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Hidden 9 yrs ago Post by Shard
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Shard

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Hello, everyone. I decided to throw together a role play I've been wanting to try out for a while. It's going to be a character driven RP first and foremost where everyone can essentially do anything, pursue any path they want. However, I am aware that purely character driven role plays can easily die out as there is no overarching story, so I added a quest which encompasses the world if one decides to follow it.

There are no limits to players and anyone can join at anytime. I hope I have managed to make things somewhat clear in the descriptions below, but if anything is unclear I am more than willing to listen, edit and make adjustments if needed.

The World:
Astrovia, a world both beautiful and savage. Villages, towns and cities dot many a location within the world though between each reside an abundance of monstrous beings roaming the wilderness. From the icy wastes of Rak to the green and forest covered land of Nethora, Astrovia offers an enchanting world filled with magic and dangers. Seven different species fill the more civilized roles and live within the cities they call home. Of course, Astrovia is a world filled to the brink with dangers outside the borders of every city, however this has not stopped the many different species from raging war on each other throughout history. Such mistakes have granted knowledge of course, though many races still shun one another due to past conflicts.

Today, one can quite easily spot every species in every city upon the map due to the wonders of trading. One could say that Astrovia has managed a long deserved peace between the many people of the world.

A marvelous reality where everyone is born with magical powers, Astrovia is colorful to say the least. Magical properties are stretched out among all the civilized races and is considered just another part of one's body. Of course, despite the cultural view on magic, those born into the darker paths are often shunned for something they cannot control, a choice they never made. Hexes and Necromancy usually leads those blessed, or cursed, with their powers down rather shady paths due to society's view on them. Some inhabitants choose to not even pursue their magical affinity and rather focus on more material aspects of life.

Towns, cities and villages in Astrovia are usually built close to one another due to protection. Since the majority of Astrovia is filled with monsters, people tend to stick together. Each city is governed by its own ruler who also governs the towns and villages surrounding it.

People lead relatively simple lives, but the local taverns have started to be filled with a tall tale about disaster and chaos. Vague descriptions of a Necromancer are offered along with fears of an undead army. Due to many sightings, a certain worry has washed over people in Astrovia but most simply disregard the tale as a madman's cry for attention. Everyone does after all have their own matters to settle and responsibilities to attend. It is not often a person has time for imaginary tales such as this.

There are however those who do not want to take the chance and put a lot of effort and coin into solving this mystery. By hiring adventurers from across the world, many nobles are now concerned that the tale might indeed contain fractions of truth. Due to the coin involved, it is common for those unused to an adventurous life to also pick them up on the offer and investigate this assumption.

Technology:
Medieval with various cultured weaponry spread out through Astrovia.

Playable Races:
Each species include every race within that gene pool. Every race has the possibility of being anything, however an Orius will be physically stronger than a Neth and a Lah'na will be more graceful than a Rakonai. One simply has to be reasonable.








Non-Playable Races:




Geographical Locations:

Lahria - Land of the Felines

Nethora - Land of the Rodents

Sha'varen - Land of the Aves

Orensus - Land of the Rhinos

Rak - Land of the Ursine

Nin'Thassias - Land of the Canines and Vulpines

Toth - Land of the Bovines

Magic:
The magic of Astrovia is widely used within the daily lives of its inhabitants. Even darker magic on a lighter level is considered naught but means of resolving an issue. However, deeper knowledge of Hexes, Necromancy and even Illusionism can be considered taboo and are shunned by the people of Astrovia. Waking the dead from their slumber with Necromancy, causing illness and sickness with Hexes and deceiving others with Illusionism is highly illegal actions. More straight forward magic like Elementalism has its obvious restrictions and is never truly shunned as long as it is used responsibly.

The following descriptions are rather loose and players who decide to use magic are free to be creative with each individual school of magic as long as it is done within the limits of reason. If a player wants to be able to weave spells in a way I have not described within any specific school, discuss it with me and I am sure we can come to an understanding.










Rules:


Character:
Here is the sheet. You'll notice that I've left out the Biography section and that has been done on purpose. The reason behind this is because I find it more enjoyable to learn about characters as the story progresses rather than getting all the information about their lives handed to me before I get to know them in game.

Hidden 9 yrs ago Post by Treshan
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Treshan Belated Crusader

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Interested. This can be good
Hidden 9 yrs ago Post by Eklispe
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Eklispe SSP

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I'm in a lot of rps right now but.... this does look good.
Hidden 9 yrs ago Post by Shard
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Shard

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@Treshan

@Eklispe

You're both very welcome to submit a sheet if you feel like you have time! ^^
Hidden 9 yrs ago Post by Haru Nyan
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Haru Nyan T H I C C

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Color me curious and interested.
Everyone's a squishy wizard, eh?
Hidden 9 yrs ago Post by Shard
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Shard

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@Haru Nyan

Only if you want to be. My character is a swordsman.
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