"Tonight, a star has been knocked down from the sky," the old king said in his characteristically dreary voice, as if the star were an old friend who had just died. He shuffled his slow girth along the platform, and his crown gleamed in the moonlight. "We all know that to wish on a star in the sky is good luck, and to wish on a shooting star is a promise that it will come true -- but to ask a wish of a star you hold in your hands is to change your life forever."
The king morosely scanned the faces gathered. He looked as if he might be about to cry -- but that was completely normal for the beloved king of the island-in-the-sky. "I wish for your courage and for your safety, and for your success. Go, find this star and bring it home. Among those who return, I will choose an heir."
The king morosely scanned the faces gathered. He looked as if he might be about to cry -- but that was completely normal for the beloved king of the island-in-the-sky. "I wish for your courage and for your safety, and for your success. Go, find this star and bring it home. Among those who return, I will choose an heir."
CONCEPT
This is your origin story. You begin as a citizen of the village of Heron, on the island-in-the-sky, where nothing really ever happens. One night, a star falls and crashes with a bright explosion on the horizon. The king has requested the star to be found and brought back to the village, and so the adventure begins.
Armed with your hang-glider and what tools and weapons you can find, you leave the peaceful island-in-the-sky to discover the world below. All you have to do is glide to the site of the crash, right? Finding the star should be a snap! Getting back, though -- that's the problem.
GAMEPLAY
This will be a fun, crazy, hyper-fantasy adventure, laced with ancient legends, high stakes and weird encounters. The focus is on character development: by endgame, your village-sheltered character will have become an awesome and formidable badass. Abilities, weapons, allies, enemies, magic, and worldly knowledge will be gained as the story progresses. It might be pretty ridiculous and nonsensical at times -- and dark and deeply serious at others -- but there's always a way to benefit from it. Expect chaos and color. Expect to make decisions every step of the way, and affect the story because of them.
This game is based on solving mysteries, exploring, piecing together the plot as we go, and especially developing characters both mentally and physically. We're looking for players who are interested in plot and are interested in taking an active role in moving the story and in supporting one another. If your primary goal is to make your character seem as awesome and badass as possible, with no regard for how or why or who's around you, I'm gonna ask you right now to reconsider your interest. ;)
CHARACTER
Your character should be human, nonmagical, and completely unprepared for what they're about to face. They should be willing to move forward on their own, to notice details, to listen to stories and advice, and to at least try to figure out why things are the way they are -- as they're running from rabid squirrels and saving kittens from dragons. What your character chooses to do, explore and interact with will therefore be important to the story. There is no wrong path to take.
CHARACTER SHEET
This is simple and small because chances are you won't really get to know your character until we're part of the way through the RP. It's okay to keep it brief -- the gaps will be filled in as you play.
NAME:
ABSTRACT: (sum up your character in one sentence)
APPEARANCE: (a description or a picture or both)
DETAIL: (history, personality, etc. goes here -- as much or as little as you like)
ABSTRACT: (sum up your character in one sentence)
APPEARANCE: (a description or a picture or both)
DETAIL: (history, personality, etc. goes here -- as much or as little as you like)