Hidden 9 yrs ago Post by The 42nd Gecko
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The 42nd Gecko

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@The 42nd Gecko

I like your idea, but it will make you immune to my empire's main fighting tactic (artificial mind control)


How so? If your artificial devices work by artificially manufacturing PSI mind control, yes, these guy's would be immune. If it's artificial mind control via "we insert stuff into your brain and it controls you via electro-stuff-stuff, then, being immune to PSI wouldn't help.
Hidden 9 yrs ago Post by CoG
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So, how realistically are we treating weapon designs? Is it just flavor whether you want to have a bunch of small guns or one ginormous cannon and what's really paid attention to is your tech/type/total points spent?

I ask because, treated realistically, lasers via point cost are shown to grow in power linearly, while railguns grow in power exponentially. A railgun with 20 MM round will impart 4 times as much kinetic kill as a railgun with a 10 MM round, given the kind of silly assumption of same round length.


Uh... I didn't think of that. Well, what do you guys think would be a good solution?
Hidden 9 yrs ago Post by The 42nd Gecko
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I think you should either make the cost exponential too, which would involve MATHS, or we simply agree that "the separation out of your guns is just for funs". And you just record how many points worth you spent on each weapon system next to that weapon system, and that's its "power level".

So, for that battery of 10 20 CM railgun turrets, you record that "40" point value as the power of that weapon system.

If you want a little differentiation between lots of little guns and a few big guns, a way would be to say that lots of little hits lower shields more effectively, but big shots pierce armor better. (But not as much better as actual math would imply. Because a 100 pt 5M railgun would impart the same kinetic energy as 2500 10 CM railguns.) Or maybe hand wave it with, "little guns reload/fire faster".
Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>

How so? If your artificial devices work by artificially manufacturing PSI mind control, yes, these guy's would be immune. If it's artificial mind control via "we insert stuff into your brain and it controls you via electro-stuff-stuff, then, being immune to PSI wouldn't help.


See, that's the thing, I was making my sheet based off of the devices simply multiplying the PSI power of my race, so that they could more easily control whoever had the implants.

But it's no problem , I was just making conversation cause this thread has been moving slowly lately. I'm sure we'll cross that bridge if we come to it
Hidden 9 yrs ago Post by Hael
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<Snipped quote by The 42nd Gecko>

Uh... I didn't think of that. Well, what do you guys think would be a good solution?


I say we focus more on Roleplay than realism, if that's alright with everyone. The focus, thus, would be on how many tech points you invested in weaponry, rather than the realistic details of the various types of weapons

But that's just my opinion :)
Hidden 9 yrs ago 9 yrs ago Post by The 42nd Gecko
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<Snipped quote by The 42nd Gecko>

See, that's the thing, I was making my sheet based off of the devices simply multiplying the PSI power of my race, so that they could more easily control whoever had the implants.

But it's no problem , I was just making conversation cause this thread has been moving slowly lately. I'm sure we'll cross that bridge if we come to it


Then the clones may the be the only one who can stop the borg! :P

~~

- Name: Genetic Understanding
- Category: Biology
- Effects: You've mapped out not only the raw contents of your species's genetic code, but also what it means. The algorithms created in the process allow relatively quick understanding of other species's, given broad enough samples. You've probably advanced medicine by a lot. Horray?
- Post Count: 10

- Name: Genetic Mastery
- Category: Biology
- Effects: You've started to improve on your species, increasing their strengths or perhaps minimizing their weaknesses. Or, you might create vile species-specific biological weapons, or create species to serve as weapons or labor.
- Post Count: 20 + 10 per previous time this has been researched.
- Pre-Requisites: Genetic Understanding
+ Other: This can be taken up to four times, each time mastering a different part of Genetics. Increasing their strengths can be done twice, if your race didn't have any major initial weaknesses.

For example, I intend on taking Increasing Strengths, twice, once to bump up my race from "Psi-Resistant" to flat out "Psi-Immune", and other time to give them "genetic memories" allowing each clone to possess the best and most useful memories from his forbears. This would cost 20 + 30 Posts to achieve (assuming I have Genetic Understanding).
Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>

Then the clones may the be the only one who can stop the borg! :P


Irrelevant. You will be assimilated.



2x Laugh Laugh
Hidden 9 yrs ago Post by FantasyChic
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I am still around and interested, been a hectic couple of days. I will work on this tomorrow. Is it ok if I bounce around ideas with anyone? Perhaps over a PM, I have a feeling i'm gonna need a lot of help.
Hidden 9 yrs ago Post by The 42nd Gecko
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I am still around and interested, been a hectic couple of days. I will work on this tomorrow. Is it ok if I bounce around ideas with anyone? Perhaps over a PM, I have a feeling i'm gonna need a lot of help.


We're listening. I bounced some ideas out.
Hidden 9 yrs ago Post by The 42nd Gecko
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So... Ahm.. @CoG Any chance you might get your bio done if you're doing one so we know about what level of detail is expected?
Hidden 9 yrs ago Post by CoG
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So... Ahm.. @CoG Any chance you might get your bio done if you're doing one so we know about what level of detail is expected?


I was working on, but I've had a dry spell when it comes to creativity. They'll be up soon, probably.
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