Name: Luma Species: Lampir Civilized or uncivilized: Civilized Appearance: Luma is around 5ft tall. Her flesh glows a bright blue under her thick, black carapace. She has tendrils coming out of her head like hair and run down her back. Mundane skills: She is quite good with electronics due to her electrical nature. She can also get around quite easily in the dark and has a natural sense of direction. Powers: Luma can generate electricity from within herself and can discharge it through her hands or tendrils. She also has the ability to levitate/hover, like a firefly, but she can not fly fast. Luma's kind can amplify their powers when attuned to certain crystals found deep underground. History: Luma grew up deep below the world's surface with her kind and their own, small civilization. Sometimes they would get human visitors who called themselves "miners". They would come and take away the crystals and resources of her people. The miners called the Lampirs "Spirits of the dead" or sometimes "angels" depending on their take of them. Luma would keep in contact with these humans, wanting to figure out where they are coming from. She eventually made friends with a select few who would actually approach her. They would tell her stories about the surface and explain to her the machinery that brought them below. In return, Luma told them about their crystalline technology. One day her friends stopped coming. So she waited by where they would usually meet. For several days she waited until she found where the entrance was to the surface.
Best description of her personality is the D&D definition of the personality of a Lampir:
The Lampir are generally considered eccentrics by those around them, often even other Lampir. Their race is physiologically unique due a decentralized and bipartite nervous system. This ability to fully consider two entirely separate trains of thought at the same time makes their thought processes difficult to track for other races, and leads to leaps in logic and subject that can be strange even to other Lampir. It is common for a conversation with a Lampir to pass over some complicated thought or problem only for it to, with little or no preamble, return in more detail because the Lampir has spent half its attention continuing the conversation and the other half considering that thought or problem. Lampir are also psychologically inclined to extremes, tending to take fanatical positions on every issue and zealously defending that view almost as if it were law. This is because even though the two sides of their mind are not in any way segregated from one another, they are usually different in the way common referred to as "right-brain" and "left-brain" wiring. This inclines a Lampir to play their own devil's advocate when formulating their own opinions of a polarized issue—arguing back and forth until it settles upon an answer it deems wholly satisfactory. By this point, they typically have become so set in their reasoning that they cannot see how any other intelligent being could come to a different conclusion.
Okay.... I have some ideas. I'm deciding between a Lamia/naga or a Lampir. A Lamia would be from the water and the Lampir lives underground. Decision Decisions...
Saryx looked back up at the sorcerer sadly. She wondered if it was possible to return things to how they used to be. Maybe even see her family once more. It was quite a tempting offer. Saryx let out a deep sigh and gave a slight nod to him. Surely things would be better without the Order hunting people down all of the time. But she wondered if she would be truly safe siding with this man.
Saryx looked over at Eyja and shook her head. "N-No.. No... We're fine." Saryx sat back down on her bar stool. She gripped her drink with both hands and stared into it, turning her back to the situation for now. The skeleton's words haunted her. Someone knows what she was now, which means she should probably move again. Saryx sighed and took a drink from her cup.
Saryx scowled at the skeleton, crossing her arms. She seethed for a bit, leaning back against the bar with her head down. "Dur hi, hi hinzaal olqein..." She mumbled under her breath. Looking back up at him, she pointed her finger at him. "You don't know anything about us. Don't talk about people or say things you know nothing about."