Edit: Disclaimer - this is not canon-compliant with Dark Ages: Mage, due to the fact that I don't have that book. Expect me to make things up for areas where there isn't any available information.
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Basically, I want to start a game based on Mage: The Ascension in the Dark Ages, long before the Traditions versus Order of Reason/Technocracy War and the OOC flamewars that proceed after it. This game will be freeform, no dice, and rely on mutual trust and a 'co-writing' aspect to keep things fair. Note however, that unlike the last time I ran a World of Darkness game, 'races' other than Mage or Mortal need special GM permission to play; this is so that the themes of each gameline do not clash with one another and we are not drawn into debates about 'which race will win in a fight' every other page. Also, fair warning; those who do a bit of digging would know just how I wanted the last game to end back in 2015. However, that outcome is not necessarily what's going to happen in this game; that depends on what the players do.
The area of interest will be Anatolia and the Balkans - or the Haemus Mountains - in the aftermath of the Fourth Crusade, or more specifically, after the Battle of Antioch on the Meander. You will be allowed to play from various Magical Factions:
- Vampires (With GM Permission)
- Werewolves (With GM Permission)
- Magi (Craftmasons)
- Magi (Messianic Voices)
- Magi (Cosian/Hippocratic Circle)
- Magi (Old Faith)
- Magi (Order of Hermes)
- Magi (Ahl-i-Batin)
As well as various Mundane Factions:
- Latin Empire of Constantinople
- Bulgaria
- Seljuk Sultanate of Rum
- Empire of Nicaea
The Supernatural Side of the World of Darkness is still reeling from the Vampire intrigues that led to the Fourth Crusade and the Sack of Constantinople, with the Werewolf Silver Fangs vowing revenge. The Messianic Voices, meanwhile, have been struck by a scandal as it was revealed that several of their own members unwittingly helped the Lasombra Vampires in the Crusade and Sack.
In Nicaea, meanwhile, members of the Artificers, more members of the Messianic Voices, and the remnants of the Cosian/Hippocratic Circle meet in order to discuss reactions to the exile of the Byzantine - no, Roman - Emperors from the 'Second Rome'...
Edit: Basic Character Sheet:
Name:
Appearance:
Age:
Sex:
Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):
Short bio:
After reading the above hider, if your character's a Mage (not a Vampire or Fae, but a Mage), distribute 14 points among the 9 Spheres; you can have up to Level 4 in one of them:
Correspondence:
Entropy:
Forces:
Life:
Matter:
Mind:
Prime:
Spirit:
Time:
======
Basically, I want to start a game based on Mage: The Ascension in the Dark Ages, long before the Traditions versus Order of Reason/Technocracy War and the OOC flamewars that proceed after it. This game will be freeform, no dice, and rely on mutual trust and a 'co-writing' aspect to keep things fair. Note however, that unlike the last time I ran a World of Darkness game, 'races' other than Mage or Mortal need special GM permission to play; this is so that the themes of each gameline do not clash with one another and we are not drawn into debates about 'which race will win in a fight' every other page. Also, fair warning; those who do a bit of digging would know just how I wanted the last game to end back in 2015. However, that outcome is not necessarily what's going to happen in this game; that depends on what the players do.
The area of interest will be Anatolia and the Balkans - or the Haemus Mountains - in the aftermath of the Fourth Crusade, or more specifically, after the Battle of Antioch on the Meander. You will be allowed to play from various Magical Factions:
- Vampires (With GM Permission)
- Werewolves (With GM Permission)
- Magi (Craftmasons)
- Magi (Messianic Voices)
- Magi (Cosian/Hippocratic Circle)
- Magi (Old Faith)
- Magi (Order of Hermes)
- Magi (Ahl-i-Batin)
As well as various Mundane Factions:
- Latin Empire of Constantinople
- Bulgaria
- Seljuk Sultanate of Rum
- Empire of Nicaea
The Supernatural Side of the World of Darkness is still reeling from the Vampire intrigues that led to the Fourth Crusade and the Sack of Constantinople, with the Werewolf Silver Fangs vowing revenge. The Messianic Voices, meanwhile, have been struck by a scandal as it was revealed that several of their own members unwittingly helped the Lasombra Vampires in the Crusade and Sack.
In Nicaea, meanwhile, members of the Artificers, more members of the Messianic Voices, and the remnants of the Cosian/Hippocratic Circle meet in order to discuss reactions to the exile of the Byzantine - no, Roman - Emperors from the 'Second Rome'...
Edit: Basic Character Sheet:
Name:
Appearance:
Age:
Sex:
Skills (Mundane Skills and Magical Ones; add Spheres here if you're a Mage):
Short bio:
After reading the above hider, if your character's a Mage (not a Vampire or Fae, but a Mage), distribute 14 points among the 9 Spheres; you can have up to Level 4 in one of them:
Correspondence:
Entropy:
Forces:
Life:
Matter:
Mind:
Prime:
Spirit:
Time: