@Mardox@Legion02@Catchphrase@LauderECONOMY:
Nastrond: 950.000 gold coins(1 ton= 10.000 gold coins)
Vaalgrad: 450.000 gold coins
Gnyr Shalorn: 1.500.000 gold coins
Noatun: 800.000 gold coins
Sylvanyr: 2.900.000 gold coins
Tar Sequinus: 1.200.000 gold coins
Wolastra: 1.500.000 gold coins
Mtol Darask: 600.000 gold coins
Anqallyt: 850.000 gold coins
Sha'an Tzien: 1.400.000 gold coins
Ashkanian: 1.200.000 gold coins
Airgiallne: 650.000 gold coins
This is your economy, without money, you can't recruit any forces, or launch any expensive forray's into enemy lands, since you'll have to pay your men. Overly militaristic nations, such as Anqallyt, Airgiallne and Nastrond will lose less money for recruiting men or launching attacks into enemy lands.
If you're left with no money, any mercenaries you may have had will leave and your own troops will lose morale heavily. If you wish to increase your money, there's three ways you can do that. Try to trade with another nation, that way, you will both have increased gold. You can also launch raids with the specific mission of looting villages and towns. The third, is to tax your people, for every city you have you, you will receive 50.000 gold , but that will decrease the stability of your nation by 1(I'll get to that in a moment). For militaristic nations however, you will only receive 30.000 gold per city.
Now, for non-militaristic nations, for every soldier in your army(when you want to attack or draft more people) is of 4 gold coins per soldier. For militaristic nations, that price lowers to a measly 2 gold coins. For conscripts(which are basically armed peasants), the cost for non-militaristic nations is 2 gold coins while for militaristic nations it's of only 1. Also, you can check if there are mercenary groups for hire in your land, though they cost more than regular troops, sometimes, they might be more effective than regular troops(not in the case of militaristic nations).
Now, Stability:
Nastrond: 9 stability
Vaalgrad: 7 Stability
Gnyr Shalorn: 10 Stability
Noatun: 8 Stability
Sylvanyr: 10 Stability
Tar Sequinus: 8 Stability
Wolastra: 7 Stability
Mtol Darask: 8 Stability
Anqallyt: 9 Stability
Sha'an Tzien: 10 Stability
Ashkanian: 8 Stability
Airgiallne: 9 Stability
Now, Stability is what keeps your nation together. It can drop in a few ways, ending a disadvantageous peace, increasing your taxes, losing a war, or even a battle(if it is like the Slaughter). It can increase when you win a siege, or a battle, when you organize feasts(a fest costs 200.000 gold coins, so unless you're rich it isn't advised) and when sign you a advantageous peace.
Each time it will decrease by one, a revolt will take place and rebel army(ies) will rise up. If it dropped via a bad peace deal, losing a war, or a battle, then it will be a noble family(ies) that will rise up to take you off the throne, however, if it dropped because you asked for taxes, then it will be a peasant revolt. NOTE: If you have the lands of another nation within yours, then the people of those lands might either rise up and ask to rejoin their country, or reform their country in general(if their entire country was destroyed).
Each time it will increase by one, however, your population might do one of the two, work extra hard for you(earn you 100.000 gold), or more people will willingly join the army(from 10.000-50.000 will join without asking for money). If your stability reaches a 10, then your nation will reach it's Golden Age and soldiers will cost half the money, and you will be able to tax your people three times(and earn double the money) before the stability will drop back to 9.
There, is everyone happy?