Synopsis:
Allaria is a multi-chapter Roleplay that has seen the successful completion of the first three chapters. It is a Fantasy roleplay that envelopes many of the usual tropes with some additional features to make it stand out. In previous incarnations, it proved to be a very popular roleplay that combined plot-driven roleplay with character driven roleplay, effectively making a game where, the end result could be vastly different from the stated goal. Not all of the world has been fleshed out, and due to Guildfall, many of the NPCs have been lost, as well as the laundry list of former players, not to mention many of the maps. However, much of the area known as the Hook has been fleshed.
About the World:
Allaria is a continent on a yet unnamed world. It comprises mainly of a Hook, characterized by the feature of it hooking around, two islands, one at the base of the Hook, and one in the Ocean off the southern coast, and a main continent.
Some of the notable explored cities include Valgar, a city that houses the Undead and has a strange effect on people who visit. The longer they stay, the more crazy they are driven(leaving reduces this effect, but is substantially harder to do if one stays too long). Rocoa is another notable city, as prior to the Apotheoses takeover, it was dubbed the 'God Capital' where all Gods were worshipped, freely.
The world to the west is inhbaited, however, and will be fleshed out as the series and chapters progress.
Allaria, the only explored land Kayfabe(storylined), is home to a variety of classical races, including humans, Surface Elves, Drow, Beastkin, Dragoniods, and Goblins. Each has their own God, except the Goblin race who don't believe in them, and their own 'Councilman/woman'.
The Story so Far
Chapter Four Plot - Rescue and Escape!:
Our story takes place two years after the Summit. Bastion, once second in command to Eclava, has been a Apotheoses leader now for two years. His superior martial skill has allowed him to rule with an iron fist in the middle of Allaria, a sizeable location.
Our group of misfits have been newly entered into the burgeoning alliance and been tasked with retrieving notable War hero, Szazah, from the grips of the Apotheoses. But it won't be easy, as Bastion is a master of the military, and quite capable of taking on any seige. But things aren't all as they seem, he is a terrible politician when it comes down to it and forces are moving to take over in his stead. They may not be friendly to him, but their goals are set on leadership, so they'll be no help.
The extration point is the base of the mountains on the Northern side. But can the group make it there? Or will their actions derail the plans and put the Apotheoses firmly in the driver's seat once more.
Address to the Players:
Optional Reading: