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Knight of Doom Slowly Becoming an Alcoholic

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Name(First and Last): Kiran Khanna

Age: 17

Gender: Female

# Of Years You've Attended CHB: 4 Years

Godly Parent: Apollo

Appearance:



Skills: Kiran is an extremely good musician. She can play a multitude of instruments, and has a sweet melodic alto voice. And while she's absolutely terrible at archery (much to her dismay), she is an expert at double wielding. She owns double hook sword made out of adamantine that she uses in battle. The hilts of the two swords are connected by a chain, letting her use it in a variety of ways. Her skills in healing are average by normal Apollo cabin standards, but in the real world they seem rather exceptional.

Powers: Kiran has the ability to use photokinesis. She can create illusions/hallucinations, create light shields/force field, project healing energies, blast of lights to impale or blind enemies for some time or maybe forever, and create a ball or shape of light to blast.

Personality: Kiran tends to be quiet, but thoughtful when she's in school. But when she's at camp, she's up beat and friendly. She's head strong and cares about the people around her, whether she knows them or not. She usually has little enemies, and put others before herself. She's a philosopher at heart, and gets along very well with Apollo. However, she's very hard on herself and is always trying to make herself better, by pushing herself beyond her boundaries. She very rarely cares about her own health.

History: Kiran's mother was an immigrant to America. She was raised in India, where the rest of her family lived. However, Kiran's mother was invited to attend a college at the New York Institute of Technology where she decided that she wanted to learn the cultures of the US and fit in. So she went to a college party, got drunk, and ended up sleeping with Apollo, who was in disguise. After learning she was pregnant, Kiran's mother was ashamed, because it went against her culture and belief. However, she refused to get an abortion because that was also against her belief. So when the child was born she was named Kiran, meaning "Ray of light". Kiran's mother never knew who Kiran's father was. As Kiran grew up, her mother wanted her to become a doctor. So Kiran, tried her best in school, however, due to her dyslexia and ADHD she had trouble focusing in school. She always hung out with the smart students in her grade, and tried her best to appear smart. This made her good at philosophy because she'd ask seemingly stupid questions, but it turns out that when her classmates tried to answer it, they were stumped, or would argue about the answer.

https://youtu.be/jUeTBfGKeIY



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Name: Eris Larson

Age: 19

Personality: Eris is a very intellectual person. She likes logic and reasoning, and in general she's very curious. She's a problem solver, who does puzzles and math problems in her free time. Eris is the kind of person to spend hours on a problem in order to solve it. However, when it comes to human interaction, Eris tends to be extremely oblivious. She has trouble conveying her words to others, and doesn't understand why people do what they do sometimes.

X-Gene Mutation: Wave Manipulation
The user can control waves of different kinds, tidal waves, soundwaves, brainwaves, electronic and radiowaves, etc. With this, the user can control sonar waves to enhance sound or even mute them, or cause others to fall asleep by manipulating their brainwaves. The user can also intercept and interpret messages in radio waves, and cause massive tidal waves, washing away anything in its path.

Her current abilities:

Radio Manipulation: The user can manipulate radio waves and frequencies as well as things that use radio waves, such as AM and FM waves, TV radio waves/frequencies as well as waves/frequencies from cell phones, AM or FM radio, Radar, and so on.

Tidal Wave Generation: The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent.

Limited abilities:

Acoustokinesis: User can create, shape and manipulate sound, a periodic disturbance of the medium (air, ground, water, etc) that radiates outward in straight lines in the form of a pressure wave. The effect these waves produce upon the ear is perceived as sound. From the point of view of physics, sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. User can mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound is potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water and any form of medium, defense by using physical barriers is difficult. The vibrations can also affect at a molecular level. In essence, sound is an invisible, deadly weapon and a versatile tool.

Restrictions:

Energy Usage: Consistent use of Eris's power drains a large amount of energy from her body. After using 55% of her energy, she starts to lose her ability to hear, and goes completely deaf after losing 65% of her energy. Once she's used approximately 75% of her power, she starts to see hallucinations. Her energy can also drain when she does physical activities.

Congenital Heart Disease: Eris was born with a heart defect that occasionally messes with the muscles that make up her heart. Eris doesn't know the full extent of it, but when under emotion stress, Eris's heart muscles spasm causing a sharp pain in her chest and difficulty to breathe. As her powers formed it frequently happened due to her inability to control her powers and her emotional instability. But as she's learned self control, it's gotten less frequent.

Appearance:


Occupation: College Student, Majoring in Chemical Engineering

Other/Bio: Eris was born an only child into a family of perfectionists. So as she grew up she was expected to be perfect at everything including academics, music, and sports. This left no time for Eris to interact with her peers. Her parents also weren't very loving people, they just wanted her success. While Eris could understand her parent's view, she still felt resentment towards their attitude.

Eventually radios around Eris started getting scrambled, at first she thought it was a coincidence. But soon it became to obvious to ignore, however, Eris knew her parents would think of her as ridiculous if she told them, so she kept her mouth shut. She soon found out that she could create ripples in a still standing glass of water. She didn't know what was going on, so she decided it was best to keep quiet. As time went on, Eris started honing in on these abilities and trying to control them. To a degree it worked. At least she could listen to the radio.

One day Eris's parents took her to the beach, where she sat in the shade and read a book. Then a group of teenagers Eris's age invited her to play volleyball. Having played in a variety of sports, Eris agreed. Mostly because they needed one more person to make the teams even. After creaming her opponents, the teens asked her to play in the water with them, so she complied. Soon they were all jumping into large tidal waves, it was the most interaction Eris had ever had with kids her age. Eris wanted to show off to her new friends and came up with an idea. She told the group that she could create a large tidal wave over 8 feet tall. Naturally they didn't believe her, so they dared her to do it. Eris used the new found feeling in her gut to focus and create a tidal wave that was 9 feet tall. The kids thought it was a fluke so she did it again. While some of the kids thought it was cool, most thought she was a monster, and were suddenly afraid of her. The started running away and screaming at the other people on the beach, telling them that Eris was inhuman. Eris felt something inside her shatter. Soon Eris's parents heard and they had a "talk" with her. It ended up being an interrogation. Eris told them everything and demonstrated her abilities to them. Her parent's panicked and told her that under no circumstance was she allowed to used her powers. Already depressed after the events that took place, Eris agreed.

When Eris turned 16, she was getting tired of suppressing her powers, so she started to practice in secrete. Then, one day, she was practicing how to manipulate radio waves, when she accidentally found out that she could also control sound waves. She had just been in an argument with her parents. So in a small act of defiance, she started practicing. Angry, she accidentally created a large, sonic boom burst though her house. The building collapsed. Eris was fine since she was at the epicenter of the sound wave, so she went in search of her parents in the rubble. She found them both under a piece of debris that was slowly crushing them. Her parents pleaded with her to use her powers in some sort of way to save them, but instead of helping them Eris looked at them coldly. And repeated the words they said to her. "You are under no circumstance allowed to use your powers." With a horrified look in their eyes, the unstable building further collapsed, crushing them under it's weight. To this day she holds no regrets.

After the ordeal, there was the problem of who Eris would live with for the next two years of her life. Both her mom's and her dad's side of the family argued and butted heads. So she spent the next two years of her life moving from family member to family member. Now she goes to the University of Washington DC on a full ride scholarship. She still spends most of her time studying, but it's something she's interested in, Chemical Engineering.
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Name: Amaya Tsukino

Age: 19

Element: Ice

Feel for element:(Do you like it? Dislike it?) At first Amaya was a bit ticked off at her element. She felt as if it were a joke meant to poke fun at her, but after awhile she realized that she felt a strange resonance with it. She felt that her personality reflected it in a way that she hadn't thought of before. Soon it became apart of her, and she had no choice but to accept it.

Appearance: Amaya is 5'3". She's pretty much average, except her hip line is a bit larger than average. She descends from an Asian heritage, and contains some Japanese characteristics. She has long silvery hair that glimmers in the sunlight. Amaya also has icy blue eyes that seem to pierce through you. She also has a snake bite piercing to remember the struggles she's been through.

Personality: Amaya is a neutral type of person. She doesn't have and opinion, so she doesn't argue with others. She is pretty distant to those around her, and tends to keep her thoughts to herself. Deep inside she has a desire to find the rarity among the commonality. For example she desires the cold when everything around her is warm, and she desires warmth when everything around her is cold. Occasionally, she wishes that she had a different personality, but she can never bring herself to change who she is. She is hard working and will do what needs to be done, however in her free time she prefers to not do any hard labor.

History: Amaya's parents where very poor when Amaya was born, so they worked long hours. Amaya never felt the warmth of loving parents because they were desperately trying to put food on the table. Amaya always understood why she didn't see her parents much and accepted it without complaint. But because of the housework she had to do in place of her parents, she never attended school.

When Amaya was 7 years old, Child Protective Services found out about her living condition and pulled her away from her parents under the pretense that it was "neglect". She was put into a foster home, where she made no friends. Amaya was reserved, but not exactly shy. Because of her unsocial nature, potential foster parents turned her away.

Once she entered school, she was able to quickly catch up to her peers, however, she wasn't exactly popular. Most of the students quietly talked about her behind closed doors, but there was a group of students that didn't. Amaya considered this group of students the "Emo/Goth" type of people. Their hair, clothes, and multitude of piercings were always black, and numerous band merchandise was plastered to their bodies. They decided to invite Amaya into their friend group, but when she politely refused, they became furious. Soon, they went out of their way to pick on her and tease her, and no one else did anything to help her because they didn't know her. It was unusual for this particular group of people to bully someone, but nonetheless it happened. Many times, the older and stronger boys in the goth group held her down as the girls caked black makeup onto her face.

One day, in high school, the goth group decided to give her a piercing. Of course no one wanted to pay for it, so they dragged Amaya to one of their houses to do a "homemade" piercing. They gave her a snake bite piercing. They made it as painful as possible for Amaya without permanently damaging her face. After that they forced her to keep it, making sure she never took it out, and after the summer, re-did the entire process because Amaya let the piercings close. Finally they decided that they were going to rip the piercing out. Amaya started to panic, and then she closed her eyes and willed them to stop with her mind. After hearing a collective gasp and a single scream pierce the air. Amaya opened her eyes to see that the hand of the girl who was about to pull her piercing out had a blueish tint to it. There was also frost creeping up her arm. Using the distraction, Amaya ran away and after the goth group reported her to the principal, she had to transfer schools.

Now, she goes to Duke University, and is still undecided of what she wants to major in. She's trying her best to not draw attention to herself, and is still waiting to befriend someone.
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Knight of Doom Slowly Becoming an Alcoholic

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First Name: Sylvia

Last Name: Layson

Gender: Female

Age: 18

Appearance: She has a strip of red running through her hair, and she has gray eyes


Height: 5'3"

Weight: 120lb

Personality: Sylvia’s a very sarcastic person. She’s not afraid to state her opinion due to the fact that she keeps logic behind each opinion. If there’s no sound logic for either side of an argument she stays neutral. Overall, she tends to look at the big picture and doesn't put effort into anything unless there’s a meaningful reason behind it. Though she doesn't like people, they have a tendency to enjoy her presence for some strange reason. Perhaps it's because of her entertaining personality.

Bio: Growing up, Sylvia's parents always pushed her to be perfect in the academic sense. They hated the fact that she could use magic, and never let her use it. Eventually, Sylvia got so sick of her parents that she ran away at the age of 15. After a year and a half of finding odd jobs to do and trying to figure out how her powers worked, she found Fairy Tail.

Parents: Rebecca and Hayle Layson

Location of Guild Mark: Outside of her right ankle

Color: Medium Gray

Likes:Fighting, Writing, Singing, Music, drawing (though she’s not very good), Sleep, Freedom, and Animals.

Dislikes: Being told she’s not good enough, Those with an low IQ, and People in general.

Magic: Wave Manipulation

Outfit: http://www.polyvore.com/cgi/set?id=117090081

Theme Song: https://www.youtube.com/watch?v=LkIWmsP3c_s&list=PLVw7QlYJFb4c6lxTOrZorHDxc51Yd1lQ6

Other: Sylvia has a theory that everything in the world would be solved if everyone where to die. There's a very long explanation to this that she's based off of her own logic. While she admits that she's psychotic by the perceived definition of psychotic, she likes to think that everyone else simply doesn't understand her logic. Also she frequently uses a double hook sword as a weapon. It's like this:

Except it's more suited to battle. It's more sword-like than the picture. Plus Sylvia tends to be nerdy at times. Mostly for the sake of being sarcastic.
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Kali Cross


"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path."


Age
17

Sex/Gender Identity
Female

Sexual/Romantic Preference
Lithsexual/Heteroromantic

School Year
High School 2nd Year

Pro/Anti/Neutral Match



Likes
Singing
Music
Sleep
Animals

Dislikes
Losing
Mornings
Shots/Needles
Alcohol/Drugs

Hobbies
Taekwondo
Martial Arts
Daydreaming

Fears
Being alone forever, having no one to support her or be there for her, being without worth.



Personality
Kali is a fighter. She likes to take charge of situations and always solves her problems by herself. Overall, she's a violent person, but it's usually all in good fun. Kali enjoys hanging out with people, though usually boys. She is sarcastic and humorous when it comes to large social interactions, but is careful to not offend anyone. Deep inside Kali cares about the people around her, but is too stubborn to admit it. She secretly is self conscious and really wants to find someone who loves her.

Biography
As a child, Kali's parents would constantly fight. They would yell, scream and occasionally throw throw things. However, if things got heated, then physical action was taken. Kali's parents were in what's considered a mutually abusive relationship. Many times, especially when objects were thrown, Kali would get caught in the middle of it. Unfortunately, Kali's parents rarely noticed that she even existed. She was suppose to bring them together (according to her parent's counselor), but her existence only seemed to make more problems. Eventually, her parents got so tired of arguing so much, they decided they wanted to get rid of her. Since adoption was out of the question because of her age, they decided to settle for the next best thing; boarding school.



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Blake Greyson


"Knowledge isn't a gift, it's a burden that slowly breaks your mentality."


Age
19

Sex/Gender Identity
Male

Sexual/Romantic Preference
Asexual/Panromantic

School Year
College 1st year

Pro/Anti/Neutral Match



Likes
Reading
Writing
Silence
Nature

Dislikes
People in General
Crowded Areas
Loud Noises
Stupid People

Hobbies
Drawing

Fears
Oblivion



Personality
Blake is an intellectual person, however, his grades don't reflect his wisdom. He tends to view the big picture. His views on said picture are very pessimistic. He finds life in itself pointless, and doesn't understand why people value life the way they do. He accentuates the negative things in life, and believes that everything could be solved by eliminating the human race. Blake has a refined aura about him since he was raised into a rich family. He resents his family for a variety of reasons, and is rebellious to their demands. Blake realizes that his personality and views are horrible, and sometimes wishes he could change, but her can't. He blames his personality and views on the way his parents raised him.

Biography
Blake was an only child and was raised to be perfect. His parents bought a tutor and demanded that he rise above everyone else. At first it wasn't difficult for him, but eventually Blake's work increased to the point that he could no longer take it. Blake argued with his parents for months before they decided that he needed to be sent away so that his "attitude" would go away. So they sent him to a boarding school. His parents expect Blake to take over the family's contracting business. However, Blake has no desire to live with his family, much less work with or for them.



Extras
None


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1) Basic info:
Name:
Team/occupation:
Species:
Age:
Sex:
Handedness:
Aura/Effects: Silvery Violet
Symbol:
Physical traits:
Misc traits:
Nickname(s):

2) Appearence:
Height:
Weight:
Eyes:
Skin color:
Face:
Hair:
Physique:
Combat Outfit:
Casual Outfit:

3) Characteristics:
Background:
Personality:
Likes:
Dislikes:

4) Weapon
Name:
Maker/Smith:
Type: (special weapon-style name, eg how Crescent Rose is a High-Caliber Sniper-Scythe, or HCSS)
Weapon Derivation: (what inspired the weapon)
Holstered/Sheathed Appearance: (How it looks when not in use)
Form 1:
Form 2: (if applicable)
Form 3: (if applicable)
Features/Capabilities: (special functions like dust channeling capacity, alternate firing modes that do not cause a change in shape)
Planned/Possible Upgrades:
Notes: (trivia, name meaning, etc)

5) Semblance:
Name:
Type: Aural/Elemental/Physical/Psychic
General description: summarize the semblance in a few words.
General limitations: (if a limitation is applied on most abilities, put it here as long as it isn't just the aura cost)
Visual effect:
Passive ability(x): (and limitations if any, outside of aura cost, this applies everywhere)
Active ability(x):

6) Combat info:
Position/Class:
Landing strategy:
Fighting style:

7) Trivia:
Relationships:
Notes:
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~Kiran Khanna~




"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that."
~ Martin Luther King Jr.


~General Information~


Name: Kiran Khanna
Nick-Names: Sunshine, Devika
Sex/ Gender: Female
Age: Seventeen Years Old
Place Of Origin: New York City, New York
Camp Cabin: Counselor of Cabin Eleven - Apollo

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Heterosexual
Partner: None at the moment
Godly Parent:Ἀπόλλων - Apollo, God of music, poetry, art, oracles, archery, plague, medicine, sun, light and knowledge.
Human Parent: Malati Khanna; Civil Engineer
Siblings: None
Legacy: None
Pet/s: None at the moment
Other: ?

~Personal Information~


Personality:
Kiran tends to be quiet, but thoughtful when she's in school, or by herself. She enjoys thinking and picking up small bits of information here and there. She sometimes gets sidetracked with researching a random topic that comes up. She has a short attention span when it comes to things she doesn't find truly enthralling. Her curiosity usually gets the best of her. She'll take high risks to gain the knowledge she desires.

However, when she's around people, she's up beat and friendly. She's head strong and cares about the people around her, whether she knows them or not. She'll go out of her way to make others feel welcome. Kiran will usually try to break awkward silences, and frequently makes a fool of herself while doing so. In the end, though, she just wants people to open up to her. Kiran usually has little enemies, and put others before herself. She can find someone good in everything, and appreciates the little things in life.

She gets along very well with Apollo. Her relationship with her father is better than most demigods. He calls her Devika, which means "little goddess" in Hindu. Usually she down plays being the favorite child, claiming that she's just really pushy when it comes to visiting him. However, she's very hard on herself and is always trying to make herself better, by pushing herself beyond her boundaries. She very rarely cares about her own health, occasionally causing harm to herself.

Skills:
Kiran is an extremely good musician. She can play a multitude of instruments, and has a sweet melodic alto voice. And while she's absolutely terrible at archery (much to her dismay), she is an expert at double wielding. Her skills in healing are average by normal Apollo cabin standards, but in the real world they seem rather exceptional.

Kiran has the ability to use photokinesis. She can create illusions/hallucinations, create light shields/force field, project healing energies, blast of lights to impale or blind enemies for some time or maybe forever, and create a ball or shape of light to blast.

Biography:
Kiran's mother was an immigrant to America. She was raised in India, where the rest of her family lived. However, Kiran's mother was invited to attend a college at the New York Institute of Technology where she decided that she wanted to learn the cultures of the US and fit in. So she went to a college party, got drunk, and ended up sleeping with Apollo, who was in disguise. After learning she was pregnant, Kiran's mother was ashamed, because it went against her culture and belief. However, she refused to get an abortion because that was also against her belief. So when the child was born she was named Kiran, meaning "Ray of light". Kiran's mother never knew who Kiran's father was.

Kiran's mother constantly exposed Kiran to Indian culture. So, through rigorous home teachings, Kiran has learned Hindu. As Kiran grew up, her mother wanted her to become a doctor. So Kiran, tried her best in school, however, due to her dyslexia and ADHD she had trouble focusing in school. She always hung out with the smart students in her grade, and tried her best to appear smart. She lived with high expectations constantly on her shoulders.

Eventually, as classes got harder, Kiran's grades dropped. Furious, her mother started punishing her more and more severely. It started off with taking away luxuries such as internet, and her phone, but eventually it lead to even more. Soon, her meals were taken away and she was constantly sleep deprived from how long her mother would force her to stay up in order to study. However, Kiran's grades were barely improving. It got to the point where her mother would beat her for her grades. While it didn't particularly hurt very bad because her mother didn't have much strength, it was still emotionally scarring. After awhile, Kiran's friends and teachers at school noticed. Soon the school called social services and Kiran was taken away from her home. At a foster home, a satyr found her and brought her to camp. Kiran's was thrilled to have people she could consider family. She lives at Camp Half-Blood, but is sometimes forced to see her mother who is trying to regain custody of Kiran.

~Weaponry Information~


Weapon/s: An adamantine double hook sword, given to her as a gift from Apollo.
Weapon/s Name: Khryseis (Χρύσηίς) - Means Golden
Weapon/s Type: Double Hook Sword
Attributes: The two ends of the swords are connected by a chain the length of Kiran's wingspan. She can use this to wrap around someone's neck or to extend her reach.



~Other Information~


Other: At the moment, Kiran is desperately trying to find a suitable wolf to become her pet.

~Theme Song~


Theme Song:
"Young Volcanoes (Cover)" by Tiffany Alvord

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"Little things seem nothing, but they give peace, like those meadow flowers which individually seem odorless but all together perfume the air."
~ Georges Bernanos.


~General Information~


Name: Carmen Latham
Nick-Names: Flower Girl, Carmie (Only by doting relatives)
Sex/ Gender: Female
Age: Nineteen Years Old
Place Of Origin: Burlington, Vermont
Camp Cabin: Cabin Fourteen

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Heterosexual
Partner: None
Godly Parent: Περσεφόνη - Persephone, Goddess of springtime, flowers, fertility, and young life
Human Parent: Adrian Latham - Agricultural Mircobiologist
Siblings: None
Legacy: None
Pet/s: None
Other: Carmen is new to camp, so she doesn't know anyone.

~Personal Information~


Personality: Carmen has a difficult time making friends. She usually ends up in awkward social situations, unsure of what to say or do. She tends to over think what she says before she says them, and by then the topic has already changed. Even when she does speak, her voice is fairly quiet. Many times she gets frustrated with herself for her mistakes, but her frustration quickly turns to plain disappointment. Carmen tends to get embarrassed easily because of other's teasing of her speech.

However, these traits diminish after time is spent with a person. She hasn't had this happen many times while she lived with her relatives, but when it does everything comes more naturally for her. With strangers, though, she tends to keep her mouth shut. She has selective mutism, usually never talking to certain types of people, especially people who are mean to her at any point of their social interaction. It's a defense mechanism she adapted from her short time in public school.

Carmen is typically selfish because of being spoiled at home and unobservant of anyone else's needs but her own. One must state something plain and simply for her to figure something out. It's difficult for her to read between the lines. However, she does try her best to please others. She values the opinions of others so much, she tends to forget that she has free will. She is also pretty clumsy and forgetful, again due to her upbringing.

Carmen tends to bail out of a relationship at any sign of something going wrong. However since it's difficult for her to notice this, it rarely happens, unless someone points it out to her. She relies heavily on others during social interaction to help her get through a conversation without embarrassing herself.

Skills:

Chlorokinesis: Carmen has the ability to control, manipulate, and summon vegetation. She is barely aware of it, simply be living that she is good with plants. She can also talk to plants, but she hasn't figured it out yet.

Green-Thumb: She enjoys working with plants life and is very good at it. She also has a vast knowledge concerning plants due to reading about them in her spare time. She uses this to her advantage, knowing what plants could kill you, poison you, heal you, or what you can eat. Her knowledge even goes down to the molecular level thanks to her father.

Biography:
Carmen lived with her grandmother and aunt for most of her life. Her father was a very busy person who frequently traveled from place to place. Her aunt worked a low paying job as a preschool teacher, and had to live Carmen's grandmother. Her grandmother was living off the money left to her by her rich deceased husband. For awhile, Carmen's aunt taught her, but Carmen insisted that she attend public school.

So she started public school around sixth grade. At first a few girls were extremely nice to her despite her unfavorable social skills. However, in the end these girls back stabbed her, spreading horrible rumors and insulting her every step of the way. Of course the entire school joined in her mockery. At one point, even the teachers were subconsciously belittling her. At this point, Carmen's grandmother stepped in and pulled her out of the school. It was around seventh grade that she was pulled back into the pleasant atmosphere of homeschooling.

Using this experience as a valuable lesson, Carmen was taught that it's best to listen to her superiors. It was also around this time that Carmen's grandmother introduced her to gardening. It had always been a part of Carmen's life, but now her grandmother began giving her full lessons. They had a large greenhouse, where Carmen was eventually given her own space for her own gardening endeavors.

By the time she was fifteen years old, word reached Carmen's household that Carmen's father died in a plane crash. Carmen was devastated. Although she didn't see her father much, the time she had spent with him was significant. He use to bring her back presents and teach her interesting fact about plants. Her mourning lasted awhile, but after realizing she needed to accept and move on, she started going back to normal life.

Now she is nineteen years old and her aunt and grandmother finally decided to tell Carmen about her mother. After a hard decision and many tearful goodbyes, Carmen left for camp half blood, with all of her things with a weird Knife attached to a chain added to her collection. Her grandmother had ment well, by giving her a weapon, but Carmen had little experience with one.

~Weaponry Information~


Weapon/s: An item that was given to her by her Aunt and Grandmother as a parting gift.
Weapon/s Name: Acacia (ακακία) - Means Thorny
Weapon/s Type: Kyoketsu Shoge Knife
Attributes: It's currently made of normal stainless steel, and Carmen currently has no idea how to use it properly.



~Other Information~


Other: Carmen loves reading fiction as well as books about plants. She tends to indulge in romance novels since she's never experienced love from someone that wasn't a relative.Carmen also has yet to meet her Godly parent

~Theme Song~


Theme Song:
"Paradise" by Coldplay.

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Gender: Male

Age: 20

Year: 4th year, 3 months

Appearance:


Likes:
Music
Playing Guitar
Chocolate
Warm Weather
Cooking

Dislikes:
Cleaning
Homework
School
Allergies (He's allergic to mold)

Biggest Fear:
Losing his sister

Weapon:





The entirety of Alex's weapon is made of Roalin. The crescent guards of the two swords detach to form a deer horn knife. Usually he throws this to his sister for her to use, however, he is (barely) capable of using the weapon. The crook in the sword can straighten out and turn into javelin.

Initiation:
I came as a great surprise for Alex to be fighting an elephant. The animal took up most of the cage and was not very happy looking like the ones you see in photos. Alex knew elephants were pack animals and the fact that this one was alone made it easy to handle. He simply sat with the elephant and tried his best to keep it company while it was away from it's herd. Elephants were smart, and so it had quickly realized that it was in no danger when Alex didn't move. He stayed in the cage for 24 hours, simply lounging around with the elephant and trying to compose music in his head. It wasn't too bad.

Skills:
Musician
Alex can play piano, violin, saxophone, and many stringed instruments, but his main instrument is guitar. He spends some time composing music when he feels up to it.

Fighter
Alex is more of a man of action. He is quick a quick thinker, and surprisingly agile and flexible for a male. He is very dexterous and works hard to make sure he builds up strength. He loves adding flourish to his attacks that not only make him look cooler, but make his attacks more effective. Since he was little, his parent's forced the twins into martial arts training for self protection. They are very skilled in the art.

_______________________________________________________________________________________________________________



“Then he said, 'Anyways here's Wonderwall,' and it was fucking awful.”

_______________________________________________________________________________________________________________

Personality:
Alex is laid back and easy going. He's more social than his sister, and loves teasing her. He tends to be very vocal about his opinions and gets along well with almost everyone he encounters. When it comes to more serious matters, Alex tends to stay quiet and let his sister handle the situation. However, when it comes to social situations, it's mostly Alex who leads his sister along in the endeavor. Alex has learned from a young age to act. Due to his parent's profession, he's in the public eye a lot which means he knows when to behave professionally. However, this has also made him very sneaky. He has leaned how to slip away from crowds and meetings and find a secluded place to hide and entertain himself.

Biography:
The twins are seperated by 19 minutes, with Alex being the oldest. He loves pointing this out and teasing his sister about it. Alex's parents are both politicians. They are out in the public a lot and usually take the twins with them to appeal to a wider audience. During boring meetings and press conferences, Alex and Abby have made it a game to see who can slip out first and reach a rendezvous point. While their parents are uptight, and very formal, Alex tried his best to be looser and more upbeat to please his younger sister. In order to boost their popularity, Alex's parents sent the twins to Freymont academy.
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