Interested in joining. Thinking of a pilot protag along the lines of a US draftee being hastily shoveled into the unit due to the personnel crunch, who isn't very mentally or emotionally well-off due to growing up in the refugee slums. Though said backstory also makes them a cold professional in actual combat, and doesn't flinch the least in using a A-10C to maximum effect despite the usual terror of fighting the BETA rookies face.
The Republic of Anvegad The House of Sovereigns, Executive Office Jan 10th, 1910
"The damn powderkeg isn't being defused." The praetor executive of the Anvegad Republic Kurt Malone sighed as he tossed the daily political newspaper on his desk, with a large bold headline of THE BRINK OF WAR? putting his heart so-much at ease. "Etresna and Kratoria are stepping into the brink of war, and Uruk and Cethos are following. And I just got another memo from Cethos inquiring about potential alliance again considering our common Etresnan contact."
"If it happens, it happens Kurt. The hotzone is half the world away from us in Rotteburg and the Tsuljin Khanate, and Etresna is dealing with this itself." President Degurechev said, looking out the window with a lit cigar in hand. "Even if we wanted to intervene, the distances are too great and we have no influence in that region. It simply isn't our problem besides staying out of the way and not doing anything on our end to make that bad situation become worse. We will reiterate as in the past that we do not wish to become part of any military alliances and that our ports will remain open under the terms of neutrality."
Kurt quietly suppressed a growl at his superior's offhandedly detached statement, mostly because the vice-president was out sick and he was stuck being the President's sounding board for the evening after finishing the last of the executive business of the day. Not our problem? The world wasn't governed by wind and weather anymore, steam and mana-powered warships and railroads and telephone lines crisscrossed the world now, bringing everyone together so they could share in mutual property as much as their mutual threats and grudges. Like it or not, Anvegad was entangled in this coming storm regardless if it knew or cared because of where it was located strategically between Etresna and Uruk, how much manastone it possessed in mines seemingly without limits to their depths or content, and how much of a grand army it had present and standing even as it proclaimed a wish for peace. But he dared not state so out loud in front of his nominal superior and head of state. There was only so much even the "hatchetman" of the president could say to his face. especially as president was a strawman of the Centrist party and the current Queen Roland and nominal (figure)head of Anvegad was a young girl whose executive authority extended to what dress she wore and what she'd have for lunch, more or less controlled by the Royalists she was supposedly leader of. Moderation and compromise was the rule of Anvegad in this day and age, and though it might have sufficed in peacetime it certainly wasn't enough for wartime when it would come rolling around to Anvegad in due time.
Exacerbating the problem ontop of that was that it was a election year for Anvegad, and his Centrist party did not have a decisive lead for the vote coming in six months. Or indeed even a significant lead judging by the most recent polls and speeches in the beer halls and coffee houses and the subtle cracks between the coalition lines. Recent economic shakeups and unease caused by the political situation in the North were bad enough, but the Collectivists were stirring up trouble on a regular basis lately. Rallies and protests against "foreign manipulators and agents", strikes for better working conditions or simply to spite the industrial elites, and there was chatter in the backrooms and coffee houses that the Unity and Nationalist parties were doing some shakeups as well besides their regular open campaigning and callouts against Centrist "impotence".
"-not to mention we have problems at home of our own." Kurt discarded his line of thinking as the President started speaking again. "I just received a note from the diplomatic office that Miana and Venucci in the west had a brewup over some land inheritance issue as a pretext to some saber rattling. No gunshots yet, but the Successor States are getting antsy now that it seems Etresna and Uruk's attention will be elsewhere and not present to loom over their heads, to say nothing about the Segon Dynasty and what they might be up to. And you know what the Collectivists will say in regards to that."
"Intervention in the name of liberation." Kurt conceded a nod to his president, where he faltered in foreign policy in regards to the great powers he at least had some idea of what was going on in Anvegad's backyard. Once Anvegad's borders stretched across much of the southern peninsula and into the interior of the continent, but most of those lands broke off during or after the revolution that made Anvegad a republic into a multitude of lesser kingdoms and states in the name of freeing themselves from the stain of the bloody empire, though many did so just to escape the debts of the revolution or hold onto their own traditional rule, shortsighted moves that crippled their economies and governments and led to chronic border squabbles and feuds without anyone to moderate them as the then-nascent Republic was more focused on licking its own wounds. But now..... "The Collectivists have been crowing about how the polls supposedly say the people are behind a reunification effort. Nobody wants to get involved in a continental war with the great powers, but there's a basis of support for a regional campaign."
"Which would only be a step on the road to repeating the mistakes of the past. Nothing is solved by military adventurism." The president said with absolute conviction. "I'm considering offering to host a diplomatic conference to resolve the situation and make sure we don't end up with a flashpoint conflict in our backyard like the north. I'd like you to take point on that."
"You have my full agreement on that sir, we really don't need this....distraction. Any preliminary thoughts on my marching orders?"
"Keep the peace, keep the borders, and when in doubt back Miana, they have the right in this dispute. We should also do something to assuage the rest of the Successor States in the face of all the fears about this upcoming war and prevent any other fires from popping up. We'll need to sit down with the rest of the cabinet to figure out how we can avoid being too much exposure, but if we present a common front and keep our ports and railroads open I bet we can keep our economies stable even if the rest of the North decides to dogpile into this war they are bent on getting into. That ought to be reason enough for them to come to the table and stay there with us."
Not a bad plan as a start and sweetener, and credit to your wishes to reduce exposure with Etresna even if you don't have the courage to say it even to me in private. But no closure mister president. This isn't a era of conservative moves, and the luster of independence isn't holding sway over them as much anymore. Kurt wanted to say, but instead- "Very good sir. As you said, we need to convene the cabinet and figure out what we can afford to offer. Personally I think we should crank up some pressure on Venucci first to show we mean business. General Crowe is certain to call for moving troops to the border but we can get the point across in other ways. Perhaps some selective tariffs on Venucci's energy exports, that's a rap on the teeth they can't ignore-"
Fortunately, he knew of other ways to get the job done. That why he was the Praetor afterall, and why the President kept him around despite his hidden dissent and youth in office. Appearances had to be kept afterall, and a Praetor was given a wide means to get the job done.
* * * * * *
Jan 11th 8:45 PM Private Telephone line
M: .....
X: It's your friend in the high castle.
M: Report.
X: President has called for a diplomatic conference to resolve the Miana-Venucci dispute. He's sending the Praetor, no formal orders yet but I can guess it's conciliatory and limited.
M: Of course it will be. He's doing his best to stave off the inevitable. Where will it be held?
X: Preliminary talks are placing it at Vernazza, Condottieri Castle bordering the disputed territory to the west.
M: How historic, and protected. Suits us just fine. What will the president be doing?
X: Staying home drafting more letters asking for diplomacy and consulting with the Queen for guidance......which really means Earl Tigre. Don't count on much from them.
M: Of course not. Besides the new young Praetor they only look out for their own skins and pocketbooks. Keep observing this conference and the local unions, depending on how things go someone else might provide a spark before us, but if we need to move....
X: I know what to look for. Don't worry, I got the scent of what we're looking for. Even if we have to make it ourselves.
M: Goodnight then comrade.
X: Goodnight.
Maria Farrell put down the phone handset and took in a deep breath. The leporikin leader of the Collectivist party of Anvegad knew that war was coming, but actually having the sparks and hints of fire so close at hand was another experience entirely. And put far more urgency into her actions to prepare Anvegad. The Centrists had their day, but their ideals were crumbling in the face of the grudges of antiquity given a excuse to be unleashed again and the machinations of the elitists that infested so much of the old powers. The Successor States had to be reunited and the people brought under one Collective banner for mutual defense.
Fortunately a good reason to do so was right in Anvegad's backyard and looking to ignite with or without her. And if it happened, the Collective Union of Anvegad would be there to stand for the people of all Anvegad and not just for the elites who thought themselves above the people and thought lines on a map were enough to divide the poor against eachother.
But first she had to make a few phone calls to the Collectivists in Vernazza. There was a big conference to be had, and everyone had to do their part to dress up for the occasion, including her handy comrades on the streets and in the janitorial staff of the castle in case the worst happened, like someone bombing the conference or the Venucci delegate shooting the Mianan one (or stabbing, they did stick to that antiquated dueling law). Or if it needed to happen for that matter.
* * * * * * *
Summary
- Anvegad sends diplomatic notes calling for negotiation and peaceful resolution, while doing its best to present itself as a neutral party in regards to initial overtures to bring Anvegad into alliances. Though the reliability of such statements is in question due to Anvegad closing on a major election with a looming internal political shakeup. - Diplomatic messages are sent to the Successor States (local NPC nations around Anvegad) to set up a conference to resolve a regional disputes as well as confront the probable shakeups of a Etresnan-Kratoria war with a regional economic treaty instead of dependence on trans-oceanic trade routes. - Anvegad Collectivists are on the prowl and in tight observance of the diplomatic conference and the President of Anvegad for their own agenda.
The Republic is run by a parliament of 350 elected delegates, which is elected on the basis of the popular vote for different political parties to determine the percentage of their representation. Delegates to parliament are determined from within each party by their own mechanisms, and the parliament votes within itself to determine heads of different ministries and functions as well as the executive president, typically at the behest of the majority party or ruling coalition.
In theory, the monarchy serves as a parallel supreme executive to the president as a means to break deadlocks and ties in voting while constrained by not having any control over budget or domestic policy without parliament’s approval. In practice, the current young Queen Alica Roland is little more than a figurehead with no meaningful political clout, largely rubberstamping what the Centrist party puts on her desk.
Presently the major political parties of parliament are: * Centrists: A coalition pact of moderates, businesspeople, and idealists that seek to uphold the core values of justice, equality, freedom, merit, and order of the Republic without adopting too many excesses of the past or radical futurism. Presently the majority rulers of Anvegad, but their coalition nature means several different machinations and factions beneath the appearance of unity. * Royalists: Hardcore loyalists to the throne of Anvegad and Queen Roland, voting in alignment to their queen's wishes. A minority in parliament, especially with the current queen's youth and lack of authority, but a influential one with some strategic pull and high resources for it's small representation. * Collectivists: A new wave of thinking of collective living and socialist society modeled by the Lupine Aneska Kartz, proposing collective rule and ownership of property to bring about true equality. The Collectivist party is firmly on the side of the people, in immediate terms seeking to raise standards of living and curtail the excesses of the elite, and in the long run gain power to spread Collectivism to the rest of the world. Presently the largest of the minority parties.
Species:
Human: Common folk of Anvegad and the backbone of the nation, Anvegadians are influenced by the abundance of magical energy within their homeland and cities, resulting in a wide variety of skin and hair colors as well as a wide range of potential physical development.
Anveholm Lupinekin: “Bunny People” seemingly crossbred with forest rabbits in some ancient magical creation story, Lupinekin make up a sizable percentage of Anvegad’s population with their high reproductive rates and speed of maturation. Typically they are lesser in physical strength than humans but far more agile.
Fenrir: Werewolf-kin that originally immigrated from the southernmost lands to Anvegad, they are large burly beastfolk with wolf-heads and wolfpack mentalities to life and living. Typically larger and stronger than human norm, though they only breed true in high ambient mana. More typically they breed half-breed demihumans with other species.
Culture:
The present day Anvegad Republic is a vibrant and diverse land stemming from it’s former Imperial-era expansion and integration of many foreign lands and ideas into it’s pillars of empire, which has since been upended with the revolution against the Valorgarde royal family and the institution of a freer republic without the constraints of the social divide between aristocracy and commons.
Anvegad culture is centered around self-realization, finding purpose and place in society and excelling within one’s chosen role. However this is fundamentally a choice, and choices can change. Thus grand dramas, sport, and written word are common pastimes while religion and high philosophy are less prevalent.
While the days of conquering adventures in foreign lands have long subsided, the people of Anvegad still view their army with pride and as a source of national resolve and security with recent reforms and performance against the Revenge Wars. The army is the great equalizer and opportunity available to a citizen, where only ability counts and anyone can rise to authority if they can prove themselves in the crucible of war. However this is predominantly a culture of professionalism rather than honor or zeal, with the Republic seeking to avoid the excesses and pillage of the imperial age with a reliable and competent force that doesn’t need to resort to such acts, as thus the civilian government takes their role of keeping the military in line seriously.
History: WIP
Territorial Claims:
Economy:
The Republic has pulled itself out of the economic damage caused by it’s civil war and reemerged as a exporter of high-grade mana crystal, artisan alchemical craftworks and metallurgy, and spell-enhanced hardware. Between revitalization of the maritime trade and the breaking of trade barriers with former enemies, the Republic stands poised for further growth but faced with constant decisions on where to invest and whom to allow investments in domestic markets.
The majority of Anvegad’s industrial power is well developed but exceedingly concentrated in the coastal cities of Ferrum, Cupernum, Niccolum, and Kalium where water-power enabled them to reach feats of alchemical forging many modern cities are hard-pressed to match, and the passage of time has continued to add to their glories with coal powered factories to supplement magical and water power. Many of Anvegad’s other industrialized territories were lost to now bordering countries that were let independent, while much of their central land is underdeveloped and agrarian, albeit augmented by alchemical fertilizers and nature renewal magic to clean up the worst excesses of early industrialization. While efforts to expand the industries are ongoing, Anvegad’s industrial power is quite centralized for the foreseeable future.
Technology/Magic:
At first glance, Anvegad looks more like a Enlightenment period society than a modern culture, with antiquated fashions and cities made of wood and stone more than metal and concrete, with horse-drawn carriages more common than cars and it’s army clad in seemingly medieval knight style armor even. But when one looks beneath the surface, one realizes that while Anvegad isn’t as capable as it’s neighbors in harnessing coal, oil, and machinery nor cutting-edge in adopting the latest pure-tech, it’s magic more than makes up for it and then some.
Anvegad is a nation of magic, intertwined with much of it’s society, culture, military, and industries. This is predominantly due to their large reserves of mana crystals, providing a abundance of magical energy readily accessible and available to use for a variety of purposes. In several ways, they make industrial use of what others ascribe mythical value to, and embody the present-day attitude that sufficiently developed magic is indistinguishable and equivalent to modern technology in using mana crystal much like other nations burn coal for energy.
The majority of Anvegad’s magic lies in manacrafted alchemical alloys, mixing shards and fragments of mana crystals into ores to create lightweight or elemental-charged metals that are as durable as the best steel and alloys made by technological powers. This has yielded material for grand construction works, body-armor for soldiers that is lightweight and self-cooling, and alloys for ships and bridges. Furthermore, this field of magic is no static or ancient system, but a modern and dynamically evolving field of study as new metals become manipulatable such as titanium and aluminum, with new possibilities emerging from the alchemical labs of Anvegad.
In terms of weaponry, Anvegad is one of the world’s greatest manufacturers of spellcannons, predominantly making use of cannons firing shells loaded with mana-crystal powder that can be set to release a variety of potent spells, such as fireballs that can strike singularly at fortifications or split into clouds of firebolts against enemy infantry, or lightning spells for instantly landing direct-fire strikes. The most powerful, reliable, and versatile spellweapons in the world come from Anvegad forges.
Army:
Though Anvegad has turned a new leaf as a Republic, it remains acutely aware of the need for military force as well as the need to move past the atrocities of the imperial age for the sake of ensuring the next war will not descend to the madness of the Valorgardes. To that end the army was reformed from a largely conscript mob led by noble leaders and cavalry to a professional force of infantry and artillery, forged with a intent to avoid the cannon fodder tactics of the past and secure pride in their nation with a firm bulwark to rally around at over four million professional soldiers active on a rotating basis and a frightening arsenal of arcane weaponry.
However the army's quality is a double-edged sword, as conscription laws and practices have slackened in favor of the professional standing army. While in theory parliament can declare conscription necessary and rally millions more to arms, in practice the logistics and methodology to turn citizens off the streets into soldiers is limited and slow. And Anvegad is not eager to resort to a low-grade conscript army again both out of concern for their reliability and potential casualties caused by ignorance.
The army is divided between the infantry, artillery, cavalry, and logistics and engineering branches.
Infantry Anvegad Infantry are unusual in that many units are still issued with significant knight-like body armor in the modern age, courtesy of alchemically crafted lightweight alloys that can take a few glancing hits or slow down killing shots to survivable blows without weighing too heavily on the soldier wearing them, though the limitations of flexibility mean most infantry just wear the breastplate and helmet, with only assault infantry or fortress troops wearing full bodyarmor.
The standard Anvegad armament is the Armory Rifle, a medium-caliber bolt action rifle made by the National Armory. Utilizing cooling alloys in the barrel and manapowder propellant, the Armory Rifle makes up for any lack of hard-hitting firepower with great reliability and consistent firing action even under the worst of conditions.
Subdivisions of the Anvegad Infantry include * Assault Infantry: Soldiers expecting to go into close-quarters combat (storming fortresses, cities, trenchlines, etc) exchange their rifles for bandoliers of revolvers, grenades, and full body armor to be the tip of the spear in engagements. Usage of assault infantry is heavily situational, but it’s a cadre Anvegad maintains given how such situations occur at strategic objectives. * Sappers: Dedicated engineering troops drop most of their armor to carry packs laiden with tools and explosives, such as the notorious Wildfire-D manapowder charge. Whether it’s building bridges, burying roads, clearing paths, establishing bases, the Sappers are ever ready, ever prepared. * Scout-Snipers: Armed with scoped rifles and training in camouflage and covert maneuver, the scout-sniper corps are the eyes and ears of the army as well as the dagger to the infantry’s sword and the artillery’s hammer. Whether hunting officers, supply caravans, or key weakpoints, these few serve in a way a thousand rifles may never match.
Artillery The Anvegad Army favors spellfire cannons as it’s main indirect fire platform, capable of channeling fire, thunder, and other elemental strikes via mana crystal infused shells and cannons. What they might lack in absolute firepower is made up for with extreme versatility by simply activating different patterns of mana within the shells before firing, the end resulting being cannons that can fire patterns of cluster-fire on a charging platoon of infantry, call down a lightning strike on a enemy officer, then switch to direct-fire with a concentrated magma bolt to blast a bunker, while requiring only one type of shell and a mage-cannoneer to pattern the mana output during the barrage.
As a whole, Anvegad favors fewer Grand Batteries of heavy howitzers and field guns over mass-producing lighter field support pieces, primarily due to limits of it’s forgeworks and alchemical forging lines. Barrages are governed by artillery marshals and forward Targeteers capable of telepathy and complex ballistic calculations, enabling long rolling bombardments that can shift and adapt as needed against targets proven to be hardened against one type of shellfire over another.
The heaviest artillery are found in Siege Batteries used for battering down fortresses and manning coastal defense fortresses against naval attack.
Cavalry With the advent of the machinegun and primacy of infantry warfare, the role of cavalry has shifted to support, recon, and mounted infantry roles over the glorious charges or raids it has performed in history. The smallest of the military branches, and growing smaller by the year as the battlefield has less place for horses, they still serve with dignity while eagerly looking for new ways to make fast, mobile forces a practical reality again.
The one exception are the desertfaring Sand Salamander corps, consisting of desert Lupinekin and their traditional desert mounts alongside camels and hardened horses. Skilled in desert survival and raids, they keep the hinderland of Anvegad safe and have fought in northern campaigns in the past quite ably. For the time being, there is not foreseeable replacement for them.
Logistics and Engineering Corps
More notable than the sheer number of troops however is the size of the noncombat contingents of the army, with the logistics and signals corps given as much support and development as frontline units with two million personnel in fulltime logistics roles, moreso in some ways given Anvegad’s industrial alchemy favoring support roles. Suffering major losses due to logistical shortcomings and overextension have taught Anvegad hard lessons in keeping it’s troops supplied, especially with the demands of the industrializing battlefield. While outsiders may laugh at an army that ties up so much manpower fulltime in rear-echelon roles and calls people who never fire a gun in their careers “soldiers”, such naysayers rarely pay attention to how the food in their stomachs and ammunition in their rifles made their way to them.
Navy:
After the collapse of the Anvegad Empire, the Republic has had little desire or will to sustain the once globe-spanning navy, reducing largely to a coastal defense fleet to protect it’s merchant shipping after the damages of the civil war and the de-facto expectations of the allies of the rebellion to reduce the threat of the Imperial Navy. While well-built and capably led, the current Anvegad Fleet simply has little need for a large offensive navy and the backbone of the navy is sturdily-built cruisers rather than battleships.
Still, individually the ships of the Anvegad navy are notable examples of magical engineering and great martitime naval tradition, making invading the shores of Anvegad likely a costly prospect even for the present-day maritime superpowers between it’s warships and coastal spellfire cannons.
Air Force:
While there are those who attempt to achieve powered flight via magic or mechanical contraption, so far Anvegad has little success in airpower or branching into the domain of the sky besides spotter balloons for artillery. A field of study not helped by Anvegad alchemy not being of much use for heavier than air flight besides the occasional attempt to recreate flying broomsticks.
Rolls: (Rolled by GM in the Discord Server. Just ping me, and I’ll roll as soon as I’m able.)
(Perk) A Beacon for the Future: Once Anvegad was the dominating imperial power of the southern hemisphere, and though those days are long gone they are still remembered, and not all in a bad way. Though the final generations of the Valgarde royal family were notorious for their iron-fisted attempts at holding onto their empire, much of Anvegad rule was characterized by protection, trade, and order. After the tumult of the Valgarde’s collapse, the reinvention of Anvegad into a republic, and uncertainty of the coming years, many of the former holdings of Anvegad are considering it a beacon in the dark, or at least a known military powerhouse they could rally behind. (Positive opinion modifier for NPC nations close to Anvegad)
Anvegad Stoicism: Decades of bitter wars, the upheaval of the revolution against the Imperial throne, the loss of a once grand empire, and the bitter recognition of lost glories has tempered the Anvegad spirit. But it is far from broken. Anvegad citizens are predominantly stoic and enduring, shutting up and digging into problems instead of complaining or shying away from hard truths and necessary actions. This does tend to make Anvegadians seem rather stubborn and gloomy to outsiders though.
Professionalism: Where some other nations adopt “warrior” mentalities towards war, Anvegad approaches it as a science of “soldiers”, demanding discipline, order, organization, planning, and adaptability. While this means not even their best soldiers can match zealous warriors in unbreakable morale or ferocity of aggression, and is certainly plagued by a degree of slackards and careerists in a untested hierarch, it is a flexible structure able to endure mighty blows and recover quickly both in unit organization and logistical upkeep.
Breed like Rabbits: The Anveholm Lupinefolk are a notoriously “frisky” species, which has led to population booms every time there has been agricultural surplus to feed them, such as in the present day. This results in a higher population density than expected to Anvegad’s size, with more workhands for industry, military, and trade purposes. But also makes Anvegad more vulnerable to damage to it’s agriculture.
Floating Fortresses: The Anvegad navy is smaller than it’s world-spanning days, but it hasn’t diminished in quality or it’s shipbuilding heritage. Anvegad warships are built for durability above all else, with extensive compartmentalization, redundant structural bracing, thick armor, and rigorous damage control drills making them exceedingly durable compared to other navies. While this costs in total firepower and speed per ship, it suits the now-defensive minded Anvegad navy just fine within it’s new role.
Renewal, Rebirth, Reimagining: The young Anvegad Republic is a nation still defining itself, and the opportunities brought about by the usurpation of hereditary birthrights and noble castes has stimulated new growth and innovation in the nation to fuel a drive towards growth and new creation. This free flow of ideas does leave it a bit vulnerable to outside influences however, and provides openings for foreign powers to manipulate it’s politics.
@Raylah Valid in concept, but why would they set up shop on a world settled by pro-cybernetic colonies? It's a valid setup, but what do you consider their reasoning to be on the matter?
@ClocktowerEchos To clarify, he fought on another world and seeks to rebuild his empire anew on Aio? Otherwise feel free to move to characters tab.
Meanwhile, I'm hammering out a list of minor colonies also on Aio to round out the list. These smaller colonies are presently individually hunkering down and are not participating in the joint defense pact, but they do possess some major assets that can cover holes in the lineup of the major colonies. Your call on what to do with them and how to influence them otherwise.
In the interests of moving this game forward, how do you feel about locking recruitment now and having the remaining player-slots filled with NPC settlements you need to convince to contribute to the defense? Or are you okay with waiting for more players?
Regardless, initial OP to the IC is largely prepped and ready when you are, starting with the first joint-defense conference set about a week after the First Raid by the pirate armada that will be your initial nemesis.