Hopefully there is something that appeals to you. If so please enjoy. These are pressure free environments here for creativity. You can interact with player, or just stick to npc dialogue. The setting starts when a character is accepted. Please pm me with which game you are interested in. Each of the above topics will expand through game play. Thank you in advance for you consideration.
The vault:
The short version is where you take tv series "lost" and "The 100" and use the game fallout for a blender.
The long version:
Vault X: You start out as teenagers 12-18 years of age. Prior to this you were cared for by robots. Your education was intensive and you learned the educational equivalent of the 8th grade. From this point on your education continues as you wish. Unauthorized learning is prohibited and all inquiries to subject mater restricted. You are not from parents but a pairing of prewar genetic material. You are given chips in your bodies close to your hearts that give a signal to bots of who you are and that you belong here. You have 5 floors to the vault to explore connected to by stair wells. There are robots to teach you non combative skills, to cook your meals, clean your rooms, care for your health. Here in vault X there is only one directive, when you turn 21 you are forced into the only elevator where you go to the 6th floor and live with the adults. At 2300 hours each Friday children must return to there assigned rooms as the doors to rooms and stair wells are sealed. All bots go into assault mode for an hour. First offense is tazer and or tranquilizer darts, second offense is death. The room and stair well hatches reopen at 0600.
The current posted date is 2080. There are approximately 60 residents on each of the 2 sections of living quarters. The robots are 20 robots per floor and 4 eye bots total. The eye bots don't answer questions, or talk at all. The only other semi life form in this vault is a cyber dog. Her name is Joan, she is 100% electrical and what is not metal is artificial. She has no need to eat or breath, and sends out a subliminal need to be pet. She is a husky breed with the green cyber eyes.
All personnel are given 6 jump suits with the "X" on the back. These uniforms are often recycled from previous tenants. Most of the older kids have modified them to fit their personalities. Foot wear is not issued. Windows are obvious(they glitch) computer generated holograms of space. The ambient temperature is always a comfortable 27 Celsius. The air is dry, and the lighting is engineered to produce the adequate UV needed to counter any possible albino defects. All water is recycled, garbage is sent to the incinerator (location restricted) Gravity is provided by the constant rotation of the facility.
You are encourage to behave in the 1950 style. (this is not enforced and optional) *ERROR see administrator* A guy crosses his ankles when he sits, and never shows skin above the knee. A lady never touches a guy with out his permission. She always holds the door for a guy. A good fella learns how to sew and cook. A woman learns physics and "brings home the bacon".
The tribe:
A large gathering of the following races: orc, 1/2 orc, goblin, ogre, kobold, lizard folk, gnoll, yutani, drow, drider, and more on a case by case basis.
There are many tribes in the west, all with their own stake in the coming new year. Here on the western most peninsula of this continent surrounded by the safety of water on three sides is the tribe. The tribe you belong to covers a vast expanse of territory (tribes claim all the land they can see from the central tower constructed in the first days of the tribe), only delving underground for the winter to breed and protect the young until they can hold a blade. This tribe is less segregated then other tribes and as such is far larger and stronger then most of the other neighboring clans. This tribe is composed of orc, half orc, goblins, hobgoblins, half ogres, troll, worg, and breeding stock. Your tribe has 4 casts. The primary being the warrior cast, fighters, assassins, rangers, berserkers, rouges, and a inner circle of elite who rule until murdered by stronger, ambitious members. The secondary is the worker cast, mostly goblin and others too injured to fight. These workers tunnel, mine, raise various mounts and smith. This third class is shaman, they work at increasing the tribes power by whatever means necessary. Shaman are knowledgeable in cross breeding, herbalism, magic, and dark arts. The fourth cast is only necessary for one reason only, the breeding cast, they put tied down helpless creatures in with warriors at the orders of shaman trying to produce a new breeds of warriors. The breeding cast report to shaman on new, results. Spring is once again upon tribal lands in the west. The ground is still cold, and cool northern winds blow winter clouds. Soon drums will beat and war parties shall be sent out to gather new resources. Warrior cast begins the regiment of training, building atrophied muscles from being tucked away in the depths of the earth. The new young emerge with the rest already eager to test their bodies and earn scars for themselves. The goblin worker cast set out and begin to cut down more of local forest to be dragged into the pit.
Today the tribe readies for the upcoming months of raiding and scouting. Information and material gathered will force the tribe to focus on the rich parts of surrounding wilderness. Shaman paint power into leaders of each group and then paint scouts to blend into shadows. Warriors will stay with the tribe for now, training for future battles. Early spring groups are comprised of rangers, rouges, and sometimes a shaman. The leaders of the tribe begin at dusk shouting orders to the numerous groups over the drums warning the surrounding territory this tribe is strong, this tribe survived, we are ready.
Prithvi: A non combative RP world. CURRENTLY UNDER CONSTRUCTION
The fifth age, bright and endless possibilities are everywhere. Races of every imagination walk, swim, slither, and fly. Gnomes with dwarves smiths create new steam powered craft called sky galleys. Sky galleys are ships that fly by combining the use steam powered propellers and modern sails. The geography is similar to our earth, as the outline of continents (minus the north and south American continents) and water ways are concerned. The topical geography is a completely different matter. The overall surface of the planet is 3x this size of the one you know. This planets moon is also only 1/3 the distance of earths. There are floating islands that drift like clouds across the sky. The fresh water rivers, streams, lakes, are all clear and drinkable. The oceans are also clean and clear with more reefs, ocean life, and humanoids. Here are ruins from the first and second ages to explore. Having such huge tracks of land (couldn't resist) travelers are guaranteed to come across something wondrous.
The vault:
The short version is where you take tv series "lost" and "The 100" and use the game fallout for a blender.
The long version:
Vault X: You start out as teenagers 12-18 years of age. Prior to this you were cared for by robots. Your education was intensive and you learned the educational equivalent of the 8th grade. From this point on your education continues as you wish. Unauthorized learning is prohibited and all inquiries to subject mater restricted. You are not from parents but a pairing of prewar genetic material. You are given chips in your bodies close to your hearts that give a signal to bots of who you are and that you belong here. You have 5 floors to the vault to explore connected to by stair wells. There are robots to teach you non combative skills, to cook your meals, clean your rooms, care for your health. Here in vault X there is only one directive, when you turn 21 you are forced into the only elevator where you go to the 6th floor and live with the adults. At 2300 hours each Friday children must return to there assigned rooms as the doors to rooms and stair wells are sealed. All bots go into assault mode for an hour. First offense is tazer and or tranquilizer darts, second offense is death. The room and stair well hatches reopen at 0600.
The current posted date is 2080. There are approximately 60 residents on each of the 2 sections of living quarters. The robots are 20 robots per floor and 4 eye bots total. The eye bots don't answer questions, or talk at all. The only other semi life form in this vault is a cyber dog. Her name is Joan, she is 100% electrical and what is not metal is artificial. She has no need to eat or breath, and sends out a subliminal need to be pet. She is a husky breed with the green cyber eyes.
All personnel are given 6 jump suits with the "X" on the back. These uniforms are often recycled from previous tenants. Most of the older kids have modified them to fit their personalities. Foot wear is not issued. Windows are obvious(they glitch) computer generated holograms of space. The ambient temperature is always a comfortable 27 Celsius. The air is dry, and the lighting is engineered to produce the adequate UV needed to counter any possible albino defects. All water is recycled, garbage is sent to the incinerator (location restricted) Gravity is provided by the constant rotation of the facility.
You are encourage to behave in the 1950 style. (this is not enforced and optional) *ERROR see administrator* A guy crosses his ankles when he sits, and never shows skin above the knee. A lady never touches a guy with out his permission. She always holds the door for a guy. A good fella learns how to sew and cook. A woman learns physics and "brings home the bacon".
The tribe:
A large gathering of the following races: orc, 1/2 orc, goblin, ogre, kobold, lizard folk, gnoll, yutani, drow, drider, and more on a case by case basis.
There are many tribes in the west, all with their own stake in the coming new year. Here on the western most peninsula of this continent surrounded by the safety of water on three sides is the tribe. The tribe you belong to covers a vast expanse of territory (tribes claim all the land they can see from the central tower constructed in the first days of the tribe), only delving underground for the winter to breed and protect the young until they can hold a blade. This tribe is less segregated then other tribes and as such is far larger and stronger then most of the other neighboring clans. This tribe is composed of orc, half orc, goblins, hobgoblins, half ogres, troll, worg, and breeding stock. Your tribe has 4 casts. The primary being the warrior cast, fighters, assassins, rangers, berserkers, rouges, and a inner circle of elite who rule until murdered by stronger, ambitious members. The secondary is the worker cast, mostly goblin and others too injured to fight. These workers tunnel, mine, raise various mounts and smith. This third class is shaman, they work at increasing the tribes power by whatever means necessary. Shaman are knowledgeable in cross breeding, herbalism, magic, and dark arts. The fourth cast is only necessary for one reason only, the breeding cast, they put tied down helpless creatures in with warriors at the orders of shaman trying to produce a new breeds of warriors. The breeding cast report to shaman on new, results. Spring is once again upon tribal lands in the west. The ground is still cold, and cool northern winds blow winter clouds. Soon drums will beat and war parties shall be sent out to gather new resources. Warrior cast begins the regiment of training, building atrophied muscles from being tucked away in the depths of the earth. The new young emerge with the rest already eager to test their bodies and earn scars for themselves. The goblin worker cast set out and begin to cut down more of local forest to be dragged into the pit.
Today the tribe readies for the upcoming months of raiding and scouting. Information and material gathered will force the tribe to focus on the rich parts of surrounding wilderness. Shaman paint power into leaders of each group and then paint scouts to blend into shadows. Warriors will stay with the tribe for now, training for future battles. Early spring groups are comprised of rangers, rouges, and sometimes a shaman. The leaders of the tribe begin at dusk shouting orders to the numerous groups over the drums warning the surrounding territory this tribe is strong, this tribe survived, we are ready.
Prithvi: A non combative RP world. CURRENTLY UNDER CONSTRUCTION
The fifth age, bright and endless possibilities are everywhere. Races of every imagination walk, swim, slither, and fly. Gnomes with dwarves smiths create new steam powered craft called sky galleys. Sky galleys are ships that fly by combining the use steam powered propellers and modern sails. The geography is similar to our earth, as the outline of continents (minus the north and south American continents) and water ways are concerned. The topical geography is a completely different matter. The overall surface of the planet is 3x this size of the one you know. This planets moon is also only 1/3 the distance of earths. There are floating islands that drift like clouds across the sky. The fresh water rivers, streams, lakes, are all clear and drinkable. The oceans are also clean and clear with more reefs, ocean life, and humanoids. Here are ruins from the first and second ages to explore. Having such huge tracks of land (couldn't resist) travelers are guaranteed to come across something wondrous.