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N U T T S N B O L T S
characters of interest
This is a thread that will contain many of the characters that I enjoyed playing and creating. Unfortunately it won't contain every character as some of them are not always worth mentioning, but most of the ones that I have fond memories of.

I would ask that people do not post in this thread and if you wish to comment on any Character sheets, however you are more than welcome to PM me. :)
◈ ◈ ◈ ◈ ◈

C A R I C R U Z

ROLEPLAY GENRE - Steampunk/Cyberpunk


K A Y L I N K I R A R I

ROLEPLAY GENRE - Dark Fantasy/Fandom


J E R E M Y B O L T

ROLEPLAY GENRE - Dark Fantasy/Fandom


E P P I E J O N E S

ROLEPLAY GENRE - Superpowered


A L E X I S W O L F E

ROLEPLAY GENRE - Science Fiction/Post Apocalyptic


G A Z E a k a : R A C H A E L M O R T O N

ROLEPLAY GENRE - Cyberpunk


T A H L I A S T Y L E S

ROLEPLAY GENRE - Mecha


M A D I S O N C O L E

ROLEPLAY GENRE - Mecha


V E R O N I C A R A M S E Y

ROLEPLAY GENRE - Cyberpunk


W I L L O W H A Y E S

ROLEPLAY GENRE - Apocalyptic/Supernatural


C E R R I D W E N L A N K E R F I E L D

ROLEPLAY GENRE - Apocalyptic/Supernatural


S T E P H E N S O N " S t e p h e n " T U C K E R

ROLEPLAY GENRE - Steampunk


J A N E L L E T U C K E R

ROLEPLAY GENRE - Steampunk

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C A R I C R U Z


TITLE:
Wanted

AGE:
Mid-Late 20's (A woman never tells)

GENDER:
Female

FACIAL APPEARANCE:

ARMOUR:
Cari doesn't wear much in the way of additional plated armour as she finds that it affects her movement. She does however have artificially grafted metal that extends from her cybernetic jaw down to below her breast.

CLOTHING:
Mostly the same as what appears in the full body image above.

WEAPONS:
Cari has a twin set of pistols that she holsters on the back of her hip. There isn't too much special about these pistols as they are just general, bullet based weapons.

MISCELLANEOUS ITEMS:
Cigarettes and lighter, and some money on hand.

BIOGRAPHY:
Cari was a girl born into the poverty and violence of the city streets with little hope to make it out of there through conventional methods, such as education. This forced her to learn the art of deception and thievery, a fate seen so often throughout the neighbouring areas. Her skills however were far beyond a petty pocket thief and with those skills she had high hopes of eventually stealing that lifestyle of luxury and dreams.

However fate has a funny way of playing out with both a bounty placed on her head and a heist that backfired big time. A sealed metallic safe that she had planned to break into had been electrified as a security measure so as soon as she placed her charges on the door hinges it triggered an unexpected explosion. The front of Cari's chest, her jaw, and both forearms were charred beyond any repair; making it impossible to heal without the assistance of cybernetics.

After her recovery she heard rumours of a ship that offered a chance of escape, the Dusicyon. Knowing that there was still possibly a price on her head she eventually tracked down the vessel and applied for a position.

EXTRA:
Cari has two cybernetic arms along with her artificial jaw and chest. Most of the times she keeps these covered with a bandanna and black leather gloves. The strength of her forearms isn't too much stronger than an average male's, however her grip level is extremely high due to the mechanical aspect of them (ie: she cannot crush stones, but can hang from a suspended beam for an hour if she so desired). She also once punched a guy in the face and broke his nose, all for saying, "Your tits look fake."

POST BATTLE AUGMENTATIONS:
After the Battle of Tirbetha ended Cari needed some drastic repairs to her cybernetics. Along with this she opted for some enhancements utilising the materials and equipment available within the city to help with these changes.

  • Right Hand Enhancement: Due to the complex damage to her right hand, the forearm was completely reconstructed. While the reconstruction was taking place a winch line was added to the wrist joint, allowing her hand to detach from her arm and extend out for a few metres. To assist with this feature an air compression chamber was added so that Cari can fire off her hand and grapple onto a ledge or pipe. (Rough Example: 3:30-3:45) She still has full hand and finger movement but the wrist as an entity still obeys the laws of gravity when fired, giving it a trajectory arc.
  • Left Hand Enhancement: Since the left hand wasn't damaged the modifications that were applied were more additions rather than a full reconstruction. Within the palm of Cari's hand is a small electromagnetic emitter that when placed on a small devices (ie: communicators, laptops, locks, cameras) it will allow her to temporary shut down it's components. This has no area of effect so she needs to have physical contact for it to work, as well as not always guaranteeing the most desirable of outcomes especially with subsystems that only activate when the main network is shut down.
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K A Y L I N K I R A R I



CODENAME/ALIAS:
Blood Diamond

MASK:

RACE:
Ghoul

AGE:
27

GENDER:
Female

HEIGHT:
6" (183cm)

EYE COLOUR:
Orange

HAIR COLOUR:
Green

PERSONALITY:
Kaylin is a bit of a detached, yet also cunning individual. She doesn't have much emotional connection to many of the others around her and often disregards threats as mere taunts. With quite a high intelligence (needed in order to pass her medical courses) she can often plan and forward think her actions before jumping into the heat of battle. If needed, she will play individual ghouls off against each other or the CCG and will do so to either hide her kill, or allow her to hunt peacefully.

While wearing her mask and posing as the Blood Diamond, Kaylin will appear as a deranged, blood thirsty individual. She loves to kill and will torture her victims in various ways in order to find out how to make them live longer while consuming their dying bodies. She found that the fresher the meat the better the person tasted and any way of preserving that freshness was something that she needed to know.

HISTORY:
Born to a successful family, Kaylin was lucky in the sense that she went to a decent school and managed to get into her university of choice to study medical science. Her family however died while she was off learning her degree, not by the CCG as she had somewhat had hoped, but killed and consumed by another fellow Ghoul. At the time she was old enough to understand what happened and felt distraught, but it was the beginning of her detachment from those around her. The once happy and cheerful person was reduced down to someone who simply viewed the people and Ghouls of world as predators and prey.

This sociopath like attitude allows her to operate within the 13th Ward Morgue with relative ease without getting emotional over the death of yet another individual. She is often able to evade the CCG, especially since she is working right under their noses, with this choice of employment allowing her to feed on the body parts within the dead before sewing them up to hide the evidence. This form of deceit allows her to hunt when she has the desire to obtain a fresh meal rather than survival like many of the other Ghouls.

OCCUPATION:
Kaylin works most of the time in a morgue within the 13th Ward

WARD OF OPERATION:
Mostly within Ward 13, but her job allows her to venture into other wards with relative ease. She currently lives within a rented apartment in the 12th ward, but often moves houses to help throw off the CCG Investigators.

RATING:
B

ORGANISATION:
Kaylin works on her own, but due to her job she is occasionally in contact with members of Hydra's Nest and Jokers End who are often trying to convince her to side with one of them.

RANK:
None at the moment

KAGUNE TYPE:
Ukaku

KAGUNE APPEARANCE OR DESCRIPTION:
Kaylin's Ukaku wings are mostly orange in colour but under certain lights they appear to glisten like diamond. This uniqueness helped her earn the alias of Blood Diamond.

SPECIAL TRAITS:
Most of the time Kaylin will keep the two wings pressed together to make it appear as if she only has one. This can catch many people off guard when she crystallises one side for a long range attack. Often her attacker will then go in for the close up kill to which she will use her mostly hidden other wing as an offensive short-distance weapon.

OTHER:
Kaylin carries around a few minor medical supplies in order to occasionally drug her victims into a dazed state, give them pain killers in order to prevent them from going into shock, or just to bandage off bleeding limbs so that the victim doesn't bleed to death too early.
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J E R E M Y B O L T



AGE:
Jeremy looks young for his age (Mid 20s) but that's also because he cannot remember what year he was actualy born in. He does however remember the Sydney Harbour Bridge being built in 1923 so it's estimated that he's at least 100 years old.

GENDER:
Male

APPEARANCE:
Most of the time his clothing usually consists of a corporal hat, polo shirt, loose fit jeans and a set of skate shoes. He has a large Celtic Cross tattoo on his back as well as a set of tattoos on both of his knuckles (the word "Lamb" being on his right hand, and "Goat" being on his left)

PERSONALITY:
Jeremy is an Australian. He has an bit of an attitude to suit his look and is often called cheeky, reckless, or just simply a smart arse.

SKILLS:
Knowledge in Spells and Magic

EQUIPMENT:
A dual set of Beretta 92s and a backpack full of assorted ingredient for spells and potions

HOW YOU BECAME A HUNTER:
After experiencing the murder of his witch girlfriend and breaking free of her spell he moved over to the US for both a fresh start in a new country and to continue his hunting.

BIO:
Most people that enter into a relationship say that it feels like being under the spell of love. Jeremy however experienced that in a literal sense of that statement rather than the metaphorical version. It turned out that his last girlfriend was a witch and she had a real obsession with him, to the point where she created a love potion mixed with a longevity spell and secretly gave it to him one evening during a dinner. After being poisoned he immediately fell in love with the girl and to her knowledge they were to live happily ever after, forever.

This never happened though because many, many years later some hunters managed to track the witch and kill her. Without the potion and magic poisoning Jeremy he began to regain his true thought pattern and was disgusted by what she had done to him. Through her he also learnt about the many creatures and beings throughout the world and decided to try and do his part in setting things right.

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E P P I E J O N E S


PERSONA
Maw

AGE
22

ARCHETYPE
Gifted

POWER SET
  • Mutation (1 Point)
    Eppie can mutate her body into a grotesque figure of oozing body parts, increasing her size to about one and a half times her original size. She is able to perform acts like throwing her arm out and transform it into a beast like jaw or shifting her limbs and body parts to other locations on her body.
  • Heightened Senses (1 Point)
    Due to the multiple bodies living inside Eppie, she has an above average sense of smell and hearing, while she is also able to grow an extra eye on other parts of her body, for instance the palm of her hand.
    • Mutation Drawback
      The transformations that her body performs have a huge impact on her overall well being. Eppie can only fully transform for a very short amount of time, and use limited mutations for only a couple of minutes. With the human body naturally unable to cope with these kind of transformations it will leave her nauseous and drained of much of her energy, and in the case of long term transformations, haemorrhaging and tears in her skin.

ORIGIN STORY
Eppie was first discovered in the bathroom of a country home, surrounded by the blood and torn bodies of her parents. The paramedics that arrived at the scene could not understand what nightmarish events had happened that morning, but they took the orphaned girl and eventually she ended up in a foster home. For many years she was moved from home to home with each foster parent saying that she had a severe identity disorder until one family decided to take her to get some test done.

The test came back with some unusual results, revealing that Eppie had an array of different genes living inside her with each identity being somewhat alive. The doctors thought it might be a variation of Chimera's Disease and attempted an experimental hypnosis session to try and subdue the dormant identities. During the first session it was unfortunately discovered how dangerous and blood thirsty some of these persona's were with Maw, the main voice in Eppie's head, reaching out with his arm and tearing the doctors limb from limb.

For the years following Eppie was on the run, eventually ending up in Mercury City where she would pick up the occasional job from a group of higher ranked villains in order to earn some scratch.
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A L E X I S W O L F E

NICKNAME:
Fang (Sometimes Wolfe Fang)

AGE:
26

APPEARANCE:
Much like the image presented above, Alexis' style usually consists of her brightly coloured, grunge style hair and clothing that would typically be seen on a punk rocker. Her left arm is tattoed from her fingertips all the way to her shoulder, while her right only has a tattoo on the upper arm.

PERSONALITY:
Alexis can come across as a bit of cocky person, thinking most of the time of herself first before her fellow team. She is a regular smoker and isn't afraid to have a drink, even while working.

BIOGRAPHY:
Every city has an area known as the slums, and every slum has it's fair share of crime. This is unfortunately where Alexis grew up and matured into the person she is today. For most of her younger life she was surrounded by the violent and volatile nature of these people with many small gangs claiming their own share of property, including the people around them. By the time she was in her early 20s she had already been claimed by one of these gangs and helped participate in their many crimes and wrongdoings.

Several years later she branched off from the gang, feeling that she needed a bit more of a challenge to which she both discovered the Devil Runners and witnessed the destruction of the world.

UNIQUE TRAIT:
Alexis has a mechanical grapple-hook that she can use to traverse the landscape, making her extremely fast and nimble. This comes in the form of a glove that connects up to her backpack, using the backpack as storage for the wire and firing mechanics, while the glove is used to aim the shot. The hook can be fired about 25 metres and has the strength and speed to pull her from one place to another in a second or two.

She acquired this during her time in the Gang when they went on patrols and leapt from building to building in order to perform successful raids on the unfortunate inhabitants.

EQUIPMENT:
  • Gas Mask: (Image) Alexis has a regular run of the mill Gas Mask in order to protect her from the toxins within the world. The filters, while regularly available, so have to be changed often.
  • Assault Rifle: (Image) The fast firing Rifle that Alexis uses is of a unique shadow chrome design, giving it a slightly reflective surface. Like most weapons on the planet, it uses standard ammunition that is fired through the use of electromagnets.
  • Plasma Pistol: (Image) Alexis also uses a small Plasma Pistol that fires a small, short ranged blast of energy at a given target. The energy fired will leave a slightly caustic residue on the surface and can burn through most armour given enough time. This weapon however can only fire a few shots at a time as it has an overheat protection module that prevents the unit from failing, and is used mainly in emergency situations.
  • Machete: (Image) In order to deal with closer enemies, Alexis has a blade that she keeps attached to her side. The hooked back part of the blade can be used to grab on to other objects or limbs if the situation needs it.
  • Backpack: Alexis has a backpack that she has filled with various items that she finds useful, including a couple of timed charges and a few handy tools. The pack also houses the mechanisms used for her grapple-hook.
  • Light Armour: Alexis doesn't have much in the way of armour, preferring the light nature in order to focus on speed and flanking her opponents before they have a chance to react.

MOTTO:
"This bitch bites..."
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Arkheus Identification Card
Bureau of Public Citizen Management


Artistic Impression


Name: Rachael Morton

Aliases: Gaze

Gender: Female

Age: 26

Job Title: Slave/Gang Member






Proficiencies:
  • Superior Accuracy:
    The design of Rachael's weapon makes it pretty hard for her to miss a target, so long as the one being shot as is within the crosshairs. This however only applies while she is scoping as her hip fire aim is absolutely atrocious.
  • Fearless:
    The lack of sight means that any dangers that are presented to her are quite often missed. Crossing the road and almost being struck by a vehicle, having a gun pulled to her face and even venturing into areas that are classified as dangerous simply don't phase her. It's not that she's not scared by them but simply isn't aware of the immediate threat.
  • Observant:
    As odd as this sounds, Rachael is highly observant all of her other four senses. She has the hearing that can pick up slight changes and fluctuations, the ability to smell the faintest of smells, to feel and memorise changes in texture, and taste any abnormalities in her food.
  • Backstreet Specialist:
    Growing up in a world of crime, Rachael is well aware of the hell hole she lives in. She has several contacts through her owner, Julius, and is quite comfortable moving around many of the hubs in The Core on her own. If you ever need to know a back route to get to a location then Gaze will be your person of choice. She just can't guarantee that it'll be safer...

Limitations:
  • Submissive:
    Julius owns Rachael, and Rachael is his slave. She has been granted a fair amount of freedom but if he instructs her to perform a task, then she simply has to obey. Failure to do so often results in a backlash, either through torture or forcing her to activate her visor for hours at a time.
  • Migraines:
    Rachael's visor is a wonderful creation, a gift that has granted her the sight that she never had, but the vibrant images and continual inputs into her mind do cause her migraines. The intensity of these headaches will vary depending on the length of time that the visor has been used, with each use causing her some eventual discomfort.
  • Paranoia:
    This is a condition that presents itself once Rachael starts to use her visor. The overload of imagery and inputs that she experiences overpowers her fearless nature, causing her to freak out about the world around her. Eventually it can get to a point where it breaks down the female, causing her to collapse under her own weight.
  • Range of weapons:
    Rachael is severely limited to what weapons she can use and her Tarkus Rifle is the one one that has been set up for her. This creates a huge problem if she gets into a heavy fight as she does not have te ability to switch up guns like many others.
  • Known to Authorities:
    While Gaze doesn't have any warrants out for her arrest, she is known to the authorities due to line of work. This does sometimes present challenges when moving to different locations and sometimes has to utilise a false identity in order to avoid questioning.

Likes:
  • Freedom from control
  • Drug use
  • Friendly Company (Even if she can appear snarky)

Dislikes:
  • Julius the FUCKEN Leech
  • Augmentations and Cybernetics
  • The Adult Industry

Important People:
  • Julius the Leech

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"That is the difference between you and me... Red Star doesn't flow in your veins."







NAME
Tahlia Styles

CALLSIGN
Spyder

ALIAS
(Former) Commander Styles
Miss Styles

GENDER
Female

D - O - B
January 26th, 2649 (28)

ORIGIN
Broken Hill, Australia






PERSONALITY & MOTIVATIONS
Tahlia can come across as both an aggressive and abrupt individual, especially when it comes to her body language and outback Australian tact. Not swearing isn't an option, smoking is pretty much a given birth right, but she will obey commands from anyone with authority.

Amidst all this Tahlia will try her best to help and support her fellow comrades, even if her efforts don't always come across with the best results. She likes the peace and quiet as it reminds her of her hometown and allows her plenty of time to tactically plan her next set move. She is smart, she has a dark history, and only reveals parts of her former life to those that she truly trusts.

EFFECTS OF POLARIS SHIFT
The 'Polaris Shift' has affected Tahlia in such a way that her personal and emotional connection to others leaves much to be desired, creating a character that many are not too fond of. She has lost much of the ability to feel sympathy, she will obey orders like a loyal hound, and she has grown a liking to heavy drinking and smoking. It is during these alcoholic scenarios where the original Tahlia will begin to emerge, a heart-broken, afraid individual who regrets the actions that she has made.

During a 'Polaris Shift' with an NC, Tahlia's mind will begin disconnecting itself from the world and view the battlefield as a stage, an arena with chess pieces and moves that will eventually lead to victory. It is during these times that she will act most cold. Barking orders that feel dangerous, and even firing warning shots towards her team mates, are choices that she is willing to make. In her mind if you are a pilot who refuses to follow commands than you are little more than a potential threat to her team overall health.

PERSONAL HISTORY
Commander Styles, more commonly known as Miss Tahlia Styles, was born in the outback regions of Broken Hill, an old mining town that once funded and contributed to the enormous growth of the Red Star Corporation. She is the daughter of the renown Red Star Engineer Jin Styles and began her indoctrination into the NC Program during her early teenage years, completing her course and entering into her first NC by her mid teens.

Her transition to both greatness and leader was a path that she had no control over, and during her nineteenth year in Broken Hill the settlement fell under attack by a group of NC raiders who were looking plunder the settlement for it's valuable mineral resources and unique armaments. Through the unfortunate death of her current commander and being the only other operative with knowledge in ordnance weaponry, the young girl was given the reluctant choice of taking control of the AFW-Mk8 in order to fight back against the oncoming threat. It was a David and Goliath battle, a battle that she barely won, and the only known record of her military service that was released to the world.

The leaked document proved to be effective as word of the girl spread far and wide, acting a deterrent for many with those that took the chances of trying to outsmart the young commander meeting their demise with walls of flames and fury.

Eventually things started to change when supplies and funding began to dry up. Red Star wasn't using the town's resources any more and rather than support it's locals, they pulled the plug, letting the colony eventually collapse in on itself to form a Ghost Town. Tahlia was one of the last residents to leave. She wanted to protect everyone for as long as possible but when it came apparent that all she was protecting were old heritage buildings, she made the choice to move on.

Eventually she found herself signing up to New Anchorage and has been there for several months.

INFLUENCE & RELATIONS






APPEARANCE
Tahlia is a healthy blend of both Asian and Australian, a result of Red Star's expansion into the southern continent. Her eyes are slim and direct with a dark brown iris, a trait familiar to the people from the far east; while her sandy, brown hair and pale white skin resembles a more Australian/European look. The Australian has an average height of about 5" 8' and a slim, yet defined build that can fool people into believing that she not a force to be reckoned with.

The former soldier usually dresses in a way that can give off the vibe that she is still loyal to the fierce Red Star Corporation. A set of tan cargo pants complete with a set of dirty, white sneakers for comfort; a loose fitting, white tee-shirt; and a hooded jacket that is coloured in a deep dirty brown with no particular markings except for the large black and red star that positioned across the back itself and the smaller badge stitched into the front (can't help that the best piece of clothing she was ever given for cold climates was issued out by Red Star themselves).

Around her left wrist are a variety of bands and beaded bracelets while on her right wrist she has a tattoo of the southern cross, a mark that shows how she views herself as more of an Australian than Asian.

TRAITS
Former Commander - Tahlia was once the commander of a small Red Star force. This rank has changed the woman into someone that is able to express authority and status. Many of the local pilots can vouch for this when she forcefully punished a crew member for stepping out of line.

Perceptive - Tahlia is analytical, cautious, and an observer by her very nature. Years of standing guard over her hometown while picking off targets from over 20 kilometres away allowed her to learn that combat should be avoided at all costs. Eliminate the target before they have a chance to break through your fortifications.

Backseat Fighter - This trait is both her strong point and her weakness as she does not have the best skills when it comes to close, melee style combat. Instead she will tend to used her team of pilots as guardsmen so that she can stay out of the thick of battle and inflict maximum damage. Enemy Pilots may see her 'running away' from a fight, believing her to be a coward, but with every few metres that she gains, the more dangerous she inevitably becomes.

Jill of most Trades - Some of Tahlia's less noticeable skills include her understanding of firearms, basic mechanical and engineering knowledge, drinking, and poker. Alone they aren't anything special, but together it's what makes her unique.

INVENTORY
Tahlia is skilled in the use of most firearms, notably pistols and rifles. She has a hand pistol that she usually keeps stored away inside her personal locker but will occasionally pull it out of hibernation for when she goes target practice at the firing range.






MANUFACTURER
Red Star - Volkov Artillery Tech

TYPE
Large - Bipedal / Quadpedal Hybrid

SQUAD ROLE
Support

ARMAMENTS
  • Transformation - The shift from Bipedal Mode to Artillery mode can be achieved when the NC lurches down and converts its arms into a set of front legs. By doing it's stability is greatly increased tenfold when compared to many of the standard Bipedal NCs in the battlefield.

  • Meteor Ordnance Cannon (M.O.C.) - The M.O.C. is a highly advanced, torso mounted weapon capable of firing a ballistic shell through the use of Mag-Rail technology. Each shell—also known as a Meteor—is built as a unique explosive that encompasses both incendiary properties and cluster bomb attributes; a design choice which allows the fired Meteor to scatter mid-flight and pellet the target with multiple projectiles. Upon firing the intense heat produced by the projectile will leave a distinct light trail that can be traced back to the M.O.C., giving the impression that the weapon is firing a laser instead of a physical shell.

    The M.O.C. range is unfortunately limited to line of sight so higher ground is preferred when operating the weapon. The cannon is also exceedingly very power hungry and requires a large reservoir of built up energy per shot, limiting the AFK-Mk8 to about three continual shots. Exceeding this limit will force a shut-down sequence where the NC will remain on standby power until the internal generator can produce enough energy to restart the reboot sequence.

  • Dual Gatling Guns - During Bipedal mode, these fist mounted Gatling guns can be used to easily take out any smaller targets that are within it's range. When the NC converts to Artillery Mode the guns are unfortunately folded up into the NC's arms, meaning that it sacrifices this armament in order to equip it's Meteor Ordnance Cannon.

  • Twin MIRV Launchers - Upon the AFW Mk.8's shoulders are a set of twin pods, each with 25 individual ports that contain a collection of Radar Guided MIRV missile. These fast firing missiles can be used in quick succession for any medium range targets, but have the unfortunate trait of overshooting their targets when firing within close proximity. The MIRV Launchers can be used in either Bipedal or Quad mode.

  • Trakdar - Trakdar is a speciality built Long Range Scanner and Surveillance Bot system that utilises a 3D mapping technology in order to give a detailed view of the environment around the NC. This map is additionally enhanced by an aerial drone bot that can be launched from the AFW-Mk.8 in order to give details on areas that can't be fully scanned by the NC itself. Each target that is discovered is painted with a marking which allows proper calculations to be make for the Meteor Ordnance Cannon.

OBSERVATIONAL NOTES
The AFW-Mk.8 (also known as Spyder) is a unique, prototype combination of Bipedal and Quadpedal technology. Most individuals will witness the machine in its standard Bipedal design, with only the rare few getting the opportunity to watch it convert into its Quadpedal setup. By converting to quad mode the back mounted weapon can then be allowed to realign and transform the entire NC into a mobile artillery.

Most of the NC is covered in a black and dark brown colour with a half scratched off Star design from the Red Star Corporation. It is trimmed with red highlights and covered in a variety of battle wounds from decades of service. The interior is a sleek design with keys and warning labels written in a mixture of Japanese and English, along with a screen that provides a wide viewing angle to the outside world.

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"But... I don't like cauliflower."







NAME
Madison Cole

CALLSIGN
Mad-E
Mad-Cat

ALIAS
Madi

GENDER
Female

D - O - B
July 19th, 2654 (22)

ORIGIN
Unknown - Raised in Smith's Rest






PERSONALITY & MOTIVATIONS
Madison was once described in one simple, four letter word... Loud.

The young girl has a vibrant personality with a matching taste for music. Most of the time when she is in her NC the sounds of a hard hitting bassline can be heard. This music isn't just for show as it helps her to regulate her thoughts in order to sync up with the NC. This wild attitude comes as a serious double edge sword since she lives off pure adrenaline. Madison has been known to run her ammo supplies completely dry, take on NCs far stronger than what she is trained for, and will even risk her own life in order to make a final blow.

However being loud doesn't mean that she is open. She will rarely talk about her past, specifically the death of her parents, and with the events of late she has been more closed off than usual. She is now at the point where others are concerned about her being too quiet, wondering if she still has the willpower to get back into an NC.

EFFECTS OF POLARIS SHIFT
The 'Polaris Shift' has unfortunately given Madison a severe case of bi-polar, affecting her moods in ways that can send her into a hyperactive state of euphoria or a sense of absolute depression. For the girl these emotions are new and she is very confused with what to think about herself, leaving her currently feeling worthless and hopeless.

During a shift Madison will begin to feel a sensation of bloodlust and rage, turning her into a monster on the frontlines. She will break ranks, she will ignore injuries, and she will do anything in her abilities to take down her intended target.

PERSONAL HISTORY
Madison was born in a small community but was left abandoned when her entire settlement was wiped out by a raiding force. She was only a little girl at the time and was discovered by a small group from the colony of Smith's Rest as she wandered the empty wasteland, sad and alone. They decided to take her back and placed her under the care of an engineer known as Duncan Brown. There she grew up for the next two decades, learning how to operate and use the different types of machinery that Duncan worked on.

Through his guidance she became very knowledge about the NCs, learning the different ways to repair and operate them. It was only a matter of time before she ended up fighting for the cause along with the others at the now named New Anchorage. With this team she performed well, taking on other NCs and mercenaries alike until a terrible accident during a Volkov mission, an accident that nearly took her life when a Warhead from her NC exploded at point blank.

Madison and her NC was airlifted by Blur back to base where the team had to cut through the wreckage in order to reach her. For the following months she was placed in an induced coma and heavily operated on so that they could save her life. Eventually the girl woke up and since then she has been struggling to find her true calling. Madison is currently unsure about who she is, her skills, and even feels like a shadow amongst the other pilots. Through all that heartache she can hear the cockpit of her NC slowly calling back to her, begging her to take the controls once again, demanding that the show must go on.

INFLUENCE & RELATIONS






APPEARANCE
Madison is a young woman in her early 20's with a distinct taste for heavy, hard wear clothes; usually with a choice of factory work boots, a thick jacket with a woollen interior and an old set of torn jeans pants. She has vibrant pink hair which is coloured as her natural hair is a crisp blonde that she dislikes, while her overall skin tone and texture gives her the innocent look of a younger teenager. Whenever she walks she likes to let her feet hit the floor with a heavy thud, giving an impression that she is simply bigger than what her small size indicates.

Ever since the Volkov job she has been in ICU (Intensive Care Unit) and during that time had to have some immediate, life threatening operations performed in order to save her life. Some of the damage she endured included a searing blast to her left eye where the iris and cornea were damaged, thus requiring an artificial insert; and a deep wound in her right arm that got infected in the bone. This wound in particular needed an immediate amputation and was in turn replaced with a bionic limb.

TRAITS
Mechanical Knowledge - Madison is a skilled mechanic and knows how to make various changes to an NC. After all... she did grow up with a man who rebuilt her original NC from a pile of scrap.

Music Lover - Most of the people on base already know that Madison has an annoying love for music to the point where it can become distracting. What many of them don't know is that she is quite gifted when it comes to her own vocals and will sing to herself if she is alone and unable to hear a beat.

Nimble - This hyperactive girl has way too much energy to store up and not use. Unlike others that are skilled at fighting Madison's strength comes in her speed and agility, a trait that can be seen on the battlefield.

Bonkers!!!! - Probably less of a skill than anything else, but at her peak Madison is quite the insane individual. She has very little natural fear, and if something doesn't work... Just grab a bigger hammer!

INVENTORY
A green fluffy dinosaur that once belonged to Ana. For some reason it looks as though it has been restitched up recently.






MANUFACTURER
Denver-Vegas

TYPE
Medium (Image)

SQUAD ROLE
Assault

ARMAMENTS
  • Hydraulic Legs - The reduction in weight and rebuild of the unit's legs have allowed the NC to be used for more tactical and forceful advances. The hydraulic legs can be used in order to leap towards an opponent, drastically reducing the distance to meters.

  • Rendering Claws - Each arm has been equipped with a set of rendering claws. Rather than just being of a simple metal design these claws are edged with plasma jets, giving the appearance that the edge of the blades are on fire. Not only is this an advantage for tearing apart unlucky NC units but at night it can create an impressive light show.

  • Emergency Protection - Due to how the NC will be more of an up close and personal unit, several safety measures have been put into place. The First is a Damage Awareness System which will take note of any components that aren't working correctly and will reroute power, plasma, and movement through other pathways. This essentially creates a unit that can take a variety of hits and yet still perform in battle.

    The Second is the I'm-Outta-Here command. This series of code was introduced specifically for Madison considering how battle hungry she can get. When the NC's damage reaches a certain threshold the internal system will lock out her inputs and automatically activate the escape pod ejection protocol.

OBSERVATIONAL NOTES
Mad-Cat is a redesign of the old Mad-E model NC, a necessity considering the amount of damage it endured after the incident. A large portion of the heavy armour plates were removed and the Warhead Launcher was decommissioned, allowing the NC to be reduced back to a standard structure for the mechanics to work on. The team believed that if Madison was to get back into an NC she would be more suited for something a lot more mobile than the heavy, over equipped unit that she operated before.

The Mad-Cat has only recently been fitted out but upon completion it will show off its fresh, sky blue design and superior melee combat abilities. The unit has been reduced in size to something that borders on the line of medium to small NC rather than the bulkier design of old.



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⟡ ⟡ ⟡
V E R O N I C A R A M S E Y
❰ FEMALE EARLY - MID 20s RENEGADE ❱
A P P E A R A N C E

Veronica is quite the unique individual; a female who has changed her style and appearance several times over in the past few years. For her it wasn't too far out of the ordinary considering that if you didn't adapt to what was hip, new and current, you quickly got left in the past. Even the smallest of things like changing her hair from pink to blonde was enough to keep up with the times, but often more drastic changes were needed.

As of this moment she is enjoying her more relaxed style of clothing, a simple white singlet top, a set of slightly worn, black jeggings and a pair of forearm length leather/PVC gloves. Wrapped around her neck is a silk wool scarf that she uses to keep herself warm on some of the colder days, and around her hip she has a thick leather belt in which she hangs her sidearm off. Up on her left collarbone is a cybernetic implant that protrudes from her skin and on her right forearm a series of holo-tattoos that can both animate and disappear according to her emotional and mental state.

C Y B E R N E T I C S
Veronica has had a couple of cybernetics implanted into her body with some being useful while others are more decorative.

⟡ Holo-Tattoos
Holo-Tattoos were quite the rage several years ago with many individuals lining up to get them implanted, even when they cost a pretty penny. Veronica uses these as both a conversation starter and a diversion tactic so she can trick authorities into the believing that she is not the one they are looking for. Many of the younger recruits tend to believe her, but seniors tend to see through her lies.

⟡ Collarbone Implant
Veronica's collarbone is implanted with a communications data node. This small node has the ability to create a holographic light projection in front of her thus allowing her to both communicate with another individual or access any information she may have stored away. In essence, it replaces the need for her to carry a mobile phone around in her pockets.

B I O G R A P H Y
Before Veronica was classed as a renegade she worked for the government in the Tactical Defence Unit as a foot soldier, a simple dog of the military. During her time she trained and used her skills to both bring down organised crime and protect the people of the city, but as with all dreams she eventually had to wake up and see the world for what it truly was like...

Internal corruption, the hunting of innocent protesters and a culture that proved to have a deep, vile poison within its veins. Veronica didn't particularly want to be a part of that and while she was happy doing some of the dirty work to clean up the mess in the city, she didn't appreciate being a cog that would help contribute to the oppression. Eventually she made the decision to leave the force and set about on her own form of righteous justice. It was a move that somewhat alienated her from the rest of society, forcing her to build relationships with various criminals in order to gather the information, resources, and work that she required.

Eventually Veronica found her way into Biz-Bop, a drinking and clubbing establishment that doubles as a place where one was able to get work through the bar itself. Its exclusive and low key nature meant that she is able to stay hidden away from the watchful eyes of the government, but as with the nature of this world and the continual changes that it endured, that familiar sense of security would eventually run dry.

S K I L L S / T R A I T S
⟡ Firearms
Veronica has been trained on the use of several firearms from assault rifles to shotguns, and even the standard issue pistols. When she left the TDU she had to hand in her military grade assault rifle back to the armoury but was able to keep her personal side arm for self protection. While her abilities are classified as above average she isn't skilled enough in the use of more specialist weapon like a sniper rifle.

⟡ Light Crowd Control
A situation in the TDU could change at any given moment, forcing a soldier to change tactics from ranged to melee at a moment's notice. Veronica has learnt the ability to fight off the occasional individual or duo, using techniques acquired from fighting forms such as Judo and Taekwondo, but any more can prove quite troublesome.

⟡ Perceptive
Knowing where your enemy is, any changes in the environment, and understanding the best course of action are all skills one learns to simply survive. A soldier who didn't pick up these skills was not only an easy target but a risk to the team in general. In many cases being perceptive has not only saved Veronica's skin from dire situations but earned her extra brownie points for spotting something of relative importance.

W E A P O N S
Vortex Blaster - TDU Edition
The Vortex Blaster is an energy operated pistol that takes many inspirations from the old revolver designs due to how it ejects it's used cartridge out through the side of the unit before a new power cell can be inserted. Each cell has the ability to fire off 12 shots, but a modification from the TDU armoury allows the weapon to fire 3 condensed shots which have about as much power as a shotgun blast. The weapon is also imprinted with a fingerprint identification scanner, meaning that anyone who isn't on the authorised user's list will not be able to fire a shot when the trigger is pulled.
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⟡ ⟡ ⟡
W I L L O W H A Y E S
❰ FEMALE EARLY - MID 20s ❱

A P P E A R A N C E
With hair as dark as the night and eyes as vibrant as jade, Willow knows that her style can appear quite dominating. She has a clean, delicate face that holds few to no blemishes; with the exception of the jewellery that she decorates her lip and ears with. Around her neck, wrist and waist are a few bands and bangles that compliment her unique style, while the tattoos on her arms reinforce the rebellious nature that she presents.

Willow's choice of clothes are just as stylish with a decorative, light-grey tank top and a set of black, half torn jeans; along with her knee high biker boots that help to add the final touches to this grungy design image.

B I O G R A P H Y
For most of Willow's life she was someone who never fully fit in within the crowd, she didn't have much in the way of good friends, and unfortunately she was someone who was continually drawn into the darker underground life of petty crime; a sorry affair for someone who was as talented and clever as she was. This toxic lifestyle eventually took its hold when she landed herself in prison with a well earned sentence for several acts of crime.

For Willow the life behind the bars was pretty much what she expected. Gangs, violence, and an overpowering authority that held little respect for the inmates. After several long months she received a transfer to a different section, not knowing what was awaiting her.

The facility that she had landed herself in was run by a group of blacklisted scientist, ones who were working on Demon DNA and experimenting with human trials. Willow was desperate to avoid this fate. She was forced to witness, from within a coffin torture cage, the moment that their patient died on the operation table only to suddenly reawaken as a Murrian Zombie. She watched as the scientist carved up its live body, pulling out organs just to see how long it's extended life would last. She screamed as they bought the hanging cage over to the creature and lowered her to it's reach, allowing her arm to be within biting distance.

In those moments she could feel time slow down as the shadows around the room shifted. The creature lurched out from the darkness, striding towards her speaking a tongue that was of old scripture. Willow could only understand some of the foreign word, but there was no mistake that this shade was offering a deal for her freedom.

Willow accepted the deal not knowing what the consequences would be, not knowing the impact that it would have on her life, but knowing that it had the opportunity to be more desirable than become a human lunch meal. Her new found powers allowed her to escape by fighting her way to freedom, but ever since that day she has been migrating from town to town in a bloodthirsty attempt to survive.

S K I L L S / T R A I T S
⟡ Curse of Bloodlust
Willow has the unique ability to build both rage and strength the more that she endures any physical punishment, and the longer she continues to bleed. It can be regarded as a rather dangerous ability as her natural thought process will slowly become more and more like a Murrian to the point where she will disregard her own safety in order to make a kill. Willow's Bloodlust can resolve itself in several different ways but the three most common is when she passes out due to blood loss, feeds on a fresh victim in order to quell the hunger, or after an extended amount of time when her body naturally tires.

⟡ Acidic Blood
Willow has blood that is considered caustic due to it's ability to eat through some metals and how it can cause severe chemical burns on human skin. Oddly enough this acidic blood has little impact on anything not made of metal or considered human skin.

⟡ From the Shadows
The shadows around Willow are her ally. As long as there is a shadow she is able to both draw her machete, Volgaen, and summon shards of hardened matter known as Black Crystals. These shards appear like black icicles, exploding from the darkness as if the shadows themselves are stretching out into the physical world.

⟡ Accelerated Regeneration
Willow's body is able to focus it's attention on the injuries that she sustains, allowing her to heal wounds at a faster than normal rate. Cuts will take several hours to heal while broken bones can take a few days. During this time she has to feed more than usual in order to keep up with the energy needed in order to heal these wounds.

W E A P O N S
Volgaen the Flesh Tearer
This demonic machete can be summoned from the shadows by the one that it views as it's master. By drawing this weapon Willow can focus her inner energy into the blade, allowing her strength and movements to be increased to a level that is considered beyond normal. This weapon has an additional benefit that when it is coated by Willow's own blood, it will take on the same acidic properties meaning that each cut will burn into it's victim's skin.
This weapon is also the reason why Willow has control over the shadows, meaning that if it was to stop viewing her as it's master she would not be able to summon it, nor the Black Crystals.

Black Crystals
These Black Crystals are built of solid matter considering they erupt from the darkness of any shadows around Willow's body. They tend to have a length of just over a meter and usually form in a tightly joined cluster. While these Crystals are considered sharp and have an edge that can pierce through thin sheets of metal, they are also fragile and will shatter with any forceful impact. Willow is unable to successfully materialise these black gems on a regular basis and has only ever seen them appear during times of extreme stress.

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C E R R I D W E N L A N K E R F I E L D
female ✦ thirty one ✦ b-negative

M U T A T I O N S
✦ Enhanced Strength and Reaction Time
The muscles in Cerridwen's body have grown in a way that grants her the strength of a man double her size, and the speed of a trained athlete. The difficulty in this mutation is that her appetite has increased and prolonged exertion of her abilities can tire her out, forcing her to rest more often than normal.
✦ Tough Hide
As the virus slowly takes over her body it has started to leave a series of dark marks, some of which have hardened into calluses. While these calluses do not act like a natural body armour, they do present the occasional some resistance to any slash like attacks.
✦ Razor Sharp Claws and Teeth
The nails on Cerridwen's hands and feet have grown into a series of sharp, hardened talons while her teeth have also gone the process of being replaced with a set of razor-edged canines. They both have the ability to slash and tear through skin, clothing and even hard leather.
✦ A Long, Vigorous Tail
A peculiar mutation, but one with several advantages is the long tail that has grown from the base Cerridwen's spine. This bodily extension has improved her balance and manoeuvrability much like that of a typical animal, while also allowing her to control it like an extra limb. It holds enough strength to be used as a blunt force weapon, while it's sharp spines can leave deep cuts on those who have been unlucky enough to make contact wih it.

A P P E A R A N C E

With long black hair, a thick set of defining eyebrows and a face that can intimidate those around her, Cerridwen was a woman who can resonate authority and submission with a simple look into your very soul. She doesn't have a keen sense of style and instead opts for the more casual look with leather jackets, boots and an old pair of jeans. As the virus eventually began to take over her body, it started to shift, alter and change her appearance into something that resembles more of an animal than human being.

Her skin began to form lesions, blistering into black sores that hardened into calluses; her fingertips slowly turned into beast-like claws as the nails have begun to grow out into long, curved talons; while her bones have started to calcify, causing her hands and feet to mutate, grow, and increase in size and density. The two most unusual of changes are both her spine, to which it has begun to extrude out of the skin on her back and grow into a long, muscular tail, and her teeth, that are slowly falling out to eventually be replaced by a set of long, flesh tearing canines.

P E R S O N A L I T Y
Cerridwen can be considered quite a smart individual with personality traits that are are both observant and cunning in nature. During her time in the precinct she was noted to be forceful, dominating and self-confident; attributes that helped accelerate her difficult and demanding career. She was not afraid to push the rules and boundaries and enjoyed seeing justice be served to those who committed any wrongdoings... At least this was how the public viewed her.

Magnify those traits and pay close intention to her inner most desires and you will soon realise that Cerridwen holds a deeper, darker secret. Her hobby is homicide, her skills are in the kills, and she has a craving for watching people suffering time and time again. Borderline psychopath, a nightmare in the making, Cerridwen is a monster down to her very core.

The heart breaking part of all this is that she once had a softer, more compassionate side for others. As a young woman she was loving, caring and playful, but something happened during those years and her mind broke, leaving people to wonder what her true intentions were for joining the police force in the first place.

B I O G R A P H Y

The room was shrouded in darkness, even with the knee to ceiling window that occupied one of the facing walls. There was a reason for this absence of light and it all had to do with that special coating on the glass surface; a mirror finish that allowed any individual to view directly through the surface without the risk of being seen from the other side. One of these occupants wearily leaned over and place his finger on a rather large trigger button, pushing it down before directing his voice into the microphone piece hanging before his face.

"Can prisoner one-five-five-eight-dash-jay please step through and into the examination room?" The voice acoustically echoed into the brightly lit chamber that laid on the opposite side of the glass. With a silence shattering click the handle of the door snapped opened to allow a certain inmate to enter. Heavy chains rattled around her ankles, her feet shuffled along the tiled floor, all while she was cautiously escorted in by two faceless guards towards a steel chair. They pushed her down into the seat, shackling the cuff chains to the eyebolts on the floor as to prevent her from moving about of her own free will.

"She looks rather familiar, where do I know her from?" one of the younger observers spoke out, curious as to how he recognised the cold expression of the criminal that sat a few meters away from him. His young inquisitiveness drew him closer to the glass, begging him to place his face and hand against its surface so that he could get a closer look at the female.

"Cadet," the examiner opened his mouth as he turned his aged, burly face towards the youngster. The trainee returned the look as the examiner once again pressed the button and expressed his commands down the intercom line, "Will the convicted state their full name."

Silence fell long enough to almost warrant a repeat of the request before the feminine voice responded coldly to the examiner's demands, "Cerridwen, Lankerfield."

"No way? You are telling me that that is Detective Lankerfield?" By this point the cadet had turned his full attention to the other observers, one of them being the Bronx District Attorney, Miss Harper. The DA was currently enjoying the soothing aroma of a two dollar cup of coffee when she gently pulled the beverage away from her lips in order to respond to his query.

"Yes, the woman sitting there before you is former Detective Cerridwen Lankerfield," Miss Harper began as she leaned into her briefcase in order to pull out a thick, heavy case file. Reaching out, she handed it over to the cadet who seemed quite eager to see the confidential information that was contained inside. "What you have there in your hands is four years of hard work; and many, many mistaken arrest. Evidence tampering, forced confessions, and even a miscarriage of justice; all performed by her to cover her own acts of crime, the multiple homicide of case victims."

The cadet looked up as the DA, slightly bewildered with what she was saying. "So she targeted the actual victims themselves?" He flipped to one of the pages, "That means Michael White here was murdered because he was the sole survivor of an armed robbery and—" quickly the rookie flipped to the next page, "—Vicky Walker was killed because she was a rape victim?"

"Hard to believe, but you are correct. At first we thought they were simply revenge killings, but as time went on we soon realised that it was an internal job since much of the evidence presented at court didn't quite match that which was discovered at the crime scenes; and so we fabricated a case in order to entrap our unsub," Miss Harper took a short sip of her coffee, "Lo and behold it came as a shock to many when Miss Lankerfield here was the one that we had to place the cuffs on."

The cadet turned back to the front page and decided to read through Cerridwen's personal details, muttering out loud some of the findings. "Orphaned at 8... Grew up in a foster home til the age of 18... Graduated NWPD Police Academy at 21, top of the class... Promoted to detective at 25." He felt like he had read enough and closed the document folder, turning his gaze back at the woman in the room. "I just don't understand. How can such a valuable member of the force fall from grace so willingly?"

The DA walked over towards the glass, standing between the cadet and examiner, "It's best not to think about it," she reluctantly whispered, looking at the criminal beyond the glass. She could faintly see the smile on the woman's face, a slight grin hidden behind a mess of long hair. "Let's just hope that it's a long time before she has the opportunity to ever walk free once more."

E Q U I P M E N T
✦ Police Issue Pistol
Not the weapon that she held while on the force, but one that she managed to acquire from a guard in the Riker's Island prison compound.

P R O F I C I E N C I E S
✦ Trained Enforcer
Years on the police force have taught Cerridwen well. She is a woman skilled in both hand to hand combat while educated in how to use a variety of firearms—most notably pistols and shotguns.
✦ Observant
Collecting crime scene evidence, and learning how to hide evidence of her own, have all been possible through Cerridwen's observant nature. She notices when things go amiss, she can spot the subtle changes and she has very well developed set problem solving skills.
✦ The Alpha Female
Cerridwen has a way to convince and manipulate those around her into doing her dirty bidding. She has a level of charisma and charm that meshes well with intimidation and fear. As a result she feels most comfortable when she is in control of a situation.

L I M I T A T I O N S
✦ Running on Fumes
The mutations that have altered Cerridwen's body have drastically increased her strength but at the cost of making her prone to exhaustion, and increasing her metabolism to a level where she has to eat more often. Failing to conserve her energy and eat at regular intervals will drain her stamina levels to a point where she may feel tired, weak, but worse of all her natural regenerative abilities will shut down completely. This can pose as a major problem in a world where available food sources may be sparse leaving her to find anything that may be somewhat edible, even if that happens to be the human companion next to you.
✦ Prone to Injury
Cerridwen's sudden changes in muscle mass and bone structure have placed her at risk of easily injuring herself. Pulling a muscle, straining a tendon and even popping a joint out of place are all possibilities when she hasn't had the time to understand what these mutations are changing. By continuing to push herself Cerridwen can suffer some of the more severe problems of internal hemorrhaging and even organ failure.
✦ Not your Friendly Neighbour
The New Windsor news channels all kept very will up to date on the arrest, trial and conviction of Cerridwen Lankerfield, labelling her as "The Victimiser" killer. This reputation, the nature of her mental health, and her time within prison have gradually blurred the lines for what it was like to feel compassion, sympathy and even love. She is confused and conflicted about her own humanity, leaving with very few that she can trust.

C O M P A N I O N S / F R I E N D S / R E L A T I O N S
(Unknown at this point)
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“We steal from the rich and give to the needy...”

NAME


Stephenson "Stephen" Tucker

ALIAS


The Two Tucker Twins
Stephen Tucker, The Second

GENDER


A fine gentleman

SKILLS


» The Musician
Music is life, and Stephenson is music. The man loves to act and perform, showing off his skills while occasionally entering into sudden duets with his twin sister. Quite often he can be seen lounging about under the shade of a lone tree, plucking away and humming tunes in preparation for his next big act.

» The Thief
While the music may be a show, the real performance comes from his fine fingers; the prestige, if you will. The man is a thief and a deception to the very eyes. His charm and grandeur is designed to throw off the scent of his devilish ways, plucking the coins and goods out of unsuspecting pockets only to leave them dry and lint free.

» The Quickdraw
When the show goes sour and the guns are drawn Stephenson turns to his trusty pistol, located in a holster on the backside of his banjo. The man can quickly flip out the weapon and fire off a shot before too many realise what is going on. Needless to say Stephenson always hopes that it never gets to this point, but if blood must be spilt to save his own skin, he never chooses to hesitate.

PERSONALITY


Stephenson is a very suave and confident man, someone who radiates a awing presence of passion and pride. If one was to look close enough they would notice that he has a habit of tilting his head away from whomever he is talking to; that he has a habit of gazing through his thin, wire framed glasses; and that this habit creates the impression as though he is constantly looking down on those around him. When he speaks one may hear the charismatic word that emanate from his lips, a list of stories and songs that hypnotise an audience into a crowd of mindless followers. He is the Pied Piper and the people of the world are his mischief of rats to control.

This self confident attitude does land himself in a spot of bother every now and then as his lustrous aura does attract the attention of those who don't appreciate the flair and finesse. For those situations he can turn very anti-diplomatic and cold, leaving a bullet in the skull of those who threaten him, or his sister.

HISTORY


Stephen and Janelle Tucker were born into a family of wealth and nobility, in a town far, far away from Blackfinger. Their father was a well known businessman by the name of Stephen Snr, a trader who specialised in goods that were destined to fetch a pretty penny; while their mother, Anne, was a stay at home house wife who raised the offspring of her and her husband's. There they lived their younger years with a prosperous and carefree childhood, filled to the brim with with luxury, enjoyment... and debt.

It was during their teens that the twins felt the shift from the high life they knew so well and loved, to the low life of poverty and despair. A series of bad trades and corrupt deals shattered the family fortune leaving them with little to truly call their own. There they struggled to survive, living off the streets, off the generosity of the people they performed to, and out of their back pockets as the Samaritans walked away.

As time went on the taste and desire for that life they once had grew and festered inside their minds. Stephenson and Janelle began to raise the stakes of their desires, aiming for the stars when the moon was still within reach. It was through the drunken words of a patron in a saloon that they heard about Blackfinger, and thus they decided they decided that this would be the next deep pocket that they would pick.

INVENTORY


» Pepperbox Pistol [x]
Stephenson owns a 6 shot pepperbox pistol. The weapon is typically stored on the back of his Banjo in a leather holster. Occasionally he will hide it within his breast pocket if he feels that it may draw too much attention.

» Short Sword [x]
A rather odd choice for a weapon in a world filled with guns, but when rounds are short in supply it so happens to be an excellent tool for hunting and camping.

» Banjo
A beautifully crafted 5 string banjo; this was one of the last few possessions that his family held as they fell into poverty. He is rather protective of it as it helps to remind him of the life he once had.

» Smoking Pipe
A finely crafted pipe for smoking tobacco.

REASON FOR VISITING


The promise of riches and glory. Stephenson and Janelle are looking for that next big score, the deal that will seal them with a lifetime of money, freedom and fame.

RELATIONS


» Janelle Tucker - Twin Sister
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“...hand to the poor and take from the greedy.”

NAME


Janelle Tucker

ALIAS


The Two Tucker Twins
Jenny

GENDER


A true lady

SKILLS


» The Performer
Much like her Brother Janelle is a musician and loves her violin, however she is more likely to erupt into a flurry of song and dance as she leaps up onto the bar of the old saloon. Her very actions are enough to lighten any dull mood and bring about the life of the party.

» The Seducer
The act, the performance, the wondrous eyes, and the lustrous body. Janelle has a talent for sinking into the hearts of men, and some women, misleading them into giving her precious information that she can use for later on. Given enough time she has even been able to steal from right under their nose but chooses to not always do so as it can place her in a vulnerable position.

» The Lockpicker
The lady has a precious skill in the art of lock picking. Years of practice and perfecting her own technique have allowed Janelle to extend her grasps to even more riches around her.

» The Intellectual
While both Stephenson and Janelle can read, Stephenson can only recognise basic words while Janelle can read and write full sentences. She has a knack for picking up on details, a skill for making educated guesses on problems, and has even read about the machines and technology from the old world.

PERSONALITY


If Stephenson is the Pied Piper, than Janelle is the Succubus; a woman who uses her body to mystically draw in those around her, escorting them into a helpless trance of lust and seduction. The woman enjoys toying with people's fragile emotions, speaking to them with soft words lies and deceit, all while utilising her slender, revealing body to aid in her greedy desires. Due to these dangerous actions Janelle does regrettably have blood on her hands, a result of having to take the life of those who have pushed beyond the personal boundaries that she has set for herself.

Outside the performances she can be quite sincere and honest, expressing a sense of empathy that her brother somehow lacks. She is willing to give up some of her fortune for those who are desperately in need, understanding too well the strains and hardships that they may be facing. If she could give to the people then the would would be a much better place, but sadly her foresight is hazed and the only option she can foresee is the desire to steal.

HISTORY


Stephen and Janelle Tucker were born into a family of wealth and nobility, in a town far, far away from Blackfinger. Their father was a well known businessman by the name of Stephen Snr, a trader who specialised in goods that were destined to fetch a pretty penny; while their mother, Anne, was a stay at home house wife who raised the offspring of her and her husband's. There they lived their younger years with a prosperous and carefree childhood, filled to the brim with with luxury, enjoyment... and debt.

It was during their teens that the twins felt the shift from the high life they knew so well and loved, to the low life of poverty and despair. A series of bad trades and corrupt deals shattered the family fortune leaving them with little to truly call their own. There they struggled to survive, living off the streets, off the generosity of the people they performed to, and out of their back pockets as the Samaritans walked away.

As time went on the taste and desire for that life they once had grew and festered inside their minds. Stephenson and Janelle began to raise the stakes of their desires, aiming for the stars when the moon was still within reach. It was through the drunken words of a patron in a saloon that they heard about Blackfinger, and thus they decided they decided that this would be the next deep pocket that they would pick.

INVENTORY


» Wooden Handle Knife [x]
Being seductive can draw the attention of many unsavoury people, and what else to protect yourself then to use a knife attached to your hip.

» Violin
Along with her brother's banjo, Janelle's violin is one of the last few possessions that the family held as they spiralled down into poverty. While she doesn't hold the same sentimental value to it as her brother, she still views it as an important memory of their past.

» Picking Tool Set
Throughout Jannel's clothes are a series of picks and shims, hidden within layers of fabric and leather.

REASON FOR VISITING


The promise of riches and glory. Stephenson and Janelle are looking for that next big score, the deal that will seal them with a lifetime of money, freedom and fame.

RELATIONS


» Stephenson Tucker - Twin Brother
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