I had an idea for an RP that I'm unsure as to whether or not it would work in practice, and I'm hoping that people more experienced than myself could give their opinion on it. I'm very willing to bet that I'm not the first to have this idea, but i flipped through many of the RPs on this site and haven't found one like it yet.
The gist of it is having a handful of characters locked in some sort of dungeon with multiple levels, and the only way to progress to the next level is for one of the characters to die. Choosing which character gets the axe would be determined through a game or trial, specifically designed to encourage players to try and outwit one another. I thought that utilizing PMs would be a core mechanic, similar to mystery RPs that I've seen.
For example, one trial could involve the GM sending a private message with a certain word to each player. The goal for every player involved would be to get one of the other characters to say that specific word, and the first one to say one of those words would be marked for death. Doing things this way would of course require the cooperation of everyone involved, and would hinge on a good faith clause that the players don't simply PM each other to spoil things. Which could be a pitfall.
Smaller non-lethal trials could be interspersed to give the characters room to develop and interact with each other, hopefully endearing themselves to some of the other players, and maybe to keep the players guessing which trials can result in death and which ones can't.
Trickery and forming alliances would be a big part of the RP, and I'd be a bit worried that it could result in people getting pissed at each other, which is the last thing I would want. But other than making it ABUNDANTLY clear in the OP that no character is safe from death, I'm not sure how else one could try to prevent that kind of thing. I'd be leery of letting a player create another character if their first one died, because that would trivialize the danger of character death and undercut the whole idea.
Anyway, if anyone has an opinion I'd greatly appreciate it. I just wanted some feedback on the general idea before even considering doing an interest check.
The gist of it is having a handful of characters locked in some sort of dungeon with multiple levels, and the only way to progress to the next level is for one of the characters to die. Choosing which character gets the axe would be determined through a game or trial, specifically designed to encourage players to try and outwit one another. I thought that utilizing PMs would be a core mechanic, similar to mystery RPs that I've seen.
For example, one trial could involve the GM sending a private message with a certain word to each player. The goal for every player involved would be to get one of the other characters to say that specific word, and the first one to say one of those words would be marked for death. Doing things this way would of course require the cooperation of everyone involved, and would hinge on a good faith clause that the players don't simply PM each other to spoil things. Which could be a pitfall.
Smaller non-lethal trials could be interspersed to give the characters room to develop and interact with each other, hopefully endearing themselves to some of the other players, and maybe to keep the players guessing which trials can result in death and which ones can't.
Trickery and forming alliances would be a big part of the RP, and I'd be a bit worried that it could result in people getting pissed at each other, which is the last thing I would want. But other than making it ABUNDANTLY clear in the OP that no character is safe from death, I'm not sure how else one could try to prevent that kind of thing. I'd be leery of letting a player create another character if their first one died, because that would trivialize the danger of character death and undercut the whole idea.
Anyway, if anyone has an opinion I'd greatly appreciate it. I just wanted some feedback on the general idea before even considering doing an interest check.