Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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"It ain't easy being green."



TL;DR Summary:

- Fantasy/Medieval
- Characters are members of an Orcish mercenary company called "Nar Mat Kordh-Ishi" (Orcish - "Do Not Die In Bed") formed by a variety of orcish outcasts that served as the dregs of the mercenary community and decided that enough was enough.
- Company has a nefarious and unique reputation -- it's the only Orcish free company out there, and will fight for whomever hires them, except that until just now, they've been hired for campaigns that amounted to nothing -- sent to forage, but never depended on to fight a battle. The company is eager to prove themselves as reliable, if brutal, mercenaries that can hold their own in a real battle.
- The RP is about an outsider's point of view of humanity and dealing with the way their employers constantly try to get them killed, assuming them stupid or totally brutish or otherwise regarding them as total louts.
- How much of that reputation the characters live up to is the decision of the players.
- The idea is to have some fun with this RP and be creative with the tactics; inevitably, the company is expected to fail and is often working for real scumbags. The fun is proving them wrong and chasing them down for payment.
- Players will have a hand in developing and creating the culture of the company.
- Company colors are blood red -- because Red Goes Faster.
- All characters must have orcish blood to get into the company; they don't trust others.

In Character Info:

The lot of an orcish outcast in the human world is often rough -- orcish life in general, even as an accepted member of a tribe is nasty, brutish and short. The politics are cutthroat -- literally. It happens that intra-tribal politics have their winners and losers, and the change of a regime often means an outcasting for family and supporters of the deposed (inevitably killed) warlords. These orcs have a stark choice -- make it on their own somehow, isolated from everything or find their way in the outside world filled with enemies including humans, elves, dwarves, and just about every other race there is.

Regarded as brutes and scum, often with some reason, the orcs find that their employment options are highly limited. The trade most find, and welcome, is that of violence -- tavern bouncers, criminal muscle, pirate crewmen, and, of course, sellswords. But even in these jobs, orckind are not appreciated for anything more than their violent tendencies and brute strength. They are often swindled, mistreated and used for fodder by other races that deride them.

About six years ago, a group of orcish veterans decided to change that -- they decided to put aside the eminimities of tribes that exiled them and started to recruit other outcasts into a frighteningly organized mercenary company patterned along human lines -- a blend of their brute strength and high endurance for hardship with military discipline that was unknown in the wild warrior society of the tribal orcs. They figured that if they were going to make it in this world where all hands were turned against them, they might as well at least watch each other's backs.

Of course, displaying a degree of gallows humor and self awareness that other races would be shocked to find among orcs, they named the company "Nar Mat Kordh-Ishi" -- Do not die in bed.

They're a small army. Now they need a battle.

Out of Character Info:

As above, the RP is about orcs operating in the human world -- the founders of the company, having learned their trade in human mercenary companies (to the shocked surprise of their 'teachers') decided to form an orcish company of mercenaries, but taking the elements of human warfare that they deem effective. They know, for example, that orcish tribal warfare is ferocious, but not particularly well suited to fighting an organized force in the field. As veterans of warfare against humans, the high officers and veterans of the Company know that discipline counts, and bank on the idea of harnessing orcish ferocity and love of warfare while teaching their recruits the lessons of discipline that seemingly come easier to Humans and other races.

The employers, however, think they're hiring a violent rabble, and the other human mercenaries do not like the Company. Hell, even orcish warlords, if they were to hear of the Company, would consider it heretical and set their hands against it. Alone in this world, all this fraternity of outcasts has is each other. Everyone else is against them and it's their lot to survive. On the other hand, it's a virtual certainty that they won't die in bed.

There will be Warg (wolf-ish beasts that the orcs ride) cavalry and that all recruits of the company will start out in the pike formations of the company, learning the hard lesson of discipline under stern drillmasters that exhort them to all work together.

Characters will be part of an elite group of orcish soldiers chosen for prowess (over rank) that are deployed into the most desperate situations. Specialists, skilled warriors and so forth. Of course, these characters are chosen for their skill as well as their ability to follow orders (they all served in the pikes) but they are an elite within the Company. That way, we have the characters all together.

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Hidden 9 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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Hmm... I'll keep my eyes on this. With school starting up in force, I won't have time to participate, but it looks fascinating.
Hidden 9 yrs ago Post by Sparkwell
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First of all, I appreciate the "red goes faster" references - one of my favourite pieces of individual lore from any universe ever.

I would absolutely be interested in this - wasn't sure at first when I saw it, but having read through the entire post it speaks to me a lot more. I have a couple of questions though:

1. How does the company handle siege? In our own history pre-medieval and even medieval armies rarely travelled with explicit siege weaponry for the purposes of taking entrenched targets, and where it existed it was never really sophisticated tech until much later in history. But, seeing as this is fantasy, there's always some overlap, and Orcs to me seemed to be exactly the type of race that could utilize their brute strength to bring larger weaponry to bear - ala a portable ballista or two could be managed by a smaller team than humans would require. This isn't so much a character idea rather than a point of interest. =)

2. Is there magic? I find that the excessive presence of magic in large-scale fantasy mercenary stories (at least in the literature) tends to make those magic-users the most important component of the army, both in defense and offense. I love me some good magic, but was just interested to know how it's going to be handled.

Other than those points of interest, would love to be a part of your setting if you'll have me.
Hidden 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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Hey, glad to see you're running this again. Damn shame it never got off the ground the first time. I'm interested (if you'll still have me).
Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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Sounds good. I want to work on the format somewhat, including the timeline. In a sense, I want to have a strong idea of who their opponent is. My thought is to start with the Orcs storming the fortress of a former employer that screwed them over and what follows will be at least a strong element of the plot.

As to the questions RE: Siege Engines - the logistics train exists to assist in the construction of siege weaponry, but yeah, orcs being orcs, they might be able to do something using their brute strength.

I have not decided on the extent of magic, but I don't want it to run the RP.
Hidden 9 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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I think I might try and launch another one of your rps off the ground, we've had terrible luck last few times unfortunately.
Hidden 9 yrs ago Post by Hank
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Hank Dionysian Mystery

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I think I might try and launch another one of your rps off the ground, we've had terrible luck last few times unfortunately.


Yeah, no kidding. I think Guardians of Dara's start was a little too free-form. It's nice to let players decide what to do, but without a strong sense of direction, things ground to a halt.

As such, I like the idea of starting this RP with a siege and a clear-cut objective.
Hidden 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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I'm a big fan of Orcs and I like the detail in terms of the units, I'm just wondering how our characters will fit in? You mentioned we'd all be together so I assume we're a warband by your definition, but are we going to be a warband from one company? I'm unsure how well a wide range of different soldiers would mesh is what I'm saying, which is a shame, because Warg Riders are awesome but they probably wouldn't fit into what's likely to be an infantry warband.

Anyway, still very interested.
Hidden 9 yrs ago Post by Meth Quokka
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Meth Quokka This Was Nutter's Idea

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<Snipped quote by Kangaroo>

Yeah, no kidding. I think Guardians of Dara's start was a little too free-form. It's nice to let players decide what to do, but without a strong sense of direction, things ground to a halt.

As such, I like the idea of starting this RP with a siege and a clear-cut objective.


Yeah there was good writers, some good characters and a good lore but the start was perhaps a touch slow.

Ah the wonder of 20/20 hindsight.
Hidden 9 yrs ago Post by shaitarn
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My female half-orc would love this! Interested.
Hidden 9 yrs ago Post by Peik
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I remember being a part of this once and having to leave. If you'd have me, I'd like to say I'm interested.
Hidden 9 yrs ago Post by GreivousKhan
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Ohh, this is back, I'd like to join again if I can. Last time it kind of died with only me and another person posting..
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Sounds good. I want to work on the format somewhat, including the timeline. In a sense, I want to have a strong idea of who their opponent is. My thought is to start with the Orcs storming the fortress of a former employer that screwed them over and what follows will be at least a strong element of the plot.


Interested. I would be very interested in RPing as an antagonist and/or employer of some kind. If that doesn't work, still would love to play an Orc.
Hidden 9 yrs ago 9 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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@Flagg It might work out as a representative of the employer, like a half-orc.

Before starting the RP, I want to get a sense of factions, and that might be something where the lore-builders among you might want to pitch in. I think what we have here is a royal family that died out and a couple factions with claims by marriage as well as an unruly religious establishment and perhaps a confederacy of powerful nobles saying, "Fuck that."

And, for giggles, we'll throw in a manipulative mage somewhere, or maybe even a group of them conspiring to create a magocracy.

At least a couple of these factions would be pawns of the elves (because burning elf gladess is on the menu) and maybe even some dwarvish kingdom supporting the consortium of noble types in the interests of trade.

Thoughts?

I'm a big fan of Orcs and I like the detail in terms of the units, I'm just wondering how our characters will fit in? You mentioned we'd all be together so I assume we're a warband by your definition, but are we going to be a warband from one company? I'm unsure how well a wide range of different soldiers would mesh is what I'm saying, which is a shame, because Warg Riders are awesome but they probably wouldn't fit into what's likely to be an infantry warband.

Anyway, still very interested.


They'll be members of the Chosen, so not a homogenous unit by any stretch.
Hidden 9 yrs ago 9 yrs ago Post by Sparkwell
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They'll be members of the Chosen, so not a homogenous unit by any stretch.


So, just to clarify, sort of like a special honour guard unit that gets deployed as need be on the battlefield in a mobile/responsive sense?

EDIT: in response to your lore ideas, I think succession crises allow all sorts of opportunities for chaos and back-handed deals, and would create plenty of hooks for the PCs to care more or less about the fate of some factions.
Hidden 9 yrs ago Post by Peik
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There's a huge battle and the King dies, away from the Throne. All the sons race to the capital. The party picks a side.
Hidden 9 yrs ago Post by HeySeuss
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There's a huge battle and the King dies, away from the Throne. All the sons race to the capital. The party picks a side.


Or, in the process of being killed by rebels, the Company was sent to secure a stronghold and it was the only part of the King's plan that worked.

It will start with a successful siege, because then the Company has something the other factions want.
Hidden 9 yrs ago Post by GreivousKhan
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<Snipped quote by Peik>

Or, in the process of being killed by rebels, the Company was sent to secure a stronghold and it was the only part of the King's plan that worked.

It will start with a successful siege, because then the Company has something the other factions want.


Perhaps the siege is to rescue one of the few legitimate rulers to the throne?

This is in reference to our first battle. Thus will give it an interesting added story progression possibility as well. Might even turn into a Golden Company situation with the person we rescue using the company as the core of his force to take what is rightfully his? He'd be desperate enough that he'd (or she) have no choice, but to use orc's.

As for faction idea's I'd have to sleep on it.
Hidden 9 yrs ago Post by HeySeuss
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Ruler could be a female claimant, since traditionally feudal arostocracy lowball those. The company's job might well be to convince various factions to align with her while crushing others.
Hidden 9 yrs ago Post by Peik
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Why not just make the claimant unrelated blood-wise, like a vizier, or influential count? It's always nice to have grey and grey.
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