GAME
Name: Karnage Sunder-Skull
Level: 10
Class name/description: Berzerker
Appearance:
Stats:
Strength - 15
Agility - 5
Endurance - 10
Focus - 2
Wisdom - 5
Charisma - 3
Abilities:
Metal Head - The part of Karnage from his shoulders up is harder than steel. Those attempting to strike it even while Karnage is unarmored will find it very resistant to blows. Additionally, Karnage’s head is so tough, physical weapons that strike it will be damaged, and if Karnage strikes objects with his skull, he will break them.
Weapons:
Splitting Maul - A mighty but mundane cross between a battleaxe and a war hammer. One side is a chopping blade, and another is a heavy bludgeon. Too top heavy to be used with one hand.
Inventory:
Full Plate - Thick metal armor befitting a man of Karnage’s size and strength, this armor of steel protects him from most forms of physical harm, with his joints protected by mail and the rest in plate.
Other:
Karnage Shatter-Skull leads the Green Tide Warband, a group of goblinkin, orcs, trolls, and a few ogres. That being said, they don’t really follow him out of any sense of loyalty or even tactical genius; he’s simply stronger than them, and thus they follow him out of fear.
Karnage is the vessel of Lust, a lust for carnal pleasures, of glory and honor, of blood and battle. He has no greater aspirations of dreams than to satisfy his own desires and indulge in his creature comforts, regardless of the well being of others.
GAME
Name: Briar, Knight of Thorns
Level: 10
Class name/description: Knight
Appearance:
Stats:
Strength - 7
Agility - 7
Endurance - 15
Focus - 1
Wisdom - 1
Charisma - 1
Abilities:
Wicked Wound - Injuries caused by Briar cannot be healed by either mundane or magical means, and can only be healed after the death of the victim or Briar.
Weapons:
Barbed Longsword - A longsword coated with disease, this blade’s edge consist of many sharp, serrated points that cause bloody wounds and could pierce through thick hides.
Spiked Shield - A shield covered in blades, which can be used to not only defend from attacks but also strike opponents and create gaping wounds.
Inventory:
Thornmail - This armor is covered in thorns and blades, allowing even a gentle brush to leave behind cuts. This armor allows Briar to strike his opponent with any part of his body and cut them upon the spikes, or catch their blades within the thorns.
Other: Briar is an undead creature, and thus does not feel pain nor emotions. However due to his undead nature, he cannot be healed by normal means. Though not intentional, the souls of those who die near him are absorbed into his body for an unknown reason. Perhaps it is because of these souls that he cannot be cured of his undeath...
Briar is the vessel of Sloth, passive and ultimately apathetic to his fate or actions. While there is the possibility of escaping his fate is there, Briar lacks the will to pursue it and has resigned himself to his position. His potential to do good is override by the despair about his current situation.
GAME
Name: Ashelia Maetharanel, Queen of Eluvian
Level: 10
Class name/description: Enchanter
Appearance:
Stats:
Strength - 2
Agility - 7
Endurance - 3
Focus - 5
Wisdom - 5
Charisma - 10
Abilities:
Empathy - Ashelia is capable of sensing, and thus manipulating, the true or current emotions of others. Subtle methods take a longer time to perform but are more reliable, while forced empathic changes can be resisted or are short lived. She is able to sense others regardless if she can actually perceive them physically.
Weapons:
Estoc - A thrusting sword similar to a rapier, but longer and with a stronger blade. While capable of cutting, it’s main purpose is to pierce through the folds of armor, or even the armor itself. As the weapon emphasis finess, Ashelia can use her agility to do damage instead of her strength.
Spell Bell - A hand chime that can be used as a catalyst for spellcasting. Ringing the bell allows those who hear it to become a target of Ashelia’s spells, as well as her magic being more effective against them.
Inventory:
Umbra - Ashelia’s pet crow. Very intelligent, smart enough to follow complicated commands by Ashelia. The two are linked together by magic, allowing Ashelia to perceive her senses (Including her Empathic ability) through Umbra.
Other: Once a naive but benevolent queen of a small elven kingdom called Eluvian, when a profane darkness overtook her lands Ashelia was left one of the few survivors, but the abyss had corrupted her into a cruel and spiteful mistress. Wanting to force the darkness out of her kingdom, she seeks to defeat this unknown foe with evil magics, and has amassed a group of warriors to gather resources for her war, at any cost.
Ashelia is the vessel of Wrath, blindly seeking vengeance against a foe simply to spite them. She would be willing to curse entire nations to the same fate as her own to destroy her enemies, even if it will never give her back everything she has lost.
GAME
Name: Feiya of the Great Swamp
Level: 10
Class name/description: Witch
Appearance:
Stats:
Strength - 1
Agility - 5
Endurance - 2
Focus - 10
Wisdom - 9
Charisma - 3
Abilities:
Hexes - Feiya is capable of casting deadly hexes onto her foes, which can harm or debilitate them in unexpected and/or horrible ways. Feiya gains two more hexes each time she empowers this ability.
Soul Binding - Using her hexes, Feiya casts a necromantic curse upon her foe and slow drains them of their soul. Their physical abilities slowly drain until they die, either through the binding or other means. Upon death Feiya can harvest their soul for various purposes, from creating undead or temporary empowering weapons with negative energy.
Hellfire - Feiya is able to channel the flames of the underworld into the world around her, burning foes or setting things on fire. She can shoot a gout of flame at foes, leave a candle-sized flame that would explode into a much larger ball of fire when enemies are near, or give weapons flaming properties.
Weapons:
Witch Rod - Feiya’s magic staff, which allows her to channel her spells more effectively. While she can use her spells without her staff, with it they are more powerful and/or less draining for her. With her staff she can shoot bolts of fire with her Hellfire hex.
Dagger - A humble small blade capable of stabbing or slicing a foe. Simple but efficient.
Inventory:
Soul Gems - The physical manifestation of souls. On their own they’re little more than pretty crystals, but with the right magics they can be used to empower one’s spells or grant strength to a person’s equipment.
Other: A witch who was banished from her coven after she protested against a dark ritual. Now living secluded in her lair, Feiya stockpiles her supplies to undo the ritual her coven has performed. She created Briar, Knight of Thorns, to collect souls in preparation to undo her mistakes.
Feiya is the vessel of Pride, believing herself to be right and her opponents wrong. Staunch in her belief and unshakable in her faith, even if the path she follows will lead to ruin. While she may be willing to face off against a greater evil, she would overlook the ones she would preform for the sake of her goals.
GAME
Name: Syndere
Level: 10
Class name/description: Samurai
Appearance:
Stats:
Strength - 7
Agility - 11
Endurance - 5
Focus - 3
Wisdom - 1
Charisma - 3
Abilities:
Eyes of Direction - This ability allows Syndere to predict movements at any speed, be it her foes, herself, or anything else in motion. Focusing on a target allows her to react fast enough to interact with said target as well.
Weapons:
Nodachi - An eastern style blade roughly five feet in length. Despite it’s appearance it requires some strength to wield, but dexterity to master. It’s sharp but fine edge is capable of leaving clean cuts through most foes, but is much more easily damaged.
Composite Bow - A short bow that utilizes one’s strength for a stronger draw. But with agility, one can also unleash a rapid, if inaccurate, burst of arrows.
Inventory:
Hedge Knight Armor - A set of armor consisting of a breastplate, full helmet, gauntlets, and greaves, with the rest merely being padded cloth and leather. While not as fully protective as full plate, it offers decent protection without being heavy.
Hollow arrows - Arrows with hollowed shafts, allowing them a lighter weight and thus longer range. However due to their extremely lightweight they are more easily affected by outside conditions such as weather, and lack the mass to pierce through armor.
Broad Arrows - Arrows with a larger, broader arrowhead. This allows them more weight to penetrate armor, however it also limits their range to relatively close distances.
Other: Syndere awoke in a dark abyss, with nothing on her person. No clothes, no weapons, not even her memories. After fighting her way out of the darkness she thought she was going to die naked and alone before she was found by a passing warrior, who took pity on the stranger. This warrior trained Syndere to become a fighter, equipping her, and now she follows the warrior as a self-proclaimed squire. Occasionally she would leave for her own adventures, either by her choice or the command of the warrior.
Syndere is the vessel of Envy, desiring the life and strength of others. She emulates those she believes are better than herself, but secretly desires to replace them and have what they have for herself, as she started with nothing.
GAME
Name: Dohn Yi Kain
Level: 10
Class name/description: Hunter
Appearance:
Stats:
Strength - 5
Agility - 8
Endurance - 7
Focus - 3
Wisdom - 3
Charisma - 4
Abilities:
Sleight of Hand - This ability greatly approves Dohn’s dexterity, allowing him to perform a variety of tricks using his hands that would seem impossible to everyone else but him. This includes such things as firing a bow with only one hand, throwing things not meant to be thrown, harmlessly breaking his hands, or even cutting his foes with a chop.
Weapons:
Whip - A fifteen feet-long leather cord. It can leave painful wounds even on tough flesh, but even the lightest of armors can foil any harm this weapon can do. However with finesse, one can use this weapon to bind, trip, or even disarm foes.
Sawn-Off Shotgun - A double barrel shotgun with it’s barrels and grip shorten into a pistol sized weapon. It’s recoil is typically too strong for those without sufficient skill or strength, but it packs much power despite it’s small size. Can shoot one or both barrels at once, but shooting with both barrels create much more recoil and thus a much less accurate shot.
Kukri - An inward curved dagger to provide greater cutting power. Despite it’s small size, it is fully capable of powerful chops like that of an hatchet.
Inventory:
Noble Hunter’s Attire - A garb meant for hunting beasts and monsters for nobility. Lightly armored and sturdy, providing some protection while allowing the hunter to remain swift and mobile.
Buck Shot - Ammo for Dohn’s shotgun. It fires a spread of pellets, highly effective at tearing apart flesh and knocking a foe back or off their feet, but tends to do poorly against proper armor.
Slug Shot - Ammo for Dohn’s shotgun. A single large caliber slug capable of punching a hole through armor and with a far better range than buckshot, but create much more recoil.
Fire Bombs - Crude grenades filled with gunpowder that explodes upon impact when it’s fuse is pulled. It’s blast radius is relatively small as it lacks projectile shrapnel, but quite capable of setting objects and enemies on fire.
Smoke Bombs - Sophisticated bombs capable of unleashing a large cloud of thick smoke. It’s pungent odor also throws off scent based tracking and could cause nausea in those with weaker constitutions.
Flash Bombs - Devious explosives capable of overwhelming the senses of others through sound and sight. Flash Bombs not only released a violently powerful blast of light that not even covering one’s eyes would be able to protect against, but also a sonic boom to destroy the ear drums of those with keen hearing.
Weapon Blanche - Alchemical oil used to coat weapons to bypass certain resistances.
Silver Blanche - Gives a single weapon or a handful of ammunition silver properties. Useful against undead or demonic creatures. Lasts for a minute.
Adamantine Blanche - Gives a single weapon or a handful of ammunition Adamantine properties. Makes the objects nearly indestructible, and more capable of bypassing hardness.
Potion of Unnatural Lust - A powerful, mind controlling potion that makes those who drink it fall madly in love with the first person they see for the first few hours. Depending on the exact nature of the relationship between the one who drinks it and the first person they see, this potion may help create a friend or foe.
Other: A bounty hunter for hire, occasionally an assassin, though typically a pro-bono murderer. While money is always an incentive for what he does, he accepts marks on whimsy as well. Currently employed by Ashelia for whatever nefarious purpose she’s up to.
Dohn is the vessel of Gluttony, living a fulfilling and profitable life, but taking more than his fare share simply on a whim. Be it money, attention, or power, Dohn takes more than he needs and in fact more than he could handle. He can never truly utilize everything given to him and often leaves behind his excess in his waste.