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DAOS
╚══════════════╝
DAOS
╚══════════════╝
Full Name
⇎ Daos Assahyra ⇎
Born
⇎ Zarmid ⇎
Titles Held
⇎ High Priest ⇎
Affiliation
⇎ Nazahyra Temple ⇎
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APPEARANCE
╚══════════════╝
Gender
↳ Male
Maturity
↳ 82 (?)
Sexuality
↳ Heterosexual
Race
↳ Human (?)
Eye Colour
↳ Brown
Hair Colour
↳ Black
Weight
↳ 220lbs
Height
↳ 6'4"
Birthmarks
↳ N/A
Other Features
↳ His left eye is golden.
Equipment & Valuables
↳ Staff of Ngma; Aside from the basic silk robes, pants, and straw sandals Daos wears at all times, he wears no special equipment or armour, for he feels his hardened body needs little more protection. What he does have is a weapon, the magical staff of Ngma, which is said to be an ancient artifact that was once held by a powerful deity, who governed the earth and sky alike. Wielders of the staff first notice how it weighs nearly a ton, making it an incredibly difficult item to use in combat. Daos is one of the only people across the land who trained himself solely to be able to brandish such a weapon, and has been training with the staff for over twenty years now. Ngma has the power to mitigate the weight of anything its five charms dig in to, turning it in to a maul if a boulder is attached to the staff’s end. Only at the handle will such a maul seem to weigh only one ton, even if the boulder itself weighs several. The charms are also capable of changing the direction in which the wind travels, and if swung in certain ways, that wind can become dangerously sped up, or forced still.
────────════════════════════════════╦══════════════╦════════════════════════════────────
IDENTITY
╚══════════════╝
Personality
↳ The teachings of the great gods have bound themselves to Daos' changeless personality. Zealous to a fault, he upholds the way of the Nazahyra, his now forgotten people, most of whom have died during the war against Calxus. If there is one trait to his personality that defies his teachings, it would be his regret, and desire for revenge. Though he would convince himself and those around him that his actions are meant to uphold the ideal of balance, between light and dark, life and death, it does not explain the hatred he still harbors deep within.
Daos' eyes are on the horizon, to which they rarely stray. He can be seen as patient, however he does not waste any time, he is constantly pursuing his goals and does not allow anything to stand between him and them. Few things can distract Daos, as he is a very focused man, he puts the entirety of his brain towards an objective, and does not allow himself to be persuaded often. Sometimes Daos can be seen as stubborn, self-righteous, or even aloof when his focus is not divided between his goals and those around him. The only concept he can multi-task on is his surroundings, given that he is a very powerful elementalist.
As high priest of Nazahyra, Daos' reserves the right to be pious and proud. Those who disbelieve in his gods have their opinions ignored outright, those who speak ill of his gods may earn the priest's preaching or blatant threat for blasphemy. As a devout follower of the old and new gods, there are many paradigms to his will; balance is important to Daos, and he believes chaos is becoming of the world in its current state. He righteously seeks to purge the world of its true evils, such as the Calxus regime's leaders, as well as the demons working behind the scenes. Daos tries to be proud and humble at the same time, but hispride often overshadows some of his other emotions, and he may let it govern his actions as well.
Talents & Powers
↳ Spiritual Enlightenment: As high priest of the Zarmidian people, Daos is highly attuned to the spirit world, allowing him to sense good and evil within a man. His spiritual aura reflects his hardened senses, and his longing to understand the earth and sky. By concentrating his spirit outwards, he is able to sense things within the earth and wind all around him, at an estimated maximum of two hundred feet in any direction. This sensory aura is disrupted in water, and weakened by fire. Daos’s aura is so powerful that it can often be felt by anyone within it.
Geomancy: Mastery over the element of earth came naturally to Daos; given his home region of Naisis was a barren waste with little else besides air, sand, and stone. Much of his powers come from hardening his own body to resemble that of his beloved earth, however he is also capable of freely manipulating earthen bodies within his spiritual aura. Daos’s skin is hardened to the point where it resembles stone, making him quite physically resilient. Knowledge of tectonic pressures and kinetic force are not unknown, and the high priest has trained himself to manipulate these forces to his advantage. The power behind just one of Daos’s punches is enough to reform steel armour with ease, and combined with his many earth-controlling spells, he is capable of forming earthquakes, landslides, and otherwise reshaping a battlefield if need be.
Aeromancy: Mastering the forces of wind was not a simple task; however it was necessary to survive in a land constantly ravaged by tornadoes and sandstorms. Over a long period of time meditated, Daos is able to stand his ground completely unmoved by tornado level winds, due to his incredible physical girth. These tornadoes can also be summoned and banished by the high priest at any moment, for he has also trained himself to subjugate the element. A testament to Daos’s constant and rigorous training regime is his wandering wind technique, which constantly pressurizes the air all around him, creating a powerful whirlwind that follows him at all times. Anyone who enters the wandering wind will either be pushed aside if they are weak, or depending on how Daos is controlling his aura, they may feel themselves being squished in to the ground or lifted in to the air.
Signature Abilities
Tectonic Rattle: Daos punches at a foe, or stabs at them with the back-end of his staff, with an attack meant to penetrate any defense. This attack applies delayed kinetic force through solid materials, of which destabilizes shortly after being absorbed by a wall, shield, or armour. The result depends on what is stricken; rocks are given a timed explosion, whilst ribs will merely shatter without any bruising of the outer body.
Let The Stars Fall Down: This ability is a hybrid earth and wind spell, requiring many rocks, or even small boulders to be hurled in to the sky, only to rain back down on the earth shortly after. Variants exist, such as replacing many rocks with one humongous hill-sized boulder, or redirecting the rocks to take on a diagonal or horizontal path. Without the Staff of Ngma in hand, Daos is unable to lift boulders weighing over five tons.
Sky Splitter: Powerful sweeps with the razor edge of the staff of Ngma are capable of sending pressurized wind blades towards an opponent at high speeds, which cut through flesh with ease, but have difficulty penetrating armours. With a stabbing motion, Daos can shoot gale bullets which can dent armours, or pierce them at closer range. Using the flat of the staff-head, Daos can entirely bat away projectiles by redirecting his fierce gales.
Wandering Wind: This ability is passive, for a fraction of Daos’s constant magical and spiritual concentrations, he is capable of surrounding himself with a powerful whirlwind. In combat, the high powered winds can be used to redirect projectiles, or completely mask his presence. Variants of this spell exist, and in a moment’s notice, Daos can transform the whirlwind in to a much more powerful tornado, or a more widespread mini-hurricane, all of which he has trained himself to walk through. More advanced whirlwinds manipulate upward or downward travelling winds, with the force to uproot trees, or make a man feel as though he is five hundred pounds heavier.
Disparity: This is one of Daos’s most powerful techniques, and was designed as a last resort defense. At a moment’s notice, the great elementalist will focus atmospheric pressure in to a small area, such as condensing his hurricane, and immediately unleashing the entirety of it in a single blast, capable of sending projectiles, enemies, and even large buildings in the immediate vicinity flying away from Daos’s location. This technique will temporarily disperse the wandering wind, and create large craters in the earth beneath Daos. There is a cooldown on this ability, for it absolutely requires a tornado or whirlwind to be sacrificed.
Bereft of Foundation: This ability can be used both offensively and defensively, and requires incredibly physical strength to accomplish. Similar to the power of his punches, Daos’s kicks can shatter stone, and crush strong armours with more ease than his fists. The technique’s name is based on a variant use which instead can send him flying in to the air, leaving only a crater where his liftoff began. Upon landing, Daos can manipulate his gathered momentum to cause incredible devastation upon a landscape, in the form of a large area earthquake.
Traits
↳ Zealous
↳ Vengeful
↳ Patient
Likes
✔: The Gods
✔: Architecture
✔: Warmth
Dislikes
✖: Blasphemy
✖: Indecisiveness
✖: Calxus
────────════════════════════════════╦══════════════╦════════════════════════════────────
BIOGRAPHY
╚══════════════╝
History Synopsis
↳ The youthful years, and Daos' upbringing are but long forgotten and far in to Eraolia's past. For what amounting synopsis mankind can staple to his title, he was the high priest of Zarmid for as long as its people could remember. He appeared to be almost ageless, twenty years he would sit on that golden throne in the grand chapel, his bishops and advisers all aging as they did whilst time refused to ascertain its grasp on him. It was assumed that either Daos was an immortal being, that the god of life and death had blessed him, or that he simply learned of a powerful form of magic that stopped
his aging process.
Daos would watch from beginning to end, the war between his beloved country, Zarmid, and the militaristically advanced country to the north, Calxus. And over the many years he sat in that throne, he watched as his country fell in ruin at the hands of these northerners, and their conquest of unity. Daos saw through the lies, though, he saw that this war was not meant to unify mankind, but to slaughter them against one another. Time passed as it always did in Daos' ageless life, and soon the armies of white men would arrive at his own front door. The great chapel of Nazahyra was his home, its many priests and scholars all his family, but unlike the capitol, he was not protected by the great mountainscapes or endless deserts. They ransacked the chapel, destroyed monuments and lives, and stole what they could from the treasuries. Daos was a powerful mage, moreso than any throughout all of Zarmid, however his magic was not enough to save his men, a thousand dead Calxans at his feet were not enough, more would come.
The chapel of Nazahyra had to be abandoned, after a month's siege, and the last of his kinsmen departing from this world, Daos would be driven from his home. The only thing he would take with him was the artifact that once secured his rule over that chapel, the haronite staff; Ngma. As long as the staff was in his possession, not all was lost. Though there was still loss, enough that Daos could never forgive, nor forget. The desire for vengeance or at least justice stemmed a blackened root in the deepest sanctuary within that high priest's mind, it tapped at his conscience with every ticking moment of a clock's hand. Justice, it was all Daos ever thought about, as he traveled the world in a daze. People would come and disappear, bandits taught lessons, Calxan fleets vindictively wiped out. No matter what, Daos only found more bloodshed as long as he stayed on the continent of Vitaia.
There were other artifacts similar to the staff of Ngma, Daos knew a few of them by name. He knew they could correct all that had gone wrong in his life. Among them, two became the focus of his new life mission. First there was the Mythos Arcanum, a powerful history book said to possess control over time itself; in his hands, he could rewrite history so that his people didn't have to suffer. Then there was Dammerung, remnants of the god of death, a powerful necromantic artifact that could resurrect his fallen kinsmen, without forming a time paradox. Daos searched far and wide for these two sacred treasures...
Goals & Aspirations
↳ To obtain one of the legendary Haronite artifacts, Mythos or Damnerung, so that he may resurrect his fallen kinsmen.
────────════════════════════════════╦══════════════╦════════════════════════════────────
OTHER
╚══════════════╝
⇎ Daos Assahyra ⇎
Born
⇎ Zarmid ⇎
Titles Held
⇎ High Priest ⇎
Affiliation
⇎ Nazahyra Temple ⇎
────────════════════════════════════╦══════════════╦════════════════════════════────────
APPEARANCE
╚══════════════╝
Gender
↳ Male
Maturity
↳ 82 (?)
Sexuality
↳ Heterosexual
Race
↳ Human (?)
Eye Colour
↳ Brown
Hair Colour
↳ Black
Weight
↳ 220lbs
Height
↳ 6'4"
Birthmarks
↳ N/A
Other Features
↳ His left eye is golden.
Equipment & Valuables
↳ Staff of Ngma; Aside from the basic silk robes, pants, and straw sandals Daos wears at all times, he wears no special equipment or armour, for he feels his hardened body needs little more protection. What he does have is a weapon, the magical staff of Ngma, which is said to be an ancient artifact that was once held by a powerful deity, who governed the earth and sky alike. Wielders of the staff first notice how it weighs nearly a ton, making it an incredibly difficult item to use in combat. Daos is one of the only people across the land who trained himself solely to be able to brandish such a weapon, and has been training with the staff for over twenty years now. Ngma has the power to mitigate the weight of anything its five charms dig in to, turning it in to a maul if a boulder is attached to the staff’s end. Only at the handle will such a maul seem to weigh only one ton, even if the boulder itself weighs several. The charms are also capable of changing the direction in which the wind travels, and if swung in certain ways, that wind can become dangerously sped up, or forced still.
────────════════════════════════════╦══════════════╦════════════════════════════────────
IDENTITY
╚══════════════╝
Personality
↳ The teachings of the great gods have bound themselves to Daos' changeless personality. Zealous to a fault, he upholds the way of the Nazahyra, his now forgotten people, most of whom have died during the war against Calxus. If there is one trait to his personality that defies his teachings, it would be his regret, and desire for revenge. Though he would convince himself and those around him that his actions are meant to uphold the ideal of balance, between light and dark, life and death, it does not explain the hatred he still harbors deep within.
Daos' eyes are on the horizon, to which they rarely stray. He can be seen as patient, however he does not waste any time, he is constantly pursuing his goals and does not allow anything to stand between him and them. Few things can distract Daos, as he is a very focused man, he puts the entirety of his brain towards an objective, and does not allow himself to be persuaded often. Sometimes Daos can be seen as stubborn, self-righteous, or even aloof when his focus is not divided between his goals and those around him. The only concept he can multi-task on is his surroundings, given that he is a very powerful elementalist.
As high priest of Nazahyra, Daos' reserves the right to be pious and proud. Those who disbelieve in his gods have their opinions ignored outright, those who speak ill of his gods may earn the priest's preaching or blatant threat for blasphemy. As a devout follower of the old and new gods, there are many paradigms to his will; balance is important to Daos, and he believes chaos is becoming of the world in its current state. He righteously seeks to purge the world of its true evils, such as the Calxus regime's leaders, as well as the demons working behind the scenes. Daos tries to be proud and humble at the same time, but hispride often overshadows some of his other emotions, and he may let it govern his actions as well.
Talents & Powers
↳ Spiritual Enlightenment: As high priest of the Zarmidian people, Daos is highly attuned to the spirit world, allowing him to sense good and evil within a man. His spiritual aura reflects his hardened senses, and his longing to understand the earth and sky. By concentrating his spirit outwards, he is able to sense things within the earth and wind all around him, at an estimated maximum of two hundred feet in any direction. This sensory aura is disrupted in water, and weakened by fire. Daos’s aura is so powerful that it can often be felt by anyone within it.
Geomancy: Mastery over the element of earth came naturally to Daos; given his home region of Naisis was a barren waste with little else besides air, sand, and stone. Much of his powers come from hardening his own body to resemble that of his beloved earth, however he is also capable of freely manipulating earthen bodies within his spiritual aura. Daos’s skin is hardened to the point where it resembles stone, making him quite physically resilient. Knowledge of tectonic pressures and kinetic force are not unknown, and the high priest has trained himself to manipulate these forces to his advantage. The power behind just one of Daos’s punches is enough to reform steel armour with ease, and combined with his many earth-controlling spells, he is capable of forming earthquakes, landslides, and otherwise reshaping a battlefield if need be.
Aeromancy: Mastering the forces of wind was not a simple task; however it was necessary to survive in a land constantly ravaged by tornadoes and sandstorms. Over a long period of time meditated, Daos is able to stand his ground completely unmoved by tornado level winds, due to his incredible physical girth. These tornadoes can also be summoned and banished by the high priest at any moment, for he has also trained himself to subjugate the element. A testament to Daos’s constant and rigorous training regime is his wandering wind technique, which constantly pressurizes the air all around him, creating a powerful whirlwind that follows him at all times. Anyone who enters the wandering wind will either be pushed aside if they are weak, or depending on how Daos is controlling his aura, they may feel themselves being squished in to the ground or lifted in to the air.
Signature Abilities
Tectonic Rattle: Daos punches at a foe, or stabs at them with the back-end of his staff, with an attack meant to penetrate any defense. This attack applies delayed kinetic force through solid materials, of which destabilizes shortly after being absorbed by a wall, shield, or armour. The result depends on what is stricken; rocks are given a timed explosion, whilst ribs will merely shatter without any bruising of the outer body.
Let The Stars Fall Down: This ability is a hybrid earth and wind spell, requiring many rocks, or even small boulders to be hurled in to the sky, only to rain back down on the earth shortly after. Variants exist, such as replacing many rocks with one humongous hill-sized boulder, or redirecting the rocks to take on a diagonal or horizontal path. Without the Staff of Ngma in hand, Daos is unable to lift boulders weighing over five tons.
Sky Splitter: Powerful sweeps with the razor edge of the staff of Ngma are capable of sending pressurized wind blades towards an opponent at high speeds, which cut through flesh with ease, but have difficulty penetrating armours. With a stabbing motion, Daos can shoot gale bullets which can dent armours, or pierce them at closer range. Using the flat of the staff-head, Daos can entirely bat away projectiles by redirecting his fierce gales.
Wandering Wind: This ability is passive, for a fraction of Daos’s constant magical and spiritual concentrations, he is capable of surrounding himself with a powerful whirlwind. In combat, the high powered winds can be used to redirect projectiles, or completely mask his presence. Variants of this spell exist, and in a moment’s notice, Daos can transform the whirlwind in to a much more powerful tornado, or a more widespread mini-hurricane, all of which he has trained himself to walk through. More advanced whirlwinds manipulate upward or downward travelling winds, with the force to uproot trees, or make a man feel as though he is five hundred pounds heavier.
Disparity: This is one of Daos’s most powerful techniques, and was designed as a last resort defense. At a moment’s notice, the great elementalist will focus atmospheric pressure in to a small area, such as condensing his hurricane, and immediately unleashing the entirety of it in a single blast, capable of sending projectiles, enemies, and even large buildings in the immediate vicinity flying away from Daos’s location. This technique will temporarily disperse the wandering wind, and create large craters in the earth beneath Daos. There is a cooldown on this ability, for it absolutely requires a tornado or whirlwind to be sacrificed.
Bereft of Foundation: This ability can be used both offensively and defensively, and requires incredibly physical strength to accomplish. Similar to the power of his punches, Daos’s kicks can shatter stone, and crush strong armours with more ease than his fists. The technique’s name is based on a variant use which instead can send him flying in to the air, leaving only a crater where his liftoff began. Upon landing, Daos can manipulate his gathered momentum to cause incredible devastation upon a landscape, in the form of a large area earthquake.
Traits
↳ Zealous
↳ Vengeful
↳ Patient
Likes
✔: The Gods
✔: Architecture
✔: Warmth
Dislikes
✖: Blasphemy
✖: Indecisiveness
✖: Calxus
────────════════════════════════════╦══════════════╦════════════════════════════────────
BIOGRAPHY
╚══════════════╝
History Synopsis
↳ The youthful years, and Daos' upbringing are but long forgotten and far in to Eraolia's past. For what amounting synopsis mankind can staple to his title, he was the high priest of Zarmid for as long as its people could remember. He appeared to be almost ageless, twenty years he would sit on that golden throne in the grand chapel, his bishops and advisers all aging as they did whilst time refused to ascertain its grasp on him. It was assumed that either Daos was an immortal being, that the god of life and death had blessed him, or that he simply learned of a powerful form of magic that stopped
his aging process.
Daos would watch from beginning to end, the war between his beloved country, Zarmid, and the militaristically advanced country to the north, Calxus. And over the many years he sat in that throne, he watched as his country fell in ruin at the hands of these northerners, and their conquest of unity. Daos saw through the lies, though, he saw that this war was not meant to unify mankind, but to slaughter them against one another. Time passed as it always did in Daos' ageless life, and soon the armies of white men would arrive at his own front door. The great chapel of Nazahyra was his home, its many priests and scholars all his family, but unlike the capitol, he was not protected by the great mountainscapes or endless deserts. They ransacked the chapel, destroyed monuments and lives, and stole what they could from the treasuries. Daos was a powerful mage, moreso than any throughout all of Zarmid, however his magic was not enough to save his men, a thousand dead Calxans at his feet were not enough, more would come.
The chapel of Nazahyra had to be abandoned, after a month's siege, and the last of his kinsmen departing from this world, Daos would be driven from his home. The only thing he would take with him was the artifact that once secured his rule over that chapel, the haronite staff; Ngma. As long as the staff was in his possession, not all was lost. Though there was still loss, enough that Daos could never forgive, nor forget. The desire for vengeance or at least justice stemmed a blackened root in the deepest sanctuary within that high priest's mind, it tapped at his conscience with every ticking moment of a clock's hand. Justice, it was all Daos ever thought about, as he traveled the world in a daze. People would come and disappear, bandits taught lessons, Calxan fleets vindictively wiped out. No matter what, Daos only found more bloodshed as long as he stayed on the continent of Vitaia.
There were other artifacts similar to the staff of Ngma, Daos knew a few of them by name. He knew they could correct all that had gone wrong in his life. Among them, two became the focus of his new life mission. First there was the Mythos Arcanum, a powerful history book said to possess control over time itself; in his hands, he could rewrite history so that his people didn't have to suffer. Then there was Dammerung, remnants of the god of death, a powerful necromantic artifact that could resurrect his fallen kinsmen, without forming a time paradox. Daos searched far and wide for these two sacred treasures...
Goals & Aspirations
↳ To obtain one of the legendary Haronite artifacts, Mythos or Damnerung, so that he may resurrect his fallen kinsmen.
────────════════════════════════════╦══════════════╦════════════════════════════────────
OTHER
╚══════════════╝