As you may have guessed this is for posting your nation. Please place the finished product here.
The Sofon Dominion
Nations Name: The Sofon Dominion
Flag:
Form of Government: Monarchy
Describe the System: The Sofon family has run this land for as long as they can remember, advisors and the wealthy advise in courts on a daily basis however all real decisions are made by the King or Queen.
Location on Map Desired: The centre of Edorinas
Capital: Damnos
Important Settlements: Dryharbour, Osteros and Damnos.
Description: The Sofon Dominion is a relatively content nation. They have no wish to expand or conquer. They live in a well off part of the continent and many of the people become farmers or craftsmen making for bustling markets and full purses. Houses are built out of stone and towns are spacious but not open. The Imperial Palace is a monument to decadence with steep spires reaching into the sky built out of marble. Their army may be small however they can protect themselves and will not be bullied by powers around them.
Important Characters: King Edgard III, Queen Hida, Prince Yuri, Prince Dimetra and Chief General Tul.
Traits:
Starting Points +2
Small Army +2
Professional Army -3
Scared of Water +3
Trading Hub -3
Army:
5,000 Veterans
10,000 Regulars
20,000 Recruits
Navy: NA
GDP: 43,000,000,000 ($)
Stability: Very Stable
The People’s Republic of Dont
Nations Name: The People’s Republic of Dont
Flag:
Form of Government: Constitutional Democracy
Describe the System: The country votes every 5 years in a first pas the post system for a new president who runs the country, the president has a series of advisors from his party who aid him in making decisions and make the day to day running of the country easier.
Location on Map Desired: Orange on the map
Capital: Nacer, near the southern border
Important Settlements: No others
Description: The republic has very little, having only just arrived on the international stage their currency, the Don’t Dollar, is very weak and the output of the country is incredibly small making it one of the worst places to live. The capital is filled with violence and crime whilst in the alleys crime runs wild. Every president makes the same promise of fixing the nation however they all end up growing their own wealth instead. However the populace is made up of entirely Aznovori, who make up the poor, and former members of the Alliance, who make up almost all of the politicians This has led to strained relations with both sides and perhaps a struggle between the two great powers over who will claim it as their own.
Important Characters: President Otto Von Klibb, Vice President Frederic Gert and Representative of the Workers Party, Robert the Freedman.
Traits:
Starting +2
Large Army -2
Outdated Army +2
Free market -1
Army:
50,000 regulars
70,000 Recruits
Navy:
1 Frigate
3 Schooners
1 Sloop
5 Brigs
GDP: 15,000,000,000 ($)
Stability: Very Unstable
Terheridon
Nations Name: Terheridon
Flag:
Form of Government: Elective Monarchy
Describe the System: The people of Terheridon vote every 100 years on a family to be monarchs of their country. Once elected they rule the country absolutely for their 100 years, normally using their families as advisors or ministers since families are expected to be at least 10 on each generation.
Location on Map Desired: Black on the map
Capital: Castle Terheridon, near the northern border.
Important Settlements: Stryist and Black Beach
Description: Terheridon is a rather backwardsa nation, still using knights and crossbows they believe that chivalry is still a powerful way forward and so fiefs and lords and ladies still litter the lands. Shining knights of armour are not the glorius past but the unfortunate present for these people and despite the knowledge of gunpowder being common they refuse to use it until somebody finds a natural source of gunpowder ingrediants in their country. Refusing to trade with outsiders, however their currency is one of the strongest around ad their main product is their vast goldmines making solid gold what their currency is made from.
Important Characters: King Dearheart and Queen Hilda, Prince Frot and princess Goda.
Traits:
Starting +2
Outdated Army +2
Conscription -1
Rotting Hulls +2
Strong Industry -2
State Controlled +1
Fertile Fields -2
“I’m not a racist but…” +/- 0
Serfs +/- 0
Army:
500 Knights
25,000 Footmen
20,000 Crossbowmen
40,000 Men at Arms
Navy: 15 Galleons
GDP: 70,000,000,000 ($)
Stability: Very Stable
The Sofon Dominion
Nations Name: The Sofon Dominion
Flag:
Form of Government: Monarchy
Describe the System: The Sofon family has run this land for as long as they can remember, advisors and the wealthy advise in courts on a daily basis however all real decisions are made by the King or Queen.
Location on Map Desired: The centre of Edorinas
Capital: Damnos
Important Settlements: Dryharbour, Osteros and Damnos.
Description: The Sofon Dominion is a relatively content nation. They have no wish to expand or conquer. They live in a well off part of the continent and many of the people become farmers or craftsmen making for bustling markets and full purses. Houses are built out of stone and towns are spacious but not open. The Imperial Palace is a monument to decadence with steep spires reaching into the sky built out of marble. Their army may be small however they can protect themselves and will not be bullied by powers around them.
Important Characters: King Edgard III, Queen Hida, Prince Yuri, Prince Dimetra and Chief General Tul.
Traits:
Starting Points +2
Small Army +2
Professional Army -3
Scared of Water +3
Trading Hub -3
Army:
5,000 Veterans
10,000 Regulars
20,000 Recruits
Navy: NA
GDP: 43,000,000,000 ($)
Stability: Very Stable
The People’s Republic of Dont
Nations Name: The People’s Republic of Dont
Flag:
Form of Government: Constitutional Democracy
Describe the System: The country votes every 5 years in a first pas the post system for a new president who runs the country, the president has a series of advisors from his party who aid him in making decisions and make the day to day running of the country easier.
Location on Map Desired: Orange on the map
Capital: Nacer, near the southern border
Important Settlements: No others
Description: The republic has very little, having only just arrived on the international stage their currency, the Don’t Dollar, is very weak and the output of the country is incredibly small making it one of the worst places to live. The capital is filled with violence and crime whilst in the alleys crime runs wild. Every president makes the same promise of fixing the nation however they all end up growing their own wealth instead. However the populace is made up of entirely Aznovori, who make up the poor, and former members of the Alliance, who make up almost all of the politicians This has led to strained relations with both sides and perhaps a struggle between the two great powers over who will claim it as their own.
Important Characters: President Otto Von Klibb, Vice President Frederic Gert and Representative of the Workers Party, Robert the Freedman.
Traits:
Starting +2
Large Army -2
Outdated Army +2
Free market -1
Army:
50,000 regulars
70,000 Recruits
Navy:
1 Frigate
3 Schooners
1 Sloop
5 Brigs
GDP: 15,000,000,000 ($)
Stability: Very Unstable
Terheridon
Nations Name: Terheridon
Flag:
Form of Government: Elective Monarchy
Describe the System: The people of Terheridon vote every 100 years on a family to be monarchs of their country. Once elected they rule the country absolutely for their 100 years, normally using their families as advisors or ministers since families are expected to be at least 10 on each generation.
Location on Map Desired: Black on the map
Capital: Castle Terheridon, near the northern border.
Important Settlements: Stryist and Black Beach
Description: Terheridon is a rather backwardsa nation, still using knights and crossbows they believe that chivalry is still a powerful way forward and so fiefs and lords and ladies still litter the lands. Shining knights of armour are not the glorius past but the unfortunate present for these people and despite the knowledge of gunpowder being common they refuse to use it until somebody finds a natural source of gunpowder ingrediants in their country. Refusing to trade with outsiders, however their currency is one of the strongest around ad their main product is their vast goldmines making solid gold what their currency is made from.
Important Characters: King Dearheart and Queen Hilda, Prince Frot and princess Goda.
Traits:
Starting +2
Outdated Army +2
Conscription -1
Rotting Hulls +2
Strong Industry -2
State Controlled +1
Fertile Fields -2
“I’m not a racist but…” +/- 0
Serfs +/- 0
Army:
500 Knights
25,000 Footmen
20,000 Crossbowmen
40,000 Men at Arms
Navy: 15 Galleons
GDP: 70,000,000,000 ($)
Stability: Very Stable