This is a tower in the void, it lies in between Dream and Reality, Life and Death and it is the pathway between other worlds. Thousands of people die everyday in different worlds or dimensions and this tower is here if you want something fulfilled or a Second Shot in life. Of course if you die here then you will not be able to go back to the life before.
You might be wondering why your here, well... allow me to give you two of the most likely possibilities...
You either A: Came here by wishing for something Deeply. Or... B: Your dead. And now you want to be resurrected... This is a tower of great peril, where your life is at stake, and now you are here in a game for some God's amusement. I am a Speaker here to tell you the Rules.
There are three factions The Players - Meaning you, who are now trap here to play a game because of your wish. *Sub-types.* :Player Killers: :Friendly: :Neutral:
The NPC - These will show up after the 5th floor and will either give you something to do other than your main mission or they will give you something else. *Sub-types* :Mission important or Mission giver.: :Shop keepers and Etc.:
Enemy Program - We call these EPs they are the mindless programs we made to hunt you and your partner down and basically Erase you from the the tower, we hope you can surevive these. *Sub-types* :EPs - The regular enemies: :Virus Enemy Programs (VEPs) - Basically boss types that give out their soul when Killed.:
The Rules are simple. 1: Each world has about 5 floors each for you to complete 5 missions given floor by floor with a time limit and there will be consequences if you fail to comply.
2: At the beginning, you will be given ONE weapon and a knapsack of Supplies, as well as a Power and Trait. -Your first trait will always be weapon mastery of what was given to you for a fighting chance to those who have no training.
3: We will grade your skills and give you each an appropriate ID and Grade which goes from F, D, C, B, A. And we will give you a Program which will give you some bonuses.
4: We will notify you for main missions and/or if its a PvP day or PvE day.
5: Erasing EPs, VEPs and /or Players will give you points and depending on your class, we shall give you the appropriate in phone Help shop but use them sparringly, the prices increase the more you buy it but after a floor, the prices will reset.
6: Destruction of buildings and stuff is allowed, but we prefer it if you dont do that... we have to pay for repairs...
7: Points will be used as currency or a way to increase ones own attributes.
8: You are not God or demi-god or any of the sort, so dont think about it... seriously, last god like player broke nearly half the tower... not a fun day in the office, but our boss laughed. (But no god mods ples.)
Name: Age: Gender:
Appearance: (You may use a photo but please add a description either way.) Personality:
First Weapon: Starting Power:
(You may put optional stuff like Backstory, likes and dislikes and others of the sort, i have only placed what i need to read.)
Dream tower floor plan 1-5: Modern City 6-10: Steampunk City 11-15: Sci-fi world 16-20: post apocaliptic 21-25: OverGrowth 26-30: Limbo (DMC) 31-35: Alice: madness returns 36-40: Dungeon maze 41-50: Floating island 51-55: 56-60: 61-65: 66-70: 71-75: 76-80: 81-85: 86-90: 91-100: Bloodborne + Darksouls world
(If you want me to add some worlds, PM me and i will think about it.)
*Powers* -These will be given after successfully clearing 10 floors of the tower, we will grade you on how well you have done and let you decide on what class of power you may attain.
You may even be able to upgrade your power to the next level, making more powerful and such with a Reapers approval.
*Weapons.* -There are two types which are Special and Normal, self explanatory. The special weapons carry the power and/or soul of its original owner or body. These may be obtained through Missions given to you
*Traits.* - These are given through Missions and once you have cleared five floors, you may increase the level of your trait's three at a time.
*Death.* - If you are Erased from this tower, there is the Virus Program which is the last shot in life where you leave your body and become a mindless VEP and once you have hunted down 2 players... you may come back.
*Floor clearing.* -You clear a floor by doing missions which unlock the door to the next floor allowing you to pass through.
Floor 1 - 4: The Modern City of 2016 The world is very much like ours but as empty as a ghost town, you must not be frightened by the Orange painted sky and Red sun or the Green starry night with a glowing moon thats 3 times its size. The world has collided here and now each section is combined so you may find yourself in another city in the next step you take. Containers that were used for specific things contain those specific things like a clothes lovker containing clothes and a fridge containing food.
EP: *Hounds - 50 pts These are dogs that will bite or scratch you. *Thug - 60 pts These are the mean people that have pipes and bats. *Mannequin - 70 pts Do you like those life sized dolls? These try and kill you. They mindlessly attack you with a hammer. *Gargoyle - 80 pts These statues come to life and will fly around like vultures and charge down every so often to attack you. *Gang member - 90 pts These men focus on more brutal methods and have blades amd guns. *Martial Artist - 100 pts These people focus on hand to hand combat and have a good way of disarming you and possibly snapping bones.
Boss EP *Ceberus - 1000 pts A three headed hound where each head has its own properties, Lightning, Ice and Fire. The eyes are indications Yellow, Blue and Red and once defeated it will drop either. - Ice Tri-nunchuck - Lighting Whip - Fire staff
*Giant Bat - 1000 pts A large bat that hides itself in the dark to hunt players, usually in an enclosed room. - Dark Wakizashi: Powers up in the shadows.
The rest floor: A small rock floating in the sky which has a few shops containing food and clothes, aswell as some small gun attachments and bullets. The stairs are always free.
Steampunk world. Every house is made of bricks or gears, Airships flood the skies and geared up robots are around with soldiers. Blue skies and normal sun, take care as may seem like an average steampunk world there is a dark scheme running this world and we do hope you can clear it.
EP's *Guardsmen - 100 pts These men are equipped with a pistol and a sword, they have training and have been to war.
*Marrionet blades - 150 pts These robots have blades for hands and seem to be durable, they can spin the top of their body and have a camera for sight, their creepy fixed grin always watching.
*Royal Guard - 200 pts These men have had more battles and are essentially generals. Wielding a blade as per usual but they have 2 pistols with explosive ammunition.
*Gunslingers - 250 pts These hunters are master's of far ranged combat, they wield two pistols and a marksman rifle, their pistols are modified revolvers.
*Blade Assassin - 500 pts A wanted man in his world, he has killed more people than he should. His missions include destroying all in his path and likes to take a stealthy route.
Weilding Two swords and a bow gun, this program is good as an assassin and a fighter.
This is the forbidden forrest of the world of this steam punk setting. It is said that you will start forgetting yourself and your sanity will slowly drain and as such will cause you to think of suicide thoughts.
But your dead, and/or not of that world so all you will see is a fog filled forrest. Hear the cries of a great beast that will lead you to where you need to be, but do be careful as it is also Hostile.
The Sci-fi world, the place has made technological advancements to the point of flying cars, intelligent robots and of course lots of what the soldiers maybe wearing Spandex mixed with Armor.
But the government have been closing off cities from the outside and making the sky seem more like a legend, no one knows what is outside the walls other than the artificial sky.
This world is in a state of disarray, it is polluted and i dont think anyone is happy. Buildings are destroyed and the water is polluted, giant shrimp monsters infest the waters while mutated beasts invade the lands, few towns are standing and are usually surrounded by Bandits.
A forest is rare in this world as very few are already having a hard time growing, houses are being built out of pallets and bricks and everyone is on edge for the mutated monsters and bandits awaiting them outside.
The town of OverGrowth, where a modern day city now has a Virus that gives plants sentient life to go around and infecting other living creatures and growing over and under the buildings. This city has been blocked off by the government to stop the infection and Forrest's are hot spots for suicide.
Limbo, the steam punk world has another version of itself other than what you saw earlier. The demonic version of this world is spreading quiet badly and special people can only stop its growth. You the player have a chance at stopping its growth as well but are less protected, Some places in the world you will be walking on the side of a building or floating lands where broken parts of a building will be the only thing you can stand on.
Wonder land is nice, till you know its secrets. Everything is falling apart and people are going mad, and your only friend may be the queen of hearts. Do not neglect the people here as they can be quite vicious and mad enough to kill their own to gain power.
Killing and leaving could be the only option you may have in this wonderland.
A maze, Secret passages, monsters and so on. Its like a video game dungeon, traps are also here like spikes, rooms that lock you in and fill the space with sand and so on. Open areas are rare but are usually populated by shopkeepers and is not, a boss. Like a video game.
The floating islands, an ancient land where pathways form as you take a step out of an island but these path ways aren't always there. The grass is light green and the dirt is the same color as the sky, tree's have grown here with Blue leaves, Giant flowers shoot out poison darts and there are structures and different types of Clouds are around. Gold tree's sparkle yellow snowflake like entities and Purple tree's grow white apple's but no one knows what's below the floating islands.
Players - People who are brought into the Tower, either for a second chance for life, or to fulfill a wish
Programs - Anything that inhabits the Tower, including the scenery and the Players themselves
Pact - An agreement between two Players that ties them together. When created, both Players' lives are bonded together, meaning that if one is deleted, the other will follow. The Pact can only be between two Players, and each Player can have only a single Pact. The Pact can never be "taken back" or broken, unless one of the "Reapers" save the Player left after the other was deleted. The creation of a Pact is the first mission given on the first floor of the tower, it had no time limit nor penalty, besides forcing the Player to fight through the Tower alone if it isn't finished. Most players create Pacts in order to survive through the unforgiving Tower. Can only be created through a consensual agreement, but this consent can be given in many forms.
U.N.D.E.A.D.(Unnatural Notable Data Entity Anomaly Deleter) - The Virus program that allows a player a 'second chance'. May only activate when a Player is deleted by another Player (PKing)
Strife Perimeter - A transparent field that traps Players that are attacked by EPs. Will only fall when all EPs within it are deleted.
Variable - Programs that either aid or hinder a Player's ascent through the tower.
Traits - A Variable that only affects the singular Player that obtains it. All Players start with Weapon Proficiency as a starting Trait. As they progress through the tower, they will obtain more and more of these Traits. Examples of some Traits are: Natural Seduction, Enhanced Hearing, The Ability to Balance a Banana on Your Nose, etc.
Powers - A Variable that may affect entities around the Player that obtains it. All Players start with a singular starting power, the strength of the starting power is inverse to the strength of the player themselves, and is a reflection of their heart. Players may obtain more powers, or upgrade their starting one as they progress through the tower, but much less frequently than Traits. They are ranked from A to F, A being the strongest, and F being the weakest. All Powers of B rank and Above have some kind of drawback to counterbalance their strength. Rumors of S ranked powers exist, but that's impossible...
The Reapers/ Kings and Queens/ Gods of the Tower/ More Narcissistic Titles - The Rulers of the Tower who keep the 'game' stable. Each one has power beyond imagination. Crossing them will only lead to a swift deletion... Or if you're unlucky, a drawn out one...
Oh and by the way... you will need a partner if you want to surpass this tower, if you want to go Solo, i will pray you wont be tagged first.
Appearance: Brilliant, innocent yellow eyes, and pale skin. A petite brunette through and through, at 4'9" and 113lbs. Usually wears a yellow sundress, with a purple, velvet, wide rimmed sunhat, red rimmed glasses and brown sandals. Personality: A shy, soft-spoken girl that will do what needs to be done, but won't break past her morals. When she speaks, she always has a stutter that gets worse the more aggitated she gets. Quick to anger, quick to forgive, her temper is a unnatural break from her introverted personality, and her anger simultaneously annihilates her stutter entirely, only to return when her temper controls itself. Has the most adorable glare you've ever seen.
First Weapon: A giant, double handed battle-axe that she can somehow carry and swing normally with her tiny arms
Starting Power: Glamour - The user envelopes herself and anything attached to her with a shield of pure light that lays ontop of the surface of whatever is within it, allowing her to either fade into her surroundings, or cause a bright flash that can equal looking straight at the sun in intensity. She can only "fade" if she stands still, because moving would cause anomalies in the air, and only for 10 minutes before becoming exhaused. Adding another object to the "fade" will divide the time by the number of objects. Also, she only has enough energy to use "flash" 3 times a day, each one using up a third of her energy everytime she used it.
Appearance: Brilliant, innocent yellow eyes, and pale skin. A petite brunette through and through, at 4'9" and 113lbs. Usually wears a yellow sundress, with a purple, wide rimmed hat, red rimmed glasses and brown sandals. Personality: A shy, soft-spoken girl that will do what needs to be done, but won't break past her morals. When she speaks, she always has a stutter that gets worse the more aggitated she gets. Quick to anger, quick to forgive, her temper is a unnatural break from her introverted personality, and her anger simultaneously annihilates her stutter entirely, only to return when her temper controls itself. Has the most adorable glare you've ever seen.
First Weapon: A giant, double handed battle-axe that she can somehow carry and swing normally with her tiny arms
Starting Power: Glamour - The user envelopes herself and anything attached to her with a shield of pure light that lays ontop of the surface of whatever is within it, allowing her to either fade into her surroundings, or cause a bright flash that can equal looking straight at the sun in intensity. She can only "fade" if she stands still, because moving would cause anomalies in the air, and only for 10 minutes before becoming exhaused. Adding another object to the "fade" will divide the time by the number of objects. Also, she only has enough energy to use "flash" 3 times a day, each one using up a third of her energy everytime she used it.
ID: B 012 Go put it on the third tab. :) also use a hider for posting it on the third tab so i can scroll easier when looking.
I will be editing the original post to add more stuff like the progression and so on, but to those wanting to apply there are Co-GM slots aswell so i will be getting that done.
Appearance: Warm, friendly, brown eyes and slightly tanned skin. While being 5"10', and weighing 140 pounds, he has a rather fit build. His normal attire is a blue shirt with bright green stripes at either side, he usually wears grey athletic shorts. Personality: Magnus is a rather easy going friendly guy, who has a terrible temper. While he, at times, can keep his temper down, when he succumbs to it, it's similar to an explosion. At time Magnus can be somewhat of a goof ball, playing around rather then being serious. However, when needed, he can be quite serious.
First Weapon: Magnus uses a twenty four inch sword, steel sword, which he is rather skilled with. Starting Power: energy control: The user can create, and use, bolts of energy that cause sudden pain when hitting an opponent. The user can only summon ten per recharge, however they can summon smaller orbs of energy that only cause disorientation.
Appearance: Warm, friendly, brown eyes and slightly tanned skin. While being 5"10', and weighing 140 pounds, he has a rather fit build. His normal attire is a blue shirt with bright green stripes at either side, he usually wears grey athletic shorts. Personality: Magnus is a rather easy going friendly guy, who has a terrible temper. While he, at times, can keep his temper down, when he succumbs to it, it's similar to an explosion. At time Magnus can be somewhat of a goof ball, playing around rather then being serious. However, when needed, he can be quite serious.
First Weapon: Magnus uses a twenty four inch sword, steel sword, which he is rather skilled with. Starting Power: energy control: The user can create, and use, bolts of energy that cause sudden pain when hitting an opponent. The user can only summon ten per recharge, however they can summon smaller orbs of energy that only cause disorientation.
And his ID shall be! B - 001 You may put it on the character tab.
Appearance: long, pink hair that reaches her back. pale skin, violet eyes. wears a night gown that goes down to her feet. doesn't wear shoes.
Personality: always quiet, never speaks unless spoken too. when shown genuine affection (she can tell), she will latch onto that person and give them the kindness they would give her. never shows anger, except through the tapping of her foot on the floor. in her mind, she thinks she's a dependable, video game superhero. the most likely to say 'level up' in her mind when she beats something.
First Weapon/s: two, single shot dueling pistols. are reloaded through a mekanism on the sides.
Starting Power:
mirage: she can make a person see what she wants them to see, and make them under what she doesn't want them to see. creating these 'mirages'[heh] hurt her, causing pain and sometimes visual wounds (depending on the scale and length of the 'mirage' [funny joke]). they can be permanent, but a permanent scar would appear along with immense pain.
Appearance: long, pink hair that reaches her back. pale skin, violet eyes. wears a night gown that goes down to her feet. doesn't wear shoes.
Personality: always quiet, never speaks unless spoken too. when shown genuine affection (she can tell), she will latch onto that person and give them the kindness they would give her. never shows anger, except through the tapping of her foot on the floor. in her mind, she thinks she's a dependable, video game superhero. the most likely to say 'level up' in her mind when she beats something.
First Weapon/s: two, single shot dueling pistols. are reloaded through a mekanism on the sides.
Starting Power:
mirage: she can make a person see what she wants them to see, and make them under what she doesn't want them to see. creating these 'mirages'[heh] hurt her, causing pain and sometimes visual wounds (depending on the scale and length of the 'mirage' [funny joke]). they can be permanent, but a permanent scar would appear along with immense pain.
This RP started really early... There are only 2 members, 4 if you count the GMs. But I don't mind, just means more screentime for my scared little girl!
Yeah, i got test's next week so im hoping my cousin can handle most of the work till... tuesday next week on philippine time, i will be on at some points but yeah.
Here are some terms the writers in the RP should get familiar with, because they will be used often when it comes to the 'game'
*Note - This list will gain in volume as more terms are found to be needing explaination.*
Players - People who are brought into the Tower, either for a second chance for life, or to fulfill a wish
Programs - Anything that inhabits the Tower, including the scenery and the Players themselves
Pact - An agreement between two Players that ties them together. When created, both Players' lives are bonded together, meaning that if one is deleted, the other will follow. The Pact can only be between two Players, and each Player can have only a single Pact. The Pact can never be "taken back" or broken, unless one of the "Reapers" save the Player left after the other was deleted. The creation of a Pact is the first mission given on the first floor of the tower, it had no time limit nor penalty, besides forcing the Player to fight through the Tower alone if it isn't finished. Most players create Pacts in order to survive through the unforgiving Tower. Can only be created through a consensual agreement, but this consent can be given in many forms.
U.N.D.E.A.D.(Unnatural Notable Data Entity Anomaly Deleter) - The Virus program that allows a player a 'second chance'. May only activate when a Player is deleted by another Player (PKing)
Strife Perimeter - A transparent field that traps Players that are attacked by EPs. Will only fall when all EPs within it are deleted.
Variable - Programs that either aid or hinder a Player's ascent through the tower.
Traits - A Variable that only affects the singular Player that obtains it. All Players start with Weapon Proficiency as a starting Trait. As they progress through the tower, they will obtain more and more of these Traits. Examples of some Traits are: Natural Seduction, Enhanced Hearing, The Ability to Balance a Banana on Your Nose, etc.
Powers - A Variable that may affect entities around the Player that obtains it. All Players start with a singular starting power, the strength of the starting power is inverse to the strength of the player themselves, and is a reflection of their heart. Players may obtain more powers, or upgrade their starting one as they progress through the tower, but much less frequently than Traits. They are ranked from A to F, A being the strongest, and F being the weakest. All Powers of B rank and Above have some kind of drawback to counterbalance their strength. Rumors of S ranked powers exist, but that's impossible...
The Reapers/ Kings and Queens/ Gods of the Tower/ More Narcissistic Titles - The Rulers of the Tower who keep the 'game' stable. Each one has power beyond imagination. Crossing them will only lead to a swift deletion... Or if you're unlucky, a drawn out one...
Well, this is just my opinion btw, maybe you should try a 1 on 1 RP with someone on the forum first before going into the actual Casual RP if you're feeling THAT out of place. Get some experience, and when you feel confident again come back and show us what you and your character can do :3
Or... You could just wing it and try to have a fun time xD Either way, you get more experience in the medium and get some amusement out of it.