If anyone was planning to post very soonish, they might want to either wait or join our collab, it'll probably be posted tomorrow and a lot of things in it won't make sense if someone had ran over and joined the group before we've posted it.
Currently do not have the time to make my CS, but I will be making an explorer / scavenger CS in the coming days (depending on when I can fit a few hours into my schedule to work on it), hope thats okay!
Sorry! Mono is the worst and it didn't help the meds only added to me doing nothing but sleep for the past week or so. Bleh. I'll have something up tonight or tomorrow ~
Just wanted to let the GM know, I'm still here and interested. Just had some stuff come up in the past few days which I have dealt with, and will now begin work on my CS
I started writing and I just got a little carried away and it's now 2 AM... Anyways, the idea is a little bit out there, but I'm confident I can roleplay it well. Tell me what you think.
Name; Pandora Soth
Age; 24
Archtype; Explorer
Specialization: Scavenger
Appearance; Pandora is seldom seen without her garb which shields others from her true looks. The clothing that covers every inch of her body allows Pandora the ultimate deception -- the veiling of her gender. Many, when judging her body type and muscle tone almost instinctively jump to the imprudent conclusion that she is a male. She sports a simple, brown cloth hood, which hangs low over her head, and a thin rag swathed around her visage, covering her chin, nose, and scalp. She wears a thick, grey viewfinder to conceal her eyes. The three of these combined make for an effect where Pandora's face is completely masked and indiscernible. On her body, she wears a tunic-like article, which is both adequate for fast or sudden movement, but also loose enough to conceal any gender defining features or her body shape. Long, brown sleeves extend from the chest, which cover her arms, and continue into gloves, which in turn are wrapped with gauze. Pandora chose neutral and drab colors as to divert as much attention as possible away from her, however, her efforts are in vain, as her covering garb in itself tends to draw a lot of eyes.
Under her mask, however, she has cut her brown hair short, in order to keep it from snagging on things or getting in her way. Her eyes are a pristine, clear cut azure. They are sharp, and many people find themselves on the receiving end of a piercing glare. Her teeth are perfectly straight and white, and when she smiles you swear you can hear a "Ding!" like it's straight out of a cartoon. She has a defined jaw line coupled with very indented and high cheek bones. These features, joined with her smooth cheeks and delicate collarbone, give off an effect of a fragile, but beautiful woman. Ironically, this could not be further from the truth; she is as hard as a rock. Moving down her body, she is rather muscular for a woman. This combined with her, to be quite frank, flat assets, is often the feature that betrays others when trying to judge her gender through her covering combat regalia.
Personality; Pandora is solemn and unforgiving, her personality cold and unwelcoming. She has distanced herself from others, detaching herself in all relationships, never letting herself get hooked. She is more than content with the loneliness of her mind -- something that would drive many others crazy. Her habit of being alone often has led to her being quite introspective, always pondering the day's events, or in a broader scope, the way her life has unfolded and her purpose. She frequently tells herself that distancing herself from others is necessary for her survival, that one cannot get emotionally attached in a world like this one -- however, on numerous occasions she has become unsure of her once sound philosophy. She is young and naive, not quite sure of her chosen path and still trying to find herself and her emotions, her unpleasant and unsmiling attitude towards others a bipartisan of that. TL;DR: Pandora finds herself often trying to isolate herself from others, but sometimes she is not sure that is the correct choice.
Biography; Pandora's mother was a strong, independent woman named Zara, and she was a tad "eccentric" to put it lightly. She got knocked up by a man who decided that he was not going to father the child, perhaps it was the era of the apocalypse which left him feeling far less responsible, and the man left Zara, never to be seen again. This abandonment left a profoundly deep impact on Zara's life, as it was one of the latest of a series of incidents of abuse and mistreatment towards her, and she swore she would never be dependent on any one else, whether it be a man or not, again. Zara took the child which she had borne and "fell off the grid" so to speak. She shunned civilization, in attempt to prove to the world at large, but also to herself, that she depended only on herself, leaving the settlement of Ambrosia to make her own in the dangerous wilderness.
Zara and her now growing child, Pandora, did not survive the menaces of the wilderness, amidst the perilous fauna and unpredictable raiders, by being brash or bold. The mother, recognizing their strengths and their obvious weaknesses, got by on stealth, and stealth alone. Zara and Pandora would hide in ditches and caves, constantly avoiding potential threats. Zara would track migration and movement of fauna, or the patrols of raiders, and when the time was right would sneak out of whatever makeshift habitat they had made for themselves and proceed to gather food from nearby vegetation. Meanwhile, she would scavenge old world ruins for whatever items they could use; weapons, munitions, any possible first aid, et cetera et cetera. It was a treacherous life style; at any moment, danger could be lurking around the corner, hiding in the shadows, raring to pounce on you. However, Zara had become accustomed to the adrenaline and dangers of the largely uncharted frontier over time, and she had begun to master scavenging and supply runs whilst simultaneously avoiding danger.
Slowly, as Pandora began to grow old enough, Zara began to periodically have her accompany her on some of her runs. She would have Pandora cautiously tail her, in order to see how it was done. As time passed by, Pandora's roles in these supply runs would grow with her experience. Slowly, Zara would give Pandora more responsibility. It started with simply watching Zara's back from afar to make sure that someone or something didn't sneak up on her, and slowly progressed to actually participating in some excursions. Steadily, her experience grew, and she became more accustomed to lurking in the shadows, and being as quiet as possible. Eventually, Zara trusted Pandora to run her own scavenging outings, and Pandora independently went looking for food, water, and other supplies.
As Pandora began to mature, she began discovering loot and other contraband in old world ruins. At one point, she discovered a crystal shard on a scavenging trip, whose imbued glow and power seemed apparent to her. She eagerly rushed back to their camp, excited to show her mother what she had found, expecting her to be proud and content with the surprising discovery Pandora had found. Instead, her mother greeted her with coldness and contempt. She snatched the crystal from Pandora, and tossed it as far as she could into the wilderness, warning her of their effects, "Careful of these shards, Pandora, we have no use for them." Although her mother had good intentions, attempting to warn her daughter of the dangerous addiction the shards could bring, it angered Pandora that her mother threw away what she had found just like that. In the future, when she found things she thought could be valuable, she ultimately decided to keep them away from her mother, and keep them for herself.
It was only natural, after spending her whole life in the wilderness, that she would grow intrigued with what normal civilization was like. In time, her curiosity got the best of her, and she began making plans to sneak into the nearby settlement of Ambrosia. She would tell her mother she was going on a supply run, but she would find her way to the nearby settlement and sneak in. She would sit in the shadows, intently watching the people of the settlement, taking note of the way they spoke, their mannerisms, and the way they talked. She grew fascinated with life inside the settlement, and her secret excursions to Ambrosia became more and more frequent. However, she still maintained her distance, wary of people because of the seeds of mistrust her mother had planted in her head. She worried that people would attempt to take advantage of her do to her gender, this sentiment could be attributed to her mothers misgivings. In order to keep her gender and herself hidden, she fastened herself an outfit with materials she salvaged, which would cover her entire body.
She began bringing the things she had been collecting from her scavenging trips into town, and proceeded to sell them at the marketplaces, all of this behind her mother's back. She had learned from her countless days spent lurking and watching the men and women at the marketplaces how a basic trade and barter system worked. By and by, with every passing transaction she made with the men at the market, she began to look forward to her trips into Ambrosia, seeing the trading system as a game. The idea that she could get food and water for simple trinkets or little rocks intrigued her, and she began to learn what items got the most and what didn't fetch a high price -- in other words, with time she became rather consummate at bartering with the men at the market stalls.
However, after a year or two of making trips back and forth between Ambrosia, her mother grew suspicious. With time she became more and more sure her daughter was doing something behind her back. This, however, did not discourage Pandora from making her trips to Ambrosia, and she continued to do exactly what she had done before. But finally, her mother caught her by following her on one of her trips, and when she discovered what Pandora had been doing behind her back she was furious. When Pandora admitted to her that this had been occurring for a couple of years, she grew even more enraged. The life of isolation had ebbed Zara's psyche more than she was willing to let on, and it had left her emotionally unstable. It was for this reason perhaps, that this "betrayal" of her principles by the person she held most dear, drove her over the edge. She decidedly abandoned her daughter, swearing that she would never see her again.
Whilst Zara, in her wildly unstable state, felt betrayed, it was Pandora who ultimately suffered the bigger betrayal. The woman that had brought her into this world, the one who had looked after her her whole life, and the one who she had trusted so much, left her in a flurry. This left her trusting of others broken and unresponsive to those who attempted to befriend her. The sadness eventually passed away, and was replaced by anger. She continued to make trips into Ambrosia, bartering her scavenged goods, almost in an act of continued defiance. Little by little, she spent more and more time in Ambrosia, and became more integrated into the society. It eventually became that she was spending most of her time in Ambrosia, and spending the rest of her time scavenging, rather than the vice versa.
Skills; ◦ Stealth or sneaking ◦ Ability to pick locks ◦ Agility and/or speed ◦ New World Geography ◦ Gunplay (to an extent) ◦ Knowledge on fauna migration routes ◦ Bartering or trading goods
Weapons;
This is Pandora's favorite piece of old word tech that she has scavenged; she doesn't know what it is, but there's just something perfect perhaps in the weight as she holds it, or the feeling of the trigger as she presses back on it. In any case, because of her love for the weapon and affinity towards it, she decided to keep the old dinosaur rather than pawn it off as she does with many of her findings. The TMP is a fully automatic handheld machine pistol, capable of hailing bullets on enemies. Pandora has made a few modifications to make the gun slightly more versatile and fit her needs more properly. She has scavenged an extended clip and mounted it onto the gun to keep the amount of times she needs to reload after spraying the gun at a minimum. She has also modified the gun with a silencer, which has made the gun sound like soft and short "pews" when firing -- something that greatly benefits Pandora whilst she is sneaking.
The Elektrablade is practically Pandora's baby, and her weapon of choice. She had spent months pawning scrap and goods to save up for it; she had had her eye on it in the window of the arms shop for a while. The Elektrablade is a double bladed sword which sports ergonomic handling with loads of dexterity when handling it. It is sharp and capable of seriously injuring someone on it's own, but it is imbued with magitech to take the extra step in making it all the more dangerous. When pressing the button on towards the bottom of the hilt, the weapon extends extremely high amounts of voltage capable of knocking someone unconscious, utilizing the static gem that is entrenched in its' hilt.
Equipment and Gear; Pandora's most prominent and utilized gear is her clothing. Her outfit, as described earlier, is utilized to conceal her gender and identity. Coupled with this to further the effect, is a voice changer which she salvaged from a scavenging site some time ago. The voice changer is a small microphone taped near her mouth, which then emits the sound through a small but powerful speaker located on her neck. The voice comes out robotic and metallic, impossible to discern her true voice from the changer's effect. Along with this is a viewfinder she wears on her eyes. It is capable of zooming in and magnifying objects in the distance, along with the ability of night vision and thermal vision. However, when she goes on scavenging trips, she carries a larger assortment of items with her in her backpack. She brings a bedroll to sleep in, a water canteen, a pouch of dried animal skins and salted meats, self inscribed crudely drawn maps of the new world, a first aid kit, and a fire starting kit.