I got the idea for this off of a current game of Dwarf Fortress I’ve been playing, but an intimate knowledge of the game and its tendencies aren’t required for your participation. If anything super specific comes up, I’ll point it out.
The whole premise of the RP would be that the player characters are the companions of an NPC hare man named Imir Boltedgloves. He’s quick, he’s charismatic, and he’s got a throwing arm worthy of legends. His only true problem is that, being a hare man, he’s half the size of a human—at best—and this makes him reasonably weak in comparison.
He solves this problem by using his status as a hearth person to recruit others to accompany him on his quests. He gets satisfaction from being party to the achievements of others, and has found that facilitating gatherings of those seeking excitement—warrior or not—reliably allows him to bear witness to such acts of heroism. This works surprisingly well, and has given him credit as the commander of a party that’s put an end to numerous bandit gangs and even slain a cyclops.
In summary: You are an adventurer, in need of adventure. Imir brings you to what you desire.
The world is populated by societies of humans (mundane), dwarves (short, drunk), elves (*sigh* elves), goblins (usually evil), and animal men/women (moderately anthropomorphic). There are many other creatures in the world, mundane and fantastic—some of which speak—but they will not form worthwhile settlements of their own.
There’s no magic in the world. Only necromancy, but necromancers are also usually meanies.
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Ideally, this stays small group, and I can have NPCs can fill any party deficiencies. The way combat works in DF can very much make the non-essential party into a revolving door of corpses and fresh faces.
If there’s anything that needs clarification, please ask. pls
The whole premise of the RP would be that the player characters are the companions of an NPC hare man named Imir Boltedgloves. He’s quick, he’s charismatic, and he’s got a throwing arm worthy of legends. His only true problem is that, being a hare man, he’s half the size of a human—at best—and this makes him reasonably weak in comparison.
He solves this problem by using his status as a hearth person to recruit others to accompany him on his quests. He gets satisfaction from being party to the achievements of others, and has found that facilitating gatherings of those seeking excitement—warrior or not—reliably allows him to bear witness to such acts of heroism. This works surprisingly well, and has given him credit as the commander of a party that’s put an end to numerous bandit gangs and even slain a cyclops.
In summary: You are an adventurer, in need of adventure. Imir brings you to what you desire.
The world is populated by societies of humans (mundane), dwarves (short, drunk), elves (*sigh* elves), goblins (usually evil), and animal men/women (moderately anthropomorphic). There are many other creatures in the world, mundane and fantastic—some of which speak—but they will not form worthwhile settlements of their own.
There’s no magic in the world. Only necromancy, but necromancers are also usually meanies.
--
Ideally, this stays small group, and I can have NPCs can fill any party deficiencies. The way combat works in DF can very much make the non-essential party into a revolving door of corpses and fresh faces.
If there’s anything that needs clarification, please ask. pls