GM's - Kurisa, Phobos
Co-GM's - AbigalTenshi, Axel
Note - If you join at least try to be active. If you struggle to keep active then please at least let us know so we can deal with the absence/lack of activity accordingly and so we do not assume you have abandoned the RP. Some Gore and Mature theme's may also exist within the RP
Q: Can I join?
A: Yes. The Bleach Universe is a vast one and so there can truly never be enough people.
Q: Do Canon characters exist?
A: No. This is an Alternate Universe. Some clans from the Canon series exist however some things have been changed slightly to fit this Alternate Universe.
Q: Why are Shinigami/The Gotei 13 the main focus?
A: Shinigami seem the best setting for an RP due to it's organisation and information. This doesn't mean you cannot create other races however these will likely only serve as enemies to the Shinigami.
Q: What is the Pace of the RP going to be like?
A: That's hard to tell. It will move fast sometimes and then again it will move slow, it depends on each individuals posting speeds.
Q: Can we make Vizards?
A: PM Kurisa. Be aware Vizards will be heavily limited.
Q: How long do Vizard masks last for?
A: 5 posts and after that the user must wait 10 posts before using it again. However Vizard masks take a lot of energy and will likely have a two time use in battle before becoming almost useless
Q: Can we make Custom Skills?
A: Yes. However these skills must be approved by both Kurisa & Phobos (Custom skill template pending)
Q: Will anyone else be able to become Head Captain?
A: There is possibility. Should the current Head Captain die etc. then the most suitable candidate will be chosen to replace them. If none are suitable then a new character will be made
Q: Can we suggest Arcs?
A: Yes. You can PM your arc ideas to both Kurisa & Phobos and from there they will be discussed
A: Yes. The Bleach Universe is a vast one and so there can truly never be enough people.
Q: Do Canon characters exist?
A: No. This is an Alternate Universe. Some clans from the Canon series exist however some things have been changed slightly to fit this Alternate Universe.
Q: Why are Shinigami/The Gotei 13 the main focus?
A: Shinigami seem the best setting for an RP due to it's organisation and information. This doesn't mean you cannot create other races however these will likely only serve as enemies to the Shinigami.
Q: What is the Pace of the RP going to be like?
A: That's hard to tell. It will move fast sometimes and then again it will move slow, it depends on each individuals posting speeds.
Q: Can we make Vizards?
A: PM Kurisa. Be aware Vizards will be heavily limited.
Q: How long do Vizard masks last for?
A: 5 posts and after that the user must wait 10 posts before using it again. However Vizard masks take a lot of energy and will likely have a two time use in battle before becoming almost useless
Q: Can we make Custom Skills?
A: Yes. However these skills must be approved by both Kurisa & Phobos (Custom skill template pending)
Q: Will anyone else be able to become Head Captain?
A: There is possibility. Should the current Head Captain die etc. then the most suitable candidate will be chosen to replace them. If none are suitable then a new character will be made
Q: Can we suggest Arcs?
A: Yes. You can PM your arc ideas to both Kurisa & Phobos and from there they will be discussed
1. Respect the GM's
- The GM's Word is law. It is not to be gone against. You also listen to them no matter what -
2. No god modding or metagaming, or anything of the sort
- Nothing else need be said -
3. No killing off other chars unless permission is given
- Permission must be granted by a GM and the owner of said character -
4. This is a Roleplay, it is a Hobby...this is what we do for fun
- It isn't a Job so don't take it stupidly seriously and treat it like a Job. We only want everyone to get along in harmony and have fun, nothing extremely strict or highly professional -
5. Three Sentences Minimum
- As this is a casual Roleplay we expect 3 Sentences at the absolute Minimum -
6. Absence
- If you are absent from posting for a week and have failed to give the GM's a reason as to why you may not be so active, we will assume you have abandoned the RP and likely kill off your character(s) if your character is a Captain or Lieutenant then they will be removed and replaced. If you come back wanting to resume your role you will not be able to. Captains and Lieutenants are to be active so we cannot have absent Captains and Lieutenants -
7. Posting in the IC
- In this Roleplay we use a posting order to make sure things run smoothly. If your character is in a group then a posting order is needed. It's simple. Person 1 posts, Person 2 posts, Person 3 posts, Repeat. -
8. Character Creation
- You may create as many characters as you like so long as you can handle them all. You may ask Co-GM's for help with the CS however final approval must come from a GM. -
9. Punishment
- If you are causing a disruption or a problem for the Roleplay, it's players or the GM's then you will be punished. This can vary from a simple "slap on the wrist" to being removed from the Roleplay altogether. If after a GM has told you to leave the Roleplay or to stop something you continue then the GM will go to a Moderator and bring them into the situation so it can be resolved -
10. Character Relationships
- If players choose to have their characters involved in a relationship with another character, let the relationship develop realistically. Therefore, no silly 'love-at-first-sight'. Have your characters grow to feel the way they do for each, but keep in mind that this is certainly Not, nor will ever be, the main focus of this Roleplay, therefore I expect this to be at tasteful minimum. Anything sexual - fade-to-black and take to PM. any sexual content is not permitted within the IC, however flirting, teasing and whatnot is allowed as long as it is not erotica, otherwise - to PM you go. -
11. Interactions
-If there is an ongoing interaction between two players characters please be courteous and ask the players if you can join in before having your character enter the interaction. -
~If you have read the Rules then put "Byakuya" in the "Other" section of your character sheet~
- The GM's Word is law. It is not to be gone against. You also listen to them no matter what -
2. No god modding or metagaming, or anything of the sort
- Nothing else need be said -
3. No killing off other chars unless permission is given
- Permission must be granted by a GM and the owner of said character -
4. This is a Roleplay, it is a Hobby...this is what we do for fun
- It isn't a Job so don't take it stupidly seriously and treat it like a Job. We only want everyone to get along in harmony and have fun, nothing extremely strict or highly professional -
5. Three Sentences Minimum
- As this is a casual Roleplay we expect 3 Sentences at the absolute Minimum -
6. Absence
- If you are absent from posting for a week and have failed to give the GM's a reason as to why you may not be so active, we will assume you have abandoned the RP and likely kill off your character(s) if your character is a Captain or Lieutenant then they will be removed and replaced. If you come back wanting to resume your role you will not be able to. Captains and Lieutenants are to be active so we cannot have absent Captains and Lieutenants -
7. Posting in the IC
- In this Roleplay we use a posting order to make sure things run smoothly. If your character is in a group then a posting order is needed. It's simple. Person 1 posts, Person 2 posts, Person 3 posts, Repeat. -
8. Character Creation
- You may create as many characters as you like so long as you can handle them all. You may ask Co-GM's for help with the CS however final approval must come from a GM. -
9. Punishment
- If you are causing a disruption or a problem for the Roleplay, it's players or the GM's then you will be punished. This can vary from a simple "slap on the wrist" to being removed from the Roleplay altogether. If after a GM has told you to leave the Roleplay or to stop something you continue then the GM will go to a Moderator and bring them into the situation so it can be resolved -
10. Character Relationships
- If players choose to have their characters involved in a relationship with another character, let the relationship develop realistically. Therefore, no silly 'love-at-first-sight'. Have your characters grow to feel the way they do for each, but keep in mind that this is certainly Not, nor will ever be, the main focus of this Roleplay, therefore I expect this to be at tasteful minimum. Anything sexual - fade-to-black and take to PM. any sexual content is not permitted within the IC, however flirting, teasing and whatnot is allowed as long as it is not erotica, otherwise - to PM you go. -
11. Interactions
-If there is an ongoing interaction between two players characters please be courteous and ask the players if you can join in before having your character enter the interaction. -
~If you have read the Rules then put "Byakuya" in the "Other" section of your character sheet~
In this Roleplay Combat plays a large part in the story and general daily life of our characters and so it is important a few ground rules are laid out here.
1. Fighting A fellow Roleplayer's character
- Usually sparring is banned with Zanpakuto however as this is a roleplay to keep it interesting it is allowed. When striking an enemy or using an attack such as Kido. State the attack and detail where it is your character is aiming to cause damage to. DO NOT say the strike/attack landed. That is decided by the receiver of the attack. Another thing applies here also. If both sides or one side is dodging over and over without actually taking any hits then both the character and the player will be punished. It is expected that you take a hit. We do not want fights dragged out forever as that is rarely the case. It works for Anime but not for a Roleplay -
2. Fighting a Hollow etc.
- If you have your character encounter a hollow that is controlled by yourself then of course your attacks can land straight away, however do not treat hollows etc. like weak things. They can still prove to be a challenge, even for a seated Shinigami. So act realistic when having your character encounter one. In the case that the hollow is controlled by another player then proceed with the same approach as if you were fighting another players Shinigami -
3. Cool downs
- A cool down takes place after a skills duration is over. So for example, if a skill is activated and is used in just one post then the cooldown takes place immediately after. If a skill is activated and has a duration of 3 posts then the cool down takes place after the duration of the skill
~ If you have read the rules of Combat then put "Kenpachi" in the "Other" section of your character sheet ~
1. Fighting A fellow Roleplayer's character
- Usually sparring is banned with Zanpakuto however as this is a roleplay to keep it interesting it is allowed. When striking an enemy or using an attack such as Kido. State the attack and detail where it is your character is aiming to cause damage to. DO NOT say the strike/attack landed. That is decided by the receiver of the attack. Another thing applies here also. If both sides or one side is dodging over and over without actually taking any hits then both the character and the player will be punished. It is expected that you take a hit. We do not want fights dragged out forever as that is rarely the case. It works for Anime but not for a Roleplay -
2. Fighting a Hollow etc.
- If you have your character encounter a hollow that is controlled by yourself then of course your attacks can land straight away, however do not treat hollows etc. like weak things. They can still prove to be a challenge, even for a seated Shinigami. So act realistic when having your character encounter one. In the case that the hollow is controlled by another player then proceed with the same approach as if you were fighting another players Shinigami -
3. Cool downs
- A cool down takes place after a skills duration is over. So for example, if a skill is activated and is used in just one post then the cooldown takes place immediately after. If a skill is activated and has a duration of 3 posts then the cool down takes place after the duration of the skill
~ If you have read the rules of Combat then put "Kenpachi" in the "Other" section of your character sheet ~
Here I will explain a few of the things that factor into the RP.
Points
Points have a simple purpose here. They are used to purchase skills. These points are earned through training, fighting and completing missions. The reason for points is because it speeds the process up of learning new skills for those of a lower rank. Although points don't have to much of an important use to Captains they can be used by lower ranks to make a character stronger. NOTE: Your character is limited by rank which determines how much they can learn.
Below will list how much points you get for Missions etc. NOTE: You can only receive points for training/sparring once a real life day.
-Missions-
6-8 Points
-Training/Spars-
4 points
-Fights-
6-8 Points
Ranks
So in this Roleplay 4 ranks will be used.
Head Captain
Captain
Lieutenant
Seated
these ranks also act as a direct link to how powerful your character is. Note: Head Captain rank is usually held by a GM. However, should the Head Captain die/disappear the most suitable candidate will be chosen for the position.
Masteries
A Mastery is when a Shinigami becomes extremely skilled in a combat area, these areas are: Zanjutsu (Swordsmanship), Hakuda (Hand to Hand), Kido (Demon Arts/Spells) and Hoho (Step Method). A Shinigami will have "Mastered" an area after learning nearly all of the skills in their chosen area. A Shinigami can be expert/proficient in other area's however we suggest you just ask a GM to do these parts for you as we fully understand this and it helps keep things clear.
Now each ranking of character has their limits as to how many masteries they can have.
-Head Captain-
4 Masteries
-Captain-
3 Masteries
-Lieutenant-
2 Masteries
-Seated-
1 Mastery
Points
Points have a simple purpose here. They are used to purchase skills. These points are earned through training, fighting and completing missions. The reason for points is because it speeds the process up of learning new skills for those of a lower rank. Although points don't have to much of an important use to Captains they can be used by lower ranks to make a character stronger. NOTE: Your character is limited by rank which determines how much they can learn.
Below will list how much points you get for Missions etc. NOTE: You can only receive points for training/sparring once a real life day.
-Missions-
6-8 Points
-Training/Spars-
4 points
-Fights-
6-8 Points
Ranks
So in this Roleplay 4 ranks will be used.
Head Captain
Captain
Lieutenant
Seated
these ranks also act as a direct link to how powerful your character is. Note: Head Captain rank is usually held by a GM. However, should the Head Captain die/disappear the most suitable candidate will be chosen for the position.
Masteries
A Mastery is when a Shinigami becomes extremely skilled in a combat area, these areas are: Zanjutsu (Swordsmanship), Hakuda (Hand to Hand), Kido (Demon Arts/Spells) and Hoho (Step Method). A Shinigami will have "Mastered" an area after learning nearly all of the skills in their chosen area. A Shinigami can be expert/proficient in other area's however we suggest you just ask a GM to do these parts for you as we fully understand this and it helps keep things clear.
Now each ranking of character has their limits as to how many masteries they can have.
-Head Captain-
4 Masteries
-Captain-
3 Masteries
-Lieutenant-
2 Masteries
-Seated-
1 Mastery
Note: Whilst in Combat, Sparring or on a Mission you cannot purchase a Skill. Purchasing skills MUST be done when your character is on what we call "Downtime" as in not on a mission etc.
Key: Name of Skill - Rank needed to learn - Cost of Points to Purchase
Kido
Kido - is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support
Bakudo
Hado
Seals, Barriers, Uncategorised and Kaido
Zanjutsu
Zanjutsu - is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami.
Hakuda
Hakuda - is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami.
Hoho
Hoho - is a defensive style of fighting which relates to footwork, it is one of the four basic combat skills of the Shinigami. Hohō is an important skill for most Shinigami, which incorporates speed and agility. The skill level of Hohō can be enhanced and improved through concentration, training, and mastery of it.
Key: Name of Skill - Rank needed to learn - Cost of Points to Purchase
Kido
Kido - is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support
Bakudo
#1 Sai - Seated level - 2 points
#4 Hainawa - Seated level - 2 points
#8 Seki - Seated level - 2 points
#9 Geki - Seated level - 2 points
#9 Horin - Seated level - 2 points
#11 Kyomon - Seated level - 2 points
#12 Fushibi - Seated level - 2 points
#20 Hakufuku - Seated level - 4 points
#21 Sekienton - Seated level - 4 points
#22 Inemuri - Seated level - 4 points
#26 Kyokko - Seated level - 4 points
#27 Tanma Otoshi - Seated level - 4 points
#28 Shibireyubi - Seated level - 4 points
#30 Shitotsu Sansen - Seated level - 4 points
#37 Tsuriboshi - Seated level - 4 points
#39 Enkosen - Seated level - 4 points
#58 Kakushitsuijaku - Seated level - 4 points
#61 Rikujokoro - Lieutenant level - 5 points
#62 Hyapporankan - Lieutenant level - 5 points
#63 Sajo Sabaku - Lieutenant level - 5 points
#65 El Escudo - Lieutenant level - 5 points
#73 Tozansho - Lieutenant level - 5 points
#75 Gochutekkan - Lieutenant level - 5 points
#76 Hako Okuri - Lieutenant level - 5 points
#77 Tenteikura - Lieutenant level - 5 points
#78 Hakudan Keppeki - Lieutenant level - 5 points
#81 Danku - Captain level - 7 points
#83 Standing Ovation - Captain level - 7 points
#84 Millon Escudo - Captain level - 7 points
#96 Kyujurokkei Kakafumetsu - Captain/Forbidden level - 7 Points
#97 Fusatsu Kakei - Captain/Forbidden level - 7 points
#98 Shiso Kekkai - Captain level - 7 points
#99 Pt.1 Kin - Captain level - 7 points
#99 Pt.2 Bankin - Captain level - 7 points
#4 Hainawa - Seated level - 2 points
#8 Seki - Seated level - 2 points
#9 Geki - Seated level - 2 points
#9 Horin - Seated level - 2 points
#11 Kyomon - Seated level - 2 points
#12 Fushibi - Seated level - 2 points
#20 Hakufuku - Seated level - 4 points
#21 Sekienton - Seated level - 4 points
#22 Inemuri - Seated level - 4 points
#26 Kyokko - Seated level - 4 points
#27 Tanma Otoshi - Seated level - 4 points
#28 Shibireyubi - Seated level - 4 points
#30 Shitotsu Sansen - Seated level - 4 points
#37 Tsuriboshi - Seated level - 4 points
#39 Enkosen - Seated level - 4 points
#58 Kakushitsuijaku - Seated level - 4 points
#61 Rikujokoro - Lieutenant level - 5 points
#62 Hyapporankan - Lieutenant level - 5 points
#63 Sajo Sabaku - Lieutenant level - 5 points
#65 El Escudo - Lieutenant level - 5 points
#73 Tozansho - Lieutenant level - 5 points
#75 Gochutekkan - Lieutenant level - 5 points
#76 Hako Okuri - Lieutenant level - 5 points
#77 Tenteikura - Lieutenant level - 5 points
#78 Hakudan Keppeki - Lieutenant level - 5 points
#81 Danku - Captain level - 7 points
#83 Standing Ovation - Captain level - 7 points
#84 Millon Escudo - Captain level - 7 points
#96 Kyujurokkei Kakafumetsu - Captain/Forbidden level - 7 Points
#97 Fusatsu Kakei - Captain/Forbidden level - 7 points
#98 Shiso Kekkai - Captain level - 7 points
#99 Pt.1 Kin - Captain level - 7 points
#99 Pt.2 Bankin - Captain level - 7 points
Hado
#1 Sho - Seated level - 2 points
#4 Byakurai - Seated level - 2 points
#11 Tsuzuri Raiden - Seated level - 2 points
#31 Shakkaho - Seated level - 2 points
#32 Okasen - Seated level - 2 points
#33 Sokatsui - Seated level - 2 points
#34 Kongobaku - Seated level - 4 points
#40 Gaki Rekko - Seated level - 4 points
#54 Haien - Lieutenant level - 5 points
#58 Tenran - Lieutenant level - 5 points
#63 Raikoho - Lieutenant level - 5 points
#73 Soren Sokatsui - Lieutenant level - 5 points
#88 Hiryu Gekizoku Shinten Raiho - Captain level - 7 points
#90 Kurohitsugi - Captain level - 7 points
#91 Senju Koten Taiho - Captain level - 7 points
#92 Hyoga Seiran - Captain level - 7 points
#96 Itto Kaso - Captain/Forbidden level - 8 points
#4 Byakurai - Seated level - 2 points
#11 Tsuzuri Raiden - Seated level - 2 points
#31 Shakkaho - Seated level - 2 points
#32 Okasen - Seated level - 2 points
#33 Sokatsui - Seated level - 2 points
#34 Kongobaku - Seated level - 4 points
#40 Gaki Rekko - Seated level - 4 points
#54 Haien - Lieutenant level - 5 points
#58 Tenran - Lieutenant level - 5 points
#63 Raikoho - Lieutenant level - 5 points
#73 Soren Sokatsui - Lieutenant level - 5 points
#88 Hiryu Gekizoku Shinten Raiho - Captain level - 7 points
#90 Kurohitsugi - Captain level - 7 points
#91 Senju Koten Taiho - Captain level - 7 points
#92 Hyoga Seiran - Captain level - 7 points
#96 Itto Kaso - Captain/Forbidden level - 8 points
Seals, Barriers, Uncategorised and Kaido
Goyogai - Captain level - 7 points
Sentan Hakuja - Captain level - 7 points
Noren Mekuri - Captain level - 7 points
Jikanteishi - Captain/Forbidden level - 7 points
Kukanten'i - Captain/Forbidden level- 7 points
Sentan Hakuja - Captain level - 7 points
Noren Mekuri - Captain level - 7 points
Jikanteishi - Captain/Forbidden level - 7 points
Kukanten'i - Captain/Forbidden level- 7 points
Zanjutsu
Zanjutsu - is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami.
Hozuri - Seated level - 2 points
Shitonegaeshi - Seated level - 2 points
Hozan Kenbu - Seated level - 3 points
Ryodan - Seated level - 3 points
Senmaioroshi - Lieutenant level - 4 points
Suikawari - Lieutenant level - 4 points
Agitowari - Captain level - 6 points
Onibi - Captain level - 7 points
Hitotsume: Nadegiri - Captain level - 7 points
Shitonegaeshi - Seated level - 2 points
Hozan Kenbu - Seated level - 3 points
Ryodan - Seated level - 3 points
Senmaioroshi - Lieutenant level - 4 points
Suikawari - Lieutenant level - 4 points
Agitowari - Captain level - 6 points
Onibi - Captain level - 7 points
Hitotsume: Nadegiri - Captain level - 7 points
Hakuda
Hakuda - is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami.
Tessho - Seated level - 2 points
Super Harisen Slipper - Seated level - 2 points
Tsukiyubi - Seated level - 3 points
Chohigezutsuki - Seated level - 3 points
Kazaguruma - Seated level - 3 points
Panchira Torunedo - Seated level - 3 points
Gatoringu Jidanda - Seated level - 3 points
Sandobaggu Bito - Lieutenant level - 4 points
Kagamibiraki - Lieutenant level - 4 points
Oni Dekopin - Lieutenant level - 4 points
Ikkotsu - Captain level - 6 points
Raioken - Captain level - 7 points
Sokotsu - Captain level - 7 points
Shunko (Hakuda/Kido Hybrid) - Captain level in both Hakuda and Kido - 7 points
Super Harisen Slipper - Seated level - 2 points
Tsukiyubi - Seated level - 3 points
Chohigezutsuki - Seated level - 3 points
Kazaguruma - Seated level - 3 points
Panchira Torunedo - Seated level - 3 points
Gatoringu Jidanda - Seated level - 3 points
Sandobaggu Bito - Lieutenant level - 4 points
Kagamibiraki - Lieutenant level - 4 points
Oni Dekopin - Lieutenant level - 4 points
Ikkotsu - Captain level - 6 points
Raioken - Captain level - 7 points
Sokotsu - Captain level - 7 points
Shunko (Hakuda/Kido Hybrid) - Captain level in both Hakuda and Kido - 7 points
Hoho
Hoho - is a defensive style of fighting which relates to footwork, it is one of the four basic combat skills of the Shinigami. Hohō is an important skill for most Shinigami, which incorporates speed and agility. The skill level of Hohō can be enhanced and improved through concentration, training, and mastery of it.
Shunpo - Seated - 2 points
Senka - Captain level - 7 points
Speed Clones - Captain level - 7 points
Utsusemi - Captain level - 7 points
Senka - Captain level - 7 points
Speed Clones - Captain level - 7 points
Utsusemi - Captain level - 7 points
Name:
Appearance:
(Picture or Description)
Age:
(As age isn't clear in Bleach give a rough idea of how old they look in human years)
Gender:
Height: (optional)
Weight: (optional)
Hair Colour:
Eye Colour:
Birthday:
(For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.)
Clan/Family:
(If your character belongs to one. Canon clans must be first approved by the GM Kurisa)
Race:
(Likely Soul if Shinigami. To inquire about being a Vizard PM Kurisa)
Profession:
(Shinigami is a job and your character also may have a side job or not)
Rank:
Power Level: (Seated up to Captain. This is determined by your rank however)
Spiritual Energy Colour:
Personality: (Would like to be done but can be done later)
History: (Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings:
(Any relationships your character has with another and also friendships, rivalries and such. It's something as simple as: "Joe Blogs - Friend" or "Joe Blogs - Good Friend" Things like that. you may add detail if you wish)
Other:
(Can include unique clothing items and such)
~Zanpakuto~
Zanpakuto name:
Type: (Refer to: Zanpakuto info You may also make up your own type of Zanpakuto should you be feeling creative)
Zanpakuto Shikai Release command:
Zanpakuto Bankai Release command:
Spirit Appearance:
Inner world:
(This gives everyone else an idea of your inner world)
Sealed appearance: Either Katana or other traditional Japanese sword but can sometimes be something different...
Shikai appearance:
Bankai appearance:
Shikai skills:
(NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked. Skills must also have cooldowns to prevent spamming)
1.
2.
3.
4.
5.
6.
7.
8.
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai)
1.
2.
3.
4.
5.
6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu
Kido
Bakudo
Hado
Hakuda
Hoho
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down)
Total Points Spent: (Here you list how many of your total earned points you've spent)
Mission log: (List here any training, Sparring or missions you have done and how many points you earned)
Points spent and skills gained: (Here you list what your points were spent on)
Appearance:
(Picture or Description)
Age:
(As age isn't clear in Bleach give a rough idea of how old they look in human years)
Gender:
Height: (optional)
Weight: (optional)
Hair Colour:
Eye Colour:
Birthday:
(For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.)
Clan/Family:
(If your character belongs to one. Canon clans must be first approved by the GM Kurisa)
Race:
(Likely Soul if Shinigami. To inquire about being a Vizard PM Kurisa)
Profession:
(Shinigami is a job and your character also may have a side job or not)
Rank:
Power Level: (Seated up to Captain. This is determined by your rank however)
Spiritual Energy Colour:
Personality: (Would like to be done but can be done later)
History: (Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings:
(Any relationships your character has with another and also friendships, rivalries and such. It's something as simple as: "Joe Blogs - Friend" or "Joe Blogs - Good Friend" Things like that. you may add detail if you wish)
Other:
(Can include unique clothing items and such)
~Zanpakuto~
Zanpakuto name:
Type: (Refer to: Zanpakuto info You may also make up your own type of Zanpakuto should you be feeling creative)
Zanpakuto Shikai Release command:
Zanpakuto Bankai Release command:
Spirit Appearance:
Inner world:
(This gives everyone else an idea of your inner world)
Sealed appearance: Either Katana or other traditional Japanese sword but can sometimes be something different...
Shikai appearance:
Bankai appearance:
Shikai skills:
(NOTE: Seated Shinigami have up to 5 skills, Lieutenants and above can have all skills unlocked. Skills must also have cooldowns to prevent spamming)
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2.
3.
4.
5.
6.
7.
8.
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai)
1.
2.
3.
4.
5.
6. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
(Skills that do not cause harm to an opponent)
Skills
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu
Kido
Bakudo
Hado
Hakuda
Hoho
Total points gained: (This lists the total amount of points you have gained from missions etc. only goes up, never down)
Total Points Spent: (Here you list how many of your total earned points you've spent)
Mission log: (List here any training, Sparring or missions you have done and how many points you earned)
Points spent and skills gained: (Here you list what your points were spent on)