- Varan Si'Li Roedam
Varan
Introduction
Full Name: Varan Si'Li Roedam
Age: 25
Species: Human
Gender: Male
Appearance
Description
Varan's attire is rather basic for someone of his standard. The clothing he wears shows that he isn't just your regular citizen. It's rather odd, to notice, how it all comes together. Much like others of the same background, he is quite the tall company that can get on people's nerves. Though not the tallest in any group that he's been acquainted to, Varan stands roughly 6' 0". It links heavily to the uniform he wears, seeing as it doesn't just seem like the standard outfitting you could buy from any marketeer. The specific designing and compatibility is perfect for a man such as himself, as it was put together by multiple clothing found around multiple systems. The design choice and vast majority of construction is mainly from Old Rebel uniforms and utilities that have been for sale or scavenged from classic wreckages. Even a scavenged DH-17 can be found either under his over-layers or stored amongst his vessel.
As for Varan himself, his hair is quite short. Jet-black colouring, of course, and a faint stubble that surrounds his mouth and chin is something more for looks than necessity. His eyes are of a Turquoise shade, mixing between both green and blue glistens. For body structure, Varan isn't exactly the brawn of any situation. His arms show only basic muscling and his strength can be limited, though useless is out of the question. The left arm, however, for the man isn't exactly the normal blend. Underneath the clothing is a cold and metallic Arm, caused by the misfortune of one of his Trips through endless vacuum. On the same left shoulder is a mild burn mark, though not from Blaster-fire or any sort of weaponry. Very faint cuts lie on his right cheek, though they aren't life-changing like the scars many have in the violent galaxy.
Characteristics
Personality
Varan's personality is quite surprising. For a man who looks rather experienced in work and dangerous territory, he's actually quite timid which goes against his great intelligence. Even socially and physically, Varan's ability to maintain confidence is bleak. There are many things that can hold back a man, and Varan is sure to have plenty that can sometimes effect certain tasks. In certain conversations of importance, he has a tendency to stutter and hesitate, making his On-The-Dot decision making quite difficult. As else, his emotions are rather mixed. They can change from cheerful to determined to sorrowful within an instant, and Mood-swings have been common in the past. However, as time builds up with little defeat, tasks that Varan becomes used to eventually becomes something he becomes comfortable with, taking a toll on his little boldness. Time does effect the overall person Varan is, especially with the threat of the empire constantly lurking around every corner of every street or canyon. His confidence, however, isn't at an all time low where he falls useless to everyone in dangerous situations, and can always serve at least some purpose. When it comes to his views on others, Varan's judgement is less planned and rather random. He might feel greatly affectionate for one, but complete hatred for their counterpart. His vigilance towards types of people can be at an all-time high, however there are chances that he sets aside the cautiousness based upon his first judgement of an individual. Individuals who like to take power can easily get Varan's attention, as he is unlikely to take charge of most situations, bar when he's behind the controls of travel. As a side note, the collecting aspect of life, linking to scavenging, can be quite the entertaining event for Varan, seeing as he loves having unique items to gaze at.
If there is one thing, however, that Varan can even say for himself that he is confident and focused on, it has to be piloting. The man loves the art of travelling and that feature of himself has given him the chance to survive longer than he is supposed to. There have been only a few times where his skills were needed, but evidently they paid off quite well, seeing as he is still in one piece...well, sort of.
Fears & Flaws
The Descent - Falling or being involved in any mode of transport that is plummeting downwards has always made him panic. There are times where someone experiences something, that can trigger emotions at specific events...this is his. Seeing the ground thrust towards his own eyes can be a rather frightening sight, one that can be avoided at certain points in time.
Mr Unsociable - The ideas that Varan can come up with are absolutely life-changing, and with planning they can be some of the most brilliant plans for the situation. However, there's always the thought of disagreement. Varan hates messing up, and when it comes to sharing ideas for dangerous plans, Varan usually keeps his ideas safe and secure with himself. He rarely likes getting others into a deathly situation.
Pi'Lu Turang - A vast flaw is the seat to his right. The Co-pilot seat. The much needed crew member that is supposed to be by his side thick-and-thin. Problem is, Varan rarely lets anyone even take a seat in the chair. His old Co-pilot, Pi'Lu Turang, was a good friend of his and had a large influence on what kind of a person he was. After the incident that occurred during the Naboo Shipment Run, the broken corpse had always had the slight haunting within his mind. That doesn't mean that eventually someone will replace her...
Talents
Pilot and a Half - On his home planet of Utaphau, some described the nervous man to be more than just a pilot. It was as if he were both a single pilot, as well as half of a co-pilot. Literally, there are few shipment types he finds hard to identify, and there are many cockpits the man is familiar with. His out-of-atmosphere movement is almost perfect, whereas his in-atmosphere movement can be rather clunky.
"Born with a wheel in his Hands.." - This was a term said by Imperial Officer Johnsa Hyrudu, the man responsible for setting his job in the Labour business. He was aware of his piloting career, and when given the role to transport, his accurate driving and careful movement meant he was a valid asset to the 43rd Transport and Freighting Sub-Division.
Control - Ever since the incident, Varan became a left-handed shooter. It took some getting used to, of course, but eventually it became a useful aspect to his survival. If he has ever had to engage in a Stand-off situation, the arm of bionics proves to be far quicker and more accurate in terms of handling recoil, aiming and pulling the trigger.
Knowledge - Through scavenging, you learn a lot. Old Republic wreckages located in the vast chasms of the galaxy, burnt-out Rebel fortifications, old homes to personnel on both fighting fronts...These all give quite some information for the past and present. It even gives him certain things to sell, making a profitable funding for both his survival and ship.
History
Backstory
Utaphau was always a good home for Varan. He had few friends, though good as they were. His family were wealthy enough to survive the harshness of Empire's reign over the galaxy, and made most of this wealth from his Mother's and Father's Workplace. Varan had a lot of time on his hands, obviously. With his Mother and Father, Ki'lo and Nurma, both out all the time, gave Varan the opportunity to be free and find something he enjoyed. He was about 14 when he had gotten into his first shuttle, eventually using the wealth of his superiors to fund flight training for both in-and-out-of-atmosphere aviation. Utaphau's sink-hole peaks were lined with trading stations and the all time famous 'Hyru's Intergalactic Pilot Academy'. Obviously ran by one of the greatest pilots around, a mandalorian named Hyru Ni'Loota Decompra, it was well funded and provided some of the best training for future pilots. It was Varan's introduction to this facility that led him to meeting Pi'Lu Turang, a Twi'lek wanting to sit in the Co-Pilot seat of some of the best pilots around. Varan personally befriended her, moving himself into the Individual Craft Course. He had no set future for what he wanted to do with the ability to travel, except maybe explore. That was what made him rather easy to train and excel at. Many of the other students relied only on specification and would only do what they thought would increase their chances for certain roles in the Galaxy. Varan, on the other hand, was capable of letting in all the subjects and tasks he was given, as well as completing them with almost full-flying colours. As time progressed, the bond between Pi'Lu and himself became stronger as both of them began to put each other's full trust into one another's actions, eventually being paired up as a Pilot and Co-pilot crew. The Empire had funded and provided this academy, which had made his parents quite sceptic about continuing the final months of their son's training. It was at that time when upon completion, he received his first vessel. Based upon his results, a simple two seater civilian Corellian Star Ship, with a centre cockpit. At first, the two never really left the orbit of Utaphau, with some cautious hearings of the ever-lasting battle between the Empire and the Rebel Alliance.
During the period where Varan was 15 years of age, he received a talk. His Mother and Father sat him down as they discussed what he cannot do with his life in the future, when it came to starship roles. The main concern was that he cannot, and they were seriously bound to get the message across, become an Imperial Pilot. Even though he hadn't of thought of becoming one, he continued to ask them why it concerned them so much, especially when they see little of each other then. This lead to the confession and discovery of where his Parents received their money and well-being...The Rebel Alliance. Now it came to a shock, of course, but they were keen on giving him something before they were due to leave for a two week period. It was a Utility belt. One that stretched across the chest from shoulder to hip. Durable, comfortable and capable of holding many needed things, it seemed like the perfect gift. A sort of late Birthday present, as such. As they left, he began to wear it more often as part of his standard attire. The two parents were off to Yavin 4 for their Important Call-In. As as history will explain, some things were just never going to go well. The siege and pillage of Yavin 4, the destruction of the Rebel Alliance, left a boy mentally crippled and distraught at the news of his Mother's death. His father's whereabouts were uncertain, as certain Squadrons of Y-Wing Bombers, as he learnt of his Father's gunner position within the Rebel alliance and his mother's ground unit-positioning, fled from the scene. Their tracking communications with their FOB on Yavin 4 were turned off to allow them to escape moderately unnoticed, and their fate was left lost in the crumbling ruins of the Alliance. For another 2 Years, Varan waited. He waited for the confidence. He would scavenge his parent's old and abandoned room, seeing as he was accepted as an age that could take care of himself, making a small living from delivering items to local imperial flagships and adjacent systems. Eventually, he came across a inherited stash underneath the flooring of his room. It was labelled: 'For when we fall in battle...'. Inside was enough Credits to fulfil the dreams of Varan, eventually bringing the Box with himself and purchasing his Current Vessel, a Corellian Transport and Escort Freighter known as the Valiant Retribution. This was a fast-manoeuvrable ship, capable of defending whilst outrunning others of its kind if it contained the correct pilot. Once he purchased the ship, at the age of 18, he set out to convince Pi'Lu to come with him, as he felt his purpose on Utaphau was something of the past. After days of begging, she finally agreed, due to the sympathy of his life and turnout in events. Her as his Co-Pilot, the two set out to leave Utaphau's Sink-Hole cities for good...to stay together as friends for the life ahead.
For 3 Years, they travelled. It was around their first year within the system travelling that they made a name for themselves, taking part in small-scale races and slowly climbing the ranks of fame amongst the non-governmental authorities. This caught the attention of a Scavenging Cartel, smaller in scale compared to the Hutt, known as Ou'Loia. They mentioned them wanting a crew to simply commit to their needs, without the violent pressure of the Hutt Cartel. It was a promising offer, and Varan accepted. Over time, they were acquainted with more of the Cartel, becoming their lead Freighter for fast-paced transport. Their missions were relatively safe, and the pay was greatly appreciated. Over-time, Varan and Pi'Lu modified their ship, giving it frontal defences so the Pilot could also participate in any raids from gangs. They purchased weaponry for handheld encounters, and even modified their outfitting based on what they could scavenge. The ship became faster, stronger and more capable of withstanding fatal attacks from the gangs that occasionally invaded. That was when they received a job from their authorities. Their ship was apparently 'Capable of fulfilling a job we've been at for years'. There was a small abandoned settlement on the Planet of Naboo, where foretold files from the Old Rebel Alliance were still in shape. They had been trying to get these for a good few years, knowing that they would sell for an immense price, and knew it had remained incognito for quite some time. However, recently the Imperials had started destroying more files, making them rarer and more priceless. The attention to the Naboo files were drawn by more gangs and cartels. The two were to be sent and to try and retrieve the files for selling before the other Cartels knew where they exactly were. Seemed simple, yet risky. Varan was a bit sceptic at first, but Pi'Lu's wisdom convinced him to accept it. They were handed more crew members for that specific job, knowing it could end badly if the two were to just go alone, barely armed for when they exited their ship.
During the job, they didn't even get remotely far into the Planet's atmosphere when something went wrong. Everything seemed normal, the two on the controls flying as it nothing was going wrong. When the top and bottom gunners began to call for shots, other Cartels began to move in. It was a race, indeed, but they had no idea how long the race was going to last for themselves. Within seconds, an overwhelming pulse jammed their controls, sending them in a hurtling manner. For minutes, Varan would watch the ground get closer and closer as they entered the atmosphere, going faster and faster. The sirens would roar, the crew in the back would panic. There was the slightest bit of power left in the shuttle, allowing them to somewhat make a controllable glide. The glide wasn't good enough, however, and the speed kept going. They braced the little power they had left, cruising at a 5° angle, into the shielding, hoping their ship would explode or tear apart on impact. A field, not so far from the City, slammed into the front underside. Pain and blurred visions were the only thing Varan experienced. It was extremely difficult to even identify what was going on. The final slam made him see black, as if he were just executed...Hours must've passed before he awoke. The thing that awoke him was the flash of light, a Recovery Droid team obviously being sent from the Imperial command over Naboo. As they began to attempt removing him from his chair, he turned to see the horrors. A shard of shrapnel, possibly torn up from the ship's impact, was presented as a knife, going straight through Pi'Lu. Her blood must've stopped dripping, as there were just dry patches of liquid on her chair, body and cockpit interior. As the jammed belt was loosened, great pain interrupted him from his grief over his companion, as he looked leftwards, only there to see a Phantom Pain. His Left arm...it was on the floor...it was pale and lifeless, detached from his own shoulder. Only a little stub remained on his left shoulder, putting something to wiggle as he struggled in panic. The shock he was presented with was left behind, as he was dragged away from the ship...
It was a good few months that he stayed in a Naboo Hospital. The Naboo staff had the technology, which apparently took a good few attempts to convince the Imperials to fund, to build an arm of pure bionics, unfortunately not bringing back the sense of touch but movement instead. Everything felt weird. He could move it, it was fully functional, but it still couldn't feel anything except the emptiness of his real flesh and bone [The arm would've been based around the same style and type as the one Luke Skywalker would've had, if the Rebellion weren't crushed]. During the next month that he remained getting used to himself, he attended a funeral for the crew, who still weren't identified as Cartel members, as well as his long-lost friend. The ship, overtime, was repaired in a nearby ship-recovery dock on the outskirts of the city. He learnt overtime that the reason he hadn't bled out from his arm's separation was because of the droids themselves having to remove it just before he awoke, allowing them to actually free him from the shrapnel he was trapped beneath. Soon enough, as soon as he imagined he was flight ready, a message from the Cartel came, asking him to come back after the sorrowful disaster. Obviously, he denied it...and was soon to become a scavenger, lonesome and quiet. He would occasionally hire a gunner or two to support him when travelling into certain lands, however he never really had a proper crew. This went on for three more years.
Recently, he was arrested for stealing and gaining the possession of Old Republican files and holotapes, giving him a small-petty theft charge that led him to being taken to Tatooine. Being taken to Tatooine, he was brought to the Manual Labour group known as Rhyo Pila. Here, knowing of his somewhat decent piloting skills, he was placed into the drivers seat of New Imperial J-12 Land Transporter. This was equipped with multiple crew storage and crate freighting for the Empire, with a disarmed cannon on the top for the safety measures. He was set to drive this, along with those he would likely come across in the back, unaware of what they would become together...
Affiliates
-Pi'Lu Turang [Best Friend/Copilot/Codriver - Deceased]
Licu Si'Li Roedam [Mother - Deceased]
Grad Si'Li Roedam [Father - Presumed Dead]
Ewda Si'Li Roedam [Uncle - Imperial Pilot]
- Sek V'lon
Sek V'lon
Introduction
Full Name:
Sek V'lon
Age:
23
Species:
Ithorian
Gender:
Male
Appearance]
Description:
Sek stands at a full 2.1 meters in height, or about 6 feet and 10 inches, including the standard Ithorian "hunch". He has a light brown color of skin as well. Sek has the humble wares of someone who simply wished to live off the land, wearing a near white robe over a dark brown, ragged shirt and a matching dark brown pair of pants that cover his feet as well. Sek has blue eyes and also has a higher pitched voice than some others, helping in the 'Ithorian Screech'. He is a rather thin Ithorian as well, being tallest very lean, the most he says is fought 165 pounds.
Characteristics
Personality
Sek is a rather paranoid fellow who is always jumping at the slightest aggressive move made towards him. That being said, he has an extreme fear of any blaster weapon that he has visible sight of and will always keep his eyes of it. It is apparent that Sek is not much of a fighter but instead he is a true merchant, haggling any deals he can. He is a very docile, easy-going person when he is in a safe place and not being constantly paranoid, which is nearly never.
Sek prefers to think of others before himself in most cases, so long as his fears does not get in the way. Plus, he loves to converse as well as trade with people because it is just simply what he does a majority of the time. Sek, does find difficulty when controlling himself in a shop, that is mainly due to him being the trader of junk that he is. The Ithorian also likes to scavenge junk from any downed ship that he can come across so he can continue to make a profit. He may not admit it but he has a bit of an obsession with trading goods.
Fears & Flaws
-Fear of Blasters; Blasters cause death, they can take your family and everything you know away from you. At a young age that can be very devastating to an Ithorian.
-Hesitated around Imperials; With the heavy racism of the imperials, Sek is very careful with what he says around anyone who seems to be Imperial, especially storm troopers and their officers.
-Paranoid of Dangers; After what Sek has been through, he has become extremely paranoid of bad happenings and such. He hates it but it has become a part of his being to fear the unexpected dangers.
-Not that great in tense, fighting scenarios; Sek simply has never bothered to train in the arts of killing an opponent to death.
Talents & Strengths
-Good Farmer
-Ithorian Screech, used defensively
-Can act as a repair man; Living on a ship for the beginning of your life will help you learn how to fix the basic things. However, it is hard for the more complex things in the engineering aspects.
-A great Merchant; Sek has spent many years with his father and personal experience learning the trick of the trade, learning how to get the most credits for items he sells and saves credits from items that he buys.
-"Merchant Talk"; Being a merchant and constantly meeting new people, it is a big deal to know as many languages as possible in order to help maximize opportunities for trades. Sek uses the trade language Bocce and Jawaese.
History
Backstory
Sek was born aboard an Ithorian agriculture ship to a trader for a father and a farmer for a mother. He had spent much of his time helping them with tasks on a day-to-day basis. With that said, it explains why he is good with trading and farming, though that is what most Ithorians specialize in. His family was very happy with what they were doing and continued to teach the growing boy.
At the age of 12, there was an encounter with a pirate ship that took over the Ithorian ship and killed a majority of the crew, taking slaves. This all happened when he was young, explaining his fear of blasters. Sek was then taken to Tatooine as a slave and bought by a family who took pity on him. That was where he grew up until he left because of the Imperial racism. He was driven to become homeless, having no family, and nothing more than a stain on the Empire. He wondered around without any sort of motivation to do anything with his life, before he met a very kind trader. She saw that he was experiencing and decided to give him a large discount. Although, he never bought anything from her, the two conversed for several hours before he eventually forced himself to leave. Still, he stayed in contact with her for a while before he got some motivation.
The past would not stop him from going on to do the things that he wanted to do with was his life, being a merchant, and farmer who would never do what those pirates had done. Now 21, he has gone to begin trading all sorts of supplies or junk but never any weapons. However, tragedy struck two years later again when the Empire had taken away everything that he had worked towards, forcing him into the wastes of Desert.
Affiliates
Feg V'lon - Father {deceased}
Desue V'lon - Mother {deceased}
Rizz Heart - Adoptive Mother
Howard Heart - Adoptive Father
Elizabeth Woods - Old Friend
- Maaka Vaakul
Maaka Vaakul
Introduction
Full Name:
Maaka Vaakul
Age:
18
Species:
Togruta
Gender:
Female
Appearance]
Description:
Maaka is small compared to most species in the galaxy, standing at a mere 4'5" measured from her feet to the top of her lekku's. This size doesn't help her lean and scrawny build at all.
But the more noticeable features are the montrals and lekku typical for the Togruta species, both underdeveloped and shaped, as well as her strikingly ash-grey skin only interrupted by a white skin marking in her face. Her lekku markings are of an even darker shade of grey, a more bluish one, and enveloped the tips and a strip right above that. Around the top of her face, where her montrals fuse with the skin, a black, protective piece of metal frames her face, a tradition with Togruta.
Two other prominent facial features are her lilac eyes and the sharp fangs, the latter of which are a normal Togruta feature stemming from their predatory ancestry.
Generally Maaka has two separate pieces of clothing she wears. One are her black robes, which are comfortable to wear and are used mostly when she is not engaged in combat activities.
The other is a dark purple Mandalorian armour with a helmet modified for Togruta usage.
Characteristics
Personality
The palette of Maaka's personality is quite diversified. One the one hand she has her business face. Cold, calculating and always a snide remark or a clever retort on her lips, but on the other hand, she is immensely vulnerable and oftentimes cries every night. Even her business sometimes tears her apart, especially when emotionally harsh bounties are to be collected.
Although she would never openly admit her emotional weaknesses, but ripping apart families absolutely hurts herself, too. After every taxing mission, she has to take a breather and think about what she had just done as well as recuperate emotionally, aka crying out her frustrations. Over the course of the last year, those emotional breakdowns have become a lot less frequent.
Fears & Flaws
Fear-Being Backstabbed: Maaka is quite distrustful of a good portion of her clients, especially those with either Imperial or shady backgrounds. She fears to be betrayed and is quite paranoid to prevent it as best as possible and to prepare as many contingency plans as possible.
Fear- Discrimination: As a kid, Maaka was discriminated against quite frequently. And that didn't stop growing up. Even now, when not in armour, she has a rough time in some places. Of course Maaka would not openly show that she is affected by it and often times she is able to retort efficiently, but it destroys her emotionally and internally.
Flaw- Inexperience: Due to her young age, Maaka doesn't possess a lot of experience in a lot of fields except for things related to bounty hunting. She also never had a teacher and so, she is quite ignorant of history and everything going on in the galaxy, but she nevertheless still pretends to know, which will undoubtedly lead to her taking a quite hard fall one day.
Flaw- Emotional Instability: As already stated, due to her exposure to a lot of abuse and loss, Maaka is in a state of constant instability, even though she might seem okay on the outside, she is not. Her job as bounty hunter didn't help her originally quite soft personality in any way, but could quite possibly made it worse.
Flaw- Size does matter: Her relatively small frame does not allow for a lot of physical force, no matter how hard she trained, she just isn't physically strong at all.
Talents
Powertech: Flamethrowers? Rockets? Vibroknifes? Jet packs? Complicated shield generators? No worry, Maaka knows how to operate almost everything technological, especially when related to combat. But also out of combat, she is reliable in using and fixing tech stuff.
The Hunt: Finding people or things is no problem for Maaka at all. But not only that counts to the skills needed for a successful bounty hunter, she is also good at taking out people as well as kidnapping. She might still be a little inexperienced, but that is something only fixable by training over and over, which is something she does almost religiously.
Dogfighter: She might not be great at navigating the galaxy, mostly because of her lack of knowledge, but when it comes to fighter-on-fighter combat, her skills are excellent and could challenge the piloting of Imperial Aces.
History
Backstory
Born on the Togruta colony of Kiros, young Maaka had to learn to survive on her own very quickly as her parents were not home pretty often. This was because both of them were active rebel supporters providing money and directional advice to them. Soon after the destruction of Yavin IV
her parents became quite panicky and paranoid, suspecting Imperial spies to be everywhere. One day, while Maaka was playing, her parents came into her room and shoved her out of the village with the order to hide in the grass. Only a few minutes later a Star Destroyer appeared in the sky above the village and spit out TIE Fighters and Shuttles. While the TIE's bombarded the village with laser fire, the shuttles landed and a battalion of Stormtroopers stormed the village blasters blazing.
This scene has burned itself into her mind with all its intensity. Too horrified to even cry, Maaka, just 9 at that time stumbled into the open towards the burning village, which proved to be her first mistake. A Stormtrooper who was part of the squad that hadn't retreated yet spotted the little girl and fired. The blaster bolt hit the girl in the waist and she collapsed. Luckily for Maaka, the Trooper decided to leave her to die slowly instead of blasting her again. But still Maaka lay there for a good six hours before the first scavengers arrived. Another stroke of luck hit her that time and she was found by a rather friendly Off-Worlder, a Mandalorian, who nursed her back to health and generally was pretty much a surrogate father to her. Ravvin, which was the human's name, was also a skilled bounty hunter and so Maaka started to learn his line of work. Her mind already twisted from the horrors of her burning friends and family from the village, Maaka liked it a lot, so much so that she developed a separate personality just for hunting bounties. She also learned to fly spaceships, which would come in handy quite soon.
During her time with Ravvin she experienced racism for the first time, even got beat up on the street by kids a few years older than herself for not being human and she came to fear the looming discrimination. One sentence Ravvin said to her that day would forever be lodged in her mind.
“When you wear the armour, you're no race. You're a hunter, you're the embodiment of death.”
Of course Ravvin made sure to introduce Maaka to his chieftain on Mandalore, Sola Tosh, who herself introduced Maaka to somebody who offered to make her her own armour. This made Maaka de facto a fully fledged Mandalorian herself.
Shortly after her fouteenth birthday, though, her life got rough once more. A routine mission got bloody when the client Ravvin had gotten work from turned out to be a member of the ISB and he wanted the two bounty hunters to shut up about anything they had done in that mission. So he set a trap. Ravvin fell for it, but managed to flee to his ship, where Maaka patiently waited for his return.
Just as he ran up the ramp to the entrance of the ship, a squadron of Stormtroopers appeared and opened fire on the two. Ravvin was too close to them and got nailed by a good dozen bullets before going down, but not before yelling for Maaka to run, to fly, back “home”.
In tears, Maaka did what she was told to, but in space a frigate and its fighter complement waited for her. Whatever helped her to kill the fighters and disable the frigate all on her own, it had done a good job. In the end, she managed to get back to Mandalore where Sola declared it was time for her to go out on her own and earn her place in the galaxy. She got her first armour made and set out into the galaxy, first as a mercenary, then, with more experience, as a bounty hunter.
Forward a few years, Maaka, now 18, owns her newest piece of Madalorian armour and also owns a respectable ship, the Lancer, a modified Nu-class Shuttle, configured to be a gunboat.
To be on Tatooine, she has taken on a job to gather a rare Krayt Dragon pearl from one of the rich locals, who turned out to be an Imperial Officer, the assassination of which wasn't really seen very favourably by the imperial garrison. Such, she was captured and send to an execution camp, but with too light an escort...
Affiliations:
- Alona Vakuul Mother, Deceased
- Rarhaa Vakuul Father, Deceased
- Revvin Charr Mentor, Adoptive Father, Deceased
- Sola Tosh Mentor, Mandalorian Chieftain
Character Theme
Character Theme 2
- BD-5
BD-5
"Roger, roger."
Introduction
Full Name:
Prototype Hyper Battle Droid Model 5
Age:
29
Species:
Droid
Gender:
Not Applicable, Identifies as Male
Force Sensitive:
No
Appearance]
Description:
BD-5's outward appearance seems incredibly similar to the standard B1, structure modified to be tougher and more deadly than its predecessors. It is certainly bulkier than the older models, even the IG-100's can't compare, and as the Confederate's last ditch plan, it was supposed to be much more durable. Through the years however, it's formerly pristine appearance has faded. The CIS logo on its back has been scratched away, replaced by it's personal symbol as seen above. It's surface has been scratched and marked from years of working as a mercenary, rust infecting its mechanical feet from stepping in corrosive liquids. Blood stains it's armour from head to toe, showing it's explosive and violent fighting style.
It's special weaponry include the twin-linked heavy blasters and a mono blade. This all obviously comes at a price however, encumbering the mechanical giant and making it even slower. The heavy blasters can be detached however, replaced with another proportionately large mono-edged blade that it keeps on it's person.
The droid has only one personal accessory on it's person. It wears a golden chain necklace around it's metal neck, the locket holding the picture of it's deceased partner. It holds the locket deeply within it's processors and is seen clutching it in it's large hands regularly. Due to flaws in it's design, it still retains the mechanical and clunky movements of the old B1. Though overall, BD-5 is a huge improvement to any of it's predecessors and would've gone toe-to-toe with IG-100's and Droideka's if it was ever fielded.
Characteristics
Personality
BD-5 is an inquisitive, selfish and therefore dangerous droid. It possesses high amounts of intelligence, knowledge about the galaxy and it's inhabitants and can rival the expert technicians in the robotics field. It is also the very definition of a miser. It's dreams and values are all based on greed and getting rich fast. It has no care for anything but credits and angers very quickly if it doesn't get what it wants, usually killing the beings closest to it in the process of letting steam. It's aggressive and greedy lifestyle makes it a true loner. It is usually more of a silent thinker and seemingly goes into days of angered silence before finally snappign and destroying what is next to it.
It does show some compassion however. It's former partner, a Corellian by the name of Anna, was the only being it truly cared for and befriended. If the Imperial Stormtroopers hadn't gotten to her, this relationship may have grown into something more (although the Empire strictly forbids relationships between a droid and any organic being, they were both outlaws and mercenaries that wouldn't have cared). BD-5 also shows some kind of pity for droids who have been recently subjected to abuse and memory wiping, usually killing their masters the night afterwards. It is one of a kind in the galaxy.
Fears & Flaws
As stated before, BD-5 is a very selfish being. Even Anna had trouble reaching past that and become it's only special person. It's a true miser, wanting money and usually only money. If it doesn't get what it wants, which is usually credits, it will destroy any who stand in it's way. This flaw has worsened into ludicrous levels after the death of Anna, the calm mediator which kept it together. It will never save anyone else for the sake of it's own skin and is the worse droid you could pick for a team.
Having friends, colleagues or even partners scares BD-5. It's precious connection with Anna was it's first experience in the matter and the last. It fears what would happen if it ever gets that close to anyone that close ever again. This is one of the multitude of reasons as to why it hates being in a team. If it isn't working together with people for mutual survival, it will usually avoid crowds of people and teamwork.
It's biggest physical flaw is it's speed. This is the biggest flaw in it's design and is the one BD-5 is most conscious and worried about. It's top heavy structure and slightly disproportionate legs doesn't make running any easy. The sacrifice of speed for immense strength may have been what the scientists were going for but it still pains the droid when it needs to escape from a situation.
There is also a structural flaw in it's design. BD-5 has a very complex and powerful engine core that is surrounded by advanced but frail coding and data storage. The chips can break easily and if exposed to any corrosive liquids or even water for an extended period of time, they short circuit and break. It's engine core runs on a special type of plasma that is highly volatile. However, it is located in the droid's chest plate, safely burrowed under metal. But there is a weak point in it's lower back where a hastily designed cooling system is kept to keep the core and storage at a good temperature. If hit, the data storage will no doubt be destroyed and engine core explode. The explosion will take anyone within a ten meter radius.
Talents
The Battle Droid was made for warfare and is extremely good at it. Working as a hired bodyguard/mercenary, BD-5 is contracted by people who have a taste for overdoing it and destroying their enemies in a fiery explosion. With it's twin-linked heavy blasters and E-15 blaster rifle, the droid is armed to the teeth and wields every weapon it's arsenal with expert efficiency. It's precision based targeting systems makes it's over the top armament almost comical, blaster shots fired at enemies with accuracy rivaled by marksmen. When wielding it's huge mono-edged blades, it can still wreak havoc up close although not as well. BD-5 is a fearsome opponent, not one to be crossed.
The droid is very intelligent, able to keep it's advanced specs working for three decades with only salvaged parts and unreliable tools. As BD-5 was designed to be better than it's predecessors in every way, it was given technical knowledge that could rival expert technicians. It also has an uncanny like for scientific branch of chemistry, able to mix and match different elements to make best bomb for the situation. This intelligence is slightly marred by it's occasional bouts of frustrations at failures. Nonetheless, the droid is very smart and cannot be fooled as easily as others.
History
Backstory
In a small facility located in an asteroid at the far reaches of space, laid a Confederate outpost. The small network of bunkers and labs contained plans that could've turned the tides of war if they ever chose to implement them, though by then the Separatist leadership was already in ruins. Though this is not their story. Our story lies in Lab 097, the scientists within ordered to design and manufacture a better droid for the Confederate ranks. They spent countless hours and days into the project, believing that their designs could save them from the corrupt Republic. The group researched the countless battles throughout the war, looking at past design flaws and mistakes made by the semi-intelligent models. Exactly one year before their eventual surrender and 20 years before the Battle of Yavin, they designed the first Hyper Battle-Droid.
It failed. Five times they tried to make the perfect droid, all of them didn't hit their expectations. Four of them were sent to the trash compactor while the latest one was kept for research. BD-5 was given it's designation and was the closest to being perfect. Other than it's cumbersome movement speed and individual thinking, it was the closest the scientists got to their aspiration. News of the defeat and surrender of the Separatist leadership halted all research, the personnel of 097 and all who were in the outpost were evacuated and sent to the remaining pockets of resistance. Their research was left behind in the mad rush.
BD-5 spent several years physically deactivated in the facility, learning and maturing over time. It's processors, or "mind", was still activated, left turned on by some rushing scientist. It was still connected to the outpost's database, it's online library containing a plethora of knowledge. The droid absorbed and stored this knowledge into its data banks. It soon learned of its initial purpose, to become a mindless soldier in an army of millions in an attempt to stem an relentlessness wave of Republic troops. It vowed from then on that it would only fight for itself and only itself (it was then BD-5's obsession with money was born). One day, 17 years before the Battle of Yavin, it was represented with a chance to escape it's cell.
A band of pirates and scavengers aboard an old YT-1300 Freighter, forced there way into the compound after a run in with Imperials. They were deeply needing of materials and entered the asteroid field for some kind of reward. They stumbled upon the outpost and grinned to themselves, credits seemingly piling up in their ignorant eyes. Then the pirates found the "deactivated" Battle Droid and almost yelled in excitement. A droid like this could sell for millions of credits. They soon activated it, seeing if the droid still retained function. This was there last mistake. The pirates were slaughtered to the man, blood was shed in those halls. BD-5 stole their Freighter and claimed it for itself.
Though it quickly realised however, that piloting a ship was not as easy as reading about it in manuals. It took BD-5 around an hour to try and lift the ship off the ground. The droid could take the ship apart and put it back again if it wanted to, it could repair anything from the ship's engines to it's landing ramp. But it couldn't, for the life of it, lift it off the ground for a good solid hour. It's large and clunky frame didn't help either, the cockpit was built for organics that weren't as large as the 7 foot droid.
After several bouts of anger and a poor astromech droid scarred for it's life, BD-5 was finally able to lift off and leave the asteroid field using the hyperdrive to escape it's prison for several years. This is when BD-5's long road to infamy and wealth started. Hiding the stupid YT-1300 for later use in the middle of the desert on Tatooine, it looked at it's current wealth. With a measly 1,000 credits (the Pirates didn't have much on them), it's wealth was pitifully small.
After several calculations in the span of only a few seconds, the droid concluded the best occupation. The mercenary business. Although there weren't many independent droids in the occupation, there was enough competition that BD-5's first days as a mercenary wasn't as smooth as it is now. Tatooine, the planet it landed on, became it's main base of operations and information station. As soon as it saw the soldiers in white, the droid immediately began to question about them and learn as much as it could on this "Empire". Learning about it's connection to the Republic and recognising the fact that the "storm troopers" were actually clones, the droid immediately fled Mos Eisley to make base somewhere in the desert.
Sheltering in some abandoned hut in the middle of Tatooine's harsh desert, BD-5 began thinking up future plans. The presence of the Empire ensured future complications but it dismissed the possibility of them knowing what it was. It was more likely that the Empire would dismiss it as some modified B1 used by an enterprising bounty hunter to do it's bidding. And so, the droid set to work, spreading out news of a new "mercenary droid" entering the business, wanting suicide missions for a high price.
BD-5's first job was it's first battle, and the droid didn't disappoint. The job was to kill some Verpine technician that ticked off the wrong person during some dealings. It arrived at it's home with ready blasters, and was almost surprised to see several other mercenaries the technician hired to protect him. They were cut down by the droid's heavy blaster, the rest were picked off by it's salvaged E-15 blaster. The mechanical giant then turned it's eyes towards the quivering Verpine in the corner, pointing a measly blaster pistol at the intimidating droid. It killed the insect with a shot to the head, bringing it's corpse to the contractor to gain it's reward.
Soon, BD-5's name was soon whispered among the higher ups, contractors hiring the giant in the black markets of Tatooine for a high price. From boring guard jobs to exciting sieges to even a bank robbery, the droid became infamous with the lax Stormtroopers of the local garrison. It was then a job came in, a high paying one, from a foreigner in Coruscant of all places! 100,000 credits, more than the droid has earned doing the odd jobs within Tatooine. But the droid dreaded trying to get the YT-1300 up again and entered the Mos Eisley canteen (the canteen owners were sure that no Stormtroopers were around before letting the giant in) to look for a pilot.
This is when Anna came into it's life. Anna, it's partner in crime and only partner it trusted. The Corellian was one in a million, an ace pilot with a killer shot. They spent countless years together, flying around the galaxy with the goal of getting rich and (hopefully) settling down somewhere on some luxury world. The two were infamous, a duo almost unstoppable. Only Boba Fett could rival their infamy and even then, the bounty hunter was hard pressed to get as many loyal contractors that they got.
This all came crashing down however. They were hired by a loyal contractor to take down an Imperial Commander visiting Tatooine for a routine visit. The duo had killed several Imperial officials before (taking down a Moff once, though it was unknown whether it was Boba Fett or the duo who ended his life) and was certain that nothing could go wrong. Tatooine was their base of operations after all, a supposed safe haven. They were ambushed when they landed on their desert encampment, BD-5 taken down and deactivated with Anna taken off planet on a shuttle. The droid had since taken a job in protecting one of the various Crawlers due to the fact that his base was now destroyed and his ship taken inside the garrison.
Affiliates
BD-5, over it's career as a mercenary, has made several contacts and a network of black market dealers that are willing to get their hands bloody. Even before Anna was taken away, the Empire had started cracking down on the Outer Rim and it's cold blooded mercenary trade. It suspects that the whole network has been shut down with dealers escaping from execution by the hands of the Empire. There were enemies a plenty in it's world, from fellow bounty hunters, corrupt and wealthy families it had destroyed, the Empire, the Hutt Clans and several others it doesn't care to mention. Other than Anna, there hasn't been any personal connections with any other beings.
Anna. She was the mediator, the pilot, the partner and the friend. She covered his back (literally) and didn't treat BD-5 as a meaningless droid. She was among other things, a valued and trusted asset. And with her capture, it has led to the droid planning his vengeance spree. It has turned much darker, its voice has become deeper and more agitated and with every day Anna is gone, it's fury goes more uncontrollable.
Theme
- Norin Orainn
Norin Orainn
Introduction
Full Name: Norin Orainn
Age: 25
Species: Human
Gender: Male
Appearance
Description:
Norin stands at approximately 6'3 and has short black hair. He has rare grey eyes he uses to his advantage when it comes to women. He has the body of someone who exercises, but not overly so. He does so to stay in shape and it works for intimidation purposes as well. He's not very particular about his pants, but you'll usually see him carrying around a black leather jacket. Even if he's not wearing it, it's definitely with him. He has a holster on the side of his hip where he carries an old DC-17 Blaster Pistol from the Clone Wars. The things he found on his job were pretty great, but this happened to be one of the things that he always kept on him.
Characteristics
Personality
Norin always had a rebellious attitude. He probably got it from his parents. He didn't really care for authority, but he did what he did to survive. He plays things smart. You may think he's following someone out of respect or fear, but it's just in his best interests at the moment. He's always planning and it comes in handy a lot. He's very protective of the people close to him, but you wouldn't be able to tell that because he tends to keep most at a distance. He'll do anything for them and that could end up being a problem. When he's not level-headed his planning and thinking goes completely out the window.
Norin loves adventure and openly seeks it. It's one of the reasons he's ended up in his position today. He also tries to use humor to ease serious and dangerous situations. It mostly falls flat though. Norin is also the loyal type. If someone helps him or proves to be his friend he's loyal to them. Even if he doesn't necessarily like them or what they stand for. But if they betray him then he'll make sure they get what they deserve. He also doesn't very much care for the Jedi. He doesn't hate them, but he doesn't like them either. He at first believed they were a myth that his parents clung onto for hope. He blames them for the death of his parents and hates that the supposed guardians of peace didn't come together to stop the Empire. He pretty much thinks that they're all a bunch of cowards who didn't use their powers for what it's meant for.
Fears & Flaws
Losing Those Close To Him: He claims this to be his only fear, but he's not even sure if that's true. He's seen a lot and this was the only thing that was able to scare him. He lost his parents when he was young, lost his father figure, and now his sister was a slave. His bonds with others just might be his greatest weakness.
Anger and Recklessness: These two go hand in hand. When something happens to the people that he cares about he loses his mind until he's calmed down. He stops thinking and does things that would likely get him killed if others weren't there to bring him down.
Distant: Because Norin is afraid to lose anyone else he tries to not let anyone get close to him. He can put his trust in others and call them acquaintances or friends, but it's hard to get further than that now. He secretly hopes to be able to change that.
Cockiness: When he is thinking straight he's pretty damn cocky. When he comes up with a pretty good plan he starts to think his idea is the best one to use. This cockiness of his also puts him into dangerous situations. Especially when it comes to flying and fighting.
Scoundrel: Despite being trustworthy, people tend to look at him differently just because of his professions. Pirates and smugglers aren't known to be trustworthy and are usually known to be the types to look out for themselves and backstab others. Norin is pretty much the opposite though he'll use the opinion of others to his advantage if he has to. The only way to out-scoundrel a scoundrel is to be the better scoundrel. He can lie with the most sincere smile on his face because of this. People usually can't tell if he's telling the truth or if he's lying and he kind of likes it that way.
Talents
Damn Good Pilot: Norin may be cocky, but he doesn't consider himself the best pilot out there. That was Bal and even if he's dead he still owns that title. Norin wasn't even close to his level. At least that's what he makes himself believe. But he can't be the best pilot without his own ship. He's proven himself as a pretty good pilot though by doing dangerous flying jobs. He loves flying though and probably wouldn't give it up for anything. Even without his own ship he knows pretty much everything about them. He can fix them and make adjustments to them if need be. All he needs is the parts.
Sharpshooter: Norin's pretty good with any type of weapon that fires. Even if he's never used it before after finding out how it works and how to properly use it he'll become a natural with it.
Translator: Norin may not be a protocol droid, but his life working for Jabba allowed him to learn and become fluent in many languages. He can even understand astromech droids.
Fighter: He's nowhere near the best fighter, but he can definitely defend himself and occasionally win fist fights. Living with pirates for a long time forces you to do so. If you weren't fighting each other on ships you were helping each other in bar fights.
History
Backstory
Norin's story isn't that of a hero's tale, but some may consider it so. It just certainly didn't start out that way. He's known Tatooine most of his life. When he was ten and his sister was five their parents sent them to Tatooine to live with distant relatives. He just grew up calling them his aunt and uncle. His parents had been working as rebels against the Empire, but at the time they were unofficial. They didn't want to risk any danger coming to their children. You would have thought that they would have picked a safer place than that, but it was really out of the question.
In the next couple of years Norin grew to hate Tatooine. He wanted nothing more than to leave the desert planet. He wanted to take his sister away and find a planet where they could live and prosper without having to moisture farm. Of course he could only dream of doing any of this. At the time he had no skills and he had no ship. He was all talk and no walk. That was until he was fourteen. He was tired of helping out on the moisture farms so he decided to find some sense of adventure on this planet. His search for adventure brought him to Mos Eisley's Cantina where pirates who worked for Jabba the Hutt were looking for more members to join their crew. This is exactly what he was looking for. He wasn't sure if they'd go for a kid who didn't know much, but he was a quick learner. The only thing he worried about was leaving his sister behind. It was actually the thought of his little sister that pushed him to go through with this. This was a way for him to get that better life for them. That is if he had the chance to get out of it without dying.
Norin shadowed the pirates for weeks to learn more about them and find out ways to impress them. He had to join them. Eventually he was found out by one of the pirates. He honestly believed that they knew that he was following them the entire time. He wasn't skilled back then. He was confronted by the only human in their crew. His name was Bal and after looking at him you could tell that he had seen some shit. Even his smile was intimidating. Norin told him why he had been shadowing the pirates and Bal brought him to the others. Some were hesitant, but the others loved that he had guts, potential, and a certain spark. This was the day that everything changed for him.
He spent the next year traveling with the pirates. His first few months was spent mostly being their maid or servant. He mostly cleaned up behind them and wasn't taught anything. The only time he had learned in those months was when he listened in on them while he was cleaning up and taking note of everything that they did. After the third month was over he decided that he had enough with cleaning up after them and learning on his own. He confronted them about it one day and Bal replied with a smug, "It took you long enough." Norin hadn't realized it, but they were testing him the entire time to see if he had what it took. They were going to drop him back off in Tatooine if he had stayed quiet about it.
Bal was left in charge of looking after Norin and making sure he wouldn't be useless extra weight since he was the one who brought him to their attention. Bal started teaching him everything he knew. He was the crew's best pilot so of course that was one of the things that he taught Norin. The rest involved shooting, hand-to-hand fighting, and other things that he needed to know to survive not only as a pirate, but as someone living in the Empire. The young punk from Tatooine grew into a pretty good pirate in one year. But it was time for them to head back.
He immediately went to see his sister when he got back and he told her about all of his adventures, but of course kept the bad stuff out. She was only ten and he didn't want her to know that her brother wasn't completely good anymore. After spending a good amount of time with her he went back to Mos Eisley. Norin had seen a lot in his year away, but nothing came close to what he saw the day he went back to the Cantina. He didn't realize it at the time, but he witnessed a Jedi cut off the arm of another pirate and smuggler who worked for Jabba. He didn't even bother getting up and watched as the scene continued as the infamous Han Solo shot the Bounty Hunter, Greedo.
Witnessing that pretty much made his day, but he had to leave soon after. He then spent more and more time in space picking up different skills and learning different languages along the way. He heard about the situation with the Death Star and knew that things weren't going to get any better. But he had to keep on moving for his sister. He thought about her every day that he was gone and he wondered what she was up to. He just really hoped that she didn't get into any trouble.
When his sister's eighteenth birthday was coming up he knew that he had to be home and do something great for her. They just had one more job to do and it should have been easy, but it really wasn't. They had to steal from an imperial vessel. They had done jobs like this before so they didn't expect anything of it. Jobs were like these were a way for Jabba and other Hutt Cartels to attack the Empire for messing with their businesses and the villages loyal to them. Things were going well as usual until the Imperials caught up with them. They were fending themselves off against Stormtroopers when Bal was shot right in front of Norin.
This caused Norin to go off and become reckless. He started forgetting the idea of cover and kept shooting. Eventually two other pirates had to hold him back while the others covered for them. They didn't even pick up Bal's body. When they returned home Norin quit and decided to spend the rest of his life on Tatooine with his family, but of course things weren't going well for him. When he got back he found out from his "aunt" and "uncle" that his sister had been taken to Jabba's palace to become one of his slave women. This really angered Norin, but after leaving and killing a few Raiders on his way to the palace he finally calmed down. He knew he couldn't go in there blasters firing. He'd get himself and his sister killed and he really didn't want the latter. He'd have to be smarter about this. He had to get close to Jabba and then kill him. He didn't think about asking the fat guy to let her go. He was sure he didn't know that they were related, but he was also sure that he wouldn't have cared. On top of that the guy wasn't the type to let someone go just because you asked. He'd have to kill his longtime employer. It was very much easier said than done, but he was going to make it happen.
After the death or disappearance of Han Solo about eight years back everyone knew that Jabba was looking for another top-notch smuggler for his spices. There were other smugglers, but none that lived up to what he could do. At least none that worked for him. Norin used this as his way in. He didn't have his own ship, but he was close enough with the pirates for them to let him borrow one for his runs. Their trips usually took a long time anyway.
So for the next two years Norin had been smuggling spices for Jabba even though after hating it once after trying it. He never wanted to experience something like that ever again, but he did understand how others got addicted to it. But this is how he's gotten here. His path of adventure, revenge, and rescue allowed the Imperials to finally catch up to him. His goals in the distance, but a victory for the Empire. A spice smuggler for Jabba who so happened to be one of the pirates that had been causing them trouble was now captured. It was a party for them.
- Ielasdiko
Ielasdiko
Introduction
Full Name: Ielasdiko
Age: 29
Species: Twi'Lek
Gender: Female
Force Sensitive: Yes.
Appearance
Description:
Ielasdiko or Iela to her friends stands 1.8 meters, her skin blue her eyes as well. She is considered quite beautiful, this is something she knows and often uses to her advantage. She has tattoos on parts of her body, they are located on her left lekku, chest and hips. Her figure is in shape from consistent exercise.
Like many other female Twi'leks she wears form fitting clothing which accentuates her feminity. Her most common choice from her wardrobe is a tough leather jacket over a croptop with tight leather pants and hard leather boots. Though her clothing choices vary with her jobs, that's what she prefers to wear.
Characteristics
Personality
A very confident woman, Iela isn't exactly the most friendly Twi'lek and not the easiest person to get along with. She'll often shoot off remarks or threats to those that displease her. Her profession as an assassin does not allow her to trust very many people, she can't afford to do it or else she may risk her own safety. She doesn't have many real friends, and doesn't really try to make any unless they give her some advantage. She is not socially inept, and can act quite charming when she needs to. She'll spin her words in a way to make someone believe she is being genuine.
She's not above torture or getting her hands dirty, whatever gets her paid and the job done is something she'll consider. Cold blooded murder is something she does as an occupation, she has no qualms with killing, though she dislikes doing it needlessly. Just randomly butchering people for no reason is something that bores her. She knows that she is a wanted criminal, and has no issue with making a full retreat if the situation goes bad. Saving her own skin is a top priority to her, just above making credits. She's worked with all kinds of criminal filth and is used to dealing with them.
Fears & Flaws
Iela has a fear of intimacy, actually giving people her honest emotions and thoughts as well as letting them get too close to her. Her few romantic relationships have ended in disaster, her partners dead because she let it become known that they were close to her. Physical and emotional abuse by her slave owner in her younger years also accentuate this fear. She also is scared of suffocation, having seen it happen to others, it's not the way she wants to go out, not being able to breath for extended periods will often cause her to panic.
Her personality is one of her largest flaws, mean to many she does not make friends easily. This has gotten her into bad situations before. She also tends to show sadism, drawing pleasure from those that hurt her in intense pain. Her status as an assassin is a source of infamy to those that know what she is. The fact that she kills people, almost anyone for money is enough to automatically cause mistrust and disgust.
She's not the strongest person physically, while capable of fights at close quarters combat she uses her agility and flexibility, not her strength. She'll lose just about every wrestling match. The two brain tails she possesses are extremely sensitive, pain inflicted to them will harm Iela greatly. Yanking them hard enough could knock her right out.
Talents
Markswoman: Iela is accurate with blasters and best with the semi automatic variety. Whether that be a long range rifle or a trusty sidearm she can hit targets with great accuracy. She's not superhuman, but she is damn good with a blaster.
Assassin: She knows how to kill someone in more ways than just shooting them. Extremely capable at brewing poisons, she knows where to stick them in someone to turn them into a lifeless corpse the quickest. Her skills as an assassin also extend to the field of torture, give her a knife and she'll be able to make someone tell her their life story, with every little detail.
Twi'lek charm: Her race is well know for their beauty and seductiveness, Iela is no different. She prefers her assassination targets to be men as they are much easy to twist and seduce. Those that are interested in her fall the quickest before her.
History
Backstory
Ielasdiko was born on the Twi'lek homeworld of Ryloth, an only child of two poor parents. She didn't have much growing up, it annoyed her and is part of the reason she follows the credit flow so greatly, she never wants to be that poor again. Her father was an alcoholic who often beat his wife, Iela's mother. Her mother taught her how to dance, Iela became quite good at it. She hated her father, he never struck Iela but said cruel things to her on an almost daily basis as she got older. She wondered why until she was put up for slave trade right after hitting maturity at fifteen.
It was not a new thing on Ryloth, the slave trade, Iela had seen her friends and neighbors get sold off for a variety of reasons. There was a normality to it, and some Twi'leks like her parents engaged in it willingly. It was a way for them to get their children off their homeworld, the galaxy could be a wonderful place for a talented Twi'lek. She eventually got over being sold as a slave, understanding that it helped both her and her parents.
Iela was sold to a wealthy human merchant, Alej Graell, he was more than three times her age and she never liked him. Though she was lucky in the sense that he had bought her over one of the Hutts or crime lords, their dealings with Twi'lek girls well known amongst her people. Alej was smitten with Iela as soon as he saw her, he bought her as a consort, a beautiful piece of eye candy he could strut around and show off to everyone. He peppered her with gifts, trying to make her love him too. She never did, he was a dishonest merchant, ripped off almost everyone he dealt with.
He got angry at this and hit her like her father did to her mother. Never hard enough to leave a mark, but enough to make the young girl cry out in pain. This stopped over time as Iela realized she would have to act like she returned his feelings. She slept with him, despite how disgusting it made her feel, it was better than the beatings or verbal insults he would hurl at her. He would dance for him too, make him feel like she cared.
For almost five years she was Alej's property, this changed after a trip to Coruscant in which she encountered an assassin who was on his trail. The mmerchant had burnt the wrong man, and now his life was up for grabs. While on Coruscant Alej made sure he was safe, he surrounded himself with an entourage of bodyguards. Iela's first encounter with the bounty hunter was in the marketplace when she noticed someone in plain clothes drawing a blaster as Alej did his dealings. She pushed it down with her hand, out of sight of Alej or his guards.
She gave the hunter advice, told him about Alej's security, how she was his forced consort, how she wanted him dead too. Before she was forced to follow along with her master the assassin made her an offer, if she killed the man he would cut her 25% of the payment. Iela had nothing to lose and agreed, the man slipping her a vial of poison before her master pulled her along.
That night before Alej came into bed with his consort she slipped the poison into his wine. It was slow acting, the assassin said it would take a few hours then cause symptoms similar to a heart attack. The merchant drank what would be his final glass of wine, then fell asleep next to Iela. When she awoke the next morning he was dead, she let out a genuine sounding scream of terror. A guard burst into the room to find Alej dead, Iela was released from his service after death, she was never considered for poisoning her husband, speaking of how much she loved the man and how he pampered her with gifts.
The next day a credit chip arrived in Iela's possession as it was promised. She would seek out the assassin, catching him before he left world. Iela would follow him to his next world, having no idea where to go next. She would spent several weeks with him as he taught her how some of his tricks, mainly how to fire a blaster and use poisons. At first she disliked the idea of becoming like the man, but there was money in it, something she craved.
She left his company and went her own way. Iela would enter the criminal underworld, taking up jobs to kill for payment. She got better at it with each kill, mistakes were made along the way. The largest being her capture at the hands of one of the men who she was paid to kill. He beat her badly, abused her, like Alej did. She managed to escape after putting a knife in his neck, though the encounter taught her a lesson to be more careful.
Iela made a name for herself, credits followed and she had made a nice life for herself. Enough money to buy herself a ship, weapons and the ability to pick and chose jobs as they came. She took a particularly high paying job, the killing of an Imperial office on Tatooine. It was an incredibly risky one, the Empire was not something to take lightly, but she was confident as always.
She seeked the man out, finding him in the wastes then took him out at long range. One blaster bolt to the skull. Unfortunately the man's Stormtroopers were in the area, as Iela bolted away on her speeder the Imperials were on her. They caught her, and she was imprisoned, the charges against her severe as her identity was revealed in her detainment. She was in a bleak situation.
- Kabal
Kabal
Introduction
Full Name:
Kabal
Nickname(s):
Khan, Shalashaska
Age:
28
Species:
Ubese
Gender:
Male
Appearance
Description: Like all members of his species, Kabal's appearance is regarded as being a total mystery; with no official record in any database describing the Ubese's physical characteristics underneath their trademark masks and layered clothing.
Like all Ubese, Kabal's physique can be seen as lithe and graceful, to the point of assumed frailty. Though well-built in his own right, the practical nonexistence of body fat coupled with his rather short stature of 5'5" gives Kabal the impression of weakness and feebleness, though opponents find out usually too late that this is not the case.
Outfitted for protection, concealment, and maneuverability, Kabal's armor is very traditional to that of the baseline Ubese. An Ogygian Cloak of light brown forms the foundation of his outfit, emboldened by protective impact armor for his neck and chest, multiple bandoleers wrapped around his shoulder securing ammo and storage pouches, spikes embedded into rough protective gloves, a chest-mounded comlink, and a Ubese clan belt-clasp to identify his heritage. Beneath this loose-fitting outfit are lightly armored leather pants and traditional Ubese boots, designed to last an ample amount of time in harsh conditions.
Perhaps the most notable part of Kabal's gear, however, is his distinctive helmet. Designed to function both as a breath filter and armored equipment, Kabal's helmet allows him to comfortably breathe in Type I atmospheres while amplifying his voice to an audible degree. His helmet also comes equipped with a targeting laser, vision-plus scanner, audio pickup, broadband antenna, speech scrambler, and protective shielding to nullify the effects of stun grenades.
Characteristics
Personality: Stoic, unyielding, aggressive, and a man of few words; Kabal is regarded as being a complete enigma, with no apparent goal or desire motivating his violent actions. Quiet and secretive to a front, Kabal rarely speaks, and even then is brusque and to-the-point in his diction. He prefers to let his actions speak for him, with a simple head-nod or shoulder-shrug communicating more than words ever could for him. His guarded nature is only heightened by his race's xenophobic nature, which, coupled with his obscurity, make him seem all the more untrustworthy.
The Ubese have a dark and violent history, which is well-seen within Kabal. Raised as a survivor and warrior, he possesses strong warrior instincts, an inhuman level of determination and resilience, and a frightening capability for brutality that belies his quiet demeanor. He seems to come alive in the midst of combat, becoming passionate, vital, and fervent, feeding off adrenaline like a drug. He is viciously savage in combat, never offering mercy or forgiveness; not unopposed to utilizing torture and intimidation to reach his goals. To many, Kabal is little more than an animal wearing a tranquil mask, hiding his brutality until the next fight.
However, Kabal is not without his own set of positive traits as well. Firstly, he has a deep fascination for all manners of technology, ranging from the rudimentary to the theoretical. He constantly is on the search for new, interesting pieces of technology to hoard, and frequents such trinkets on his person. Kabal also has a soft spot for droids, finding them far easier to communicate with than other organics.
Secondly, Kabal possesses a certain sense of honor about him as well, stemming from his warrior heritage. Though generally brutal and merciless, Kabal is never guided by sadism or cruelty, but instead by determination. He believes in offering his opponents a fighting chance, despises stealth and manipulation, and never draws out an opponent's death unless it is necessary to accomplish his goals. Likewise, his one most serious rule is to never harm children. Kabal controls his aggressiveness within the presence of children, and will not commit atrocities while they are around. In fact, he will even demonstrate a somewhat friendlier side in dealing with them, becoming more verbally approachable than if he were dealing with other creatures.
Lastly, though all evidence may point to the contrary, Kabal is neither traitorous nor unfaithful. He honors all agreements and bargains, disdains of backstabbing, and has the capacity to be an incredibly loyal and devoted ally, should one earn his trust and respect (typically through combat.)
Fears & Flaws
Flaw - Xenophobia: Like many Ubese, Kabal is inherently distrustful of other races, stemming from a broad history of mistreatment and isolation. He typically views other races as inferior, often using stereotypes or preconceived biases to paint the galaxy's inhabitants. Though he is more than capable of dealing (relatively) civilly with other aliens, he nonetheless demonstrates thinly-veiled disgust in his body language and manner of speaking. As a result of his xenophobia, Kabal has an intensely difficult time adapting to different social situations or cultures, often sticking out like a sore thumb as he holds on tightly to his traditionalist beliefs.
Flaw - Aggressiveness & Brutality: Though stoic and calm in demeanor and conduct, Kabal is nevertheless a brutal warrior, capable of inhumane acts of violence. Not one for diplomacy, Kabal is incredibly quick to incite violence, often using intimidation or even torture as methods when dealing with those who are uncooperative. In combat, he utilizes his savagery as a psychological tactic, often dealing with foes gruesomely as a way to deter other opponents from attacking. Even outside of combat, Kabal is quick to take offense and fearless in the face of danger, willing and able to take on enemies larger than him directly.
Flaw - Paranoia: A long history of self-sufficiency and violence has made Kabal incredibly paranoid and mistrusting. He is hypersensitive, easily slighted, and prone towards scanning his environment in search of clues to confirm preconceived biases or conspiracies. He rarely opens up to others and believes that any one of his "allies" could try and backstab him, distancing himself as a defense mechanism. This can make him incredibly difficult to deal with both on a professional and personal level.
Flaw - Reliance on Helmet: Though not as personally inflicted as the "True" Ubese, Kabal's heritage on Ubertica has nonetheless conditioned his lungs and vocal cords to thrive on low-oxygen environments. As a result, any other type of atmosphere is taxing on his sensitive lungs and hushes his voice to a harsh whisper. As such, he must almost always keep his helmet on to filter the air and amplify his voice. Should he be without his helmet for an extended period of time, Kabal appears to suffer effects similar to the Human affliction of asthma, which can extend to far more severe symptoms should he continue without a breath filter.
Talents & Strengths
Physical Fitness: Though short and lithe in physique like many of his species, Kabal is a terror in battle. Blatantly ruthless and overwhelmingly fast, Kabal possesses great strength and reflexes that negate his stature, allowing him to overpower beings much larger than he is. Incredibly durable and resilient, Kabal is unmoved by pain or physical discomfort and has a very strong will that allows him to shake off or ignore exhaustion or wounds. He is also a skilled gymnast, and can perform surprising acrobatic feats should the need call for it.
Combative Skill: An experienced warrior and survivor, Kabal is a pragmatic and efficient hand-to-hand combat, capable of taking on multiple opponents single-handedly using his skill and speed. He is highly-trained in the use of melee weapons, showing a preference for the Force Pike or quarterstaff in battle, allowing him to control the battlefield. He is capable of quickly improvising weaponry, and his technological aptitude lets him modify or recondition most weapons to suit his need. Kabal is also adept in the use of blasters and slugthrowers, though seems to prefer lighter, more accurate blasters as opposed to larger, clunkier ones. Lastly, Kabal seems to have a personal fondness for flamethrowers and explosives, rather infamous for his use of thermal detonators either when fulfilling contacts or for intimidating others into submission.
Intelligence & Mechanical Aptitude: Aside from his great physical skill, Kabal also possesses a tactical, resourceful mind that aides him both in and out of combat. He is highly observant and a quick-learner, capable of grasping onto most concepts with relative ease and efficiency. He can think clearly in the most heated of scenarios and has a vast array of knowledge when it comes to most manners of combat and warfare, ranging from battle tactics to weapon specifications. Likewise, he is incredibly knowledgeable when it comes to dealing with almost all manners of technology, especially droids. He is surprisingly intelligent in most mechanical matters and is often willing to help -- if help means pushing the other person aside to finish the job himself.
History
Backstory
Kabal speaks almost nothing of his past, finding such memories to be unnecessary retellings not worth his time or effort. He was born on the planet of Ubertica, one of the last hospitable worlds of the Ubese. He was born into the Forged Clan, which specialized in the finding and hoarding of technologies, revering advanced tech to the point of idolatry. As he grew older, Kabal was taught the various skills he would need to survive in the Forged by his father, then clan-leader of the Forged. Kabal would prove himself the longer he served, soon becoming a skilled warrior and mechanist within the clan. Given the clan-name of Shalashaska for his continued service, Kabal joined the higher-castes of the clan, considered as almost a second-in-command to his father. It was around this time where Kabal would marry a woman from within his clan named Lavez, who attracted Kabal with her own skill and intelligence. But this success was not to last.
A vengeful "True" Ubese known as Savax began an attempted invasion upon the planet in an attempt to genocide the inferior "yrak pootczk" from the galaxy. Much of the planet's surface was ravaged, and many of the Ubese were killed, including Kabal's wife and father. He himself just barely clung to life, severely wounded but kept from the brink of death by a recently-repaired medical droid near the encampment.
The Empire had interfered with Savax's invasion before he could complete his dream of destruction, and many of the surviving Ubese were taken off-planet. Kabal ended up landing in Coruscant, left a bitter shell of his former self. Full of rage and anger even at his own people, Kabal turned to mercenary work as a way to express this anger.
As time passed, Kabal's skill and reputation grew, eventually landing the attention of the Hutt Cartel, who used him as a personal bounty hunter on their payroll. Kabal soon became infamous both on Tatooine and even beyond for his ability and brutality, serving as a useful asset for the Hutts. But the Empire had other plans.
Wishing to quell the growing power of the Hutt Cartel in order to avoid another war the Empire devised a plan to "remove" Kabal, framing the death of an Imperial officer on him and ordering his arrest. Though Kabal proved an elusive and dangerous foe he was eventually captured, sent to a labor camp where he could no longer serve as a weapon for the Hutts...
Affiliates
Unnamed Father - (Deceased)
Lavez: Wife - (Deceased)
Other Details
- Fluent in Ubeninal, Ubese, Huttese, Binary, and Basic, Kabal seems to prefer speaking his native language, while his Basic is very brusque and to-the-point, often lacking in metaphors or other devices.
- Though still capable of feeling lust and attraction, Kabal's past experiences have left him mostly unresponsive to sexual advances, bordering on asexuality.
- Kabal, like many Ubese, disdains of the Jedi Order and the Force, though did not act on such disdain during the Great Jedi Purge. It is believed this disdain stems from the Jedi's relative inaction during the many struggles of the Ubese.
- Kabal has never removed his helmet in the presence of non-Ubese, making his appearance almost a complete mystery.
- Despite his apathy, Kabal appears to be a fan of music and even certain literature.
- Rouke
Rouke
Introduction
Full Name: Grrur’rkrs’rouk (Rouke)
Age: 29
Species: Human
Gender: Male
Appearance
Description
Rouke stands at a solid 6’1, with lean muscle from strenuous labor and combat on Tatooine. While not overly bulky, he does have a very thin layer of fat over his frame, though his muscles remain defined. Rouke’s leathery skin is a roadmap of blaster burns and scars. His right eye is a ruined mess, permanently shut after a krayt dragon ripped it open with its claws, and numerous other scars coat his flesh from the same incident. Rouke typically keeps this concealed with a simple tan cloth wrapped at an angle around his head. A long keloid scar extends diagonally across his throat, tapering off towards his jaw. Rouke’s hands are coarse and callused, his right missing its pinkie finger from the first knuckle up.
Characteristics
Personality
Rouke is a man of contradictions. He is confrontational and aggressive, but has difficulty looking people in the eyes. Even after three years away from his tribe, seeing others not completely concealed by robes and rags is unnerving to him, almost shameful, and he does his best to avert his gaze. Rouke’s physical presence in a room is strong and imposing, yet the Tusken speaks little, and when he does, it comes out as a harsh and gravelly whisper, his vocal cords damaged after being slashed by a rival tribe member’s gaffi stick. The Tusken believes in victory at any cost, as evident from his numerous scars and missing eye, but despises using any technology more advanced than his cycler rifle to defeat his enemies. Rouke is excellent at reading body language and concealing his, yet he cannot read faces or hide the emotion on his own. He grew up in a culture where there was never any reason to lie to another, and is almost entirely incapable of doing so, but he is extremely distrustful of others.
Like most Tuskens, Rouke despises anyone outside of his tribe, but with them behind him now, he is slowly opening up to others, accepting them into his “tribe”. He trusts Bob with his life, though this trust was started when the Kushiban saved him. Rouke is deeply religious, believing in a system of gods and spirits that look over all Tuskens, so to Rouke, it was no coincidence that Bob stumbled upon him. He has a profound connection to nature and animals, and hates being indoors, or worse, in outerspace. His sense of humor is sometimes cruel and leaves much to be desired, but is slowly becoming more civilized. Despite his relatively quiet demeanor, Rouke is an excellent and engaging storyteller, one of his favorite pastimes, though he does tend to exaggerate his feats and adventures.
Fears & Flaws
Aquaphobia: Rouke is totally unable to swim, rarely having seen a pool of water deeper than that in his canteen, and avoids deep water whenever possible, though on Tatooine any water is a rare encounter.
Claustrophobic: Rouke always had an aversion to tight spaces, stemming from his Tusken background. Dark, enclosed spaces like caves are said to be where desert demons rest, and those who disturb their slumber are ripped to shreds. While these sleeping spirits may be myths, Rouke learned that some legends draw from reality when he sought out and killed a krayt dragon in the creature’s den. He sustained serious injuries in the confined lair, furthering reinforcing his claustrophobia.
Luddite: Tuskens are extremely averse to technology, and Rouke is no exception. He is unfamiliar with almost all forms of technology and despises them, and those who use it. Rouke will use a blaster when needed, and perhaps ride in a speeder if forced, but refuses to learn anything of technology.
Weak Voice: Rouke’s larynx was damaged when an enemy Tusken slashed his throat with the end of his gaffi stick. His vocal cords are now barely able to emit a harsh growl, only slightly louder than a whisper. With his raspy Tusken accent and sometimes tedious grasp on Basic, Rouke can be hard to hear and difficult to understand even in completely quiet conditions.
Old Wounds: Likely the only survivor of his tribe, Rouke is haunted by the destruction of those he was supposed to protect. This guilt manifests itself in vicious, reoccurring nightmares and flashbacks to the slaughter. Ironically, he now has a deep hatred of other Sand People, and will go out of his way to kill them.
Isolation: Cut off from the rest of the universe, Rouke knows almost nothing about other cultures, planets, and politics. He both fears and hates outsiders, and is very resistant to any kind of cultural change. Rouke has only met Tuskens, humans, and to a limited extent Jawas and Hutts, and is wary of any other species. He is completely illiterate, as Tuskens don't believe in a written language, preferring to document events with stories told by their shaman.
Talents
Tracker: Rouke is an experienced hunter, spending years stalking both man and beast alike as a Tusken. Tracking on the shifting sands of Tatooine is very difficult, but he has largely mastered this fine art. Likewise, Rouke knows how to travel silently and leave no trace behind. However, his tracking skills remain on a more primitive level, and concepts like paper trails and interrogation escape him.
Hearty: Rouke is able to go without food and water for a significantly longer time than most without feeling the effects as severely. He can travel for days at a time without stopping as well, though this takes a toll on him.
Brawler: Rouke has trained with a gaffi stick since he was capable of wielding one, and his expertise with this weapon, among others, gives him a distinct advantage in hand-to-hand combat. Having fought both Tuskens and colonists for most of his life, Rouke’s reflexes are honed and his muscles tuned to the pace of combat. He relies on brute strength and versatile fighting style to gain the upper hand in a fight, and when these fail, Rouke’s endurance and tolerance to pain allow him to out-slug his foe blow for blow.
Raider: Despite his heavy-handed approach in combat, Rouke is quite light on his feet, capable of moving without making a sound; he developed this skill when sneaking up on moisture farmers, and later, Sand People.
________________________________________
History
Backstory
Rouke was born on Tatooine to a pair of young moisture farmers, but then, his name was Ilkea Jhoren. When he was a year old, the farm was attacked by Tusken Raiders, and his entire family was killed by the Sand People. Luckily, Ilkea was adopted by a female Tusken on the raid, Ora'jss'ask, who had just lost a young child of her own. Ora substituted her deceased babe with Ilkea, ensuring that none of their tribe knew the true identity of the human amongst their ranks, though many of the Tuskens were unknowingly humans themselves. She named the adopted child Grrur’rkrs’rouk, or Rouke, and raised him as her own with her mate.
Rouke lived as a Tusken for 26 years. He never knew he was any different from the others, since Sand People never saw another unrobed unless they were married, and none knew what other members of their sex looked like. From a young age, he trained and fought with his gaderffii, raiding and killing others. When his time for his bloodrite, a ceremony which turns a young uli-ah into a full-fledged tribe member, Rouke set off into the Jundland Wastes. He managed to kill a krayt dragon and retrieve the precious pearl from its gullet, though the creature severely mauled Rouke, which resulted in the loss of his eye. He returned to his tribe a man, and was given a blood-bound mate, R'Rin Srugdogg. After Rouke healed, the two were wed, and though she, too, was a human adopted by the Tuskens, neither were aware of their unusual position.
Rouke became a prominent member of the tribe, rising to the rank of Chieftain by the time he was 26. The couple had two children, a boy and girl, and lived life as most Tuskens do. However, with the fall of the Rebel Alliance, the Tuskens felt the pressure of the Empire more than ever. Two years after Rouke was appointed Chief, their Storyteller, an important figure in the tribe, was killed during an Imperial raid on their village. The death of the Storyteller greatly weakened the tribe, and led to massive infighting. Without the Storyteller, the tribe’s history was lost, and according to Tusken tradition, a tribe with no history was not worthy of existing. Other Tusken tribes were quick to prey on Rouke’s, and they were raided during the night. Rouke managed to rally his men and ward them off, but his family were among those killed. Gravely wounded and with sickened with guilt, Rouke shed his robes and exiled himself into the desert, believing if his family’s souls wanted him to survive, he would.
After several days, Rouke was found by a group of bounty hunters scouring the desert for wandering Tusken Raiders, who were being displaced from their homes by the Empire. The local Imperial government had placed a hefty bounty on all Tuskens killed or captured, but it was dangerous work. The bounty hunters were transporting Rouke to an Imperial detention center when the Tusken told them his story. Figuring they could use a former Tusken chief with a vendetta against other tribes to their advantage, the bounty hunters took Rouke into their group, using him as a tracker. He was paid a share of the collected bounties, and killed those who destroyed his home as well. This went on for almost a year, but when the payouts for the bounties fell lower and lower, Rouke’s group betrayed him and gave him to the Imperials, quitting the Tusken-hunting business for good.
Affiliates
Rouke's mate and two children are deceased, along with most of his tribe. It is unknown whether his Tusken foster parents are alive, along with his real parents.
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