Hidden 9 yrs ago Post by Jpp188
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Jpp188 The bearded, friendly, dank, meme generator

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This is a mafia party game. If you don't know what it is, here is a link: en.wikipedia.org/wiki/Mafia_(party_game)
Win conditions: Neutrals- Role Specific, Town- All non-town killed (Wins with some neutrals), Mafia- Mafia have over 1/2 the vote power

Role List: (NOTE: Not every role will be used (And there is one secret role I put in some games to make it more fun)) You will be notified of the rules and functions of the roles in the pregame.

Town:
Guest
Detective
Politician
Doctor
Executioner
Butler
Agent
Investigator
Coroner

Mafia:
Godfather
Spy
Janitor
Corrupt Politician
Stalker

Neuts:
Party Host
Serial Killer
Cultist
Secret Role!

IF you want to join apply by commenting (Mostly first come first serve) with a little info on your character (Can be made up (encouraged!)) Like name, backstory, etc. I will explain the rest of it in pregame (Just before it starts)
Just seeing if there is interest. The game will take about a week and I can host more if people would like to continue.
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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ButtsnBalls Goderator

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Here's the thing: you have 18 required roles. Any RP beyond 10 players are already gigantic, let alone 15+, which are extremely rare and most of the time, unsustainable for the long term. In a mechanic-heavy game like Mafia, any one of the eighteen quitting could be devastating. And trust me, it's very common for players to drop out.

In addition, this setup seems complicated, and could contain unbalance and exploits. I recommend adapting a tried and true scenario from mafiascum.net. There's a few proven setups, many have been played hundreds of times and demonstrated robust balance between factions. Going back to before, I would also pick a micro game (9 player max). Smaller group equates to easier administration, and the recruitment target is more realistic.

Mafia games have been attempted here before[1] [2], but none of them took off. Outside of dedicated Mafia boards, interest and knowledge about the game is not widespread. With any niche project, the creator should start slow and think small.
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