[center][h1][u]States of Evolution[/u][/h1][/center]
[center][h2][u]Late Ancient Era Nation Summary[/u][/h2][/center]
[center][i][b]Flag[/b][/i][/center]
[center][i][b]Nation Name[/b][/i][/center]
[b]Lightning Summary:[/b] In one paragraph, summarise your nation. This is to provide any new players a brief idea of what your nation is, and what it's about.
[i]Example - "Jalsador is a single city state, but a regional maritime power, with an emphasis on securing trade to all nations that are willing. It maintains a small professional army, but its true strength lies in its navy. It is led by a King, and has a proud history of acting on the right side of morality. It is inhabited by a mixture of humans and turtle-like humanoids."[/i]
[b]Population:[/b]
[list][*]Race A
[*]Race B
[*]Race C[/list]
[b]Main State Religions:[/b]
[list][*]Religion A
[*]Religion B
[*]Religion C[/list]
[b]Famous Technological Developments:[/b]
[list][*]Tech A - Year
[*]Tech B - Year
[*]Tech C - Year[/list]
[b]State Government:[/b]
[list][*]Name
[*]Type
[*]Names of leaders or prominent individuals and their roles within government.[/list]
[center][h2][u]Infrastructure Summary[/u][/h2][/center]
[b]Capital City:[/b]
[list][*]City Name[list][*]Known For: I.e Centre of learning[/list][/list]
[b]Other Major Cities:[/b]
[list][*]City A[list][*]Known For: I.e Iron Production[/list][/list]
[list][*]City B[list][*]Known For: I.E Trade Hub[/list][/list]
[list][*]City C[list][*]Known For: I.E Religious Centre[/list][/list]
[b]Transportation Network Summary:[/b] What are the main forms of travel employed by your nation, when transporting goods? Horse and cart? Carried by hand, and on foot? Sea routes? And what kind of condition are your trade routes in? Are they roads paved of stone? Are they waterways full of hazardous reefs? Are bandits and pirates a problem?
[center][h2][u]Military Summary[/u][/h2][/center]
[b]Standing Army Size:[/b]
[b]Crisis Army Size:[/b] (The most individuals you could plausibly call up to serve, and equip, in a time of crisis on a short term basis)
[b]Outline of Military Tactics and Doctrine:[/b] I.e emphasis on tightly packed spear infantry, loose unit guerilla tactics, focus on individual combat, use of missile weapons, use of cavalry and support wings. Etc, etc. How your army fights, in a typical situation, basically.
[b]Navy Size:[/b]
[list][*]Heavy Ships - Large war galleys, or in that ilk.
[*]Medium Ships - Balance of power and speed. Ships of the line.
[*]Light Ships - Fast, but lacking combat power. Used for raiding and harassing.[/list]
[b]Crisis Navy Size:[/b] After converting all merchant and civilian ships into makeshift war ships, how many vessels could you feasibly float in a time of crisis?)
[b]Outline of Naval Tactics and Doctrine:[/b] Your ships, their advantages and weaknesses, their weapons and use of tactics, etc, etc.
[center][h2][u]Industry and Trade Summary[/u][/h2][/center]
[b]Nation's Natural Resources:[/b] What kind of natural resources does your nation have access to?
[b]Goods Available for Trade:[/b] Anything and everything your nation is able to trade with others. Examples include processed iron, lumber, food, mercenaries, silk, salt etc etc
[b]Trade Pacts:[/b] Nations you start the RP trading with.
[b]Estimated National Income Through Trade:[/b] % of annual income.
[center][h2][u]Through Their Eyes...[/u][/h2][/center]
[hider=Template]
[b]Character Name:[/b]
[b]Character Gender:[/b]
[b]Character Race:[/b]
[b]Character Age:[/b]
[b]Character Appearance:[/b]
[b]Character's Role Within Nation:[/b]
[b]Character Background Info:[/b]
[b]Other:[/b]
[/hider]
[hider=Key]
[b]Leaders:[/b] Monarchs, Emperors, Prime Ministers etc
[b]Government Officials:[/b] Prominent members of government who do not necessarily dictate the direction of a nation, but may have a hand in influencing it.
[b]Generals:[/b] Leaders of armies who are not necessarily linked to the running of state, but rather, the leading of armies. Commanders, Lords, Princes, Admirals, Captains - that kind of role.
[b]Scientists/Inventors:[/b] Individuals whose research and experiments are likely to procure ground breaking results in the very near future. Could for example, be someone on the verge of figuring out how to harness gun powder in an effective form.
[b]Explorers:[/b] Individuals who have accumulated enough wealth, or who have been sponsored by rich benefactors, to set sail beyond the great seas to lands yet unknown. Think Christopher Columbus.
[b]Soldiers:[/b] Individuals of great skill and renown (or not?), who have made their living in the trenches or on the sands of some Gods forsaken arena, but whose story might bring grit to the tale of an entire Empire.
[b]Common Folk:[/b] Every day citizens and subjects, or slaves, who may yet one day be of some significance to the history of your nation.[/hider]
[h3][u]Leaders[/u][/h3]
< E M P T Y >
[h3][u]Government Officials[/u][/h3]
< E M P T Y >
[h3][u]Generals[/u][/h3]
< E M P T Y >
[h3][u]Scientists/Inventors[/u][/h3]
< E M P T Y >
[h3][u]Explorers[/u][/h3]
< E M P T Y >
[h3][u]Soldiers[/u][/h3]
< E M P T Y >
[h3][u]Common Folk[/u][/h3]
< E M P T Y >
[center]Players may have as many characters as they wish.[/center]