Name: George Chen Good-Crow
Street Name: Chopsticks
Metatype: Human
Ethnicity: Chinese/Ogalala Sioux
Age: 29
Class: Physical Adept
Appearance: Average height, average build, indeterminate ethnic-mix of a few different things. He blends in well enough in Seattle and can pass for Asian or Amerindian pretty easily either way. His clothing tends toward jeans and brown leather work boots, and a fringed brown-leather jacket. As Amerindian chic is a look that draws little comment in Seattle, he manages to pass off as a Salish-Shidhe native among those that aren't astute enough to tell the difference, and those who are tend to be other natives who aren't going to tell others the difference. He wears his head in a messy shag that can easily be combed down into corporate respectability, and that's the thing with Chen Good-Crow; he likes to blend in.
Cyberware: None
Magical/Physad abilities:
Equipment:
Biography:
Notes: Speaks Japanese, Cantonese, Mandarin and Lakota in addition to English. Native Japanese tend to get a snotty attitude about his accent though. Too Bay-Area. Most of his experience as a runner is in courier work and extractions of corporate personnel, a sort of forced career move of researchers and other useful personnel assets.
Street Name: Chopsticks
Metatype: Human
Ethnicity: Chinese/Ogalala Sioux
Age: 29
Class: Physical Adept
Appearance: Average height, average build, indeterminate ethnic-mix of a few different things. He blends in well enough in Seattle and can pass for Asian or Amerindian pretty easily either way. His clothing tends toward jeans and brown leather work boots, and a fringed brown-leather jacket. As Amerindian chic is a look that draws little comment in Seattle, he manages to pass off as a Salish-Shidhe native among those that aren't astute enough to tell the difference, and those who are tend to be other natives who aren't going to tell others the difference. He wears his head in a messy shag that can easily be combed down into corporate respectability, and that's the thing with Chen Good-Crow; he likes to blend in.
Cyberware: None
Magical/Physad abilities:
- Killing Hands (.5)
- Improved Reflexes (3)
- Astral Perception (1)
- Traceless Walk (1)
- Counter Strike (.5)
- Improved Reflexes (3)
- Astral Perception (1)
- Traceless Walk (1)
- Counter Strike (.5)
Equipment:
- Colt M1911A1 reproduction with custom work done to it. It's a popular gun out West, so Ares still makes them, albeit with modern materials.
- PDA
- Earpiece for the phone.
- Display for the PDA in his glasses.
- Pretty nondescript street wear, some very discreet body armor.
- Custom fighting knife, but a pretty short and easily concealed one.
- Shock gloves.
- Basic fake SIN for "Michael Clear-Skies" of the Salish that gets him around in the most basic fashion. It won't hold up to a real check.
- PDA
- Earpiece for the phone.
- Display for the PDA in his glasses.
- Pretty nondescript street wear, some very discreet body armor.
- Custom fighting knife, but a pretty short and easily concealed one.
- Shock gloves.
- Basic fake SIN for "Michael Clear-Skies" of the Salish that gets him around in the most basic fashion. It won't hold up to a real check.
Biography:
A mixed-race physical adept born to a pair of Berkeley grad students who were both in the engineering and computer programming field, George was raised primarily by his mother in the Free State, who worked for Ares, one of the few non-Japanese Corps in the region. During his teenage years, his mother was fried by Black IC (it was wired matrix back then) and he moved in with his uncle Jiang. During this time, he managed to get into trouble, as a teenager, with the JIS occupation forces, spraypainting grafitti or somethingg of that nature, and he was duly shipped off to his father, a Sioux government-employed programming and security expert in Cheyenne.
Despite being surrounded by very tech-adept parents all his life, he was identified in Sioux nation as having awakened capabilities and he was raised in the ways of the Sioux, which embraced magic to a much greater degree than Japanese-Occupied Frisco ever would. As he grew older, as was the case with any Sioux citizen upon turning 18, he was inducted into the Sioux Defense Force. As a physical adept, once his capabilities were assessed and tested, he volunteered to serve in the Wildcats, the Sioux Nation's special operations unit and border patrol, a unit highly different from its peers in that it integrated shamanistic magic into its arsenal and concentrated on asymmetric warfare methods, particularly as the Native American Nations, which the Sioux were a part of, was surrounded by larger, dangerous neighbors with more developed economies. Platoons of Wildcats operated in a variety of places doing a variety of jobs, particularly during the events surrounding Crash 2.0 in 2064.
Years later, Chen Good-Crow returned to Frisco, after serving his stint, and became involved in the runner world when he hooked up with some of his old buddies from Chinatown. He went SINless and he was part of a team, working for, largely, the Triads. Their last run was a setup; they were being paid to extract a specific person by another corp, but that specific person turned out to be a plant that Mitsuhama was trying to put into Telestrian Industries, whom the team was employed by. While the run was successful, the Mitsuhama agent made things very uncomfortable for Chopsticks' team as they were suspected as complicit in the plot that was primarily the doing of the Johnson, whose family was held by Mitsuhama, and the Telestrian exec that the Johnson conned, who was trying to tie up the loose ends. The team was put into a position of having to bring down JIS heat on them while clearing themselves of the setup; the upshot of it was that they were a little too high-profile to keep working in the Bay Area as they were on the radar. As General Saito's regime, the California Protectorate, was collapsing, he got involved in work outside of Frisco itself that still required good 'community' connections with both ends of the pipeline.. He spent much of 2068-69 doing runs on behalf of elements in the NAN moving weapons and tech from Pueblo territory into Triad hands in Cali, though he avoided the city directly. He suspected an Ares connection, but never dug too deeply -- the pay was good -- and he never asked the Triads what they were going to do with the weapons, even though he damn well knew there was a war between the Triads and the Yakuza in Frisco and LA.
When the dust settled, with the heat on a little too heavy for him in Cali, he decided it was time to disappear into Salish-Shidhe lands for a quiet year, letting the heat die down while taking small jobs. All the same, he was contacted there by a Johnson that wanted him to work in Seattle, and is working to put together a team of runners that can carry out this sort of work.
Despite being surrounded by very tech-adept parents all his life, he was identified in Sioux nation as having awakened capabilities and he was raised in the ways of the Sioux, which embraced magic to a much greater degree than Japanese-Occupied Frisco ever would. As he grew older, as was the case with any Sioux citizen upon turning 18, he was inducted into the Sioux Defense Force. As a physical adept, once his capabilities were assessed and tested, he volunteered to serve in the Wildcats, the Sioux Nation's special operations unit and border patrol, a unit highly different from its peers in that it integrated shamanistic magic into its arsenal and concentrated on asymmetric warfare methods, particularly as the Native American Nations, which the Sioux were a part of, was surrounded by larger, dangerous neighbors with more developed economies. Platoons of Wildcats operated in a variety of places doing a variety of jobs, particularly during the events surrounding Crash 2.0 in 2064.
Years later, Chen Good-Crow returned to Frisco, after serving his stint, and became involved in the runner world when he hooked up with some of his old buddies from Chinatown. He went SINless and he was part of a team, working for, largely, the Triads. Their last run was a setup; they were being paid to extract a specific person by another corp, but that specific person turned out to be a plant that Mitsuhama was trying to put into Telestrian Industries, whom the team was employed by. While the run was successful, the Mitsuhama agent made things very uncomfortable for Chopsticks' team as they were suspected as complicit in the plot that was primarily the doing of the Johnson, whose family was held by Mitsuhama, and the Telestrian exec that the Johnson conned, who was trying to tie up the loose ends. The team was put into a position of having to bring down JIS heat on them while clearing themselves of the setup; the upshot of it was that they were a little too high-profile to keep working in the Bay Area as they were on the radar. As General Saito's regime, the California Protectorate, was collapsing, he got involved in work outside of Frisco itself that still required good 'community' connections with both ends of the pipeline.. He spent much of 2068-69 doing runs on behalf of elements in the NAN moving weapons and tech from Pueblo territory into Triad hands in Cali, though he avoided the city directly. He suspected an Ares connection, but never dug too deeply -- the pay was good -- and he never asked the Triads what they were going to do with the weapons, even though he damn well knew there was a war between the Triads and the Yakuza in Frisco and LA.
When the dust settled, with the heat on a little too heavy for him in Cali, he decided it was time to disappear into Salish-Shidhe lands for a quiet year, letting the heat die down while taking small jobs. All the same, he was contacted there by a Johnson that wanted him to work in Seattle, and is working to put together a team of runners that can carry out this sort of work.
Notes: Speaks Japanese, Cantonese, Mandarin and Lakota in addition to English. Native Japanese tend to get a snotty attitude about his accent though. Too Bay-Area. Most of his experience as a runner is in courier work and extractions of corporate personnel, a sort of forced career move of researchers and other useful personnel assets.