Hidden 9 yrs ago Post by Luminosity
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Luminosity Glows in the Dark

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Elise Annabelle Byrne

Basic Info
Name: Elise Annabelle Byrne
Title: Princess of Vale
Age: 23
Gender: Female
Sexuality: Heterosexual
Appearance
Reference Images: Exploring the Mountains and A Tragic Death. Not exact references, but strong inspiration.

Physical Appearance: Elise looks very much the princess, but not yet the queen, to put it shortly. She stands at 5'8" and has a lovely figure, but her features are somewhat girlish, making it quite impossible for her to appear imposing or threatening. Not that she tries. Her hair is a light blonde, wavy and full, and she keeps it just past shoulder length, typically wearing it free and loose. Her eyes are a soft, light blue, her skin fair and not quite light enough to be described as pale. Though she's feminine in her appearance in just about every way, she does have strength, a soft layer of muscling just beneath the surface. Clearly not enough to be physically overpowering, but she can hold her own, and her athleticism is quite apparent.

Her Clothing/Armor: Elise has not trained in full armor, and so as of the RP's start, she wears only modest protection, relying on enchantments to protect her from harm. She wears a cropped vest top of sturdy white leather over her silver undershirt. Her jacket is fur-lined leather and also cropped at around the base of her ribs. Her arms are well protected and her preferred method of intercepting attacks if she has to, with light, flexible, sturdy plates of finely crafted steel, including pauldrons and forearm guards and bracers. Over her hands she wears leather gloves.

On her lower body, she wears white leather, close-fit trousers, with knee-high leather traveling boots plated along the front. Around her hips is a sword belt, the sheathe on her right side, as Elise is left handed. Her neck holds an amulet engraved with the symbol of her family, and to those with the ability to detect it, it rather obviously emanates magic.
Combat/Magic
Enchantments: Elise's amulet has a powerful warding enchantment upon it, which serves to redirect blows thrown at her, in close combat, ranged combat, basic magic, anything. It has limited strength, and can be worn down to ineffectiveness with enough use in a short period, but it allows her to forgo superior armor without sacrificing protection. Usually. Certain powerful magic can render it instantly nullified, but Elise has never had cause to encounter such magic. Her pauldrons and armguards have light enchantments upon them, to decrease their weight, as well as offer her minor boosts to strength and the swiftness of her strikes.

Magic: Elise has no ability to cast spells, but her bloodline is imbued with a power that had long gone dormant.

Combat: Elise's training far outmatches her experience, something she hasn't fully come to terms with. She's a skilled duelist with her sword, and has great potential, but hasn't fought much at all outside of practice sessions. Theoretically, her skill, quickness, grace, footwork, and swordplay should be enough to make her effective in battle, especially combined with the protection her enchantments offer.

In practice, she has a great deal left to learn. Real fights are not duels of honor, but bloody, desperate affairs, and Elise hasn't gone through a great deal of adversity as a warrior. She'll tire too quickly against multiple opponents, and she isn't at all used to being wounded. A few damaging hits will likely bring her down.
Personality
Elise is unerringly brave and courageous, and compassionate in equal measure. Her outlook on the world is often brighter than those around her, and indeed, she views the Kingdom of Vale as a more noble place than it likely is. Due to the peaceful upbringing she had, the only child and beloved daughter of the King and Queen of Vale, Elise struggled with little early in life, which enabled her to often do as she pleased, seeing much of her small Kingdom, and becoming well-loved by the people. Her home of Vale has no laws requiring males to inherit rulership, meaning that once her father passes, Elise would become Queen, and rule with whomever she chose to marry. Thus, her father has poured resources into her, to ensure her success.

She's very empathetic, often able to identify and feel what others are feeling, and in general feels very strongly about things. It's difficult to convince her to budge on a sticking point. She's confident in her morals, decision-making, and the belief that she's a good person, and slightly less so in her abilities. She acknowledges that she has potential, but sometimes struggles with her confidence in her ability to lead, or to fight, etc. Nevertheless, she is resolved to do her best, and hope that it can help.
Hidden 9 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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[hider=So I rewrote my character to fit your CS style]
Valence Seggardson Valentine

Basic Info
Name: Valence Seggardson Valentine
Title: Sir Knight-Warlock of the Valryk
Age: 27
Gender: Male
Sexuality: Heterosexual
Appearance

Physical Appearance: A tall but somewhat narrow frame, he is nonetheless intimidating. There is an aura of power that one can feel, especially those that have a sense of magic, whether faint or strong, dormant or trained. Straight but unruly black hair sits atop his head, usually somewhat long and often pulled back into a short ponytail in the midst of combat. Slightly olive complexion; he has spent his fair share of time outside and in the mountains, so he is tanned and a little weathered. Calloused hands give sign to his life being spent at work, whether training or labor. Surprisingly warm and caring eyes sit on a strong face.

Runes are carved into his flesh, often next to ink runes- an 'ink magic' that uses special runes of tattooed ink. Some runes are carved into his chest, biceps, and calves, to promote healing, speed, and the ability to resist mind readers and controllers. Meanwhile, exotic feather-like tattoos around his eyes gives him a bond with his wyvern, allowing him to see what his wyvern sees, and communicate indirectly with her. Another ink rune wraps around his throat, granting him the ability to breathe underwater.

Clothing/Armor: Valence is almost never seen out of his armor, as seen in the appearance photo. He wears a set of what would be medium mithril plate, lined with enchanted silver-gold alloy. The design of the armor is less for pure functionality, partial aesthetic, and mainly for the use of replacement. The armor is designed to be taken apart easier than some others, so that pieces can be replaced or repaired with ease. The use of mithril makes the armor exceptionally light for its mass, and even stronger and more protective than the best steel you can find.

There is no helmet accompanying the armor- it was never made. Rather, there is a somewhat tight collar that has runes inscribed along it, embedded around a ruby, emerald, or sapphire gem. These gems store energy, and the runes use the stored energy to protect the wearer's head much the same as a helmet.

That being said, the armor does not have full coverage in the first place. While his upper torso is almost entirely covered, as are his upper and lower arms, the back of his legs, his elbows, and his upper legs are entirely devoid of mithril or silver. Rather, the leather (lined on the inside with moleskin) leggings and tunic that goes with the armor (and the armor attaches to) provides light protection and decency.

If unenchanted, the armor would provide superb protection with superb maneuverability- but a skilled swordsman could still defeat it due to its chinks.


Combat/Magic
Enchantments: The armor is covered in enchantments. Enchantments draw first on any gems embedded in the collar, chest, or belt, and then on the mana of the wearer, and should those two be depleted, the life force of the wearer- which will age and eventually kill him or her. General warding enchantments provide a last-resort defense should the more specific runes over them are overwhelmed- runes designed specifically to absorb raw energy blasts and channel them into the gems, runes designed to curve fire away from the wearer, runes designed to protect the armor from rust, rock, spear, sword, arrow, or even airborne toxins and poisons. Enchantments on the arms provide a small boost to speed and strength; enchantments on the legs provide the same.

Next is the skin layer of runes. Using both normal runes carved into his flesh- on his chest, biceps, and hands- and ink magic tattooed around his eyes- exotic feathers that are actually long scales, for his bond with his Wyvern-, throat- for breathing underwater and neutralizing poisons- and others around his biceps, lower arms, and calves for various smaller boosts, all at the cost of mana.

Magic: Valentine was born with a gift- a massive reserve of mana. Like a notable amount of his people, he was also born with the ability to manipulate life forces- most people have such a small control that they don't even notice it, and are simply known to affect those around them more than others, hurting more, comforting more, inspiring more. Valentine had the mana and the potential that he was sought out before he was even five, and taken in by the Valryk Royal Family to be trained and guided.

This quickly led to a specialization, when one the youngest daughter of the Royal Family fell from a tree she was climbing, and broke her neck. As a young boy, he wept and grieved over her, and poured his heart out to her before anyone even knew anything had happened. And, quite by accident, he healed her broken neck, and brought her back from the dead. They kept it very, very secret- only a few people could tell what he did, and why the youngest daughter is much paler than the rest of her family, and also very much attached to Valentine- to the point that he is distantly aware of her at all times, and vice versa.

Being a necromancer was dangerous- no one liked someone who might be able to converse with the dead, after all.

Even though that is what he is- a necromancer, a massive reservoir, and a very skilled runemaker.

Carved runes on the palm of his right hand allows him to fire lightning; a carved rune on the back of his left hand gives him a stronger grip. A rune of a dragon twisting around his right index finger gives him the ability to create a stream of fire; another rune on the back of his right hand creates a slightly blue, slightly shivering shield of magic, when his fist is clenched.

All his runes are regenerative- they will not break and stop working, and they are powerful enough, but if you hit enough times in succession, then you'll break through, regardless of how much power they have behind them. They need some time to regenerate.

Combat: Just like his magic, he was trained from a very young age. He wasn't a natural at swordsmanship- but he was a natural at adapting. He is definitely skilled in the way of the sword, he knows how to throw a knife with enough accuracy to make runners think twice, and he's taken a definite liking to throwing axes.


Personality
Determined and dedicated, most of all. He has all the tools he needs to wreak havoc anywhere, anyplace, but his people need him to get him more people to hold a line, not strike deep. So instead of attacking his enemy, the Southern Empire, he's focused on making one man change his mind- the King of the Vale. He believes in doing whatever is necessary, even if it makes him a monster in the process. He will not do something very dishonorable, and he has his morals- but his morals and honor go only so far, when his people are dying every day.

He's strong and will carry the weight of the world on his shoulders, if he feels he must, and the way he walks, you'd think he already does. He sees a good and a bad in every action, every item, every person, and knows that things are not so black and white as a child might think. He knows what might be bad for one is for the good for another.

More than all of this, he's a believer. He truly believes that by forcing the King to help his people- regardless of how brutally he does it, and due to his lack of time and the Vale's longwithstanding neutrality- he can save his people, and therefore, save his world. And once his world is safe, then he can strike and wreak havoc on his enemies at the very heart.

But below all of this determination and love for his people, he is very, very alone, and he is well aware that his life may never be his own. He is plagued by a constant weariness in his free time, knowing that he is making a monster of himself, and knowing that he is quite alone. Too many people were forced into giving him the runes he now has, and too many people are now permanently 'silenced' to keep the extent of his abilities secret. By the end of his life, too many people will have died; already, he knows he has the blood of hundreds on his hands. Hundreds of very innocent people. But there is no room for such sadness, so he pushes it aside and keeps going. He fears stopping or caring- people will use anyone he cares about against him, and if he stops, he may never get going again.
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