Name: Ames Nandi Age: 23 Height: 5'11 Weight: 170
Gender: Male Race: Human Magical Class: Wind Elemental

Appearance:

Body: He is slim and not in that champ like body. He is considered slightly chiseled and toned but does not have refined muscle. His hair and eyes are both brown and for is skin tone light tan.

Attire: Ames has a very simplistic dress. He dresses for comfort basketball shorts or sweats, tank tops or hoodies, and for shoes bare feet or ankle height running shoes. The reason for this lack of detail is because it will change in design and color for most likely every role play.

Personality:

Ames is pretty dang shallow and egotistical. He is the kind of guy that would not date a fat or chubby women. Trying something new or nerdy is something he will never partake in such activities. All this going back to his high school like mentality.

Nor does he prefer to hold none close to him. This is a apart of his ego; although no one may believe this but his ego is not the same as him believe himself the best at anything or anyone..in tell he has proven it. But;however, after that point anyone could tell if he believed such because their would be type of physical proof as he see's such. He thinks like director in belief “ Seeing is believing”.

Further more, Ames does believe hard work. Not just in a physical standard or mental such being smart but survival of the fittest. The saying goes work to get ahead; work to stay ahead. Being second is a first place loser.

Abilities:

Wind Manipulation:

His wind/air manipulation is slightly uncommon, not that he can control a vast amount of sub categories with a mastery feat of awesomeness; but he does push the limits with creativity and hard work. (So instead of a block style manifest of his abilities; there will be a list to give exact detail for what he is capable of doing.) Also, keep in mind per each use there is not a set way it must be used.

Standard Breezes/Gusts: Ames Nandi can call forth air or wind into a air will enough strength to move and object up roughly two hundred pounds a average persons body weight.

Strong Gust: With time or the available amount of wind he could cause wind flurries like mini tornadoes. With enough strength to throw a car roughly the length of a one hundred yards. Keep in mind without the amount of wind around him needed it would take a single posting round meaning one post from himself and opponent to charge this up.

Purify: This is actually a easy trick for most users. By cycling out a area in a continuous breeze Ames can clean a area with toxic air. Or even just a that same area he stands.

Solidification: Is a trick of density and compacting air by pulling a large amount of air into a smaller space. The strength of this ability is completely based upon the amount of time or wind needed for creation. With this,yes upon its creation the maneuver can be seen. Because of the high density compaction of air common gases come along for the ride. Feeding off or leaking out like a haze or fume commonly noted from gasoline.For basic strength and simple use Ames can easily release enough strength per blow to an opponent to feel like an average persons punch or shove.So now that its base is understood keep in mind this maneuver is not limited to his hands or feet. With two simple yet favored weapons he can coat his wind around the blast to make it stronger or release slice or slices of wind toward another being.

Fancy Feet: Like flying but a bit different. Using his solidification Ames can manifest his compacted wind or air under his feet or body if needed for quick movements. This actually is most treasured feat. He can use them like boost in a match to keep his movement rather quick. Per each step off a solidification step he can travel up to ten miles per hour for a short distance roughly ten to twenty foot. But if used in rapid succession he can gain up to fifteen miles per hour. However; he can only do the fast movements of forty miles per hour once per match. Also, he can not use that last part " the 15 mph run " to just magically dodge an attack.