Welcome sisters to Castle Bloodrose, this will be your home from now on.
In the beginning there was darkness, stone, and Ice. All was silence and still, but for the great dragons. Then came Fire, and with fire came life. Eventually man opened his eyes to the blue sky for the first time. The first flame is long forgotten, Gods and nations have risen and fallen as the sands of time continue to drip. It was said once, long ago in words no one remembers today that Witches and Hunters alike spring up from that first bright blaze. Witches represent the darker nature of fire, destruction, pain, and torment. Hunters take on its potential for light, but both are cut from the same cloth.
Today hunters hunt witches, and witches practise black and dangerous magics. Castle Bloodrose stands nestled in a mountain shadowing a few small towns. Hunters gather even now in the shadow of that great mountain. Flocking to rumors of some of the most dangerous witches of our time. It will be a hunt to be remembered, but who will remember it?
Not all is as it seems though. This is not a story of Good versus Evil, or Light against Dark. This is about Fire and Ice. Will hunters and witches alike be able to put aside old hate, old blood debts, to stand against what is coming? Or will the Flame die and return the world to Ice once again?
Not all is as it seems though. This is not a story of Good versus Evil, or Light against Dark. This is about Fire and Ice. Will hunters and witches alike be able to put aside old hate, old blood debts, to stand against what is coming? Or will the Flame die and return the world to Ice once again?
Appearance: Please include a portrait of some kind
Age:
Personality:
History:
Signature Weapon:
Things they look for in a partner:
Pets/Familiars:
Age:
Personality:
History:
Signature Weapon:
Things they look for in a partner:
Pets/Familiars:
Appearance: Please include a portrait of some kind
Age:
Personality:
History:
Special Power:
Things they look for in a partner:
Pets/Familiars:
Age:
Personality:
History:
Special Power:
Things they look for in a partner:
Pets/Familiars:
A hunter's signature weapon is just that, a signature weapon. A hunter can be familiar with a broad array of weapons, but they're at a significant disadvantage when not weilding their signature weapon. A witch's special power is also just that, you may also assume that your witch is familiar with more basic magic, small divinations, herbalism, or other little things. However their special power is what defines their magic and makes up the bulk of their power, the rest is primarily descriptive.
Also, males can be witches and females can be hunters, although the reverse is certainly more common. That being said, witches are typicaly matriarchal in their covens, and hunting is percieved as a 'man's job'. So characters may face some adversity there, not a main point, and it won't bar any character from glory or the fear of their lessers.
Also, males can be witches and females can be hunters, although the reverse is certainly more common. That being said, witches are typicaly matriarchal in their covens, and hunting is percieved as a 'man's job'. So characters may face some adversity there, not a main point, and it won't bar any character from glory or the fear of their lessers.
To even the playing field a bit.
Wolfsbane: Weakens Witches
Gold: Weakens Witches
Crosses: Can hurt Witches if pressed on skin
Silver: Burns Witches
Fire: Kills Witches
Lavender: Is poisonous to Witches if consumed
Bloodmoon Stone: Cousin of the Ruby it can be used as a lure but if the Witch gets it and escapes the trap you're a goner as it amplifies a Witch’s power ten fold
Wolfsbane: Weakens Witches
Gold: Weakens Witches
Crosses: Can hurt Witches if pressed on skin
Silver: Burns Witches
Fire: Kills Witches
Lavender: Is poisonous to Witches if consumed
Bloodmoon Stone: Cousin of the Ruby it can be used as a lure but if the Witch gets it and escapes the trap you're a goner as it amplifies a Witch’s power ten fold
Locations:
A fortress on the outside and a palace on the inside, this is what the Bloodrose Coven call home. Your witch has a room, there are libraries, ritual chambers, and experimentation facilities. As well as a fully stocked pantry and kitchen. Get comfortable ladies.
The place where hunters will be resting their heads between hunts. The small village of Seren's folly has everything a hunter could need. A loud tavern, a backup loud tavern if you get kicked out of the first one, a smithy, ample witch hunting supplies on sale, and several churches and temples for those with a faithful bent. Get comfortable gentlemen.
The mountain is surrounded by a large forest. As we all know forest's contain supplies that witches and hunters alike need. From food to herbs it teems with the lifeblood of the village and castle alike. So be wary lest you happen upon a fight you're not ready for.
One of the most beautiful sights anywhere in the world. The Glow Wood is as old as the mountain, maybe older. It teems with magical reagents and spirits. Witches enjoy a healthy increase in power here, as the land is so soaked with magic. One of the better kept secrets of the Bloodrose Coven, this is the reason this mountain was chosen.
You've got a general idea for the terrain. If you need a romantic field of roses or some such, make it up! Don't go too crazy though, and remember when in doubt hit me with a PM.
1: Guild Rules apply. This one should be obvious, but there it is.
2: Character sheets should be sent to me by PM. I'll approve it or share some concerns. When approved they, of course, go in the CS tab.
3: Limited Artistic Liscense. If the character is named, don't puppet them without their owner's permission. Don't declare you've found the secret to infinite power. However, if needed, feel free to make someone up to interact with, bartenders, less notable witches and hunters, bears, etc. I call them extras and they're there for your needs.
4: Keep it PG-13. Blood, Violence, Suggestive content. I don't mind some kissing or touching or whatever, but if it gets sexual, fade to black it, or take it to PM's. For my sanity if nothing else.
5: When in doubt PM me. This goes for any questions, concerns, or ideas you might have. My inbox is open and I welcome player input. However, my word is final.
6: Have Fun!
2: Character sheets should be sent to me by PM. I'll approve it or share some concerns. When approved they, of course, go in the CS tab.
3: Limited Artistic Liscense. If the character is named, don't puppet them without their owner's permission. Don't declare you've found the secret to infinite power. However, if needed, feel free to make someone up to interact with, bartenders, less notable witches and hunters, bears, etc. I call them extras and they're there for your needs.
4: Keep it PG-13. Blood, Violence, Suggestive content. I don't mind some kissing or touching or whatever, but if it gets sexual, fade to black it, or take it to PM's. For my sanity if nothing else.
5: When in doubt PM me. This goes for any questions, concerns, or ideas you might have. My inbox is open and I welcome player input. However, my word is final.
6: Have Fun!
Tiers of power:
Hunters: A little luck, a good plan, and the high ground brought you here. The long night is just beginning hunter, wet your blade, hone your instincts, and hope you don't become prey before your time.
Witches: So you've cast a few spells? Have some control over your gift? Well done, but that's just the beginning. Magic is intoxicating isn't it? Find yourself a coven quick sorceress, lest you find yourself alone in the dark.
Witches: So you've cast a few spells? Have some control over your gift? Well done, but that's just the beginning. Magic is intoxicating isn't it? Find yourself a coven quick sorceress, lest you find yourself alone in the dark.
Hunter: Welcome to the long night, hunter. You can finally number yourself amongst the ranks of those that run towards danger instead of away from it. This is a dangerous road you walk, check your pride boy, if you want to live another night.
Witch: True control is gained here. You're beginning to understand the basics of magical theory, but you're still mostly in the dark. Every old nightmare started here sorceress, but not many made it any further.
Witch: True control is gained here. You're beginning to understand the basics of magical theory, but you're still mostly in the dark. Every old nightmare started here sorceress, but not many made it any further.
Hunter: Well done, you've made it to the heights of what most hunters will ever accomplish. If you hung your blade up and started a family no one would blame you, the taverns know your tales by heart anyway. Maybe that's not enough for you? Is it because you're mad? Or does something pull at you? Blaze your way through the blood and dark hunter, you're beginning to understand.
Witch: How many sacrifices did it take to get here? Do you control your own little coven now? Maybe you've retired from black magic and became a medicine woman? Old tomes no longer have anything of value for you, words are not power after all. Seek the old ways, the dark ways. Close your eyes against the bitter wind, push on witch.
Witch: How many sacrifices did it take to get here? Do you control your own little coven now? Maybe you've retired from black magic and became a medicine woman? Old tomes no longer have anything of value for you, words are not power after all. Seek the old ways, the dark ways. Close your eyes against the bitter wind, push on witch.
Hunter: Your form is nearly peerless, and you know more about the beasts that stalk the night than most hunters alive. People recoil from you in fear. Why? Is your killer instinct really so obvious? False friends fade, and tavern tales turn to dark whispers. Did you really think you were just human? Maybe you still do, hopefully you'll never live long enough to find out.
Witch: You're a walking nightmare. Spells pile up at the back of your long memory as quickly as the bodies of rivals and hunters do in your wake. You bloodline's gift speaks to you, offering up even more power readily. The outer planes echo with your power. No one makes it this far without delving into the dark arts, and they're called dark for a reason witch. Can you really stand any more?
Witch: You're a walking nightmare. Spells pile up at the back of your long memory as quickly as the bodies of rivals and hunters do in your wake. You bloodline's gift speaks to you, offering up even more power readily. The outer planes echo with your power. No one makes it this far without delving into the dark arts, and they're called dark for a reason witch. Can you really stand any more?
Hunter: Welcome scion of the hunter's moon. You're among the most powerful killers in the world. How does it feel at the top? Knowing you have more in common with the beasts you hunt than your mortal counterparts? Somewhere along the line something inside you spread its terrible wings, pushing you to transcend mortal capacities for violence. Are you awaited in heaven? Valhalla? Or does the pit eagerly watch for your fall? Stand alone against the deep dark hunter, no one else can.
Witch: When did you leave your humanity behind? When did it become so easy to sell yourself for power? Welcome bringer of the great dark. Your descent is now complete, you've completed your magnum opus and left the world behind. Or did you? Why do you still linger here Wise One? Did you leave something behind? Maybe you didn't like what awaited you at the end of your long journey. Reality buckles against the weight of your transcendent will, what great work awaits you next?
Witch: When did you leave your humanity behind? When did it become so easy to sell yourself for power? Welcome bringer of the great dark. Your descent is now complete, you've completed your magnum opus and left the world behind. Or did you? Why do you still linger here Wise One? Did you leave something behind? Maybe you didn't like what awaited you at the end of your long journey. Reality buckles against the weight of your transcendent will, what great work awaits you next?