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3 mos ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
3 mos ago
I live. I die. I live again!
1 like
2 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
3 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
3 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

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@Varshanka Thank you for your interest but I don't think this will be a good fit for you. I'm not convinced this is something you would be invested in beyond its ability to fill your time.
@Varshanka I'm always open to new people, but I really do have to ask what draws you to the RP since it doesn't sound like this would otherwise interest you.

@Dark Light North Philly would give you a lot of possibility for scrap and salvage with all of the industrial zones up there although it would be significantly more dangerous in recent time due to the number of raiders who have moved i.

South Philly would give you a good, if questionable clientele in the Brawlerball Gangs. I can see your character taking on some of their cultural and combat elements and they're always short of smart people to fix robots and powerfists if you don't mind the association of working with them.

The Blue and Orange lines actually meet at City Hall/15th Street Station. During the heyday it was home to one of the largest Rail Clans and a defacto capital of all the clans but since it was under city hall, it was also obliterated in the blast that killed the Governor General. Since then, the Rail Clans' unity have sort of shattered and they're retreated back into their more traditionally isolated station-holds but it could be you were one of the survivors/refugees from the City Hall Station.
@Dark Light Nice start! I don't expect you to know the Philadelphia subway system, but do you what station they'd be from? I know off the top of my head, the Broad Street Line (Orange Line) runs entirely underground going north-south from the Sports Complex (which is a Brawllerball stronghold in this) to Fernrock Transport Center in North Philly (which is basically a no man's land and possibly even lost/fallen to raiders). Sort of like a lost dwarf hold in fantasy only you know where it is. The Market-Frankfort actually goes above ground from 69th Street to after 46th street and goes underground.

@Raqueltrper No problem, the Deitsch Gebiet/Amish Grant is pretty much just a chunk of land the GG gave to the Amish refugees who were fleeing the Unity Crusade. Originally Fairmount Park and the other areas, its been turned into a decently idyllic agrarian area built in the fashion of the old Amish communities that were destroyed by the Unity Crusade. On the map it extends from the Please Touch Museum to the Emissary of the Ghoul King.

In its hey day it was the single largest food producing area in Philly and its leaders of the Old Order Council signed agreements with the GG and the Congress that gave them access to like 90% of their export crops which they then used as a mean to build up communities and settlements with food shipments with the surplus of food allowing other settlements to become more specialized in their own labors. It was thanks to them that the Rail Clans could stop rationing food, settlements finally had excess food, and distant forts were able to be resupplied. Plus a strong presence in the food trade gave the government caps to spend as well. Aside from farming, they were also the primary point of contact with the Kinoprus Ghoul Court and were in the river trade along the Schuylkill River.

Of course now, the roads aren't safe and there is no central government to negotiate with. A bad harvest prior to the start has meant they don't have the food to share like they used to but there are still mouths who need food. As Philadelphia starves, more and more are turning to banditry and stealing food from places like the Quakers and the Amish and to say nothing of the deserters and factions also asserting their "legitimacy" to the old treaties. This is part of what is pushing some away from their solely defensive brand of limited pacifism towards the very hostile and very aggressive radical Batenburgers who you could liken to a radical Amish supremacy group who take the phrase "peace through excessive bloodshed and violence" to heart. They believe once they've secured peace for their people they will be able to repent for their violence but the Council just barely tolerates them as they are willing to defend the Amish Grant regardless. Deitsch are Deitsch after all.
@Letter Bee That still works, a new recruit to the Army just after its fall and in the first desperate scramble after the death of the General.

Both the merchant could work, late to the prosperity but chaos brings its own opportunities. As for the scholar, both sides are pretty deadset in their ways at the moment, it will take a lot of talking at this point but its still reconcilable as the war is young.
@ClocktowerEchos, I'm thinking of a former member of the Continental Army who survived the defeat of the Deputy General; what's the age of conscription/recruitment?


Recruitment started at 18 and I want to say its been about half a year since the Deputy General fell in combat. With more desperate times of course you'll start seeing the recruitment age become lower and the recruitment perhaps become less voluntary. For a more veteran soldier though, I'd put them around at least early to mid 20's.

If they're a bit older and have been in the army for longer, they might even remember the golden years of the Continental Army when the Governor General was still around and led them in person against raider gangs and even the Unity Crusade. The war against the Unity Crusade is more popularly known as the Valley Forge Defiance where Philadelphia had become so stable, that the GG was comfortable taking the bulk of his army out of the city and to Valley Forge to fight the Unity Crusade in a proper battle with logistics, formations, and strategies not seen since the old world and a far cry from the wasteland raids and caravan ambushes that were more common.
Alright everyone, thanks for your interest so far! Here's the character sheet to get you guys thinking. If you want to just post your character idea or concept ahead of time without fully fleshing out a CS, by all means go ahead so we can talk about it here. Use whatever format you want but ultimately it should be readable.



Now as for the starting scenario, everyone for one reason or another is on a boat on the Delaware River. Upon reaching the rules of the Tacony-Palmyra Bridge, the ship is attacked by bandits and river pirates once part of Gory Gullis' gang and is ultimately marooned on the shore by the extremely dangerous Fist of Gullis and having to make their way down south to more relative safety in one of several ways. More plot concepts to come so people know what they're getting into. I'm a believer that the only secrets should be in charcter.
I'm very interested in this. I did want to ask if you were envisioning this being a heavy combat RP, or if there would be a mix of combat and story. I saw that you wanted to make this an adventure type RP (which is fine!), but I also think the lore for this would potentially include a lot of character exploration.


I would say mix, there would certainly be enough time for characters to interact with both each other and the world.
As someone who is literally doing the same come back tour, welcome back lol.
Could be interesting, but to be honest I have a few questions.

  • Do you anticipate our characters being natives or not to the local commonwealth?
  • If they can be natives, would you allow our characters to begin as members of a faction?
  • Where would the applicable starting location(s) be?
  • Do you anticipate keeping our characters together throughout the game?
  • Are you running the game with the aesthetics of Fallout 4 in mind (As far as Assault Rifles, tanks, Combat Shotguns go) or with Fallout 3 / New Vegas in mind?
  • What sort of Super Mutants do you have in mind?


No problem.

1) While local is preferred, if you have a good enough backstory then you don't have to be strictly from the area. With the previous NCC being a beacon of stability and relative prosperity prior to everything hitting the fan, people came from all over to make some caps or make a new life for themselves. In the time since, mercenaries and wandering soldiers have likely also came through looking to side with one power bloc or warlord. Of course you can also start as a faction but I'm going to come out and say that the BoS isn't going to have a large role, they're mostly sticking to their firebase. The others are more open though.

2) On starting location and cohesion of the group, I was planning on having people all start together on a ship being attacked by river pirates. I'm looking for more of an adventuring group style of play if only to keep things easier to keep track of in my head. As for why you guys are all sticking together, I'm working on it but the current idea is that each person has a piece of a macguffin related to the GG.

3) On aesthetics, I am thinking of somewhere between 4 and 3 but leaning towards 4. The F4 Assault Rifle would be more like an LMG and the F3 Assault Rifle would be base. Combat shotgun is F4's style where as combat and pipe rifles would still be around.

4) Super Mutants in this case are a lot more rare as they're actually mostly from the West with the leader of the Unity Crusade being one of the Master's creations. The Unity Crusade is actually mostly comprised of other raiders and mutants with some Super Mutants acting as the elite. Some might have wandered in from Appalachia, but for the most part Super Mutants aren't "native" to Philly. They have Fallout 4's aesthetic for them though.
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