@Arista
I'll probably spruce this post up later with a guidebook/information dump/compendium thingy, and I'll add further information on an 'as they are encountered' basis. Same for the NPC list but that'll go in the Character Tab. But for now, I'll just put up the thread so we've a place to put our sheets and stuff before we start.
Anyway, the gist of the premise just in case anyone forgets is as follows:
Arcadia, Maine is not your average city. Apart from being one of the earlier European settlements in North America, Arcadia plays host to all sorts of supernatural beings and humans, and not all of them are benevolent. It's a powder-keg waiting to blow, but explosions can be directed.
Enter the Greene Detective Agency, situated in the alleyway next to the Curiosity Shop on Main. With it's grand total of, count 'em, two whole employees - including the owner! - they've taken on the duty of solving crimes and keeping peace.
And they're always hiring.
I'll probably spruce this post up later with a guidebook/information dump/compendium thingy, and I'll add further information on an 'as they are encountered' basis. Same for the NPC list but that'll go in the Character Tab. But for now, I'll just put up the thread so we've a place to put our sheets and stuff before we start.
Anyway, the gist of the premise just in case anyone forgets is as follows:
Arcadia, Maine is not your average city. Apart from being one of the earlier European settlements in North America, Arcadia plays host to all sorts of supernatural beings and humans, and not all of them are benevolent. It's a powder-keg waiting to blow, but explosions can be directed.
Enter the Greene Detective Agency, situated in the alleyway next to the Curiosity Shop on Main. With it's grand total of, count 'em, two whole employees - including the owner! - they've taken on the duty of solving crimes and keeping peace.
And they're always hiring.