I'm thinking of starting an NRP with a couple of friends and I plan to GM it. This is my first time GM'ing anything so anyone got any tips? It's about different civilisations stuck in this decaying and basically ending Galaxy. Disease, famine and war have been very common things over the recent years and they all feel that they need to continue their race.
The players control a colonist ship funded by a country, syndicate, gang, corporation, etc. to go to the next galaxy over. They start out on the same planet (At the very edge of course) and they will need to use the tech and people they transferred to develop a new civilisation. Over time, the players will be given multiple problems such as equipment breaking, crop failing, etc. There will also be numerous other colony ships coming from either their civilisation, corporation, blah blah, or another one. So, suggestions?
The players control a colonist ship funded by a country, syndicate, gang, corporation, etc. to go to the next galaxy over. They start out on the same planet (At the very edge of course) and they will need to use the tech and people they transferred to develop a new civilisation. Over time, the players will be given multiple problems such as equipment breaking, crop failing, etc. There will also be numerous other colony ships coming from either their civilisation, corporation, blah blah, or another one. So, suggestions?