Hidden 9 yrs ago Post by Rilla
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Announcements:

I'll be making the first official neutral grounds so to speak for this in the coming days to start things off. Have a pretty good idea of the prefect kind of place for it. Also as Skall might have mentioned, you don't have to be involved in the war or factions. It exists mostly as a backdrop for the MV (especially for people who want more violent story archs), just like in the real world, things and events flow naturally creating possible plot hooks for people to get involved with but they don't have to.

I've spent a few years more or less as a DM in similar Sand-box Rp's, so I know the importance of having a number of varied plot hooks for people who don't already have an idea of what to get involved with in the MV.

I'll also leave some bread crumbs relating the the Last MV relating to the crucible as another major quest of sorts. More on that later though. Atm I'm thinking about at least one other Co-GM of sorts to keep track of things. Also a map which will help a ton. :K


How many grounds are there going to be? One of the things I think hampered the last one was the sheer number of 'playable' areas vs the number of actual participants.
Hidden 9 yrs ago Post by Skallagrim
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What is this romance you speak of?
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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Mine either. But it was for a less combat orientated RP. And he was less romance, more one night.


I bet, I usually like the types that actually last. One of the favorite ones recall was in the Library, Lyzan and mine, Ramza and Emily, PCs got rather close. Though the sexual tension was thick with Pixie, an NPC and minion, because Emily was feeling ignored as Ramza clearly was over protected of the child like minion. What Em couldn't know was he saw Pixie as a child rather than the adult she was. So Em, as many females do, make that nasty little assumption of believing one line of though and you can likely see how messy that is. Cerberus, Em's spirit, with his possessiveness nature clearly only egged her on and made it worse. XD

Though speaking of Rach, I revamped her for Create a Hero with the metal ability as well as magnetize. Though her cause of her powers are another matter. XD

Ruchette would likely have a bored expression and freak the other person out so they leave.


Racheli's worse side, activated after drawing blood, would've droven any sane, normal person away. Trust me. Killing to her was an addictived high and one that was hard to resisted when started, which made things fun. Though I'm slowly readjusting how I play her.

<Snipped quote by GreivousKhan>

How many grounds are there going to be? One of the things I think hampered the last one was the sheer number of 'playable' areas vs the number of actual participants.


I think it really dependents on the format and how this multiverse is going to be organized. Namely is all storyline in one thread, while combat is in individual arena threads? Or is each world going to have its own thread that can people enter or leave as they want through out the story, preventing people from being in multiple threads at once with the same PC? The arenas might not matter as much depending on how it's organized as much as fleshing out key worlds we'll be using the most.

Currently, I actually have a story idea which I pitched to Yosh, about a PC named Jacer (Energy Mage I'm working on) and his brother, as well a pet. They find an artifact and after activate it, are tossed from his home planet into Raelis' homeworld. Jacer's goal would be to get back as after they travel through, the artifact break preventing them from going back, which means he gets to hop around the multiverse seeking out answers and directions. I don't want it easy to find else he could just hitch a ride back instantly and what fun is that? :p I'm think as bad as Rilla when it comes to story now that I think of it...

What is this romance you speak of?


You might be too dry to understand dear Skallagrim... :p *snickers*
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

How many grounds are there going to be? One of the things I think hampered the last one was the sheer number of 'playable' areas vs the number of actual participants.


Actually this time will be very different from past MV's, in where there will be at max two or three active grounds (depending on player volume) each with their own theme. They will also center around a major event. Then once that/those events are resolved a select number of new area's will be made available.

Usually no more than two or three places get used anyway judging from past experience, this will help people interact with others more easily, and spend less time fretting over choosing the wrong place and end up more or less alone.

It will be tested out at first but it should work out well. It helps each realm/world is already huge to start with. This should also help keep a level of variation to the multiverse, rather than the whole thing being more or less eight worlds for some reason.
Hidden 9 yrs ago Post by Rilla
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So it'll be like a video game where thou have to 'beat' a level to unlock the next one?
Hidden 9 yrs ago Post by GreivousKhan
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Hmm, I guess in a manner. Though the neutral ground will be the only constant.
Hidden 9 yrs ago Post by Fallenreaper
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So it'll be like a video game where thou have to 'beat' a level to unlock the next one?


That actually works rather well for Jacer's goals, as to get one step closer to his World he would have to 'beat' the next level. :p

It will be tested out at first but it should work out well. It helps each realm/world is already huge to start with. This should also help keep a level of variation to the multiverse, rather than the whole thing being more or less eight worlds for some reason.


I might be adding one more to that, Jacer's world, when I finally get him fully fleshed out.

Though this now brings me to an interesting topic: PC death. Namely as I assume, by default, most battle will likely be to the death and so should I treat this like DnD where I should have multiple PCs on hand to replace those that die or is there a way to bring a PC back to life after they die? I'm asking this because I have a habit to go all out on a conflict and I won't break character just because I know the move he's making is a bad, which in normal life and death situations could cause a PC to die. It's rare, but a real possibility. Not to mention I'm adding like about two major NPCs that act like an in story weakness for Jacer, his brother Domenic(Dom for short) and their animal companion. Both which could be considered support or none combative rather than combative. So I have massive concerns in that case and if I should alter the tale a bit in the event death is a heavy possibility without coming back at all.
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by Rilla>

That actually works rather well for Jacer's goals, as to get one step closer to his World he would have to 'beat' the next level. :p

<Snipped quote by GreivousKhan>

I might be adding one more to that, Jacer's world, when I finally get him fully fleshed out.

Though this now brings me to an interesting topic: PC death. Namely as I assume, by default, most battle will likely be to the death and so should I treat this like DnD where I should have multiple PCs on hand to replace those that die or is there a way to bring a PC back to life after they die? I'm asking this because I have a habit to go all out on a conflict and I won't break character just because I know the move he's making is a bad, which in normal life and death situations could cause a PC to die. It's rare, but a real possibility. Not to mention I'm adding like about two major NPCs that act like an in story weakness for Jacer, his brother Domenic(Dom for short) and their animal companion. Both which could be considered support or none combative rather than combative. So I have massive concerns in that case and if I should alter the tale a bit in the event death is a heavy possibility without coming back at all.


A great question; GET OUT!

Heh, but yes generally due to the nature of the Multiverse, those who die tend to get sent to the spirit plane. Which of course also has a nexus gate, so generally this is used as the reason why people can have their characters return. Though in some cases some people on rare occasion make death final for story purposes. This is optional though.

In the past we had an Omniverse, which was basically where all the planes merged into one world. Making death even less meaningless. XD

Hidden 9 yrs ago Post by Fallenreaper
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<Snipped quote by Fallenreaper>

A great question; GET OUT!

Heh, but yes generally due to the nature of the Multiverse, those who die tend to get sent to the spirit plane. Which of course also has a nexus gate, so generally this is used as the reason why people can have their characters return. Though in some cases some people on rare occasion make death final for story purposes. This is optional though.

In the past we had an Omniverse, which was basically where all the planes merged into one world. Making death even less meaningless. XD


Nuuu!!!! I refuse! *sits and pouts, sticking tongue at Khan*

Omg... It's Essence (another rp where people died and it wasn't a big deal, as they always found ways to come back...oddly) all over! However, that's good to know if Jacer or Dom, or even the animal, dies than he can actually come back. I was worried there for a moment as knowing my luck, I would end up dying in my first round. Though I doubt Jacer would like dying even knowing that. :p
Hidden 9 yrs ago Post by GreivousKhan
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Ya, later on there might be consequences for dying. Which is something every chapter of the MV so far has tired to implement in some way.
Hidden 9 yrs ago Post by ImportantNobody
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Ya, later on there might be consequences for dying. Which is something every chapter of the MV so far has tired to implement in some way.


The consequence is they will take silly photos of your body (with drawn on mustaches and such) and post in on Facebook.
Hidden 9 yrs ago Post by Fallenreaper
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Ya, later on there might be consequences for dying. Which is something every chapter of the MV so far has tired to implement in some way.


It wouldn't be out of the question that one would have to fight a massive monster in order to live again and that could an 'explanation' why not many folks come back.

Jacer's, not sure about others, main reason for not dying as that would leave his little brother a bit helpless. Realistically, even in an alien invaded/apocalyptic world, a twelve year couldn't fully defend himself save for shooting though Jacer wasn't too found of him learning that. So Dom wouldn't have many combative skills save for the basic knowledge of how to use Jacer's Phoenix Mark V and the various round types. Which are limited, though considering creating a way for him to be able to replenish them or make it more adaptive/universal type. Might figure a way to allow Jacer's magik to create the effects inside normal bullets instead...

This also means Skallagrim needs to get that tutorial up. Though speaking of tutorial, what ever happened to that Eden T1 fighting one explaining the whole turn based combat system? Not a problem for me as Tearstone saved and rewrote it in a gdoc for me, but what about others who are learning? Sorry...went off topic. XD
Hidden 9 yrs ago Post by GreivousKhan
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Update:

Neutral ground is up. At this rate I'll probably have the other two zones up by next week or this weeks end. Also if people are interested in joining feel free to post characters. :P
Hidden 9 yrs ago Post by Descartes
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Who's even in?
Hidden 9 yrs ago Post by Fallenreaper
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Update:

Neutral ground is up. At this rate I'll probably have the other two zones up by next week or this weeks end. Also if people are interested in joining feel free to post characters. :P


Actually have to finish him first... And do we post the unacceptable Pcs here or in the tab? I'm assuming Khan or someone has to look over them to make sure they aren't beyond the tier established at least. I know some times I need help with balances for my PC as well as what details are required. >_> Sadly still learning people. XD

Who's even in?


I made my interest known... A bit ago?
Hidden 9 yrs ago 9 yrs ago Post by GreivousKhan
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Who's even in?


Whoever submits a character and joins. As of now no one. :K

Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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<Snipped quote by Descartes>

Whoever submits a character and joins. As of no no one. :K


Also known as Hop in!

I hate this damn iPhone.. First it won't let me type kick Khan's ass, now it won't let me finish anything. *grumbles*
Hidden 9 yrs ago Post by Fallenreaper
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And @GreivousKhan, just to bump this thread up, I'm in the WIP of creating a PC (2 NPCs) for this. When others get their CSes made and up, I actually got to thinking of Jacer's enterance and how to do that. Depending on how this is done, it might make a nice warm up match to connect the Players to each other. At least acknowledge each for later. If you're game for ideas, I'll shoot you a pm over it as I have numerous other questions over this for the future. >_>
Hidden 9 yrs ago Post by ImportantNobody
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I have a slight idea for a new main character, but still need a lot of development on him before I can say for certain what he'll be like. Maybe tomorrow during work I'll flesh him out enough to get a basic character sheet going. I'll still certainly be using Evvie a lot as well. The rest of my characters will be less frequent, likely for specific battles and rivalry purposes.
Hidden 9 yrs ago Post by Fallenreaper
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I have a slight idea for a new main character, but still need a lot of development on him before I can say for certain what he'll be like. Maybe tomorrow during work I'll flesh him out enough to get a basic character sheet going. I'll still certainly be using Evvie a lot as well. The rest of my characters will be less frequent, likely for specific battles and rivalry purposes.


Ironically, I've been fleshing Jacer out for three days and his CS, only 2/3 done, is 3 pages long in gdocs!! >,< I might be going a little too much detail with him but I'm enjoying it. ^-^
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