Test profile, take one!
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ShinRa Employee File
SREN: 95-73C3-G2QT2
Birth Name: Ark Le Doux
Code Name: Nergal
Race: Human
Height: 1.98 m
Weight: 111 Kg
Age: 28
Date of Birth: Oct 9th
Town of Birth: Sector 32 (Expansion World)
Current Assignment: Knights Project
Pay Grade: JE- Grade 3
Physical Description:
Ark Le Doux is an odd specimen. His body is constantly strained by his use of techniques and has had odd effects on his physiology. His hair has turned white and stopped growing and his once deep blue eyes have turned pale white as well. Other than that his organs seem to always be in a ultra high efficiency mode and seems to only eat once every few days. He is still an impressive frame of a man who you would believe is in a top physical condition if you didn't know any better. I fully recommend ceasing in all activity but I know I will be ignored. The proof alone is in those red marks etched directly into his flesh and have never healed.
-Authorizing physician: Dr. Shinokuni, SREN 87-33U4-J7TV6
Psychological Evaluation:
There are those who have stared into the abyss and it has changed them. Ark seems to be in that mode most of the time. Quiet and to himself most of the time he is straight to the point outside of work and even during it. His personality seems to shift when in combat situations were he revels in the violence. It seems the more he slides into madness in the battlefield the more removed he is in the rest of his life. Without some sort of fix I am afraid severe psychological damage will occur and be permanent.
-Authorizing psychologist: Dr. Yamamoto, SREN 66-66S6-8ISR6
Pre-Employment History:
Ark Le Doux is the son of ArchKnight Le Doux of Sector 32. ArchKnight Le Doux is the leader of the Dark Knights who were part of the most powerful nation in Sector 32. It was his betrayal of the Leirremier Alliance and pledge of service to Shinra Inc. that led to the end of the war and full control over the lands. Le Doux was given authority over the sector and Ark Le Doux grew up the second son of three.
He just like his brothers followed his fathers footsteps and went into the Dark Order. Ark was the second son and studied a bit more reckless techniques from his older brother who is expected to take over as the ArchKnight of the Order. Knowing his place wasn't of succession he entered into the company with his fathers blessing.
Further information redacted. Security clearance E7 required for further access.
Employment Records:
One of the newest members to the program, his record is brief to say the least. He has had his armor integrated with Shinra Technology and passed all training exercises. It seems what ever training he had on his home world was sufficient enough to pass all tests for the program.
Classified. Security clearance E7 required for further access.
ShinRa Knight Project Notes:
Full access classified. Security clearance E7 required for full access. See project file PK-A12-7856/3
Reporting: Exor Ghest, Project Lead, PK-A12-7856/3 “Knight Initiative”
Nergal was one of the few Knights in the project that I have not personally had a lot of contact with. His training and abilities where documented by the other heads of the departments(notably Ruby). But I will list a few key areas here.
Notes below are a basic overview of the subject’s capabilities, for use by strategic commanders in the subject’s direct chain of command. Access is incredibly restricted. I mean it – leave this on an unsecured reader somewhere and you will be shot. Remember your IMP training.
Rune Magics: Etched onto his body are six runes which act as a sort of power capacitor. He uses them to cast spells instantly and once used the Rune has to recharge its power before being used again. He has two of each of the three runes etched onto his body. Each one of the runes are etched differently onto him. The blood runes seem to be carved directly into his skin on his chest and seem to never heal when fully charged it seems to be full of blood. The dark runes have depressed into the back of his hand leaving grooves and when fully charged are filled with dark energy. The Unholy runes are raised from his skin on his back and emit an eerie green glow when fully charged.
Note: Though powerful on their own and capable of producing amazing effects, Nergal has perfected using multiple runes to create hybrid effects. The list is to numerous to display in this report but I will give a quick example. Using an Unholy rune he could produce a desecration effect on the ground around him which slows movement for enemies who enter it. But if he uses a charge of a blood rune and a dark rune with it the desecration effect becomes what he calls “Death and Decay”, the ground still gets the slowing effect but the area and air around it seems to break down living matter as a red shadow infused mist fills the space above the desecration.
----Blood Magic: He is trained in the use of blood magic and seems to have a natural affinity for it. He can use blood in many forms, shaping it into weapons or forming blood beasts under his command. He seems to be able to use blood as a conduit for other magical effects making both his own, or those blood around him vital weapons at his disposal.
----Dark Magic: The darkness is a signature to his order and gave them the generic name of “Dark Knights”. He can bend the darkness into projectiles and infuse his body with it. The dark magic can be infused with blood magic to create a vampiric effect if needing to stretch a battle out longer. Not normally used by itself, it has been noted that it is mixed into other magics to create different effects, most notably status effects to debilitate.
----Unholy Magic: When confronted with evaluating the Unholy uses at first I thought it was just another form of darkness as normally I had seen holy as light. But it has been shown that Holy is in fact separate from light itself and it seems there is always a balance to magics and thus Unholy is the mirror to it. What ever the divine is, uplifting, warmth, and benevolent, Unholy seems to be punishing, cold, and malevolent. Though it seems he likes to mix it more with his other magics, for which I am thankful because it still gives me the creeps, it is still a potent skill set which he is trained.
Death Runes: Death Runes seem to be generated onto his weapon when he expends the use of any two runes. They are used in conjunction with other abilities to enhance them further.
Dark Bargin: A signature of his order all must undergo the ritual imbibing the dark blood of their order. The more injury they take and vitality they lose their bodies actually get stronger and faster. This lasts until utterly defeated or victorious. It has been a mark of their order for thousands of years but it is said that Nergal uses the Bargin better than anyone that has taken in the dark blood.
Natural Magic Resistance: He just like his order seem to have a natural resistance to magical or energy based attacks. Though not impervious to them completely it seems its one of the orders trademarks as well to be able to withstand punishment to be able to deal their own.
Dark Will: Another testament to their training it seems the ritual to fully join their ranks also makes them immune to a lot of the status ailments they like to inflict. It also enforces their minds to be highly resistant to any mental manipulation pressed at them.
Putricide: An unholy fluid that seems to be the pure liquid essence of the anti-divine itself. There are hidden pockets of it inside his armor, mostly in tubing, ready to deployed when needed.
Full access classified. Security clearance E7 required for full access. See project file PK-A1-0000/6
Registered Equipment:
Blood Drinker- Designed by SRI, the Blood Drinker is a modern take on a sword. Although resembling what some would consider a Katana, the blade is actually still a two handed great sword. The handle has built in channels where blood can flow into it and into the groves along the weapons edge to help with Nergals abilties. It's length is from tip to handle bottom comes up to Nergals shoulders. On blade itself is two blood and two dark runes for his use.
Requiem- An Unholy weapon brought with him to this world. It is both scythe and spear with a blade at the top that can adjust to either position. He laughs when some people call it a living weapon because he knows the truth behind its construction. The “spine” on it can elongate to reach further. It is hidden on the backplate of his armor as a silver spine that runs up his back literally peeling it out of his armor when he wants to use it. It has two Unholy and two dark runes etched into it for his use.
Apocalypse- One of the Dark Trinity Blades of his order. His father the Archknight gifted one to each of the boys once they undertook and survived the ritual. Apocalypse is never carried into battle, but is summoned and is the pure essence of the dark end of all things. It's capabilities are unknown but what we do know is that it is a rather large great sword with different types of Runes etched on it. It has two Death runes and two Destruction runes etched onto the blade. Using any combination of two death or destruction runes seem to produce a Void rune onto the blade.
(Picture below with Armor)
DK-HYBDv213- Bringing with him his own suit of armor and as effective as it already was, the scientists at Shinra Inc. wanted to enhance it. First they integrated in a visual display into the helmets visor to give him a better view than just through the hole in the metal. Second they introduced a better delivery method in his gauntlets to allow him access to his blood. And lastly they integrated systems on his back plate for his weapon “Requiem” and hid in pockets of the fluid Putricide into its lining.
ShinRa Employee File
SREN: 95-73C3-G2QT2
Birth Name: Ark Le Doux
Code Name: Nergal
Race: Human
Height: 1.98 m
Weight: 111 Kg
Age: 28
Date of Birth: Oct 9th
Town of Birth: Sector 32 (Expansion World)
Current Assignment: Knights Project
Pay Grade: JE- Grade 3
Physical Description:
Ark Le Doux is an odd specimen. His body is constantly strained by his use of techniques and has had odd effects on his physiology. His hair has turned white and stopped growing and his once deep blue eyes have turned pale white as well. Other than that his organs seem to always be in a ultra high efficiency mode and seems to only eat once every few days. He is still an impressive frame of a man who you would believe is in a top physical condition if you didn't know any better. I fully recommend ceasing in all activity but I know I will be ignored. The proof alone is in those red marks etched directly into his flesh and have never healed.
-Authorizing physician: Dr. Shinokuni, SREN 87-33U4-J7TV6
Psychological Evaluation:
There are those who have stared into the abyss and it has changed them. Ark seems to be in that mode most of the time. Quiet and to himself most of the time he is straight to the point outside of work and even during it. His personality seems to shift when in combat situations were he revels in the violence. It seems the more he slides into madness in the battlefield the more removed he is in the rest of his life. Without some sort of fix I am afraid severe psychological damage will occur and be permanent.
-Authorizing psychologist: Dr. Yamamoto, SREN 66-66S6-8ISR6
Pre-Employment History:
Ark Le Doux is the son of ArchKnight Le Doux of Sector 32. ArchKnight Le Doux is the leader of the Dark Knights who were part of the most powerful nation in Sector 32. It was his betrayal of the Leirremier Alliance and pledge of service to Shinra Inc. that led to the end of the war and full control over the lands. Le Doux was given authority over the sector and Ark Le Doux grew up the second son of three.
He just like his brothers followed his fathers footsteps and went into the Dark Order. Ark was the second son and studied a bit more reckless techniques from his older brother who is expected to take over as the ArchKnight of the Order. Knowing his place wasn't of succession he entered into the company with his fathers blessing.
Further information redacted. Security clearance E7 required for further access.
Employment Records:
One of the newest members to the program, his record is brief to say the least. He has had his armor integrated with Shinra Technology and passed all training exercises. It seems what ever training he had on his home world was sufficient enough to pass all tests for the program.
Classified. Security clearance E7 required for further access.
ShinRa Knight Project Notes:
Full access classified. Security clearance E7 required for full access. See project file PK-A12-7856/3
Reporting: Exor Ghest, Project Lead, PK-A12-7856/3 “Knight Initiative”
Nergal was one of the few Knights in the project that I have not personally had a lot of contact with. His training and abilities where documented by the other heads of the departments(notably Ruby). But I will list a few key areas here.
Notes below are a basic overview of the subject’s capabilities, for use by strategic commanders in the subject’s direct chain of command. Access is incredibly restricted. I mean it – leave this on an unsecured reader somewhere and you will be shot. Remember your IMP training.
Rune Magics: Etched onto his body are six runes which act as a sort of power capacitor. He uses them to cast spells instantly and once used the Rune has to recharge its power before being used again. He has two of each of the three runes etched onto his body. Each one of the runes are etched differently onto him. The blood runes seem to be carved directly into his skin on his chest and seem to never heal when fully charged it seems to be full of blood. The dark runes have depressed into the back of his hand leaving grooves and when fully charged are filled with dark energy. The Unholy runes are raised from his skin on his back and emit an eerie green glow when fully charged.
Note: Though powerful on their own and capable of producing amazing effects, Nergal has perfected using multiple runes to create hybrid effects. The list is to numerous to display in this report but I will give a quick example. Using an Unholy rune he could produce a desecration effect on the ground around him which slows movement for enemies who enter it. But if he uses a charge of a blood rune and a dark rune with it the desecration effect becomes what he calls “Death and Decay”, the ground still gets the slowing effect but the area and air around it seems to break down living matter as a red shadow infused mist fills the space above the desecration.
----Blood Magic: He is trained in the use of blood magic and seems to have a natural affinity for it. He can use blood in many forms, shaping it into weapons or forming blood beasts under his command. He seems to be able to use blood as a conduit for other magical effects making both his own, or those blood around him vital weapons at his disposal.
----Dark Magic: The darkness is a signature to his order and gave them the generic name of “Dark Knights”. He can bend the darkness into projectiles and infuse his body with it. The dark magic can be infused with blood magic to create a vampiric effect if needing to stretch a battle out longer. Not normally used by itself, it has been noted that it is mixed into other magics to create different effects, most notably status effects to debilitate.
----Unholy Magic: When confronted with evaluating the Unholy uses at first I thought it was just another form of darkness as normally I had seen holy as light. But it has been shown that Holy is in fact separate from light itself and it seems there is always a balance to magics and thus Unholy is the mirror to it. What ever the divine is, uplifting, warmth, and benevolent, Unholy seems to be punishing, cold, and malevolent. Though it seems he likes to mix it more with his other magics, for which I am thankful because it still gives me the creeps, it is still a potent skill set which he is trained.
Death Runes: Death Runes seem to be generated onto his weapon when he expends the use of any two runes. They are used in conjunction with other abilities to enhance them further.
Dark Bargin: A signature of his order all must undergo the ritual imbibing the dark blood of their order. The more injury they take and vitality they lose their bodies actually get stronger and faster. This lasts until utterly defeated or victorious. It has been a mark of their order for thousands of years but it is said that Nergal uses the Bargin better than anyone that has taken in the dark blood.
Natural Magic Resistance: He just like his order seem to have a natural resistance to magical or energy based attacks. Though not impervious to them completely it seems its one of the orders trademarks as well to be able to withstand punishment to be able to deal their own.
Dark Will: Another testament to their training it seems the ritual to fully join their ranks also makes them immune to a lot of the status ailments they like to inflict. It also enforces their minds to be highly resistant to any mental manipulation pressed at them.
Putricide: An unholy fluid that seems to be the pure liquid essence of the anti-divine itself. There are hidden pockets of it inside his armor, mostly in tubing, ready to deployed when needed.
Full access classified. Security clearance E7 required for full access. See project file PK-A1-0000/6
Registered Equipment:
Blood Drinker- Designed by SRI, the Blood Drinker is a modern take on a sword. Although resembling what some would consider a Katana, the blade is actually still a two handed great sword. The handle has built in channels where blood can flow into it and into the groves along the weapons edge to help with Nergals abilties. It's length is from tip to handle bottom comes up to Nergals shoulders. On blade itself is two blood and two dark runes for his use.
Requiem- An Unholy weapon brought with him to this world. It is both scythe and spear with a blade at the top that can adjust to either position. He laughs when some people call it a living weapon because he knows the truth behind its construction. The “spine” on it can elongate to reach further. It is hidden on the backplate of his armor as a silver spine that runs up his back literally peeling it out of his armor when he wants to use it. It has two Unholy and two dark runes etched into it for his use.
Apocalypse- One of the Dark Trinity Blades of his order. His father the Archknight gifted one to each of the boys once they undertook and survived the ritual. Apocalypse is never carried into battle, but is summoned and is the pure essence of the dark end of all things. It's capabilities are unknown but what we do know is that it is a rather large great sword with different types of Runes etched on it. It has two Death runes and two Destruction runes etched onto the blade. Using any combination of two death or destruction runes seem to produce a Void rune onto the blade.
(Picture below with Armor)
DK-HYBDv213- Bringing with him his own suit of armor and as effective as it already was, the scientists at Shinra Inc. wanted to enhance it. First they integrated in a visual display into the helmets visor to give him a better view than just through the hole in the metal. Second they introduced a better delivery method in his gauntlets to allow him access to his blood. And lastly they integrated systems on his back plate for his weapon “Requiem” and hid in pockets of the fluid Putricide into its lining.