Concept
In a sci-fi setting of my creation there exists a certain pastime, and that pastime is watching tanks duke it out for sport! Not to worry, as the inside of the tank is able to protect the participants from serious injury while still maintaining realism by determining what damage an attack would do upon hitting the area and effecting the tank as such, as well as the outside of the tank being completely destructible so that from an outsider's perspective it looks like they really are engaged in an epic life or death struggle. For example, if a tank shell impacts one side of the tank and would have gone all the way through, the other side of the tank explodes itself to reflect this.
Although futuristic, the tanks for this sport are more akin to WW2 era ones from Earth outside of their protective shell underneath, meaning more gritty struggles with up close and personal attacks and old fashioned aiming and loading. Participants can have unique features on their tank such as minimal cloaking, hovering, etc., but they're only allowed a certain amount of points; the more useful stuff costing a ton more, and they can fall into different tiers allotting different amounts of points. This keeps less technologically advanced races still in the running rather than fighting maxed out alien races who make it no contest.
A team is comprised of up to 3 tanks for a small match, 5 tanks (a tank platoon) for medium matches, and 10 for large matches. There are also individual matches that one can participate in, or in special matches where teams agree to a different amount that they both use. Not all spots need to be filled on a team, but you cannot spend extra points on tanks borrowed from ones not participating. Some platoons are representing certain alien races such as their version of Olympic teams, but all manner of teams can be formed, from professionals to amateurs.
How this will work
1. Each person will control an entire tank crew unless people desire to team up. Any number of them can be simple NPCs who are just there to get the job done if desired, acting as if the tank itself is the only character you need. It's required to have a driver, loader, aimer, and commander, but your tank can have additional crewmembers, such as extra aimers for more than one turret if that's the route you're going with.
2. You can create your own alien race or ask me about certain types of alien races you'd like to play and I'll provide you with a race I came up with that matches your description. You can always just be humans. I think it will be a blast imagining all of the different designs that different aliens would bring to the table.
3. Magic exists in this universe, but to use it then it has to be part of the tank spending points on, as magitech devices exist. I'll explain more about this if people are planning on using magic.
4. I don't foresee us having enough people for 10 on 10 matches by any means. Maybe we can get a 3 on 3 match going or something.
5. You guys can team up as desired and then challenge other teams the same as any arena roleplay.
6. As previously stated, you can use WW2 tank stats to see the level of what is allowed. "Laser guns", called Elzion Energy in this setting, can replace tank shells if desired, so is more futuristic but still on the same level of usefulness as per rules, just with some different advantages and disadvantages. I will explain more about different weapon systems in an actual OOC if this gets enough interest.
7. Not sure if the points will actually be figured out or if we just wing it and judge the tanks as a whole on how well they'd match up to one another. Any tank enthusiasts can help me judge the tanks. You should know the front, back, and side armors as well as turret rotation, fire rate, damage potential, and the speed of the tank at least.
8. Arena battles with this setting will all be canon among each other and the main IC can have crews outside of battle forming friendships and rivalries with other teams.
In a sci-fi setting of my creation there exists a certain pastime, and that pastime is watching tanks duke it out for sport! Not to worry, as the inside of the tank is able to protect the participants from serious injury while still maintaining realism by determining what damage an attack would do upon hitting the area and effecting the tank as such, as well as the outside of the tank being completely destructible so that from an outsider's perspective it looks like they really are engaged in an epic life or death struggle. For example, if a tank shell impacts one side of the tank and would have gone all the way through, the other side of the tank explodes itself to reflect this.
Although futuristic, the tanks for this sport are more akin to WW2 era ones from Earth outside of their protective shell underneath, meaning more gritty struggles with up close and personal attacks and old fashioned aiming and loading. Participants can have unique features on their tank such as minimal cloaking, hovering, etc., but they're only allowed a certain amount of points; the more useful stuff costing a ton more, and they can fall into different tiers allotting different amounts of points. This keeps less technologically advanced races still in the running rather than fighting maxed out alien races who make it no contest.
A team is comprised of up to 3 tanks for a small match, 5 tanks (a tank platoon) for medium matches, and 10 for large matches. There are also individual matches that one can participate in, or in special matches where teams agree to a different amount that they both use. Not all spots need to be filled on a team, but you cannot spend extra points on tanks borrowed from ones not participating. Some platoons are representing certain alien races such as their version of Olympic teams, but all manner of teams can be formed, from professionals to amateurs.
How this will work
1. Each person will control an entire tank crew unless people desire to team up. Any number of them can be simple NPCs who are just there to get the job done if desired, acting as if the tank itself is the only character you need. It's required to have a driver, loader, aimer, and commander, but your tank can have additional crewmembers, such as extra aimers for more than one turret if that's the route you're going with.
2. You can create your own alien race or ask me about certain types of alien races you'd like to play and I'll provide you with a race I came up with that matches your description. You can always just be humans. I think it will be a blast imagining all of the different designs that different aliens would bring to the table.
3. Magic exists in this universe, but to use it then it has to be part of the tank spending points on, as magitech devices exist. I'll explain more about this if people are planning on using magic.
4. I don't foresee us having enough people for 10 on 10 matches by any means. Maybe we can get a 3 on 3 match going or something.
5. You guys can team up as desired and then challenge other teams the same as any arena roleplay.
6. As previously stated, you can use WW2 tank stats to see the level of what is allowed. "Laser guns", called Elzion Energy in this setting, can replace tank shells if desired, so is more futuristic but still on the same level of usefulness as per rules, just with some different advantages and disadvantages. I will explain more about different weapon systems in an actual OOC if this gets enough interest.
7. Not sure if the points will actually be figured out or if we just wing it and judge the tanks as a whole on how well they'd match up to one another. Any tank enthusiasts can help me judge the tanks. You should know the front, back, and side armors as well as turret rotation, fire rate, damage potential, and the speed of the tank at least.
8. Arena battles with this setting will all be canon among each other and the main IC can have crews outside of battle forming friendships and rivalries with other teams.