Long ago, the gods battle for supremacy, carving out areas of the planet within which they had absolute power. The one industrious god or group of gods, no one knows which, created humans. To the waring deities, they were an interesting, but fragile, diversion. The deities instead formed pantheons which split up the various domains between multiple deities, and the world stabilized, as the various parts of the planet were no longer dominated by a single, or group of domains.
Soon the humans began to worship these deities as the ones who gave them live and protected them from the harsher aspects of the world, and the gods discovered that within the humans remained a spark of the divine power which created them. When they devoted themselves enough to a deity the humans developed a “Divine Blessing,” a deep magic which tied them to a particular deity, giving them abilities similar to that deity. In time the gods discovered two other ways to give humans the Divine Blessing. The children of a god and a human automatically got it, and a person would gain it if a deity drew a certain magical signal on the human.
Those with the blessing gained runes across their body, the symbol of the deity on their hand and other, arcane deep-magic symbols across their bodies. Any god or human with the Divine Blessing can sense the others with this magic, but it is hidden from the mundane humans by the will of the bearer.
For thousands of years the gods have been at a relative peace with each other, but something has arisen to threaten that peace. A new group of Divinely Blessed humans has arisen, calling themselves the rogues and targeting other Blessed humans. They are claimed by no god, but wage war on all gods. For this reason, most of the gods have banded together to try and put an end to these rogues. We are one of the groups the combined forces have put together, newly Blessed humans who were ordered to locate the rogues and to give the gods the knowledge they need to end them.
This takes place in a medieval society.
Name:
Appearance: (pictures or description)
Age:
Deity: (can be from any religion. Please include a description.)
Divine Blessing: Stats: (level (exp)) Strength: Your muscle's ability to move things. Constitution: Your ability to ignore physical pain, tiredness, and injury Agility: Your ability to dodge, bend, contort, and target where you want to. Speed: You ability to react to things, and your movement speed. Will: Your ability to ignore the effects of magic, torture, mind control, drugs, and poisons. Power: Your ability to produce magical effects, your exp in it mana to spend on magic (regens after a brief rest).
(explanation of stats: Stats range from H rank to SSS rank, with each rank being roughly 10 times as strong as the one before it. H is a normal human. G is and elite human. You get a G in two Major stats, depending on the deity, and an H in everything else. You also get 10 points to add anywhere you want, to exp. H starts at 1 exp, G at 10, F at 100, etc. If you defeat a creature/monster/blessed you get their level in exp towards any area they are equal or greater to you in. Ex: A wolf is H level in all stats. Defeating a wolf will give you 1 point in any area you are at level H in, but none in any area you are G or above in.) Magic: (2 spells based on the deity)
Divine Skills: (2 skills which you are supernaturally gifted in.)
Equipment: (Mundane materials, like steel, have a higher maximum strength/speed level that they can be used with, but a lower magical power level. Natural items, like wood, have a higher magical power level, but a lower max strength/speed. For example, a steel sword would have a max strength use of G, but a max magic level of H. If you exceed this level, the item will be destroyed.)
Mundane skills: (Things you can do which aren't divinely enhanced.)
Personality:
History/Bio:
1 mana minimum to cast
Candlelight: A glowing orb of light that either floats above you or sticks in place. Lasts up to five minutes. Darkball: The inverse of candlelight, it absorbs light in the area for up to five minutes. Heat: Generate heat from your hands. Doesn't get hot enough to boil water. Cold: Create a cool area in front of your hands. Doesn't get cold enough to freeze water. Shocking hand: Your hand shocks a person to stun them. Insulate: Protect a person from uncomfortable levels of hot or cold. Protect: Protect against one spell at this level. Empathy: Feel the feelings of a target. Polyglot: Understand and speak another language. Starts working with animals at G level. Glamor: An illusion which changes physical appearance a bit. Truesight: Allows you to see through illusions of its level or below. Booming voice: Amplifies sound produced by target. Muffle: Lessens sound made by target. Remove pain: Lessens the pain the target is feeling.
10 mana minimum to cast
Blinding flash: A bright flash of light that blinds those that see it. Boil/burn: Concentrated heat that is hot enough to light flammable materials or boil water. Freeze: Concentrated cold that can freeze water. Lightning: A small bolt of lightning can shoot from the hand to shock a target. Telepathy: Images and words can be sent and received from targets who also use telepathy. At F level, they don't need to use it. Sonic boom: A loud boom of sound which can deafen any that hear it, and may cause damage to nearby things. Illusory image: An image of something is created, and can be tied to an object or creature. Weak TK: The ability to move up to a kilogram slowly with your mind. Transfer Mana: Gives mana to a target.
100 mana minimum to use
Fire hand: Lights a persons body, usually the hands, on fire. Not harmful to the user. Ice hand: Creates freezing cold air around a person's body, usually the hands. Not harmful to user. Screech: Sound vibrates the target, sometimes breaking things. Healing: Heal wounds. Necrosis: The target area on any living or once-living thing begins to rot. Camouflage: Illusion which allows another to see through you, though imperfectly. Medium TK: The ability to move up to 10 kilograms slowly with your mind. Take Mana: Takes Mana from a target.
Personality: He's proud of himself and all that he has learned. He likes to teach others what he knows, though it's more to show off than because he wants to be nice.
History/Bio: He grew up as the son of a merchant, working a stand which made and sold medicines of various kinds. His father even taught him how to read and write, and how to make poisons, which his father told him to be careful who he revealed that skill to. He spent much of his time in the temple of Hecate, goddess of herbal medicine and poisons. One day a woman approached him, and questioned him as to whether he was serious in his devotion. When he said yes, she revealed herself and touched his chest, writing runes upon his skin. When he woke up and few minutes later, he had a torch tattooed on his hand, though when he wished to hide it, it disappeared. "You are now my servant." the woman said, "for I am Hecate." She taught him to use his new power, then sent him to meet another group of people who had been blessed by other gods.