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Hidden 11 yrs ago Post by Joshua Tamashii
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Would could I see it
Hidden 11 yrs ago Post by Letter Bee
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Dangit, the Bios must be viewable by members only. I'll post the Template here:

General Template: Ascot

Name:
Ascot (Insert Last Name Here)

Age:
13 - 14

Appearence



Personality: Ascot cares for people, to the point where it can get him hurt. He values his friendships, being willing to go to great lengths for even relatively new friends. While he has the fears and insecurities of someone his age, he can overcome them if people are at stake. You do not hurt innocents around Ascot, nor should you threaten to, because Ascot will fight, and he will give his best.

Magical powers/ Physical Abilities: Varies with every RP, but Ascot is either a Mage-Fighter, or an ordinary boy with basic martial arts or weapons skills. When having magic, Ascot prefers a mix of divinatory and combative powers for use in his quest, due to the fact that he might have to quest with only one companion or so. As an ordinary boy, Ascot prefers to use Eskrima, although if he has a wealthy origin, he would use western weapons styles, preferably with a sword or mace.

However, Ascot's greatest strength is his way with people, something that emerges when he has no powers at all, or doesn't feel the need to use them. His kindhearted, emphatic nature allows him to form bonds very easily, as long as those people allow themselves to make such connections. No matter how powerful he is, Ascot always has friends or family contacts who are better than him in some way, but are willing to help him.

He also has a limited descriptive/deductive ability when it comes to people, as well as a keen interpersonal perception that makes him hard to lie to.

Flaws:
Ascot is rarely on the level of his compatriots; he tries to be, but in the end, he still needs them to accomplish his goals. Not merely that, but he cannot plan worth a dang most of the time, and even when he could plan, said plans are in need of improvement from his compatriots. He tends to lose most of his battles with other PCs, with his victories rare and few. Not merely that, but his deductive abilities, as mentioned, are limited, and sometimes lead him to ridiculous conclusions.

Side: The most morally light grey party and faction.

Bio: Differs with every RP, but, basically, Ascot is a child genius character created to defy the sterotype that child geniuses must be either technogeeks, manipulative bastards, or socially inept (which I am IRL, but that's a different story). He's smart, and has a great store of knowledge, and he has a basic descriptive/deductive ability, but most of his knowledge his based on history and literature, meaning that his deductive abilities sometimes lead him to wild conclusions based on the stories that he reads. However, he compensates for his failings due to his most defining trait, the trait that keeps me coming back to him despite repeated warnings about my attachment to him: his bullheaded kindness.

You see, Ascot's intelligence allows him to comprehend the enormity of such things such as losing one's parents, losing one's home, being sexually abused, or being forced to kill your own parents yourself, and that moves him to keep trying to help those that he encounters (assuming that they're not jerks to him), and going out of his way to try and succeed in whatever quests he's in in general, because he also knows the importance of his quest to the world/multiverse. While he can be sidetracked by losses and setbacks, in time, he manages to get over them, and abandon what false priorities that he acquired and go back to what is important: helping others. His intelligence also allows him to understand whatever companions he has, as well as give them what they need to hear.

In RPs on AH.com*, Ascot fared badly on his first RPs due to mistakes I made, which I will not elaborate on. But, in later games, such as Tarnished Futures One and Dark Shadows: A Gothic Roleplay, he managed to be a dynamic and interesting character due to realizing his limits, and working better with others.

RPs on Roleplayer Guild, on the other hand, especially KH:Signs of Zodiac,and Torn Across the Rift One**, have Ascot embark on a path to character development, starting out as a character who was weak compared to the others, yet who manages to form connections with others due to his dynamic personality, and, while staying weak, managed to attain a confidence that allows him to face life-threatening challenges without fear.

On Torn Across the Rift Two, on CreativeFreedomRPG, Ascot's still an underdeveloped character, but is shaping up to be a 'talker', someone who's trying to gather together the various PCs scattered throughout the place, and put together their stories.

*Note: the RPing section on AH.Com can only be seen by members only.

**Torn Across the Rift: Original Version, can no longer be accessed due to Roleplayer Guild getting a reboot.
Hidden 11 yrs ago Post by Renose
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Posted.
Hidden 11 yrs ago Post by Renose
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Also I just remembered that Reno still has a Sign that he doesn't know about XD

(Oner doesn't really know about it either XD)
Hidden 11 yrs ago Post by Joshua Tamashii
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Joshua still has the Gemini sign. Amaya has a sign inside of her
Hidden 11 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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So, who likes the general template?
Hidden 11 yrs ago Post by Renose
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I forgot which Sign Reno had. Its whatever Sign came from Narnia. I think Thomas has two signs (or is it three)
Hidden 11 yrs ago Post by Joshua Tamashii
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Posted. BTW Satoko has a will that's stronger then steel. Cutting through those threads will be a chore
Hidden 11 yrs ago Post by Renose
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Do the impossible and kick reason to the curb, that's the Dai Gurren Dan way.

Plus, Reflect's a pretty handy spell for deflecting mystical controlly threads.
Hidden 11 yrs ago Post by Renose
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Seriously, KH Reflect, a pretty good spell cause it deflects everything. Spell saved my life when fighting Sephiroth a few times.
Hidden 11 yrs ago Post by Renose
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Joshua Tamashii said
Posted. BTW Satoko has a will that's stronger then steel. Cutting through those threads will be a chore


Which doesn't mean it can't be done since according to KH 2 logic, Keyblades can cut through sky scrapers.

BTW, the Final boss scene in that game with some of those quick time events were freaking great.
Hidden 11 yrs ago Post by Joshua Tamashii
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True but those are physical. Satoko's threads are her willpower given semi physical form. Can you truly cut that, especially when your under her control
Hidden 11 yrs ago Post by Letter Bee
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Sorry for the delay; now for my response.
Hidden 11 yrs ago Post by Renose
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Reflect the threads to avoid them then before they touch him. Plus if the controlled persons will is stronger than the controllers, then they can break free.

someone needs to watch more gurren lagann.

also if it has a physical form, semi or full, and is capable of touching anything, then it can be cut or repelled by reflect.

also hate using a phone to type
Hidden 11 yrs ago Post by Letter Bee
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Renose, you're still here!
Hidden 11 yrs ago Post by Renose
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Maybe not cut easily if they are will threads, but magic sword created by will/heart. Pretty sure a keyblade could cut them.

also, still hate my phones keyboard XD
Hidden 11 yrs ago Post by Joshua Tamashii
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Then its a test of will how things stand
Hidden 11 yrs ago Post by Renose
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Indeed, lets get all Gurren Lagann up in here, cause no show talks more about pure willpower and badassery than Gurren Lagann
Hidden 11 yrs ago Post by Letter Bee
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Oh, I actually have an idea for that, but I'm not sure whether Bio will allow it.
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Basically, Ascot calls upon everyone he has ever met in his quest, except those confined by Rika's barriers, and strings of light appear from the stars and attach themselves to Ascot, intensifying his Inner Light, but more importantly, his Willpower. Ascot then releases a supernova of Light energy, which burns away the threads and blasts away Satoko for good measure.
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