Hidden 9 yrs ago Post by Catchphrase
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@Mardox pretty much, they should be thankful I didn't march in and crush them beneath my boot
Hidden 9 yrs ago Post by Mardox
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They seem rather angry nonetheless. Even though they started it and you didn't press the advantage.
Hidden 9 yrs ago Post by Claw2k11
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They seem rather angry nonetheless. Even though they started it and you didn't press the advantage.


What can I say, the Wolastrans are quite... pissed. They are very sore losers, so they don't really take a loss very well.
Hidden 9 yrs ago 9 yrs ago Post by Mardox
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I see. BTW, how is the tournament going?
Hidden 9 yrs ago Post by Mardox
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My, these Shadows are good for business.
Hidden 9 yrs ago Post by Catchphrase
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@Mardox hopefully you can manage supply, because if one sword or piece of armour isn't up to scratch, I'll want my money back
Hidden 9 yrs ago Post by Mardox
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It wounds me that you think my smiths would cut corners. On a more cynical note, if I that, I wouldn't be able to get prices to be as high despite my monopoly on the metal.
Hidden 9 yrs ago Post by Catchphrase
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@Mardox we will discuss price later
Hidden 9 yrs ago Post by Claw2k11
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I see. BTW, how is the tournament going?


I have to wait for Legion to give me the new rosters. Don't worry, all three of the Bornetall's have gone to the next stage.

My, these Shadows are good for business.


At the moment, they're almost your only bussiness. The only other nation trading with you(continuously) is Sylvanyr. Once the Shadows are defeated, then you're back to the square one(trade wise)

---

Also, this is with everyone, Mardox has asked me to make economy a more important part of the game. While I will try to think on my own about it. I want suggestions on how to inocorporate it.
Hidden 9 yrs ago Post by Mardox
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Well, I was thinking it could effect stability when increased or decreased and could be used to build large projects, hire mercs, create special (though not truly elite) units, build ships, buy the people luxuries etc. etc. With a set economy and wealth, taking various actions would be a little more defined in terms of how we're doing them. For example, Vaalgard payed me two cities and 10 tons of gold to end the war. The cities are clear benefits but if we aren't defining wealth, what can I do with the dropping-load of money that I couldn't claim to already have been doing? It could also be a balancer as Nastrond has extremely loyal citizens with a somewhat damaged moral compass that produce a one of a kind metal, some of the best equipment and they support a military with extremely disciplined and well-trained soldiers. While other nations have advantages like numbers, navies, technology and vague wealth, this would help make trade and riches more important in game. Thus allowing slightly less militaristic playstyles.
Hidden 9 yrs ago Post by Catchphrase
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@Mardox makes sense, make it harder to field large armies because you'd have to pay a lot of coin.
Hidden 9 yrs ago Post by Mardox
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Exactly, standing military would be fine but it would cost money to properly train and equip new soldiers. Conscripts would be much cheaper but probably lower quality.
Hidden 9 yrs ago Post by Catchphrase
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Well I like it
Hidden 9 yrs ago Post by Mardox
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Thanks.
Hidden 9 yrs ago 9 yrs ago Post by Mardox
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It seems the crowd isn't very inclined to root for an old knight in pitch-black armor. Poor Bornetall.
Then again it may have to do with my tactics and the butchery of the Slaughter.
Hidden 9 yrs ago Post by Claw2k11
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@Mardox

That, and the facts that he is his late forties and doesn't look to good and the fact that up until, the people of Sylvanyr have never even heard of a noble family called Bornetall.
Hidden 9 yrs ago Post by Claw2k11
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@Mardox@Legion02@Catchphrase@Lauder

ECONOMY:

Nastrond: 950.000 gold coins(1 ton= 10.000 gold coins)

Vaalgrad: 450.000 gold coins

Gnyr Shalorn: 1.500.000 gold coins

Noatun: 800.000 gold coins

Sylvanyr: 2.900.000 gold coins

Tar Sequinus: 1.200.000 gold coins

Wolastra: 1.500.000 gold coins

Mtol Darask: 600.000 gold coins

Anqallyt: 850.000 gold coins

Sha'an Tzien: 1.400.000 gold coins

Ashkanian: 1.200.000 gold coins

Airgiallne: 650.000 gold coins

This is your economy, without money, you can't recruit any forces, or launch any expensive forray's into enemy lands, since you'll have to pay your men. Overly militaristic nations, such as Anqallyt, Airgiallne and Nastrond will lose less money for recruiting men or launching attacks into enemy lands.

If you're left with no money, any mercenaries you may have had will leave and your own troops will lose morale heavily. If you wish to increase your money, there's three ways you can do that. Try to trade with another nation, that way, you will both have increased gold. You can also launch raids with the specific mission of looting villages and towns. The third, is to tax your people, for every city you have you, you will receive 50.000 gold , but that will decrease the stability of your nation by 1(I'll get to that in a moment). For militaristic nations however, you will only receive 30.000 gold per city.

Now, for non-militaristic nations, for every soldier in your army(when you want to attack or draft more people) is of 4 gold coins per soldier. For militaristic nations, that price lowers to a measly 2 gold coins. For conscripts(which are basically armed peasants), the cost for non-militaristic nations is 2 gold coins while for militaristic nations it's of only 1. Also, you can check if there are mercenary groups for hire in your land, though they cost more than regular troops, sometimes, they might be more effective than regular troops(not in the case of militaristic nations).

Now, Stability:

Nastrond: 9 stability

Vaalgrad: 7 Stability

Gnyr Shalorn: 10 Stability

Noatun: 8 Stability

Sylvanyr: 10 Stability

Tar Sequinus: 8 Stability

Wolastra: 7 Stability

Mtol Darask: 8 Stability

Anqallyt: 9 Stability

Sha'an Tzien: 10 Stability

Ashkanian: 8 Stability

Airgiallne: 9 Stability

Now, Stability is what keeps your nation together. It can drop in a few ways, ending a disadvantageous peace, increasing your taxes, losing a war, or even a battle(if it is like the Slaughter). It can increase when you win a siege, or a battle, when you organize feasts(a fest costs 200.000 gold coins, so unless you're rich it isn't advised) and when sign you a advantageous peace.

Each time it will decrease by one, a revolt will take place and rebel army(ies) will rise up. If it dropped via a bad peace deal, losing a war, or a battle, then it will be a noble family(ies) that will rise up to take you off the throne, however, if it dropped because you asked for taxes, then it will be a peasant revolt. NOTE: If you have the lands of another nation within yours, then the people of those lands might either rise up and ask to rejoin their country, or reform their country in general(if their entire country was destroyed).

Each time it will increase by one, however, your population might do one of the two, work extra hard for you(earn you 100.000 gold), or more people will willingly join the army(from 10.000-50.000 will join without asking for money). If your stability reaches a 10, then your nation will reach it's Golden Age and soldiers will cost half the money, and you will be able to tax your people three times(and earn double the money) before the stability will drop back to 9.

There, is everyone happy?

Hidden 9 yrs ago Post by Brithwyr
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This looks good. Is it okay if I join?
Hidden 9 yrs ago Post by Claw2k11
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@Brithwyr

Ah, you're a bit late to the party... if you're willing to play as a rebel faction, or a tribe from Kalak Doman, I'm going to let you play.
Hidden 9 yrs ago Post by Catchphrase
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@Claw2k11 looks good to me
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