<Character Sheets>
Rules and notes;
-PM ME THE CHARACTER
-This is a horror setting, not a fantasy one. You will not be playing super powered bad asses. Possibly a reasonable bad ass character, but you are small fry. Mortal, easy to kill small fry.
-On the subject of fantasy, there is no 'easy' magic such as fireballs and such for players. All magic and such is ritual and complicated, a spell could take hours, even days to prepare.
-Your deity may not be a elder God. The cults are not for PC characters.
Prologue
Cling goes the chain. A bone chilling sound as chain links scrape against the cobbled streets of Havanna. There is a a sound much like laughter from somewhere deep of in the background. Women, street walkers are active this time of night. The sound of old pirate stumbling down a alley way ,lost the night. Some old man getting his rocks of to the sight of a leg and maybe something more. The air is humid and oppressive. Thunder is coming, the man in chains can feel it rolling in from the north. Cling, cling goes the chain, as feathered feet walk down the street, carrying a man who looks as ancient as time itself. His name is Isaiha Telbrook and he is a Warden of Shadows, last of his order, and he is dying. He has seen the end of the world, and It comes in the shape of a Elder God.
Light is pouring out of his eyes as he stumble against the wall, the last of his mind is seared away in a sea of pain and blinding light. Isaiha Telbrook is no more, his body is now a shell for something much more dangerous. Jagg'Azish has started to seep into reality and he steers his boat towards New Orleans.
The enemy;
Jagg'Azish
Cult of Jagg'Azish is all things considered, a minor elder god. That is not to say he isn't the destruction of mankind waiting to happen, becouse he is. He is refereed to as Endless Maw by his followers. Should he gain entrance, he will open the way for the greater cosmic beings waiting beyond the veil. Where Dagon and other gods seem to be docile, Jagg'Azish is actively tearing at the Veil between us and them. His agents are actively and franticly trying to bring their god in from beyond the known universe to destroy all that is human and conventional sanity. Jagg'Azish agents are people who are giften in necromanancy by nature, people who talk and at times command the dead. Most of them do not posses any greater gift then perhaps hearing the voice of their god however.
Other Elder Gods
Other Cults; The Esoteric Order of Dagon:
Humans have a tendency to bow knee to higher powers, and this true even for the nightmares beyond the veil. New orleans is a home to a very violent cult of Dagon Worshippers who can be found amongst pirate crews and influential merchant guilds as well. Just how widespread they are is hard to tell, their numbers aren't to big, but it doesn't stop them from being a terrible danger. They do not actively aid the Cult of Jagg'Azish, but instead commune with beings of the deep. But they won't stop Azish from entering either, their God already rest in the Deep, he would be content with his minions ravaging the coastlines while Azish move inland.
Other Cults; Black Pharaohs Brotherhoods
The Black Pharaoh however, Is another danger. Nyarloteph, the Messenger, is a being who has been actively wandering the earth since ancient Egyptian times. He or She plays many different gambits at a time, and seems to both aid and hinder as he please. His sect is small, super secretive and immensely vicious. The Black Pharaohs brotherhood deal exclusively in human sacrifice and torture. They arrive and vanish, often without leaving a clue as to what their goal was, but always with a trail of corpses to clean up.
Those who fight the Unseen
Throughout the ages, humanity has waged a war against the evils that lurk in the shadows. Mostly unseen, these men and women have dedicated their lives against a foe beyond human comprehension. From eastern monks and gurus, to germanic shamanism and Aesir sects, to Vampire Hunters and Exorcists of the Christian faith. From Dreamwalkers in Australia to Dreameaters hunting Nightmares in North America, humanity has always been at war. Following are some of the groups active on the North American continent.
Present
The year is 1811 and Jagg'Azish, a cosmic horror, has big plans for the new world. His agents are moving trough the New Orleans streets and his followers are growing more irate. Cults are starting to pop up all across the Americas and something foul is polluting the waters around cities connected to the Spanish Main. Meanwhile, Humanity is blissfully unaware as Native spirits grow restless. Because the spirits can feel a great and malevolent force drawing near, one alien to our very fabric of reality. It's 1811, and the city of New Orleans, home to pirates, whores and other scum, is about to feel the madness of the Old One. For it is coming, and it lurks under the sea.
Profile Skeleton
Name
Gender
Age
Faction
Deity
Skills: Pick a major strength to base it on (Gun play, Shamanism, Exorcisms etc etc) and two minor talents. This isnt “powers”, this is your general set of skills so to speak.
Background
Rules and notes;
-PM ME THE CHARACTER
-This is a horror setting, not a fantasy one. You will not be playing super powered bad asses. Possibly a reasonable bad ass character, but you are small fry. Mortal, easy to kill small fry.
-On the subject of fantasy, there is no 'easy' magic such as fireballs and such for players. All magic and such is ritual and complicated, a spell could take hours, even days to prepare.
-Your deity may not be a elder God. The cults are not for PC characters.
Cling goes the chain. A bone chilling sound as chain links scrape against the cobbled streets of Havanna. There is a a sound much like laughter from somewhere deep of in the background. Women, street walkers are active this time of night. The sound of old pirate stumbling down a alley way ,lost the night. Some old man getting his rocks of to the sight of a leg and maybe something more. The air is humid and oppressive. Thunder is coming, the man in chains can feel it rolling in from the north. Cling, cling goes the chain, as feathered feet walk down the street, carrying a man who looks as ancient as time itself. His name is Isaiha Telbrook and he is a Warden of Shadows, last of his order, and he is dying. He has seen the end of the world, and It comes in the shape of a Elder God.
Light is pouring out of his eyes as he stumble against the wall, the last of his mind is seared away in a sea of pain and blinding light. Isaiha Telbrook is no more, his body is now a shell for something much more dangerous. Jagg'Azish has started to seep into reality and he steers his boat towards New Orleans.
Jagg'Azish
Cult of Jagg'Azish is all things considered, a minor elder god. That is not to say he isn't the destruction of mankind waiting to happen, becouse he is. He is refereed to as Endless Maw by his followers. Should he gain entrance, he will open the way for the greater cosmic beings waiting beyond the veil. Where Dagon and other gods seem to be docile, Jagg'Azish is actively tearing at the Veil between us and them. His agents are actively and franticly trying to bring their god in from beyond the known universe to destroy all that is human and conventional sanity. Jagg'Azish agents are people who are giften in necromanancy by nature, people who talk and at times command the dead. Most of them do not posses any greater gift then perhaps hearing the voice of their god however.
Other Elder Gods
Other Cults; The Esoteric Order of Dagon:
Humans have a tendency to bow knee to higher powers, and this true even for the nightmares beyond the veil. New orleans is a home to a very violent cult of Dagon Worshippers who can be found amongst pirate crews and influential merchant guilds as well. Just how widespread they are is hard to tell, their numbers aren't to big, but it doesn't stop them from being a terrible danger. They do not actively aid the Cult of Jagg'Azish, but instead commune with beings of the deep. But they won't stop Azish from entering either, their God already rest in the Deep, he would be content with his minions ravaging the coastlines while Azish move inland.
Other Cults; Black Pharaohs Brotherhoods
The Black Pharaoh however, Is another danger. Nyarloteph, the Messenger, is a being who has been actively wandering the earth since ancient Egyptian times. He or She plays many different gambits at a time, and seems to both aid and hinder as he please. His sect is small, super secretive and immensely vicious. The Black Pharaohs brotherhood deal exclusively in human sacrifice and torture. They arrive and vanish, often without leaving a clue as to what their goal was, but always with a trail of corpses to clean up.
Throughout the ages, humanity has waged a war against the evils that lurk in the shadows. Mostly unseen, these men and women have dedicated their lives against a foe beyond human comprehension. From eastern monks and gurus, to germanic shamanism and Aesir sects, to Vampire Hunters and Exorcists of the Christian faith. From Dreamwalkers in Australia to Dreameaters hunting Nightmares in North America, humanity has always been at war. Following are some of the groups active on the North American continent.
The year is 1811 and Jagg'Azish, a cosmic horror, has big plans for the new world. His agents are moving trough the New Orleans streets and his followers are growing more irate. Cults are starting to pop up all across the Americas and something foul is polluting the waters around cities connected to the Spanish Main. Meanwhile, Humanity is blissfully unaware as Native spirits grow restless. Because the spirits can feel a great and malevolent force drawing near, one alien to our very fabric of reality. It's 1811, and the city of New Orleans, home to pirates, whores and other scum, is about to feel the madness of the Old One. For it is coming, and it lurks under the sea.
Profile Skeleton
Name
Gender
Age
Faction
Deity
Skills: Pick a major strength to base it on (Gun play, Shamanism, Exorcisms etc etc) and two minor talents. This isnt “powers”, this is your general set of skills so to speak.
Background