:: O P E N ::
This Role play is a work inspired from such concepts as: Galactic Colonization; as well as Human & Culture Origins.
Old: Colonizing uncultivated lands.
1.) Your region can be on pre-historical earth.
2.) or on a new planet where your Colony/Tribe ventures excessively far from the Central hub of galactic-colonizing efforts to experience the world as an indigenous colonizer.
{ regions that are uninhabited for hundreds of square miles. }
(select your own number of men, women and children.)
[ Objective: Create a culturally sound environment, with no: social injustice; agricultural insufficiency; war; rape; neglect; disrespect; abuse/abandonment; or social grief OR nostalgia. ]
[^ starting resources: Clothing; munitions or blades; enough technology or resources to chronicle your history and ancestry; a general understanding of your environment and goal; leather, or horse hair rope.]
3.) New ; new planet with technology and pre-established colony numbers (same goal)
New: Colonization of New Frontiers.
I would prefer to allow you to imagine ANY frontier, but I will use some prominent ones of interest ~
1.) Ocean Ships/ferries/Seaports
2.) Submarine Undersea city or super-submarine
3.) Sky {City sized Blimps (housing 300-1200) people.} and/or Outer Atmpsphere
4.) Desert.
5.) Himalayans, Rockies or Indi Mountains.
6.) Subterranean, and Open pit mine infrastructure.
7.) Extra terrestrial, "Uninhabitable" planet. {as a A} Mining and b} research outpost.( profit first in funding availability) }
Choose a Sound number of citizens as a starting group for experimental Cultural development & Create a society with no internal social injustice, nostalgia, depression, neglect, inequality, or instability (physical or mental) WHILE avoiding culture shock with other communities and global realities.
We will Play New & Old both at once.
Summarize: Colony progression; Ideology; movement; population fluctuation; cultural influences and development; moral values; as well as leadership conflicts (personal and communal), and any other information seemingly or apparently relevant.
Your colony must be self sufficient, to be viable.
{ do not neglect to account for influences of social injustice leading to internal conflicts, and resolve the conflicts when they arise if you did not foresee them. Do not seek to cause Internal conflicts, seek to avoid them at all costs as the Chieftain/Leader.]
Maximum 5 starting colonies: [account for each in every post] {max 1 post per day.}
Colonies can consist of a maximum of 2 New and 3 Old. (we can interact with one another once such an option becomes applicable.)
(New is fast paced, generally progressing in 7 year intervals. Old progresses much slower, as a chronology of stimulation. Both generally simply follow Cultural situations.)
This Role play is a work inspired from such concepts as: Galactic Colonization; as well as Human & Culture Origins.
Old: Colonizing uncultivated lands.
1.) Your region can be on pre-historical earth.
2.) or on a new planet where your Colony/Tribe ventures excessively far from the Central hub of galactic-colonizing efforts to experience the world as an indigenous colonizer.
{ regions that are uninhabited for hundreds of square miles. }
(select your own number of men, women and children.)
[ Objective: Create a culturally sound environment, with no: social injustice; agricultural insufficiency; war; rape; neglect; disrespect; abuse/abandonment; or social grief OR nostalgia. ]
[^ starting resources: Clothing; munitions or blades; enough technology or resources to chronicle your history and ancestry; a general understanding of your environment and goal; leather, or horse hair rope.]
3.) New ; new planet with technology and pre-established colony numbers (same goal)
New: Colonization of New Frontiers.
I would prefer to allow you to imagine ANY frontier, but I will use some prominent ones of interest ~
1.) Ocean Ships/ferries/Seaports
2.) Submarine Undersea city or super-submarine
3.) Sky {City sized Blimps (housing 300-1200) people.} and/or Outer Atmpsphere
4.) Desert.
5.) Himalayans, Rockies or Indi Mountains.
6.) Subterranean, and Open pit mine infrastructure.
7.) Extra terrestrial, "Uninhabitable" planet. {as a A} Mining and b} research outpost.( profit first in funding availability) }
Choose a Sound number of citizens as a starting group for experimental Cultural development & Create a society with no internal social injustice, nostalgia, depression, neglect, inequality, or instability (physical or mental) WHILE avoiding culture shock with other communities and global realities.
We will Play New & Old both at once.
Summarize: Colony progression; Ideology; movement; population fluctuation; cultural influences and development; moral values; as well as leadership conflicts (personal and communal), and any other information seemingly or apparently relevant.
Your colony must be self sufficient, to be viable.
{ do not neglect to account for influences of social injustice leading to internal conflicts, and resolve the conflicts when they arise if you did not foresee them. Do not seek to cause Internal conflicts, seek to avoid them at all costs as the Chieftain/Leader.]
Maximum 5 starting colonies: [account for each in every post] {max 1 post per day.}
Colonies can consist of a maximum of 2 New and 3 Old. (we can interact with one another once such an option becomes applicable.)
(New is fast paced, generally progressing in 7 year intervals. Old progresses much slower, as a chronology of stimulation. Both generally simply follow Cultural situations.)