Herzinth said
The Dichotomy of Man
ROFL
Herzinth said
The Dichotomy of Man
Daekaelian Sinrae said You want an alt? HERE IS MY FUCKING ALT ASSHOLES! Just made it. Black Rabbit is a Friend.
I gave her the name to use, because she couldn't think of what to use, after leaving Roleplayer.net. I reccomended her to the fucking site, AND the RP, because I thought it was worth a shot, even if the community here is just a bunch of asshole dick-wipes apparently.
Fuck off. I guess I was wrong to think so highly of you Brovo. You are just another stuck up fuck-face running a group of thugs. Next time you insult one of my friends, I will have the notion in my mind to do more than rant. Take that threat however the fuck you like.
Afterall, I am borderline psychotic, so who knows what the fuck I would be willing to do.
And really? "Similar writing", and me being booted is suspicious? It was quite plainly obvious, and in fact, she wouldn't stop laughing at me about it.
As far as writing, we have been in the same writing circle for six years, so I am not surprised. And if you look at my posts, the only ones I had were for Brovos two RPs. I didn't need to stick the fuck around, and I didn't plan on doing so.PSMB: Go fuck yourself Brovo.
Raen Elvarasi said
Battlefield tactics make the kind of ranged attacks applicable without the large chance of losing your archers for it.And actually, you are forgetting something...You can both move. You aren't an impassible wall. Thus a step and switch is easily done.
Raen Elvarasi said BTW, musket formations were only ranged....By the time muskets were being used, melee fighting was done using bayonets, on the end of muskets....
Vanguard: Easily the largest and sturdiest of the group, consisting of a Minotaur and a Centaur, both able to cover large distances in a small amount of time, while remaining less agile than their smaller Blades. Though this means virtually no visibility beyond them, and no line of sight for ranged combatants, it creates a useful means of effective engagement, as they are going to be the first into any fight coming from the direction the group is headed in, thus allowing them to engage, occupy and keep the threats away from their less durable Blades and Co.
Defensive Line: Consisting of Trom and Florence, this duo, directly behind the Vanguard allows for a safety measure for Gremlock and acts as the secondary engagement party, allowing for quick reinforcement of Murd and Gryff.
Rear Guard: Consisting of Nyla Aslo and Raen, this trio acts as a countermeasure from flanking assault, and is also the last to engage in frontal combat, giving Gremlock defensive support, and fitting in where needed most, and supporting their team.
I am also theorizing that, assuming the complex is logically built, the corridors connecting rooms won't be excessively long, else you defeat the purpose of a complex, as it becomes more of a network of tunnels at that point....I am assuming that we will first; not need ranged for such engagement, and second, not want our smallest companion to be the first into any situation, lest he become a primary target. Thus why I have probably never seen a CQC guy behind the marksman in a tactical formation. Maybe those Shield circles surrounding archers really were a terrible idea. Probably should have had the shield bearers behind the archers, so they could get a "Clearer shot"
Raen Elvarasi said
Agreed. But it is also very easy to take advantage of, and thus weaken the team. That is why all my plans rely on a good defense to make a stable offense.
Raen Elvarasi said I learn from it, and it occupies my time. Tempest, you can easily avoid that by prioritizing other targets. Say there is a giant ass bat-monkey that nobody is close to. Shoot it. And the thing with muskets, is they are not going to be accurate. Sure. If you are firing a gun in a tight location, you will probably hit someone you don't want to, because combat in small places is a clusterfuck anyway. Thus the musket is more of a field weapon. So yeah, if we want to get down to it, my idea is more defensive, with restricted offense concerning Grem. Kad's is a stronger ranged offense, with a lesser defense. Anyway, I am bored with this topic now.
Raen Elvarasi said
Rayn, this is quite possibly the most sane conversation I have been involved in in this OOC. Everything is fine. >.> *Reminisces* It's okay, Kad, I still love you.
Brovo said @Kadaeux: I'm uncertain what you meant with Brucey's positioning. Sorry if it is incorrect.
Raen Elvarasi said Yet think about it like this:
If they are doing their job properly, they won't block you either way.
You are not being surrounded by a group of Secret Service Agents, using their bodies as bullet catchers. You are surrounded by fighters. They will not be working in tandem to make a meat wall unless they are blithering idiots.
A Charger is going to charge, and a Defensive liner is going to protect you. Not smother you. Thats the clear difference between a good defense and a bad one. A good Defender will maximize his teams potential by giving them the room they need to do what they need to do, while keeping them out of harms way.
Putting you at the front not only fucks over every one behind you, as we now have an imbalanced defense, meaning they would immediately attack you and Gryff, as you are in front of Gryff, who makes an excellent blockade for anyone from trying to help you, and they would need a quick strike and then they could run.
I have my swords out, not my bow, so even if I got a clear LoS, it would be pointless. Once you are dead, they just need to pick at the chinks in our armor. If they are semi-intelligent, they would notice the hatred, and thus pick me off, further limiting options, and then probably go for Murd, as he would be the next threat in line for being an easy target.
Big frame, small amount of agility, little ability to work in a sync with anyone, save possibly the Centaur on the other side of the group. Keeping you in the middle of a solid defensive formation maximizes efficiency in combat, and allows for less confusion.
The Chargers can lead the way, and take the blows, effectively clearing a path, with a Defensive formation to fall back into in such case that it may be needed, along with a very persuasive cannon held by a little goblin, with two more agile fighters, in the back, providing in support and spotter functions, as well as their ability to hold their own.
Now, if you are talking about a formation like a tight diamond Shield Wall, then yes, it would be stupid to even consider having any form of ranged unit if it can't fire over the formation. But in this case, it would be a loose formation consisting of a double double single single double, assuming Aslo were to stick by me. It could also be a double double single single single single line formation, but that would mean a less consistent defense, as the triangle in the back turns into a line, which is far less defensible. But seriously. Stop thinking about it like we are all shoulder to shoulder.
This is a Skirmish formation. Not a 1770 British army formation.
Think of how many people we have and the formation I suggested. In the front, there would be two fighters completely capable of front line fighting, and yes, they would be rather hard to shoot past, it would be a terrible idea either way, as a musket-type gun is fairly inaccurate to begin with.
Then, around you, your have a loose three-point triangle of Imperium guards, giving you both cover when needed, and a good place to take a steady shot from. Behind that diamond would be a pair of fighters suited for survival and skirmishing. I, being more based around stealth, become more useful when not charging, nor being a target, thus you would have little obstruction from me, and I would think the same goes for Aslo, even though his style is different. By the way, here is another question. I assume you have played some form of strategy games. Maybe X-Com, or Starcraft, or one of the many others that fall into the broad category. If so, then tell me, have you ever fielded a ranged unit at the front of your formation?
Raen Elvarasi said Geez. Your furries are real assholes about everything, Kad.
And you might have noted why I gave the suggestions I did. Strong chargers in the front, with a defensive line right behind them, with the equivalence of a cannon backing them, then two scouts and a fighter nearer to the back. Raen chose to take the back, because he is a more diverse fighter, and with the creatures we face, a direct assault is the least likely, as was demonstrated earlier by the Scuva.
If you leave your ranged fighters in the back, they become vulnerable. It you put them in front of a Centaur, which I am guessing has a height clearance a few feet taller than a human, and an extra torso between it's legs, as well as a Minotaur, you make it a complete cluster fuck.
If you take the time to think it through, they are not going to be the fastest of the bunch, simply due to their size and builds. It also means that you have a friendly obstacle to overcome before being able to engage in combat as you normally would.
Thus why I suggested you two being at the front. Smaller Humanoids have an easier time maneuvering in smaller spaces, and tighter clusters. And seeing how they have shields(Trom, Nyla, Florence) they make for better defensive players. Same reason the ogres in Lord of the Rings were not the back backliners. They were used for pushing siege weapons and breaking through defenses. A Minotaur, and a Centaur, both of which are creatures famed for outlandish rage and a nack for charging, even when it is completely unnessecary, should not be put in the middle of a group.
And the set up is more or less meant for universal means. It would work both in open caverns or tight corridors....Anyway, that is my little rant. :P