All come seeking. Any may climb. But only one will reach the peak of The Mountain.
The Black Mountain is an 8+ person, low-powered ranked tournament, with multiple complex arenas in which to engage. Losing does not mean elimination, but the defeated will need to scratch and claw their way up to have a chance at ultimate victory... to succeed in this Tourney, you'll need tenacity, cleverness, even a fair amount of sheer daring. Will you be the one to ascend the peak, and pass through the Angel's Gate?
The Story:
The Rules:
The Contestants:
The Arenas:
The Black Mountain awaits those brave enough to attempt the climb. Step forth!
Participants:
1. MelonHead - Sigurd Stoneheart
2. Doc Doctor - Gonad Yakspitter
3. Vordak - Gigue Lagace
4. ShidenBlades - Nicoli D'Angelo
5. DJAtomika - Guzman Galliard III
6. FallenReaper - Trixi
7. Scarifar - Shen Chung Gong
8. Chimera - Iolanthe Adastreia
(more slots may open up if sufficient interest is expressed)
The Black Mountain is an 8+ person, low-powered ranked tournament, with multiple complex arenas in which to engage. Losing does not mean elimination, but the defeated will need to scratch and claw their way up to have a chance at ultimate victory... to succeed in this Tourney, you'll need tenacity, cleverness, even a fair amount of sheer daring. Will you be the one to ascend the peak, and pass through the Angel's Gate?
The Story:
In a faraway land, the sages tell tales of the day two armies of angels fought a titanic battle in the heavens. One by one they fell, slain by weapons and magic of unimaginable power, their corpses forming a vast pile on the earth below. By the time the sun set, the clouds had been torn asunder, and both sides lay dead under the open sky.
The bodies of the angels were never meant to touch the mortal realm. Their strange golden flesh dimmed, then hardened, and finally turned to dark, unyielding stone. Thus was born the Black Mountain.
These are only legends, of course, but none can deny that the Mountain is a place of strange and terrible power. Hundreds of ancient weapons and artefacts have been unearthed from its dark slopes, and the greatest of them all is the Angel's Gate, a structure seemingly growing out of the Mountain's peak. It is said that whichever mortal opens this door will be transported through time and space, to the location of their deepest and truest desire.
The Gate, however, is not easily opened. For centuries at a time, it will remain locked, sealed so tightly that no mortal can hope to breach it. Even one who possessed some artfice to break through it would have to contend with the fierce order of monks who worship the Mountain and guard it with zeal, never letting any outsider pass- until now.
For the Gate has unlocked itself for the first time in hundreds of years, and it is time for the mighiest of warriors to ascend the mysterious peak and claim the greatest of prizes. The monks recognize the mountain's will, and have spread word far and wide.
This is no mere climb, however. The Mountain is alive, it twists and bends the few safe paths up its slopes, drawing travelers together. When two paths cross, it will seal the way, allowing only one to pass- whichever climber can defeat the other, and prove themselves more worthy of ascending higher. How far will they push themselves, how much will they sacrifice, to reach the top? For in the end, only one may claim the final prize...
The bodies of the angels were never meant to touch the mortal realm. Their strange golden flesh dimmed, then hardened, and finally turned to dark, unyielding stone. Thus was born the Black Mountain.
These are only legends, of course, but none can deny that the Mountain is a place of strange and terrible power. Hundreds of ancient weapons and artefacts have been unearthed from its dark slopes, and the greatest of them all is the Angel's Gate, a structure seemingly growing out of the Mountain's peak. It is said that whichever mortal opens this door will be transported through time and space, to the location of their deepest and truest desire.
The Gate, however, is not easily opened. For centuries at a time, it will remain locked, sealed so tightly that no mortal can hope to breach it. Even one who possessed some artfice to break through it would have to contend with the fierce order of monks who worship the Mountain and guard it with zeal, never letting any outsider pass- until now.
For the Gate has unlocked itself for the first time in hundreds of years, and it is time for the mighiest of warriors to ascend the mysterious peak and claim the greatest of prizes. The monks recognize the mountain's will, and have spread word far and wide.
This is no mere climb, however. The Mountain is alive, it twists and bends the few safe paths up its slopes, drawing travelers together. When two paths cross, it will seal the way, allowing only one to pass- whichever climber can defeat the other, and prove themselves more worthy of ascending higher. How far will they push themselves, how much will they sacrifice, to reach the top? For in the end, only one may claim the final prize...
The Rules:
Tournament structure:
- The basic format is an elimination tournament. Eight climbers (this number may be adjusted based on interest), will be matched against each other, winners ascend the Mountain and move on to the next round to face other winners, while losers must give up or become Fallen (see below). There are no draws or ties. A fight can only end in a win or a loss via death, incapacitation, or surrender.
- Any character eleminated from the tournament bracket has the option of becoming a Fallen. By sacrificing their soul to the Mountain, they gain new life and/or restored strength, but will be slowly driven insane by the whispers of dead angels. A fighter can only become a Fallen once, any Fallen who loses a fight is permanently eliminated.
- Fallen do not re-enter the tournament, but may challenge other Fallen to combat at any time. Both fighters must accept the challenge for combat to occur. Once the bracket tournament is finished, whichever Fallen has the most victories (including victories won before elimination from the bracket) may challenge the victor.
- Whoever wins this final match will be crowned champion. (If multiple Fallen share the highest victory count, they must fight each other. The challenger is whoever has the highest victory count as soon as the finals end, fights in progress at the time can no longer affect proceedings).
Fight rules:
- Fights will be judged as ranked fights, using the default T1 format.
- During fights, a contestant should post within three days of their opponent's post. If a good reason is given OOC, the time limit may be extended by 4 days. If a fighter does not post within the time limit, their opponent may claim victory.
- Characters are free to interact at 'Shrines' between rounds, which act as safe zones on the mountainside. Such interactions are for RP purposes only, and are not required.
- The basic format is an elimination tournament. Eight climbers (this number may be adjusted based on interest), will be matched against each other, winners ascend the Mountain and move on to the next round to face other winners, while losers must give up or become Fallen (see below). There are no draws or ties. A fight can only end in a win or a loss via death, incapacitation, or surrender.
- Any character eleminated from the tournament bracket has the option of becoming a Fallen. By sacrificing their soul to the Mountain, they gain new life and/or restored strength, but will be slowly driven insane by the whispers of dead angels. A fighter can only become a Fallen once, any Fallen who loses a fight is permanently eliminated.
- Fallen do not re-enter the tournament, but may challenge other Fallen to combat at any time. Both fighters must accept the challenge for combat to occur. Once the bracket tournament is finished, whichever Fallen has the most victories (including victories won before elimination from the bracket) may challenge the victor.
- Whoever wins this final match will be crowned champion. (If multiple Fallen share the highest victory count, they must fight each other. The challenger is whoever has the highest victory count as soon as the finals end, fights in progress at the time can no longer affect proceedings).
Fight rules:
- Fights will be judged as ranked fights, using the default T1 format.
- During fights, a contestant should post within three days of their opponent's post. If a good reason is given OOC, the time limit may be extended by 4 days. If a fighter does not post within the time limit, their opponent may claim victory.
- Characters are free to interact at 'Shrines' between rounds, which act as safe zones on the mountainside. Such interactions are for RP purposes only, and are not required.
The Contestants:
This tourney will use enhanced-human power levels (low tier). Character sheets should either be posted in the OOC thread, or PMed directly to me for approval (no other tourney participants would see it in the latter case). All sheets will be revealed and posted in the Characters tab once the tourney starts.
- Speed, strength, etc. may be increased to above peak human levels, but should remain low-tier (e.g. around Captain America levels rather than Superman).
- Technology is restricted to pre-1800 levels (fictional weapons and items may be used, so long as they are not overly advanced).
- One to three minor spells may be allowed per character, but these should be focused techniques (e.g. tossing a small fireball is allowed, free control of fire is not).
- All manner of equipment is allowed (within tech levels), but no pets or summons may be used in a fight.
- Different races are allowed (elves, dwarves, what have you), with some limitations: no additional arms, no unlimited flight, fighters must be creatures of flesh and bone (or something similarly vulnerable), height is restricted to 9 feet maximum, 1 foot minimum.
- Speed, strength, etc. may be increased to above peak human levels, but should remain low-tier (e.g. around Captain America levels rather than Superman).
- Technology is restricted to pre-1800 levels (fictional weapons and items may be used, so long as they are not overly advanced).
- One to three minor spells may be allowed per character, but these should be focused techniques (e.g. tossing a small fireball is allowed, free control of fire is not).
- All manner of equipment is allowed (within tech levels), but no pets or summons may be used in a fight.
- Different races are allowed (elves, dwarves, what have you), with some limitations: no additional arms, no unlimited flight, fighters must be creatures of flesh and bone (or something similarly vulnerable), height is restricted to 9 feet maximum, 1 foot minimum.
The Arenas:
There will be three arenas to choose from for each round. Opponents may agree on a location if they wish, otherwise one will be randomly assigned to each bout.
Arena 1: Windswept cliffs
Falling off the cliff kills you, obviously. The small rocks near the center of the area are about five feet high at their highest point, and are wide enough to reasonably be used as cover. Fighters start on the marked red circles. The ground is rocky and uneven, but level overall. Weather conditions will be normal for the first 10 posts of the fight, after which strong winds will begin blowing harshly across the arena, starting from left to right and switching direction every other turn.
Arena 2: Quiet forest
The stream is shallow enough to wade through at the wide end, and narrow enough to easily jump over at the thin end. The ground is muddy and moss-covered. Weather conditions will be cloudy for the first 10 posts of the fight, after which it will begin to rain heavily, making footing uneven.
Arena 3: Burning cauldron
The battle takes place in a deep pit, which both constestants have fallen or climbed into. The bridges have steady footing, but are very hot, and hard to walk upon for long. There are no barriers around the magma pools, anything that touches the magma is burned/melted. The ground is hard, level, and smooth. Weather conditions will be hot for the first 10 posts of the fight, after which thick steam will begin to build up in the arena, gradually reducing visibility.
Arena 1: Windswept cliffs
Falling off the cliff kills you, obviously. The small rocks near the center of the area are about five feet high at their highest point, and are wide enough to reasonably be used as cover. Fighters start on the marked red circles. The ground is rocky and uneven, but level overall. Weather conditions will be normal for the first 10 posts of the fight, after which strong winds will begin blowing harshly across the arena, starting from left to right and switching direction every other turn.
Arena 2: Quiet forest
The stream is shallow enough to wade through at the wide end, and narrow enough to easily jump over at the thin end. The ground is muddy and moss-covered. Weather conditions will be cloudy for the first 10 posts of the fight, after which it will begin to rain heavily, making footing uneven.
Arena 3: Burning cauldron
The battle takes place in a deep pit, which both constestants have fallen or climbed into. The bridges have steady footing, but are very hot, and hard to walk upon for long. There are no barriers around the magma pools, anything that touches the magma is burned/melted. The ground is hard, level, and smooth. Weather conditions will be hot for the first 10 posts of the fight, after which thick steam will begin to build up in the arena, gradually reducing visibility.
The Black Mountain awaits those brave enough to attempt the climb. Step forth!
Participants:
1. MelonHead - Sigurd Stoneheart
2. Doc Doctor - Gonad Yakspitter
3. Vordak - Gigue Lagace
4. ShidenBlades - Nicoli D'Angelo
5. DJAtomika - Guzman Galliard III
6. FallenReaper - Trixi
7. Scarifar - Shen Chung Gong
8. Chimera - Iolanthe Adastreia
(more slots may open up if sufficient interest is expressed)
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