Hidden 9 yrs ago Post by Cello
Raw
GM
Avatar of Cello

Cello Rainbow 2.0

Member Seen 21 hrs ago

ALSO RESERVED FOR A THING
Hidden 9 yrs ago 9 yrs ago Post by SillyGoy
Raw
Avatar of SillyGoy

SillyGoy Goius Sillius

Member Seen 2 yrs ago

Name: Yel'Shadar, "Kamende"

Gender: Male

Age: 17

Appearance:

Yel'Shadar is young adult man of middling height, bald head, and lean build. His face is rather wide in shape with a square jaw, and his cheeks are slightly sunken, leading him to be nicknamed "Hawk" since childhood, although the appellation could also be applied to his hunting skills, if not the farsighted gaze of his dark brown eyes. His skin is dark, of a complexion middling between chocolate and caramel, and the grey furs of the standard garb of his tribe obscure his well-defined, athletic musculature.

Yel's skill as a hunter has earned him his tattoos on his 16th birth-month. Their blue ink covers a great portion of his back and depict a story in a series of scenes that first sprout from his tailbone and end at the nape of his neck. The story is of a Mudain - a species of large raptor that flies over the Moodja in search for prey - who taught an ancient Ansharin named Kamena who had been exiled from the tribe as a child how to hunt on her own. Mudain are known for their intelligence, ferocity and determination during hunts, and Yel's skill has been likened to theirs and the brilliance of Kamena in the closing acts of the tale. In the Dream, he is remembered as "Kamende," in a slight modification of Kamena's name to render it masculine.

When on hunts, blue paints snake elaborate patterns along his arms, legs, and below his eyes to complement his tattoos. He is seldom seen without his hunting gear: a dagger and throwing spears or a bow, on account of his love of the trade and his insistence on practice.

Personality:

Yel'Shadar, somewhat incongruous to his trade, is actually quite reserved. Humble, though still quite proud, he makes little comment about his exploits as a hunter, but his ego will tolerate no questioning of his superb skills at the trade. Like a good Ansharin youth, he is respectful to his elders, bowing and kneels where tradition deems it necessary. But above those, he is curious of the world. He sees his father's death as a sort of disconnection between him and his tribe, and that the journal as some variety of providence that's telling him to go out and see all of Kedalup - all of Eden. He's been plenty of times to the vast, dry expanses of the Moodjar, but surely there must be more beyond the plains? Perhaps these were even mountains before the Silence? Yel wants to know these secrets, and extract them like one would a Ngarlak's heart from its carcass.

Skills:
  • Path of the Jaguar: Yel might very well be the best hunter among the Ansharin, on account of him having performed the trade since age 6 with unrivaled intensity and exclusivity at the encouragement of his father and the protests of others. He most certainly has the excellent physique, senses and experience that make him a champion at it.
  • Path of the Tiger: The same things that make Yel a great hunter also make him a decent warrior. While not having pursued the martial arts as fervently as tracking, archery or throwing, he is more than capable of pulling his weight in a fight.
  • Kedalup's Bounty: Yel knows some herbology by necessity - hunting sometimes sees one hurt. Yel also knows how to forage.
  • Ansharin Artisan: Yel is adept at the creation of weaponry. Specifically: Ansharin daggers, bows, spears and arrows.


Equipment:
  • Standard Ansharin Garb
  • Blue Body Paints (optional)
  • Waterskin
  • 1x Bone Dagger
  • 3x Throwing Spears or Bow and 5x Bone-tipped Arrows


Biography:

Yel'Shadar was born to Lowa and Dug, two successful hunters of the Ansharin tribe, about seventeen cycles ago. His birth was a stubborn and violent one that saw his mother ill at the night of his delivery and deceased the next morning. Born amidst grief, it was thought that the infant Yel was a bad omen to the tribe, but these vengeful voices were quelled by a series of invariably good hunts on his father's part. Dug, who henceforth expanded his love for Yel to fill the void that Lowa left, resolved to raise the child as best as he could to the point of extreme protectiveness.

He would take the boy out on hunts and practice the skills that the trade entailed when Yel could have been playing. When not out on hunts, Yel would otherwise be preoccupied with fashioning bows, daggers, arrows and all other sorts of hunting implements instead of socializing with his age group. Dug never let Yel out of his sight, and his possessive but loving parenting produced a brilliant if somewhat peculiar hunter. Unfortunately, Dug would never have the opportunity to see Yel fully mature as a failed venture saw him trampled and torn under the feet and tusks of a mastodon. The fifteen year old boy and the rest of the hunting party managed to fell the beast, but though two weeks' worth of food was got, it was done so at the expense of a very valuable member of the tribe - and more importantly, a father.

The loss devastated him. Bereft of immediate family, Yel started being more introspective, and others respectfully left him to grieve by his lonesome. This, of course, caused him to think over and over again about the wonderful man that was his father, thereby deepening his sadness. Without anyone close to help fill this new hole in his chest, as he so describes it, he began looking toward Kedalup for succor: the air, the clouds, the rain, the beasts that he and the others hunt - the expanses of the Moodjar and the shimmering waters of the Oasis; for the first time, the young adult realized that they were all so very, very, very beautiful. Yel started to deliberately slow himself down on the return trips from hunts, just content to examine at the world as it was. Sometimes, he would climb a hill and just stare at the horizon the whole afternoon with longing. He discovered then that there was so much of Kedalup and so little that he knew about it, both its present self and its past self. So when the Journal was discovered, his imagination was set aflame with possibilities. Yel practically lunged at the opportunity for the adventure that so entailed the unearthed relic. Leaving the tribe would be sad indeed, but - Kedalup, Kedalup! He had to see all of it.
Hidden 9 yrs ago Post by Cello
Raw
GM
Avatar of Cello

Cello Rainbow 2.0

Member Seen 21 hrs ago

Name | Kwelak Djilyaro, "Kwenda"

Gender | Male

Age | 15

Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink.

Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream.

Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders.

Skills |
  • Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name.
  • Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis.
  • Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe.


Equipment |
  • Waterskin
  • 1x Bone tipped spear
  • Ansharin Pelts


Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic.

Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them.

Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape.

Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
Hidden 9 yrs ago Post by Grim327
Raw
Avatar of Grim327

Grim327

Member Seen 6 yrs ago

Forgot to put this here, :P
_______________________________________________________________________________________________________________
Name - Daku Jarrah “Durabu”

Gender - Male

Age - 21

Appearance - Daku is one of the largest men in the village. He stands 6’3” from head -to-toe, and weighs 240 pounds, most of which is muscle. Consequently, Daku has broad shoulders with arms and legs as thick as tree trunks. He obtained most of this muscle by aiding in the heavier labor around the tribe, from hauling back larger prey, to the gathering of heavy materials, and everything in between. His complexion is dark though not blackened. His is in a crew cut form to keep it simple and practical. With defined cheekbones and a square jaw to add to his already intimidating stature, most strangers would rather stay away from, but thankfully that’s not the case with the Anshari. His deep and dark blue eyes, round out the rest of his face. Along his chest and torso is his tattoo depicting a story of a Durabu*, which he gets his namesake, aiding smaller animals across a river and defending them from an attacking predator once crossed.** His garments include the normal hide and fur clothing that most other tribesmen wear, just in a larger size, and again, like most others, his hands and feet are calloused from both the labor and intricate finger work he does.

Personality - For the most part, Daku is your “Gentle Giant.” He is kind and very caring toward everyone in the tribe, and never hesitates to aid those in need. Most of his fellow tribesmen know him for spending much of his time teaching and playing with the younger children. He keeps out of the spotlight, and instead takes up being the silent protagonist; continuing to aid those who need it, refusing favors and payment, believing that he will be repayed when he is in need of help.

While he is gentle and caring to most of the tribe, he has become a bit cynical towards the elders. He will always show due respect towards them, but Daku cannot help but wonder why the elders refuse to answer questions about what lies beyond Moodjar, and refuse all requests to send a party out to scout that far. Daku is constantly questioning inwardly to himself and outwardly to the elders, what is out there and why they won’t allow anyone to check. As such, Daku has come to distrust those who keep too many secrets, even if they’re trying to protect others by doing so.

Skills -
Kedalup’s Artisan: From tanning leather, to basket weaving, to weapon crafting. Daku learned it all from apprenticing under his father, and while he might not be the best at any of these tasks, he is part of the few that knows all of them.
Ansharin Wall: Daku may not be a warrior, he does however, know how to defend himself and others, and with his sheer size behind him, he becomes a human wall; unable to be toppled or broken.
Path of the Owl: As observant and quiet as the animal, Daku can “see” when something is wrong with a person, and many people tend to come to him when they need an understanding, and sympathetic listener.

Equipment - 1x watersack
1x Bone-tipped Spear
Simple Ansharin clothes

*: The Durabu are large animals similar to our hippopatmus. Their average weight is around 600 pounds with four thick stubby legs holding them up. A pair of medium-length tusks protrudes on either side of its mouth, and it has a pair of foward facing eyes. Twin upright, and pointy ears and a tuft of dark brown hair adorn its head. A short tail ending with another ball of hair extends from just above its rear end. Finally, its whole body is covered in a thick light brown hide. (Basically, think a mix between rhino and hippo, with tusks instead of horns.)

**: The story goes that a durabu saw a family of kwenda standing on one side of a river. The durabu approached them and asked if they required a way to cross. The kwenda were at first afraid of the durabu due to his sheer size, and didn’t want to be betrayed while crossing the river. However, they soon trusted him enough to accept the aid he offered. The kwenda climbed on his back, and the group crossed the river together. However, once they crossed and were about to go their separate ways, a lion leaped from the brush to attack the smaller marsupials. Before the lion could strike, however, the durabu charged the lion and skewered him in mid stride. From that point on, the durabu and kwenda family became great friends aiding each other in many aspects. The story is to teach young ones not to judge too quickly and that even a stranger can one day save your life.
Hidden 9 yrs ago 9 yrs ago Post by MarshiestMallow
Raw
coGM
Avatar of MarshiestMallow

MarshiestMallow The Marshiest of Mallows

Member Seen 1 yr ago


Abigale JeeJar



age:
20

Gender:
Female

physical traits
height: approximately 5"9
weight: average weight for a woman.
eye colour: a dark brown
hair colour: black
skin colour: dark skinned (darker then it is in the picture)
distinguishing marks: a small birthmark on her left hand, roughly in the shape of a leaf.

personality: Abigail is a rather reserved woman. She tends to be more on the quite side then anything else, being watchful, thoughtful and quite curious. She tends to keep her opinion to herself, unless it is needed, but she will speak up if she believes it's necessary. She isn't afraid to speak her mind, but knows the value of caution. She can be lively, when she feels safe and content with people.

She chose to go on this adventure to give herself some life experiences, and perhaps meet some new people, or get to know those she has met before.

skills
Kedalup's Bounty: Abigale is a skilled herbologist, knowing what medicinal herbs and treatments in a wide range of areas, but is not by any means a doctor

path of the tiger: a skilled Hunter, Abigale knows how to blend, and to be stealth. While not the best Hunter in the tribe, she comes close, and she is not afraid to get in close to take down her target

story teller Abigale is an exceptional story teller, telling the tales of the tribe and what legends there are. She is exceptional at seeming to make a story come to life.

equipment
  • five spears: two spears with barbs along the edge, commonly called the death spear, one more mundane spear, and two spear throwers
  • a water skin
  • some herbs and plants that can be used for medicinal purposes
  • more to come


biology:
Abigale was born to a hunter and a Sharman, a medicinal woman. She was given a chance in both worlds, but when her father grew sick, Abigale took on the main burden of hunting, to help feed her parents and younger sibling, as well as to help provide food for the tribe, a job her father always impressed on her. The tribe is family.

She became more than adapt with spears, with tracking and stealth, and managed to support her family and anyone else who needed it. Along with this hunting, Abogale learned how to administer health care, via the hands of her mother, and her ailing father. She perhaps took the best of her parents, and just as well, because the strength and courage she got from helping them, and from watching her father die, helped her in the coming years as she struggled to keep her family together.

She never cared for recognition, and thus never cared to receive any tattoos, as she believed she was just doing what was required of her, but she did always paint tribal images on her body when hunting, always taking care with that, as she believed that this gave her strength to do what needed to be done.

She helped her mother and younger sister, younger brother and took pride in their own accomplishments, and when they began to make families of their own, she told her mother she wanted to have a chance to live her life, now that the younger ones were grown.

↑ Top
© 2007-2024
BBCode Cheatsheet