Bastion

Bastion ☼ Unknown (Approx. 100 years) ☼ Male ☼ Warforged ☼ Warrior

Appearance
Height:
7'0"
Weight:
400 lbs
Hair Color:
None
Eye Color:
Soft Blue (Faint Glow)
Skin Tone:
Ivory with Bronze Accents
Distinguishing Features:
☼ Etched carvings on his plating—small stars, swirling constellations, simple flowers, and an old noble crest, scratched into his armor by a child's hands.
☼ Signs of wear but well-maintained plating.
☼ Signs of wear but well-maintained plating.
Clothing Style:
Simple, durable garments when necessary, but often forgoes clothing beyond a special scarf and a leather harness for carrying gear.

Psychology
Likes:
☼ Watching the sky, particularly stars and clouds..
☼ Small, delicate creatures (birds, insects, rodents).
☼ Learning about customs and emotions from others.
☼ Small, delicate creatures (birds, insects, rodents).
☼ Learning about customs and emotions from others.
Dislikes:
☼ Senseless violence and cruelty.
☼ Being given orders without choice.
☼ His own reflection—sometimes sees a distorted image.
☼ Being given orders without choice.
☼ His own reflection—sometimes sees a distorted image.
Habits/Quirks:
☼ Pauses mid-conversation to observe small details others overlook.
☼ Mimics facial expressions but doesn’t always understand them.
☼ Instinctively shields others, even from minor inconveniences.
☼ Mimics facial expressions but doesn’t always understand them.
☼ Instinctively shields others, even from minor inconveniences.
Dreams/Motivations:
☼ To understand who he is, and who he wants to be.
☼ To honor the memory of what he once protected.
☼ To find a new purpose in the world beyond his prime directive.
☼ To honor the memory of what he once protected.
☼ To find a new purpose in the world beyond his prime directive.
Sexuality: Unknown (Never considered it)
Willingness to make friends (1-5): 4
Willingness toward romance (1-5): 2

Personality
Engaging With Others
✦ Extroversion (1-5): 2
✦ Kindness (1-5): 5
✦ Chattiness (1-5): 2
✦ Trustfulness (1-5): 3
✦ Sense of Humor (1-5): 2
✦ Loyalty (1-5): 5
✦ Selflessness (1-5): 4
✦ Flirtatiousness (1-5): 1
✦ Arrogance (1-5): 1
Handling Conflict and Decisions
✦ Patience (1-5): 5
✦ Temperance (1-5): 4
✦ Forgiveness (1-5): 5
✦ Courage (1-5): 5
✦ Stubbornness (1-5): 3
✦ Pacifism (1-5): 4
✦ Impulsiveness (1-5): 2
✦ Creativity (1-5): 2
✦ Mercy (1-5): 4
✦ Charisma (1-5): 3

Background
Place of Origin: Cyre (Destroyed in the Mourning)
Current Occupation: Wandering protector
Living Family Members: None
Why are you traveling to Khorvaire? Searching for purpose in a world that no longer has a place for him.
Non-Combative Skills:
☼ Observant and detail-oriented.
☼ Surprisingly gentle, good at handling fragile things.
☼ Capable of lifting and carrying immense weight effortlessly.
☼ Knowledge of noble etiquette, though he doesn’t always understand its nuances.
History
Bastion was not forged for war, but for protection. Among his peers, he stood as an elite vanguard, a sentinel designed to shield and endure. During the Last War, he was entrusted with the protection of many assigned individuals, yet none more important than the individual he was ordered to safeguard on a mission that took him far beyond Khorvaire—to the distant continent of Sarlona. This was no ordinary charge; the individual was of immense significance, and their survival was paramount.
What began as duty became something more. Spending years at their side, Bastion absorbed their kindness, curiosity, and wonder, mirroring their mannerisms despite not fully comprehending them. For the first time in his existence, he was not just a protector—he was a companion, a friend.
But all things end.
The war was over. His purpose, gone. What once defined him had been stripped away, leaving him an aimless relic in a world that no longer had need of him.
Now, he returns to Khorvaire—a land he was built to serve yet has never truly known—searching for a new purpose, or perhaps just an answer to the question:
What am I now?

Combat & Magic Potential
Class Concept / Role: Warrior
Signature Abilities:
☼ Defensive Mastery – Expertly reduce a devastating hit on yourself or an ally into a mere glancing blow.
☼ Juggernaut – Charge forward with unstoppable momentum, ignoring terrain or smaller enemies attempting to block your path.
☼ Crushing Blow – Deliver a powerful strike that shatters defenses or knocks large foes sprawling.
☼ Juggernaut – Charge forward with unstoppable momentum, ignoring terrain or smaller enemies attempting to block your path.
☼ Crushing Blow – Deliver a powerful strike that shatters defenses or knocks large foes sprawling.
Major Weaknesses:
☼ Limited Social Understanding – Struggles with complex social interactions, taking things too literally
☼ Burdened by the Past – Still haunted by the ghosts of his past, leading to moments of heavy stress surrounding specific triggers that can cause him to go into a temporary low power mode (Essentially turning him off).
☼ Hulking – His immense build makes him powerful, but he lacks agility.
☼ Burdened by the Past – Still haunted by the ghosts of his past, leading to moments of heavy stress surrounding specific triggers that can cause him to go into a temporary low power mode (Essentially turning him off).
☼ Hulking – His immense build makes him powerful, but he lacks agility.
Racial Trait:
☼ Living Construct - Warforged do not need food, sleep, or air, and their bodies are naturally armored. They can also perform inhuman feats of endurance, such as traveling long distances without rest or resisting extreme conditions.
Boons and Banes:
☼ Boon 1: Kinetic Absorption - Bastion’s body is designed to absorb and redirect kinetic energy. When struck with a powerful attack, he can convert the impact into a surge of strength, either delivering a devastating counterblow or using it to fuel an explosive movement, such as a leaping attack or shockwave strike.
☼ Boon 2: Unbreakable Endurance – Bastion’s sheer fortitude makes him incredibly difficult to take down. He can endure extreme punishment, continue fighting through pain, and remain standing long after others would fall.
☼ Bane: Identity Crisis – With the war over and his past purpose lost, Bastion struggles with his identity. He questions whether he is still just a tool or if he has the right to define himself. This internal struggle sometimes causes hesitation in critical moments or leaves him vulnerable to manipulation.
Combat Equipment and Gear:
☼ Tower Shield
☼ Greatsword made of Glacium (A material as hard as steel, yet formed from eternally frozen ice.)
☼Titan Chain – A reinforced tow chain mechanism is housed within Bastion’s left palm, functioning as a powerful grappling hook. He can fire it to latch onto enemies, pulling them closer or yanking them off ledges. It can also be used for mobility, allowing him to scale walls, mountains, or even grapple onto massive creatures to climb atop them..
☼ Greatsword made of Glacium (A material as hard as steel, yet formed from eternally frozen ice.)
☼Titan Chain – A reinforced tow chain mechanism is housed within Bastion’s left palm, functioning as a powerful grappling hook. He can fire it to latch onto enemies, pulling them closer or yanking them off ledges. It can also be used for mobility, allowing him to scale walls, mountains, or even grapple onto massive creatures to climb atop them..
