Hidden 9 yrs ago 9 yrs ago Post by End Here
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End Here I am a human, not a toaster.

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In the beginning there was nothing, but the void. There was no time, no being, no beginning or end. Eventually the void gained a sentience, and found that its existence was empty. After sentience it found that instead of nothing it was the fabric of everything. Using the fabric of itself it created a ball. With a thought the ball became solid and it floated, the void gazed upon its creation. The first time since awakening it was happy. Gazing upon its creation left it content, but the loneliness was still burning in its soul. Cutting off a quarter of its body, it crafted Ten beings. Each one was special. The void placed them on its orb, everyone was happy. The ten were happy, and the void was happy. Together, they created time. Measuring how long they existed. Soon the ten felt the orb was empty, they asked for the ability to craft things for themselves. The void cut a strip of its fabric and gave one to each of the beings. With the fabric the first two crafted great oceans that engulfed the orb, the waves endlessly crashing. Two more became envious of the creation they had made. They crafted large mountains under the water which erupted with fire and brimstone, continuously spurting lava, and land rose above the waves. This caused the other six to craft their own things. Two made the trees of the forests, two made the rivers that flowed through the lands. The last two looked to the void a feeling of duty caused them to craft delicate patterns into the fabric of the void, creating the stars so that the void knew it was loved in return. As time flowed everything was right there was no commotion, there was no fighting, or longing. They perfected their cycles, each being balancing the next one.

The land claimed the ocean, the trees covered the land, the rivers split the forests, and the oceans slowly ate away at the old earth and returned it to the sea. The stars faintly illuminated the orb. The void looked on with awe at how its creations all lived together. After ages had passed, forest had died, the land had crumbled, the rivers dried, and the oceans receded. The ten grew tired of the endless cycle and they wished for light so they could gaze upon their creation while they also wanted beings of their own which could love them as they loved the void. The void was tired and had little strength, its fabric had slowly become less and less. It ripped itself in half curling it into another orb. Pushing as many of the glowing dots from its own fabric and onto this new orb it created its own star which lit its original creation. Again it split itself in half, giving the remainder of its sentience to its creations, its love showing no bounds, the void fell back and was only static. The fabric allowed each of their creations to craft their own nearly omnipotent beings. Each one created their own individual creations, trying to out do their brethren to impress the void. But only after they had finished did they notice that their creator was no longer present, they left their creations with one order and it was to coexist until they could return. After that they combined their strength to search what remains of the infinite void to find their creator.

Here you take the role of of a god created by the ten, you create your denizens, you inhabit the lands that you inherited. Lead them to peace or gain glory through conquest.









1. Read EVERYTHING, above rule one, and then read EVERYTHING below.
2. Be kind to one another, take fights to PM’s or ask me to resolve!
3. Listen to me or any co-gm I choose.
4. Please add to the story
5. if you can’t be here give me notice
6. if you don’t respond in 3 days, you’ll be killed.
7. If I reject a nation sheet don’t take it to heart
8. No uh… unstoppable mode?
9. Have fun
10. Obey the guild rules!

Name of God:
Deity of:
Indirect or Direct:
Appearance:
Personality:

Nation:
Population:
Denizen description:
Lands:
Flag:

Government description:
Military:
Culture:
Other:
Hidden 9 yrs ago 9 yrs ago Post by End Here
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@Willy Vereb@ArenaSnow@Legion02 Whatchyathink?

Also I'm posting this into the NRP area!
Hidden 9 yrs ago Post by Rhymer
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Rhymer Kuiper Belt Object

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Quite a creation story you've got there.



If this gets any traction, I will write some more.
Hidden 9 yrs ago 9 yrs ago Post by End Here
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Haha! I worked along time on it! Also, since you're a claimant of god of the oceans you can decide!
@Rhymer

Here's the link to the actual RP

roleplayerguild.com/topics/88537-the-s..
Hidden 9 yrs ago Post by Opposition
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Opposition 𝕋𝕖𝕔𝕙𝕟𝕠𝕝𝕠𝕘𝕚𝕔𝕒𝕝 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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I'd love to join. I'll work up a sheet soon.
Hidden 9 yrs ago Post by End Here
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Sweeeeet, I've got it up in the actual nation RP if you want to post sheets there @OppositionJ
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Is it all right if I join this?
Hidden 9 yrs ago Post by End Here
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Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@End HereI'm not sure about this "god mechanic" but basically this is your fantasy NRP idea?
Hidden 9 yrs ago Post by End Here
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Yep! The God mechanic is just something fun ahahaha.
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Yep! The God mechanic is just something fun ahahaha.
Alright, what advantages does a directly interacting god does have?
I mean while having heroes is nice it's outweighed by the utility of mages. Does the directly interacting god actively do miracles for his/her people?

Also can we stray from this formula with GM permission?
For example I'd choose the God of craftsmanship Yngvar who casually walks among its creations the Dwarves. They focus on craftsmanship and technology and dwarves are incapable of casting spells, neither they posses heroes. On the other hand a subtle form of magic is present in all their creations and the better the craftsmanship the higher quality of magic is imprinted in them.
Dwarves are practical and down to earth. They have little interest in territories or squabbles with other nations albeit they do actively engage in trade.
I plan dwarven traveling merchants to be a welcome sight in most countries.
Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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I'll be honest; there will be points where I may have to be off for more than three days, the closest being next week. I can't really do anything on weekends and for something like this, I would end up taking an extra day or two to compile from what has previously been posted. I'm rather slow paced :/

So basically, either I'll be the god of death where I die many times according to the rules, or I'll have to respectfully draw out. I'm not asking you to change the roleplay for me; if I can't make it work I won't mess up things for the group that does.

Just wanted you to know before I come up with something and proceed to hit offtime.
Hidden 9 yrs ago Post by End Here
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I'm totally fine with straying from the formula, as long as you ask! which you did! I was thinking a god who works directly can better influence his people. Instead of having to work indirectly through priests and such.

And onto the dwarves, like runes and such for their works? I think that'd be fine, instead of being as potent as a normal mages it can be reduced and do you want to use heroes or no? @Willy Vereb

Is there a better way things can be suited to you? I don't expect this to be very fast paced haha.@ArenaSnow
Hidden 9 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Only bit I had was activity. The rest seems alright to me.

I'll come up with something for a faction over the weekend :)
Hidden 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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I'm totally fine with straying from the formula, as long as you ask! which you did! I was thinking a god who works directly can better influence his people. Instead of having to work indirectly through priests and such.

And onto the dwarves, like runes and such for their works? I think that'd be fine, instead of being as potent as a normal mages it can be reduced and do you want to use heroes or no? @Willy Vereb

Is there a better way things can be suited to you? I don't expect this to be very fast paced haha.@ArenaSnow
I can have people with extraordinary abilities but they won't be heroes. Just talented dwarves.
As for runes, yes and no.
Dwarves would carve runes on their more magical weapons but the letters themselves have no power. They are just excellent pieces of craftsmanship and host of intricate techniques which make the magic effects work.
They'd be called rune craftsmen and popularly it'd be beleived that runes give them power but the reality is more complex.
Also in general all dwarven craftsmanship has faint amount of magic in it. Yes, these will be almost insignificant but for reasons such as this is why dwarven steel and equipment made from them is thought as better.
Actually if all players are okay with it I may even include in my history that steel was originally created in Yngvar and its knowledge spread over the time.

Hidden 9 yrs ago Post by End Here
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I think its a pretty solid idea, @Willy Vereb I have the NRP up if you want to submit your nrp sheet. Its going to be awesome having the dwarves, trade for their steel and rule the world bahaha.

@ArenaSnow I'm fine if you have a busy scheduled haha. I understand what its like. I work a ton too!
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