After playing Fallout 4 I have been really itching to do a RP about it. However I want to try a quick and smaller RP setting to go along with it. Anyways here it is hope you enjoy!
Basic Plot
War,War Never Changes
Its been 120 years since the Great War that destroyed and obliterated the world. The United States of America was hit hard by its arch-nemesis China and many places around the country were radiated beyond hope. However the bombs didn't hit everywhere... One place that was not hit directly by one of the bombs were the Outer Banks of North Carolina. At first residents here thought it was a joke that the nuclear holocaust had happened but as the radiation started to sweep in they realized this was no joke.
Once the realization that the country was gone many residents of the Banks fled in ships hoping to find salvation in other parts of the world but a few stayed facing the horrors of the apocalypse head on. After years and years of death the people all came together and formed the Outer Banks Republic and became the authority nearly everywhere around the coast. The year is now 2197 and the banks are now on the verge of collapse again with a new group coming in and you are in the middle of it.
Other stuff
This is just the basic plot but their is defiantly tons more world building we can do with different factions and would love to hear your ideas. So is anyone interested?
Basic Plot
War,War Never Changes
Its been 120 years since the Great War that destroyed and obliterated the world. The United States of America was hit hard by its arch-nemesis China and many places around the country were radiated beyond hope. However the bombs didn't hit everywhere... One place that was not hit directly by one of the bombs were the Outer Banks of North Carolina. At first residents here thought it was a joke that the nuclear holocaust had happened but as the radiation started to sweep in they realized this was no joke.
Once the realization that the country was gone many residents of the Banks fled in ships hoping to find salvation in other parts of the world but a few stayed facing the horrors of the apocalypse head on. After years and years of death the people all came together and formed the Outer Banks Republic and became the authority nearly everywhere around the coast. The year is now 2197 and the banks are now on the verge of collapse again with a new group coming in and you are in the middle of it.
Other stuff
This is just the basic plot but their is defiantly tons more world building we can do with different factions and would love to hear your ideas. So is anyone interested?
Outer Banks Republic
History
The Republic is by far the biggest faction in and around the Banks. Formed in 2101 by residents of Kill Devil Hills tired of paying the raider gang,Buccaneers for "protection". The residents lead by George Grandwall, a survivor of the Great War, secretly sent out messengers all across the Banks to revolt against the raiders. After months of secretly forming an alliance between towns they attacked the Buccaneers on the USS Saratoga a wrecked carrier. After a brutal battle the settlers came out victorious and the Republic was born. By the year 2110 the newly found Republic established Kill Devil Hill as its capital and elected George Grandwall as its first president. The next thirty years would be the Republics "Golden Era" as merchants came in from Virginia introducing caps to the area and the republic unified the Banks along with some areas of inland North Carolina. Then in 2157 something amazing was discovered on one of the islands, vegetables and fruit from before the war were growing abundantly. The island was quickly fortified but that wasn't before rumors of the island spread quickly all across the wasteland and everyone wanted a chunk of it. In the coming years the Republic fought raider after raider trying to get on the island. But in 2186 the biggest challenge arrived, The Guardsmen a semi-nation/mercenary group from the Chesapeake Bay. After initial Skirmishes when the Guardsmen arrived the two sides are now at a near boiling point for the island unless something can be done.
Population Size:
13,000 people under ORB territory. Around 600 soldiers and five working ships.
Standard Equipment:
A typical solider for the OBR wears military fatigues along with knee pads and elbow guards around important areas such as the capital they are equipped with Catcher Chest Protecters. Weapons include a .22 rifle or a 9mm pistol as a weapon or Laser pistols closer to the capital. All of them carry batons and brass knuckles.
Chinese Remnants
History
Thirty minutes before the Great War began a Chinese Invasion force was stationed 80 miles outside the Chesapeake Bay. Its plan was right after a limited nuclear exchange the invasion force was to land near Washington DC and claim it for China. What they didn't know was that China was obliterated in the War and the invasion force was nearly destroyed when just minutes before the first bombs fell an American submarine fleet was bombarding the Chinese and only one ship escaped the Tai Shan the ship was badly damaged in the battle and lost communication with the fleet and mainland China. So the ship traveled down the coast trying to find land all while seeing bombs going off in the distant. Eventually the ship hit a reef in shallow water near Ocracoke,North Carolina. The Tai Shan was stuck on the island with angry but terrified Americans in the city. The Captain of the ship,Huang Jian ordered all personal on the ship not to step foot on the island and so started the waiting game. After a month of doing this the crew of the ship were running out of food and worst of all were dying of radiation poisoning while others were losing their skin including the captain. They also saw that the Americans living in Oracoke were dying at a rapid pace and so what little of the Chinese left attacked the city for food and water.
The attack was successful and the Chinese were able to force the people out of the city but at a cost of around 50% of their own. For the next 10 years another 30% of the crew of the Tai Shan died or were killed after turning into Feral Ghouls. The 35 of the 43 survivors left were Ghouls and they realized no one was coming so they stopped trying to contact mainland China. The survivors then decided to carry on the legacy of their homeland and formed the Communist State of Carolina and invited settlers to come in to live and work in exchange for bullets and food. The next 120 years were a slow and steady growth of the nation never once trying to expand this new China. The leader to this day is still Captain Huang Jian. The Communist State of Carolina is on friendly terms with the OBR and trades weapons for fruits and vegetables from the island.
Population
800
91 Soldiers
Standard Equipment
Soldiers are well equipped all of them wearing Chinese army suits with bullet-proof vest. They are equipped with Chinese Machine Guns and shock Batons. The Tai Shan even had 15(1 sold to OBR)Chinese Stealth Suits used for special forces.
Ranks
Standard Chinese Army Ranks
Sunken Covenant
“After the world was drowned in atomic fire, The Sunken Covenant rose from beneath the tides of the inferno.”
History
A bloodthirsty union of raider clans, the Sunken Covenant are the remnants of civilisation in its most brutal form. A coastal empire, formed from one of the wasteland’s more organized raider alliances, the bandits beneath the Covenant’s banner partoll the seafront, pillaging settlements and snatching up anyone not affiliated with their dark agenda.
The Covenant combine the shadowy guerrilla tactics of lesser raiders with the unity and organisation of post-war governments like the New California Republic and Caesar's Legion, giving them a name which inspires dread and terror.
The Covenant now have a new target the ORB. Which has stepped into Covenant territory and now must pay for its oblivious behavior.
Population: 230 Raiders
The Guardsmen
History: The Guardsmen are a semi-nation located in and around the Norfolk, Virginia area. Before the war Norfolk was a huge US Navy base on was targeted by multiple Nuclear strikes. Of the two that were supposed to land the first one hit directly center of the city and obliterated the Naval Base. The second one was way off course and landed in the ocean around the Outer Banks without exploding.
For the next 75 years the area around Norfolk was a hell hole of death and destruction. Very few lived within the city and most of those were raiders. That is until one day a mysterious man came into the ruins of Norfolk with guards. He spoke to the few raider clans that wouldn't shoot at him to join his mercenary business if they refused he would then show them what happened to the last clan that refused. This plan was very successful and soon all of Norfolk was claimed by this new business called the Guardsmen.
A ruthless but effective mercenary group that has ties all across the Eastern seaboard. They claim whatever territory they want and make the residents pay for it. That is until recently when the mercs entered ORB territory. After a warning to leave or pay by the morning by ORB soldiers the mercs refused and a small skirmish broke out with the Guardsmen victorious. This has lead the the Guardsmen-ORB Boarder War and it is on the verge of a full scale one.
Population
23,000 people live under the Guardsmen claims. There are around 2,000 mercs with multiple smaller sub-groups making this the biggest faction around.
Standard Equipment
Due to the military base around Norfolk the standard Mercenary wears a helmet, knee pads,shoulder pads, elbow guards, and some type of Combat armor on at least one of its arms or legs. Typically with a M9 and 9mm pistol.
History
The Republic is by far the biggest faction in and around the Banks. Formed in 2101 by residents of Kill Devil Hills tired of paying the raider gang,Buccaneers for "protection". The residents lead by George Grandwall, a survivor of the Great War, secretly sent out messengers all across the Banks to revolt against the raiders. After months of secretly forming an alliance between towns they attacked the Buccaneers on the USS Saratoga a wrecked carrier. After a brutal battle the settlers came out victorious and the Republic was born. By the year 2110 the newly found Republic established Kill Devil Hill as its capital and elected George Grandwall as its first president. The next thirty years would be the Republics "Golden Era" as merchants came in from Virginia introducing caps to the area and the republic unified the Banks along with some areas of inland North Carolina. Then in 2157 something amazing was discovered on one of the islands, vegetables and fruit from before the war were growing abundantly. The island was quickly fortified but that wasn't before rumors of the island spread quickly all across the wasteland and everyone wanted a chunk of it. In the coming years the Republic fought raider after raider trying to get on the island. But in 2186 the biggest challenge arrived, The Guardsmen a semi-nation/mercenary group from the Chesapeake Bay. After initial Skirmishes when the Guardsmen arrived the two sides are now at a near boiling point for the island unless something can be done.
Population Size:
13,000 people under ORB territory. Around 600 soldiers and five working ships.
Standard Equipment:
A typical solider for the OBR wears military fatigues along with knee pads and elbow guards around important areas such as the capital they are equipped with Catcher Chest Protecters. Weapons include a .22 rifle or a 9mm pistol as a weapon or Laser pistols closer to the capital. All of them carry batons and brass knuckles.
General: There are two Generals currently in the OBR. General Nathan Grieves for land combat and General Brian Yorkshire for the sea.
Champion Officers: This rank is only given to those that have served in many combat missions and have been successful. They lead large company's of soldiers into battle and are usually wearing Power Armor. There are only 4 Champions currently.
Grand Captain: Lead around 10-30 soldiers into battle usually wear Riot armor and helmet painted dark blue sometimes Power armor. Well Trained.
Officers: Lead 5-10 soldiers into battle these men are are always wearing Riot gear and are equipped with machine guns or combat shotguns.
Riflemen: After the 3 week basic training camp this is the initial rank coming in. They are trained well in basic firearms and hand-to-hand combat.
Flashmen: Militia of men and women all around the republic that are ready to defend their towns and farms against any enemy. Flashmen do not have any standard equipment besides a patch and 10 caps they receive for joining. Flashmen are also drafted into the military first in war times.
Champion Officers: This rank is only given to those that have served in many combat missions and have been successful. They lead large company's of soldiers into battle and are usually wearing Power Armor. There are only 4 Champions currently.
Grand Captain: Lead around 10-30 soldiers into battle usually wear Riot armor and helmet painted dark blue sometimes Power armor. Well Trained.
Officers: Lead 5-10 soldiers into battle these men are are always wearing Riot gear and are equipped with machine guns or combat shotguns.
Riflemen: After the 3 week basic training camp this is the initial rank coming in. They are trained well in basic firearms and hand-to-hand combat.
Flashmen: Militia of men and women all around the republic that are ready to defend their towns and farms against any enemy. Flashmen do not have any standard equipment besides a patch and 10 caps they receive for joining. Flashmen are also drafted into the military first in war times.
Chinese Remnants
History
Thirty minutes before the Great War began a Chinese Invasion force was stationed 80 miles outside the Chesapeake Bay. Its plan was right after a limited nuclear exchange the invasion force was to land near Washington DC and claim it for China. What they didn't know was that China was obliterated in the War and the invasion force was nearly destroyed when just minutes before the first bombs fell an American submarine fleet was bombarding the Chinese and only one ship escaped the Tai Shan the ship was badly damaged in the battle and lost communication with the fleet and mainland China. So the ship traveled down the coast trying to find land all while seeing bombs going off in the distant. Eventually the ship hit a reef in shallow water near Ocracoke,North Carolina. The Tai Shan was stuck on the island with angry but terrified Americans in the city. The Captain of the ship,Huang Jian ordered all personal on the ship not to step foot on the island and so started the waiting game. After a month of doing this the crew of the ship were running out of food and worst of all were dying of radiation poisoning while others were losing their skin including the captain. They also saw that the Americans living in Oracoke were dying at a rapid pace and so what little of the Chinese left attacked the city for food and water.
The attack was successful and the Chinese were able to force the people out of the city but at a cost of around 50% of their own. For the next 10 years another 30% of the crew of the Tai Shan died or were killed after turning into Feral Ghouls. The 35 of the 43 survivors left were Ghouls and they realized no one was coming so they stopped trying to contact mainland China. The survivors then decided to carry on the legacy of their homeland and formed the Communist State of Carolina and invited settlers to come in to live and work in exchange for bullets and food. The next 120 years were a slow and steady growth of the nation never once trying to expand this new China. The leader to this day is still Captain Huang Jian. The Communist State of Carolina is on friendly terms with the OBR and trades weapons for fruits and vegetables from the island.
Population
800
91 Soldiers
Standard Equipment
Soldiers are well equipped all of them wearing Chinese army suits with bullet-proof vest. They are equipped with Chinese Machine Guns and shock Batons. The Tai Shan even had 15(1 sold to OBR)Chinese Stealth Suits used for special forces.
Ranks
Standard Chinese Army Ranks
Sunken Covenant
“After the world was drowned in atomic fire, The Sunken Covenant rose from beneath the tides of the inferno.”
History
A bloodthirsty union of raider clans, the Sunken Covenant are the remnants of civilisation in its most brutal form. A coastal empire, formed from one of the wasteland’s more organized raider alliances, the bandits beneath the Covenant’s banner partoll the seafront, pillaging settlements and snatching up anyone not affiliated with their dark agenda.
The Covenant combine the shadowy guerrilla tactics of lesser raiders with the unity and organisation of post-war governments like the New California Republic and Caesar's Legion, giving them a name which inspires dread and terror.
The Covenant now have a new target the ORB. Which has stepped into Covenant territory and now must pay for its oblivious behavior.
Population: 230 Raiders
The Seer
All raiders beneath the Covenant pay tribute to the Seer, the undisputed lord and master of the Sunken Covenant. The Seer dictates which settlements the Covenant raid, which factions they declare war on, and which lands they claim as their own. Whilst other positions of authority exist within the Sunken Covenant, all are beneath the might of the Seer.
The current Seer is Shaman Yavol, a towering brute, built like an ox and covered in wounds and scars. Yavol is a man of few words, letting his terrifying presence speak for him as he lords over his chunk of the wastes. He garbs himself in a suit of warped metal armor, wrought from the twisted carcasses of old cars and road signs, making him a truly imposing figure to behold.
The Purebloods
The most fearsome and ruthless of Yavol’s raiders, the Purebloods are the top slavers within the Sunken Covenant. Each Pureblood has their own rabble of slaves and bandits, commanding a miniature army of raiders.
The current three Purebloods are;
Vhrek- A former wasteland wanderer, Vhrek was captured by the Covenant, and quickly earned his freedom in the gladiatorial arena. Working his way up from the rank of a lowly raider, Vhrek rose to prominence amidst the covenant, and was instrumental in Shaman Yavol’s coup d’etat against the former Seer, Shaman Chesto. Vhrek is a merciless warrior, at home amidst the bloody haze of combat. Vhrek commands a raider band known as the Free Men, comprised entirely of former slaves.
Zumiye- A master of stealth and subterfuge, Zumiye is the secret weapon that Yavol uses when he needs an enemy to be dealt with swiftly. Mockingly called Yavol’s shadow, though never to his face, Zumiye is a cunning and deceitful figure. Zumiye’s raider band are known as the Scythes, and are comprised of the most stealthy members of the Sunken Covenant.
Naya- A heavily tattooed Chem addict, Naya moves with the furious grace of a true barbarian. She hacks and weaves her way through the battlefield, untouched by the blows of her enemies as a cocktail of combat drugs courses through her veins. Headstrong and notoriously feral, Naya is perhaps the most feared of the Purebloods, and Yavol’s last line of defense. Her raider clan are known as the Lynchers, and are some of the most brutal and sadistic bandits fighting under the banner of the Sunken Covenant.
The Mystics
Ethier renowned warriors or wealthy slavers, the Mystics are the equivalent nobility amongst the Sunken Covenant. In order to qualify as a Mystic, one must first be appointed by the current Seer, as a recognition of their contributions to the growth of the Covenant.
Warborne
A sort of officer rank, the Warborne command their own band of raiders, and are responsible for keeping those under their charge inlign during expeditions and skirmishes.
The Wretched
The most basic raiders and slavers, the Wretched make up the majority of the Sunken Covenant. The Wretched have few responsibilities, and are allowed to keep a portion of whatever they scavenge on a raid. Once a Wretched his proven his or herself, they may ascend to the rank of Warborne.
Slaves
Considered more of a commodity than an actual member of the Sunken Covenant, slaves are brought in from all over the Outer Banks and beyond. Most slaves will be forced to complete basic laborious tasks, but particularly attractive slaves may be taken as husbands or wives by some of the higher-ranking raiders. Slaves have practically no rights, and are entirely at the mercy of their owners.
All raiders beneath the Covenant pay tribute to the Seer, the undisputed lord and master of the Sunken Covenant. The Seer dictates which settlements the Covenant raid, which factions they declare war on, and which lands they claim as their own. Whilst other positions of authority exist within the Sunken Covenant, all are beneath the might of the Seer.
The current Seer is Shaman Yavol, a towering brute, built like an ox and covered in wounds and scars. Yavol is a man of few words, letting his terrifying presence speak for him as he lords over his chunk of the wastes. He garbs himself in a suit of warped metal armor, wrought from the twisted carcasses of old cars and road signs, making him a truly imposing figure to behold.
The Purebloods
The most fearsome and ruthless of Yavol’s raiders, the Purebloods are the top slavers within the Sunken Covenant. Each Pureblood has their own rabble of slaves and bandits, commanding a miniature army of raiders.
The current three Purebloods are;
Vhrek- A former wasteland wanderer, Vhrek was captured by the Covenant, and quickly earned his freedom in the gladiatorial arena. Working his way up from the rank of a lowly raider, Vhrek rose to prominence amidst the covenant, and was instrumental in Shaman Yavol’s coup d’etat against the former Seer, Shaman Chesto. Vhrek is a merciless warrior, at home amidst the bloody haze of combat. Vhrek commands a raider band known as the Free Men, comprised entirely of former slaves.
Zumiye- A master of stealth and subterfuge, Zumiye is the secret weapon that Yavol uses when he needs an enemy to be dealt with swiftly. Mockingly called Yavol’s shadow, though never to his face, Zumiye is a cunning and deceitful figure. Zumiye’s raider band are known as the Scythes, and are comprised of the most stealthy members of the Sunken Covenant.
Naya- A heavily tattooed Chem addict, Naya moves with the furious grace of a true barbarian. She hacks and weaves her way through the battlefield, untouched by the blows of her enemies as a cocktail of combat drugs courses through her veins. Headstrong and notoriously feral, Naya is perhaps the most feared of the Purebloods, and Yavol’s last line of defense. Her raider clan are known as the Lynchers, and are some of the most brutal and sadistic bandits fighting under the banner of the Sunken Covenant.
The Mystics
Ethier renowned warriors or wealthy slavers, the Mystics are the equivalent nobility amongst the Sunken Covenant. In order to qualify as a Mystic, one must first be appointed by the current Seer, as a recognition of their contributions to the growth of the Covenant.
Warborne
A sort of officer rank, the Warborne command their own band of raiders, and are responsible for keeping those under their charge inlign during expeditions and skirmishes.
The Wretched
The most basic raiders and slavers, the Wretched make up the majority of the Sunken Covenant. The Wretched have few responsibilities, and are allowed to keep a portion of whatever they scavenge on a raid. Once a Wretched his proven his or herself, they may ascend to the rank of Warborne.
Slaves
Considered more of a commodity than an actual member of the Sunken Covenant, slaves are brought in from all over the Outer Banks and beyond. Most slaves will be forced to complete basic laborious tasks, but particularly attractive slaves may be taken as husbands or wives by some of the higher-ranking raiders. Slaves have practically no rights, and are entirely at the mercy of their owners.
The Guardsmen
History: The Guardsmen are a semi-nation located in and around the Norfolk, Virginia area. Before the war Norfolk was a huge US Navy base on was targeted by multiple Nuclear strikes. Of the two that were supposed to land the first one hit directly center of the city and obliterated the Naval Base. The second one was way off course and landed in the ocean around the Outer Banks without exploding.
For the next 75 years the area around Norfolk was a hell hole of death and destruction. Very few lived within the city and most of those were raiders. That is until one day a mysterious man came into the ruins of Norfolk with guards. He spoke to the few raider clans that wouldn't shoot at him to join his mercenary business if they refused he would then show them what happened to the last clan that refused. This plan was very successful and soon all of Norfolk was claimed by this new business called the Guardsmen.
A ruthless but effective mercenary group that has ties all across the Eastern seaboard. They claim whatever territory they want and make the residents pay for it. That is until recently when the mercs entered ORB territory. After a warning to leave or pay by the morning by ORB soldiers the mercs refused and a small skirmish broke out with the Guardsmen victorious. This has lead the the Guardsmen-ORB Boarder War and it is on the verge of a full scale one.
Population
23,000 people live under the Guardsmen claims. There are around 2,000 mercs with multiple smaller sub-groups making this the biggest faction around.
Standard Equipment
Due to the military base around Norfolk the standard Mercenary wears a helmet, knee pads,shoulder pads, elbow guards, and some type of Combat armor on at least one of its arms or legs. Typically with a M9 and 9mm pistol.
The Watch:The leader of the Guardsmen nothing is know about The Watch other then he is the one that united them all.
Vanguard: The highest rank a regular Guardsmen can be. They are only sent on high target missions that either pay a lot or are much more sinister. Highly trained and almost robot like their are thankfully only 8 Vanguards.
Masters: Experts in any type of gun BulletMasters command invasion forces and burn holes in anyone who attacks due to their Gatling Laser Standard and Power Armor.
Chiefs: Leader of the any type of raiding squad or hit squads. They use a wide variety of weapons and wear full Combat armor.
Leads: A Veteran combatant a common rank in the Guardsmen and are allowed to take bounties by themselves.
Guard: The lowest rank but are still experts in warfare. Guards are not allowed to take bounties by themselves and if caught are automatically stripped of everything and left in the Wasteland. This is to keep the reputation of the Guardsmen high.
Vanguard: The highest rank a regular Guardsmen can be. They are only sent on high target missions that either pay a lot or are much more sinister. Highly trained and almost robot like their are thankfully only 8 Vanguards.
Masters: Experts in any type of gun BulletMasters command invasion forces and burn holes in anyone who attacks due to their Gatling Laser Standard and Power Armor.
Chiefs: Leader of the any type of raiding squad or hit squads. They use a wide variety of weapons and wear full Combat armor.
Leads: A Veteran combatant a common rank in the Guardsmen and are allowed to take bounties by themselves.
Guard: The lowest rank but are still experts in warfare. Guards are not allowed to take bounties by themselves and if caught are automatically stripped of everything and left in the Wasteland. This is to keep the reputation of the Guardsmen high.