¤Welcome to our high fantasy, adventure rp¤
The world has darkened considerably over the past half century.
It all began in the first so called "Happenings"; demons became much more well known to mortals of all races through a significant increase in number and activity. While it wasn't much that hunters of the day couldn't handle, it began to pile from there.
Three powerful agents of evil made an appearance 25 years ago. The first was a mage by the name Jeltheor, who aligned himself with demons to settle scores and take power for himself. The second was a powerful, ancient demon known as Zargon, whose ultimate plans still remain a troubling mystery. The third was a demon lord that went on a murdering rampage in the southern part of the world by the name of Sashaz.
All three were defeated by an unlikely band of heroes, who met in the town of Waeldeshore. Members of this group each contributed to the ultimate goal and one way or another caused the destruction of these evils.
Zargon fell first, but was the one to trouble the minds of the heroes for years to come; as he did not die in his engagement, but merely left without permanent damage. It was a great battle in the heart of Waeldeshore, several of the aforementioned heroes helped to smother Zargon from the realm. His forces disappered soon after and helped pave the way for the fall of the other two.
The second to fall was Jeltheor. The group's sage, Genevieve, single handedly defeated him, and was hailed a hero; yet she was never quite the same. The result, however, was the lifting of evil from Waeldeshore.
The third, Sashaz, was defeated by the armies of Giray, and seemed to signal the defeat of evil in the world for years to come.
Yet troubles remain. An argument erupted between one of the heroes and Genevieve. The hero disappeared into the night. And along with her, many precious items went missing. Among them, a Key - an item, seemingly little more than a stone, that is said to be a "key" of sorts to the defeat of all demonkind. The group only has one key, taken from the clutches of an ancient dragon. The location of the second and third are mysteries that may only be unravelled when the rogue is discovered.
In the background, the northern Jarjestys Magi order exercises a greater hold over the land. Several members of it have gone rogue and have been put down, but the order itself stands strong. Additionally, there are rumors of a new evil in the province of Ulteria - a necromancer of immense power.
Our sage, Genevieve, wishes to bring together a new group, composed of members from the original and candidates of more recent times. This group will find itself hunting demons, investigating corruption and solving mysteries. The quest will take the group's members to many places and lead them to many encounters.
Will you join this quest?
It all began in the first so called "Happenings"; demons became much more well known to mortals of all races through a significant increase in number and activity. While it wasn't much that hunters of the day couldn't handle, it began to pile from there.
Three powerful agents of evil made an appearance 25 years ago. The first was a mage by the name Jeltheor, who aligned himself with demons to settle scores and take power for himself. The second was a powerful, ancient demon known as Zargon, whose ultimate plans still remain a troubling mystery. The third was a demon lord that went on a murdering rampage in the southern part of the world by the name of Sashaz.
All three were defeated by an unlikely band of heroes, who met in the town of Waeldeshore. Members of this group each contributed to the ultimate goal and one way or another caused the destruction of these evils.
Zargon fell first, but was the one to trouble the minds of the heroes for years to come; as he did not die in his engagement, but merely left without permanent damage. It was a great battle in the heart of Waeldeshore, several of the aforementioned heroes helped to smother Zargon from the realm. His forces disappered soon after and helped pave the way for the fall of the other two.
The second to fall was Jeltheor. The group's sage, Genevieve, single handedly defeated him, and was hailed a hero; yet she was never quite the same. The result, however, was the lifting of evil from Waeldeshore.
The third, Sashaz, was defeated by the armies of Giray, and seemed to signal the defeat of evil in the world for years to come.
Yet troubles remain. An argument erupted between one of the heroes and Genevieve. The hero disappeared into the night. And along with her, many precious items went missing. Among them, a Key - an item, seemingly little more than a stone, that is said to be a "key" of sorts to the defeat of all demonkind. The group only has one key, taken from the clutches of an ancient dragon. The location of the second and third are mysteries that may only be unravelled when the rogue is discovered.
In the background, the northern Jarjestys Magi order exercises a greater hold over the land. Several members of it have gone rogue and have been put down, but the order itself stands strong. Additionally, there are rumors of a new evil in the province of Ulteria - a necromancer of immense power.
Our sage, Genevieve, wishes to bring together a new group, composed of members from the original and candidates of more recent times. This group will find itself hunting demons, investigating corruption and solving mysteries. The quest will take the group's members to many places and lead them to many encounters.
Will you join this quest?
The Quick and Dirty OOC
-This thread is in the casual forum; so, some grammar and a paragraph at least should be the norm. If you have some issues with grammar, don't worry too much so long as your post can be read and so long as you are at least trying to get better. Try to crank out a solid paragraph, more if you're inclined. A 200 word minimum is preferred, but we're not tyrants here. We all have writer's block at times, so don't feel too pressured. Just say something OOC if you're having struggles.
-Try and post 1-2 times a week. Over a week and we'll bug you. From there, if we can't get a hold of you, we'll either fade you into the background or make your char an NPC, or give your character a more permanent ending (depending on the situation). On that note, though, please don't run over other people with 1x1 postings. You can get away with posting slower if you're just waiting for postings to come full circle (which really shouldn't take too long anyways).
~~The Truth Shall Set You Free~~
--We are looking for dedicated players who are going to commit to the long haul. If you're in it to win it, as they say, then you're welcome to stay. If you're in it to quit it, or if you're interested in a fast paced sand box, this is not the rp for you.Please don't join if you aren't in to be here. That might sound weird, but seriously - don't join if you are at most only going to stay a month. This roleplay may well take several months or even a year to finish. Join and dedicate. If you need to leave for a while... communication is essential. Talk to us.
-Expect the main thread to come out in a week or so. We would like to fill up the slots. Join if there's still a place open! You can reserve a spot if you're interested, but if someone else comes in before you with a killer CS... please be able to bring up something that can compete it.
-The players are limited due to troubles experienced in the last roleplay with too many players all over. Characters will mostly be consolidated this time around, so there shouldn't be too much splitting up.
-Talk to us. Seriously. An active OOC is a good sign, or even an active interest check right now. We're a social bunch when ArenaSnow isn't trying to take your soul.
The Quick and Dirty IC Stuff
-Read. Read the posts. Read the posts! Seriously, there's nothing more obnoxious than the story screwing up because somebody missed a major plot development or read it backwards. If you don't understand something, ask.
-The setting will change based on where we go. If our affairs in one area are settled, a timeskip will put us in another (in which case you can give a little info about the journey and go to the "now" of IC).
-Character development, go ahead! No problem doing that for some rounds. If you're bored we can find you something to do on the side...
-Be creative in your postings. Don't be impossible, but feel free to be creative. If there's two forks in the road smack in the middle of the woods, go ahead and find a path leading into the forest. Don't start talking about the magical bridge that just appeared. And if you need help bouncing ideas around, just ask. Please just don't not post because “I don’t know what to write.”
-NPC's are yours to mess around with unless they are demons, angels or other such high level characters (dragons, strong mages, etc). Travellers and locals in a town you can make up and continue as you like. If you're taking control of an already made NPC, please stay in the character of that NPC when making something for him/her/(it?).
-Don't make up things you didn't mention in the CS. A mage specializing in fire won't suddenly freeze rivers. Don't walk into a court of nobility being the long lost grandson of the king if you came from a line of peasants.
-Godmodding, metagaming, blah blah. You can take a little liberty if you're slapping someone's back in a bar hard enough to make them tip forward a bit. Just don't go so far as to make actions where the other player can do something different, and let the other player take the blows in combat. The end will be the same if there's no escaping a move anyways.
-You may want to consider making dialogue into a collab post. Especially if it turns into 1-2 sentences to keep it moving and there isn't much more to add. In fact, collab as much as you like as long as you say you're collaborating with someone else, and try to still keep in the posting times.
Now for the Character Sheet
A couple things to note about making characters.
-The GM's reserve the right to nitpick (don't worry, we aren't usually that bad).
-Talk to @ArenaSnow about making a demon or an angel character. Those are special cases and for the most part NPC/GM controlled.
You should see the following hider when making skills/abilities for your character.
If you want to add more information, feel free to add a section(s). Also feel free to ask if there's something you don't get.
Loose Junk
Happy New Year.