Hidden 9 yrs ago 9 yrs ago Post by KingTip
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KingTip That King of 'Some Realm'

Member Seen 6 yrs ago

Nation Name: The Falini Trade Corporation
Nation TAG: FTC, warship prefix: 'CN (corporation navy)' (Insert ship name here)
Nation Race: Polari. The Polari are a mammalian race that evolved not unlike humans, descending from primates as well. The Polari, though, are more ape-like than humans, with longer arms and short hair covering their bodies. Their average height for males is about 5'11 while average female height is about 5'6, so a little taller than most humans.
Nation Government: There are 5 ruling families that each have a representative in the Oligarchic Government, However a distinguished family could make a power grab and replace the oldest ruling family for a steep price.
Nation Inclination: Very, very concerned about money. Money is what they die for- Land? pshh. Power? As if. Materials? You can buy all of that if you have money!

Nation History: The FTC was formed way back before interplanetary travel was possible. They were a small startup company offering a new product, the Heli-pack. Before long they became so successful that they expanded to all kinds of media and fields. Just a few decades before they invented their FTL Drive they bought out a government and became the first corporation to own a country. And before long, they bought out all other countries and owned their entire Home System! Now they encourage all citizens to buy a private Ice Miner™, or Iron Hauler™ so they may become rich too! The corporation itself keeps expanding to control more things that they can sell for more profit!

Nation Culture: Everyone in the TFC is convinced this capitalist way of living is correct. Nearly everyone has their own small business, and they all believe that they too can buy out a representative family one day. The FTC is also a very forward thinking nation, and everyone invents things for better or worse.

Nation Military Spacetypes: The CN has 3 fleets, each consisting of 30 ships. The 30 ships are composed equally of 2 different warships: The Stinger™, and The Flinger™. The Stinger has laser weapons that use a ton of energy, making them only viable for short bursts. They can bypass shields almost entirely though and cause moderate hull damage. The Flinger uses kinetic weapons, namely railguns firing HE slugs. Can easily be reflected by shields with no damage, but if even one of them makes contact with hull, there is going to be chaos.

Nation Civilian Spacetypes: Alright this will be complicated:

Stations: The TFC sponsors 2 trade stations per solar system - even if they don't own it (To trade with other civilizations). There is also the occasional privately owned station.

Economic Ships: There are many different ships the private citizen can buy in the TFC. There are the Ice Miners™ which citizens can use to mine and transport their own ice for PROFIT$$$$! Don't like the water business? Buy a Iron Hauler™, the heaviest of TFC regulated private ships. Use an Iron Hauler to mine iron from all kinds of different places such as asteroids and planets. The Iron Hauler comes with its own mining equipment and a very large storage compartment for easy transporting, and not just for iron, it can be any metal!. The Cheetah™ is a fast transport vehicle for all kinds of goods, such as food and fuel. Being small it can also travel very fast, Earth to Mars distance in about 12 hours! FTL wise it can go 40 LY in 2 and a half minutes safely.

Non-Economic Ships: There is one standard transport ship capable of carrying 500 max occupants very quickly. There is an interstellar and interplanetary version of this ship, simply named The Transport™.

^There are 5 different qualities that a citizen may buy any of these ships, depending on their cash^: (Not actually made out of these metals, just titles of quality) Bronze Class, Iron Class, Gold Class, Jewel Class, and Ultra Class.

Government Ships: Each representative get a modified Cheetah, whereas instead of transporting goods it is a very nice Ultra Class living space that can move very quickly. These 5 ships are called The Royal Cruisers™.

Nation VIPs:
-Name:John Goldif
-Race: Polari
-Age: 34, 27.2% of the 125 year lifespan
-Role: Representative of the oldest reigning family.
-Appearance: Dark Brown hair, wears glasses. Stocky build.
-Known-for: Being a philanthropist by donating to many charities. (Such as the 'More Trade Station Charity' and the 'Mine all the Asteroids Charity')

-Name: Cher Joinva
-Race: Polari
-Age: 78, 62.4%
-Role: Representative of 2nd oldest reigning family
-Appearance: Slightly graying hair. Thin, model-like.
-Known-for: Using her fame to advertise for all different products.

-Name: Harry Truppe
-Race: Polari
-Age: 49, 39.2%
-Role: Representative of middle reigning family (How old the family has been reigning has no effect on power, they all vote and have equal power)
-Appearance: Light Brown fur with gray facial hair. Normal size.
-Known-for: Owning the largest food company ever: Yum Food!

-Name:Yungo Kiola
-Race: Polari
-Age: 92, 73.6%
-Role: Representative of the 2nd yougest reigning family.
-Appearance: Almost all white fur. Has a large slouch.
-Known-for: Being an old grouch, the toughest of the representatives.

-Name: Karlson Faroh
-Race: Polari
-Age: 27, 21.6%
-Role: Representative of the youngest reigning family.
-Appearance: Dark brown fur, gray eyes. Very tall, 6'5
-Known-for: Buying out a representative family buy the age of 24, just out of college. Now that's the TFC dream.

Small suggestions: Just a question, but could I be Co-GM? I could just watch over things and make sure nothing gets out of hand while your gone.
Other: Baaaa!

I assume we don't need to fill out forms for the economic ships, so here are the warships:

The Stinger
Owner Nation: TFC
Weight: Light
Role: Skirmisher
Appearance: Small ship that seats 5 at max, fast and maneuverable with a FTL drive at the back and Zapper at the front.
Weapons:




The Flinger
Owner Nation: TFC
Weight: Medium Light
Role: Bigger Skirmisher, deals strong damage
Appearance: A long and tall ship, but thin. Holds about 10 people max, 3 people in the bridge, the captain, communications officer, and weapons officer. There are also 3 people to work and maintain the larger than normal FTL drive and 2 to work on ship repairs. The remaining 2 people man the railguns.
Weapons:


Hidden 9 yrs ago 9 yrs ago Post by datadogie
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datadogie Cloak and Dagger

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~~~~~~~~~~~~~~~Application (NATION)~~~~~~~~~~~~~~~

Nation Name: United Zenohunt Federation
Nation TAG: UZF (Ship name)
Nation Race: Zenohunts - Biologically basically human, however they can have animal features, such as claws, a tail, ears of an animal, etc. A Zenohunt's average lifespan varies, depending on where they live, however they live to roughly one hundred years of age.
Nation Government: Presidential, however the oldest child of the president is the next president when the current one dies. If the child has not reached the age of fifteen, an elected admiral of the United Zenohunt Space Navy will take over until the child has Waletairo.
Nation Inclination: The main interest that Zenohunts have is surviving, as they have been included in quite a few wars, among themselves and once against another race. As a secondary, they wish to ally with other races that they encounter, as to prevent another war.

Nation History: Zenohunts progressed through to an advanced age very quickly when a ship of unknown origin crashed on Lemea, their home planet. Being a race just into the iron age at that time, the Zenohunts claimed that the ship was from the gods, more specifically, from their goddess, Zariana. as technology was scavenged from this ship, a huge civil war was started as empires from all over Lemea heard of this event: The mighty goddess bringing down gifts from the skies. Much blood was shed in the first world-wide war of the Zenohunts. The Zenohunt population was cut down considerably. Finally, a mass agreement was made, and the Zenohunts were settled into peace once again.

However, this all ended One hundred years later. Through one hundred years, many things had happened. New cultures arised, space travel was a reality, but FTL travel was far from a reality. Economy rose, wars between countries had happened, however everything generally was in peace. However, on the Waletairo of a Zenohunt president's daughter, the president was assassinated. The new president, after her Waletairo, made every effort to find the murderer of her father. All of the clues, including weapon backtracking and intelligence pushing, led to the discovery that it was a different country that had done the deed. So, she, as well as her allies, waged war on the opposing country, to which her allies followed, starting a war that raged all through the Zenohunt space system. Not one secret weapon was left unused. Not one soul untouched. Everyone was affected in some way by the war.

However, after ten years of war, and both sides worn out, a third enemy entered the fray. The enemy was a race that was no more powerful than the Zenohunts, or, no more powerful than what the Zenohunts were before the war. Both sides were forced to fight against eachother as well as this new alien race, that had apparently come from a different planet in their system, one with a very far out orbit, so far that it was unseen by the Zenohunt sensors, and even then, their ships were built of an unknown material that stopped them from being detected. Another two years of fighting raged, with no success on either Zenohunt side.

One day, there was a battle, a battle well known by Zenohunts, as it is what shaped their future. The two sides of Zenohunts fought hard for a planet in the Zenohunt system, one rich with metals, and many ships were destroyed in the battle. However, far into the battle, the alien race presented itself once again, with an amount of ships that almost tripled those of both of the Zenohunt fleets combined. A captain of the blue side, the highest ranking officer on the blue side (as the admiral's flagship had been destroyed, along with the admiral herself, plus every other captain in the fleet), proposed a ceasefire to the red side's admiral. The admiral agreed, and both sides turned their fire to the new foe. In the end, the aliens were defeated, and both sides turned to eachother. Soon, this ceasefire was leaked out to other fleets, and the top brass of both sides decided to collaborate an attack on their alien foe. As expected, a year later, the last orbital bombardment shell was fired down upon the alien's home (their only) planet. However, when it was all over, instead of both fighting again, the sides halted their battling. They instead proposed an alliance to eachother. This was what created the United Zenohunt Federation.

Fifty years later, a breakthrough was made, and the secret to FTL travel was unlocked. However, the Zenohunt population was still heavily affected by the great war. As another two hundred years passed, only two new systems were colonized, and Zenohunt population slowly climbed again.[Whats the backstory, eh?]

Nation Culture: Zenohunts believe in a goddess who is named Zariana. She causes everything that happens, both good and bad.
When a Zenohunt reaches the age of fifteen, a celebration is called for, as Zenohunts are mature by the age of fifteen. This celebration is known as 'Waletairo', which in English would translate to 'Tailgrow', as in their tail being fully grown. Being fifteen is basically being twenty one as a Human. You can have any job you want, you can drink, have kids, etc.
Zenohunts like to build things that look good. A lot of their structures, ships, or even their weapons look very good indeed.

Nation Military Spacetypes: Zenohunt weaponry in mainly along the kinetic line, with many different types of weaponry, both small and large. Their ships range from corvettes all the way up to carriers, however they only have one supercarrier in existance, loaded with the most advanced technology that the Zenohunts have. Zenohunts like to hide defensive structures, like putting a railgun inside of an asteroid. Zenohunts are very advanced when it comes to drone and robotic technology, as they need to be to compensate for the lack of men to do the lesser work. Most of their fighter aircraft are drones, however their bombers and dropships have pilots as those can do things that drones can't, or simply can't be programmed for. Of course, even they sometimes might be drone-piloted. Fighter/bomber craft are mass-produced, both on planetary defense stations and in on-board factories on Zenohunt carriers and larger fighter-carrying warships. Being stationed on a Zenohunt carrier takes a lot of work, and skill, as it is known as a great honor to be on such an advanced ship.

The Zenohunts have only one 'fleet', consisting of around 20 ships, however they also have a large number of 'battlegroups' consisting of around 2-5 ships. Zenohunt carriers with the ability to Jigsaw can be referred to as battlegroups, since they have the ability to split.

Nation Civilian Spacetypes: Most civilian spacecraft are drone-piloted, and range from small luxary yachts all the way up to massive cargo ships. Civilian space stations dot around every single planet under their control, almost every one with an orbital elevator leading down to the planet's surface.

Nation VIPs:
-Name: Yashle Eros (Ashley Rose)
-Race: Zenohunt
-Age: 23 (23%)
-Role: President
-Appearance: Ashley Rose takes from her mother. She has jet black hair, and green eyes. She also has canine-like teeth, as well as a black wolf-like tail. She is around 6"5, and has a thin build.
-Known-for: Ashley is known to look upon Zenohunts as her children, and will do everything necessary to make sure that they are in good conditions. Unlike other presidents, she is also known to be on the Zenohunt supercarrier a lot.

Small suggestions: (Big suggestions should be PMed) If this means 'suggestions for what can happen', she can come in later if needed to spice things up by having a major Zenohunt VIP on the scene.
Other: "I'm a wolf, not a sheep, but... Baaaa!"

-Name: Rajennife Eros (Jennifer Rose)
-Race: Zenohunt
-Age: 18 (18%)
-Role: Captain in the UZF
-Appearance: Jennifer is takes from her father. She has cyan coloured hair, as well as a pair of sky blue eyes. Rose has a pair of black cat ears and a black tail, as well as cat-like teeth. She stands at 6"4, and has a slim build.
-Known-for: Jennifer is known to be very calm in situations that would normally make others feel under pressure. She is known to be the fastest promoted-to-captain person in the UZSN. Rumour has it that it was done by an admiral in an attempt to get the president to notice him (as she is the president's sister).{Known to be angry, mean, what? Give what he's known to be. Not who he actually is- just who he is to everyone else)

Small suggestions: (Big suggestions should be PMed) Jennifer is the person in command of the ship that arrives at the mysterious distress beacon.
Other: "I'm a cat, not a sheep, but... Baaaa!"

-Name: Yara Darichar (Ray Richard)
-Race: Zenohunt
-Age: 32 (32%)
-Role: Lieutenant in the UZF (Marines)
-Appearance: Ray has blonde hair, and red eyes. His animal features are claws, and a black cat tail as well as cat ears. He stands at 6"7.
-Known-for: He is known to be a quick thinker, but is often angry or mean.

~~~~~~~~~~~~~~~Application (WARSHIP)~~~~~~~~~~~~~~~
Lightbringer
Owner Nation: United Zenohunt Federation (Zenohunts)
Weight: Medium-heavy
Role: Carrier
Appearance: A large ship in the shape of an 'M', with the bridge buried into the center 'V'. The two parallel sides on either side have docking ports on the underside to fit drones. The middle V has the docking ports on the bottom, as well as a drone-factory buried inside.
Weapons:





Hidden 9 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

Nation Name: Confederate Draconian Empire (Also may be known as the Confederates)
Nation TAG: CDE, warship prefix is DCS
Nation Race: Draconians - a race of 6-to-8 foot tall thick-skinned creatures with a thin covering of light blue scales (which can be dyed or genetically altered to be a different color)
i.imgur.com/Kwk5rix.jpg
Nation Government: Their version of a confederacy- that is, all the Draconian warlords decided to band together and become a sort of unified empire of individual Draconian states, which each have their own rules, laws, etc., and their collective leaders make international decisions.
Nation Inclination: Rather, being a prosperous nation superior to everyone else.

Nation History: Long story short- the Draconians evolved just like humans, roaming about in tribes until they discovered agriculture, in which major civilizations started rising up. The difference is that when major civilizations arose, they had tenfold the trouble due to the average Draconian's nature, which was more chaotic and to cause chaos than to fall in line with everyone else. Raids by still-roaming tribes continued on even into the ages of gunpowder, a leach onto society. Even then, everyone was divided; where gunpowder Europe started expanding and exploring rapidly, going into new ages of culture and the like, Draconians were constantly fighting each other for resources and goods. Eventually, though, the technology owned by tribes were soon far outdated compared to the technology created by civilizations. Soon, all the tribes that even dared enter any of the expanding major civilizations' territories were wiped out, while other tribes started to settle down and start growing their own power. Many failed- the major civilizations thrived in a suddenly less hostile world, when the usual threats were all dead. Nature was tamed; the world quickly went into an industrial age of production and less-than-healthy inventive creativity. Soon, the equivalent of World War II came to pass, a war that brought the destruction of nearly half the major civilizations in the world, leaving the remainder to become world superpowers, wielding ballistic missiles like gods, destroying all who opposed them except each other. Soon, even the disputes between major civilizations calmed as all the smaller civilizations began to band together and rise up, attacking on all fronts against the larger nations.

Eventually, this period of war, known as "Eternal War," gave way to the Confederacy, which was formed when the first nation introduced a working, powerful warship that had successfully made interplanetary flight, and swatted all nations' satellites and their defenses from orbit. Cowed and interested by this show of force, they all decided that peace would be better than war- which lead to political war, instead of actual war. This was fine for the most part- many times skirmishes still broke out, but they were less consuming of resources, and were individual isolated incidents rather than the full-out engagements. They became more like a sport.

Since then, the Draconians have been rapidly expanding power throughout their solar system, and looking for more resources. By the time they discovered the ancient beacon, they were beginning to terraform every other planet in their solar system (at great cost), while setting up all the extraplanetary resource stations they could (at great cost). When they sent a fleet to find the Source of the Ancient Signal, as they called it, it had turned almost into a religious path of some sort. The fleet they sent was also half of their total forces- which numbered around 40 warships.

Nation Culture: The Draconians are a more reasonable race compared to Halo's Sangheili, with a more interesting culture. While the Sangheili of the Halo universe are certainly unique, they are very traditional and set in their ways. The Draconians are less so- their culture is based around survival of the fittest. They do not honor the strongest, or the smartest- they honor the ones who win. Celebrations take place on various Victory Days, which are the days of the end of a particular war or major battle. When the Eternal War finally came to an end, it became a world-wide celebration, a time of drinking, eating, testing each other in feats of strength, swordsmanship, axesmanship, riflery, etc. Each individual state celebrates different celebrations of different Victory Days, as well as Harvest Day (a time to celebrate The Great Father, Gaia to humans, for giving them life and prosperity through the power of agriculture), The Day of the Sphere (a celebration celebrating the global acknowledgement that the world is, indeed, round and not flat, and everything doesn't just go on forwever), and more. Overall- the Draconians celebrate first and foremost their successes, and then the awareness of facts that were previously not very well known.

Nation Military Spacetypes: The Draconians are more of a race that prefers fighters and bombers going off of great big carriers, escorted by small frigates that are highly maneuverable, armed with the space-equivalent of torpedoes and ballistic missiles. Dreadnoughts provide heavy firepower in the form of long-range kinetic weaponry, and in drones armed with laser weaponry. Fighters are armed with a four deadly 37mm kinetic rail drivers, which can be armed with a variety of ammunition that could be lethal in most situations. Bombers are less manuverable but with just as many guns, plus four anti-capitalship torpedoes that can hold anything from high-yield bunker-buster type weaponry to EMP explosives to a high-yield antimatter explosive device. Overall, the Draconians really want to kill anything they can find.

Nation Civilian Spacetypes: All they really have at this point in terms of civilian transportation are just plain old transport ships that are nothing more than a pod with a reactor, fuel, a sublight drive, and maneuvering engines, with a long rod that they attach freight containers to. Personnel transports are similar, just with a long container with windows and seats instead of the connect-cargo-to rod. Besides that, there are only mobile research ships that are usually in orbit around something interesting, like the Sun or a gas giant.

Nation VIPs:
-Name: Verikan
-Race: Draconian
-Age: 60%, 120 years old out of the max, 200 years (Most don't live to 100 though)
-Role: Head of the International Board of Confederate Leaders, or the IBCL President. In other words- he's like the leader of the entire nation.
-Appearance: An unusual 8' 3", with scale that his family had long since changed to the color white. Orange-colored stripes run down his arms and back, with the original light-blue colored scale patterned randomly on his white. He is as strong as he is cunning, with the somewhat long neck common to all Draconians, topped with a sharper, more angular face than usual.
-Known-for: He is, to all intents and purposes, the Draconians' view of the perfect leader- the perfect person. He is cunning, swift, intelligent, while being strong, tough, and durable. Being stuck in a room with him is enough to make any Draconian nervous. He has no bodyguards- assassins are often on display outside of his home, since it's often a tradition to send assassins after one's leader. He is a good Draconian by all means- he keeps the nation running when others would abuse their power. He is, however, no-nonsense. He'll kill someone if he deems it necessary to the best for the Draconian race.

Name: Yl'cadan
Age: 25% (50 years old out of 200 years)
Role: Fleet Commander of Second Fleet (The First Contact Fleet)
Appearance: Light any other Draconian, really- just over 7' tall, a sort-of average for Draconians, with light blue scale that has darker blue stripes painted on, and his face marked with red paint to give his status as Fleet Commander
Known for: A rising-of-rank prodigy of military strategy and combat, said to be secretly sponsored by the Confederate President himself. Besides that, not much is known. He is known to be the Draconian selected for the first contact trip.

Small suggestions: (Big suggestions should be PMed) Taters! Also, I don't have to confirm myself so...
Other:woot!

~~~~~~~~~~~~~~~Application (WARSHIP)~~~~~~~~~~~~~~~

Owner Nation: The CDE
Weight: Medium-heavy
Role: Battle Carrier (Code: BCV)
Appearance: A 500m long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at the front, before smoothing out inwards slightly before expanding outwards again, making it a distinctive shape. The ship is entirely similar all the way around- the bottom looks just the same as the top, and the only way to orient oneself to the ship is the hangar bays which glow with blue environmental and particle shields, which keep debris and the void out from the oxygenated clean environment inside. Ships are lined up inside, and they exit in something of a chokepoint, but it prevents the ship's internals from being too exposed, as well as ships in storage. Weapons are deployed as needed.
Weapons:


Owner Nation: The CDE
Weight: Heavy, bullet sponge.
Role: Dreadnought/Battleship (Code: BB)
Appearance: A 450m long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at the front, before smoothing out inwards slightly before expanding outwards again, making it a distinctive shape. The ship is entirely similar all the way around- the bottom looks just the same as the top, and the only way to orient oneself to the ship is the hangar bays which glow with blue environmental and particle shields, which keep debris and the void out from the oxygenated clean environment inside. Ships are lined up inside, and they exit in something of a chokepoint, but it prevents the ship's internals from being too exposed, as well as ships in storage. Weapons are deployed as needed. Slightly less wide than a standard Carrier, with more obvious weaponry ports in the form of already-opened platforms that the NMDL Guns extend out from. Multiple glowing forms of shield generators dot the surface of the ship equally, making up for a single large generator by making numerous smaller ones to cover different sections. When shields are activated, the ship is surrounded by a very slightly brown field, like dust in a perfect sphere around the ship. Only items can escape from the bubble; only items with Draconian friend-or-foe ID tags can enter the field. Noticeably more armor than the Carrier
Weapons:


Owner Nation: The CDE
Weight: Light
Role: Torpedo-Frigate (Code: FFE)
Appearance: A 75mm long ship, smooth and organic with obvious places where the armor is bolted on and attached to its neighboring plates. Nonetheless, the ship is bulbous at also bulbous at the front, though the ship narrows down very little and comes up to an even bigger bulb, like an disproportionate dumbbell.
Weapons:

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