I. Character RulesRoleplay Rules
These are a few extra rules below that just promote fair game play or do not belong under any specific headings.
Leaving a thread
All characters who posted in a thread are assumed to remain in that thread unless they post a leaving post or after two full days of non-activity. This means that if you posted in a thread that you were there, and then someone an hour later assassinated you, you can’t claim that you were no longer there unless you specifically posted that you left before the assassination attempt was made.
Letting Others Respond
In your posts if they involve actions of other characters it is a rule that you must allow them a chance to respond and refrain from one post wins. For example, you cannot just post "John cut off Jimmy’s finger". You can however post "John went to cut off Jimmy’s finger" as you can see the second version allows Jimmy to respond to your action before you've done it (since you can’t take back a cut off finger).
Dice Rolls
All chance rolls (i.e. a birth roll, or an assassination attempt) are based on a D20, and have been done so that regardless of modifiers a natural 1 will always succeed, whilst a natural 20 will always fail. Thus a roll of 15/20 will succeed on 1 - 15, and fail on a 16, 17, 18, 19 & 20. All vs rolls on the other hand (duels, jousts, etc) are based of the highest score wins. A + modifier always improves the roll odds, while a -Modifier always worsens the odds.
Winter
Every year there shall be a roll with a 10/20 chance of success to see if Winter is on the way, and when Winter is on the way there will be a roll with a 15/20 chance of success to see if Autumn ends. Then the same process is done in reverse. It must be Winter or Summer for at least 2 years before rolling starts for the change of seasons. During Winter every character shall have a roll to see if they die, this roll will have a 3/20 chance for all.
Bastards
In Westeros there are brothels a plenty and it is known for men to have several Bastards within their lifetime. The surnames of bastards are as follows:
Storm for those born in the Stormlands
Hill for those born in the Westerlands
Flowers for those born in the Reach
Snow for those born in the The North
Stone for those born in the The Eyrie
Waters for those born in the The Crownlands
Sand for those born in the Dorne
Pyke for those born in the Iron Islands
Rivers for those born in the Riverlands
A Bastard may not claim inheritance, although they can if legitimized by the King.
-Aging
Characters age at a rate of one in game year per real week. At the age of 50 your characters will be subject to natural death rolls done each week by the moderators, the chance of natural death being 2/20. Every 5 years the chance of death will go up by 2/20 (Ex. at age 55 4/20, age 60 6/20 etc...) The character can see out the remainder of any thread in which he is RPing, but must die by the end of that game year.
-Heirs and Wills
When your main character dies you must post a will detailing the distribution of your lands, belongings and money within 24 hours of death. Only proper “birth rolled” children and other main characters are eligible to receive anything from a deceased main character. (Note that since you can only have one main character at a time, if you main dies and you have no “birth rolled” heir, all your lands, belongings and money can only be passed to another person’s main character. NOT YOUR NEXT MAIN CHARACTER)
- Main Character Slots
Players are allowed up to eight main character slots. Main characters are defined as characters with traits and income. Only six of these may be used on lordly characters, lordly characters being any character sharing the last name of a Lord. A player is limited to having a maximum of two Lordly Houses.
OOC
No use of OOC information whilst In Character. Any RP suspected of doing so will be deleted by moderators and the offending player contacted. In addition, if you have a problem with a player take it to a moderator, not the OOC thread or the other persons inbox. Any OOC fighting will be deleted and the offenders reprimanded.
In Westeros different individuals have different natural skills. These skill sets are reflected in natural traits.
Traits
Every character will start with 3 trait points per decade of living starting from age 10. This means from 10-19 you start with 3, from 20-29 you start with 6, and so on. Trait points are no longer automatically gained as you age: instead they are now gained through ingame actions as detailed below.
Every trait has a condition or conditions in which it will increase. Simply meeting these requirements will warrant an increase in that specific trait. You do not need to have that trait to start with to gain it: someone with no points in Battles can still gain +1 if they meet the 'Battle' trait criteria.
Characters may start with a maximum of 12 trait points, even if age 50 or older at the start. Characters may start with a maximum of +3 in any trait.
Use the following link to access a list of the current lore appropriate character names: http://oakthorne.net/wiki/index.php?...esterosi_Names
Skills
1. Military Traits
- Battles. +1 to battle rolls per level. Gained when a character wins a battle where the enemy is not outnumbered by more than 1.2 to 1 and where total soldiers on both sides is more than 6,000 men. This applies per flank, but does not stack more than once per battle (eg a character cannot gain +2 for defeating an enemy flank and then the enemy reserve).
- Naval Battles. +1 to battle rolls per level. Gained when a character wins a battle where the enemy is not outnumbered by more than 1.2 to 1 and where total ships on both sides is more than 60 vessels. This applies per flank, but does not stack more than once per battle (eg a character cannot gain +2 for defeating an enemy flank and then the enemy reserve).
- Pillager. Improves loot gained from raids, see Raid Rules. Gained after every 3 raids.
- Scout. +1 to detecting armies preparing to attack the force the character is in command of. This applies if the character is specifically in command of the scouts (in RP this can be confirmed with anything like 'Scouts', 'Outriders', 'Light Horse', 'Cavalry', anything that can easily be interpreted as being in charge of the scouts)
- Pathfinder. -1 to enemy detection rolls made on an army your character is in command of. Governed by the same rules as 'Scout'. Gained for each force successfully ambushed. Raids do not count as successful ambushes.
- Logistician. Armies this character is in overall command of move 5% faster. Calculate total marching time in hours and subtract x%. Gained on request on a per-campaign if Moderators feel the character's army's mobility has significantly contributed to a successful outcome.
- Rearguard. -1 to your armies' rout casualty rolls. Applies only if the character is in command of the Reserve. Gained if the army the character is in retreats in good order (ie, the reserve wins their fight with the victorious enemy flank and no rout roll is made).
2. Personal Traits
- Survival. +1 to surviving death rolls and in Duel defensive rolls. Gained if the character loses a battlefield duel (eg no sparring, training, friendly, or tourney duels) but is not killed by his opponent.
- Duel. +1 to unmounted Duel offensive rolls. Gained if victorious in a duel that occurs either during a serious battle situation (a real battle, not a practice fight, tournament melee, training etc.) or if the victor is the winner of a tournament melee. Can be gained under other conditions if mod approved (highly unlikely). Does not require the death of the other combatant.
- Joust. +1 to Joust rolls, mounted duel offensive rolls and cavalry charges if this character leads it. Gained if the character comes first or second in a Jousting tourney, or if the character defeats another Player character in a mounted duel in a serious battle situation (an actuall battle, not practice duels, tourneys, training etc.)
- Assassin. +1 to assassin rolls. Gained if the character assassinates another Player character.
- Spymaster. +1 to any spy rolls done on this character's behalf. The character must either employ the spies (eg have his own income and pay for them) or be specifically appointed another player character's spymaster and given command of that player's spies. Moderator discretion as to this appointment: players must prove, via IC an statement made by another character, that they are in charge of another player's spies, and they must effectively be as such (eg they need to actually be the one giving the orders, not 'in charge' but not giving any orders). Gained if the information gained by the Spy directly leads to another player character being arrested, killed or removed from any appointment, at Moderation discretion.
- Counterspy. -1 to Spy rolls against that character. Trait awarded if a spy is captured trying to make a roll on you.
- Capture. +1 to capture rolls against another character. Gained if a player character is successfully taken prisoner by the character. Post-battle status rolls do not count.
- Wealth. +5% to province income. Gained if the character uses their wealth to achieve something political (eg bribery, blackmail, buying someone's death) at Moderation discretion.
- Charisma. +1 to any rolls to convince an AI character to do something. Gained if the AI character is convinced to switch loyalties from any one party to another. This must be a switching of political or military allegiance.
3. Trait Limitation:
- Assassination Trait is Limited to a maximum amount of +2 to prevent overly powerful assassins at the game's start.
This RPG utilizes a feudal system in order to emulate the ranks and fealty in the books.
Lands
Westeros has been divided into it's many counties, each with specific incomes (see Income Rules) and levies, both in men and ships. The lists below tell how many men and ships each province gets.
Granting of Titles
Anyone who holds a title (ie is known as 'Lord' or 'Lady') may grant those under them titles an/or land. To grant land you must own at least two provinces. You may not promote someone to the same rank as you (ie, if you are a Lord of a House that owns two provinces, you may only make a person Lords Bannerman of your second province).
Fealty
Whenever a Lord promotes someone, the person who gains the land is presumed to have sworn an oath of loyalty to their benefactor. In effect, the Lord who grants the land still owns the land, and may demote you at any time. The new lord owns the troops and ships of the land he has gained, and therefore their loyalty. In the event of demotion, if the Lord is unhappy he may rebel with his troops. For game purposes, troops are always considered loyal to their direct lord (ie, if Lord Greyjoy grants Lord Harlaw the province of Harlaw, the troops and ships associated with Harlaw are loyal to Lord Harlaw), though are also sworn to the higher lord (in this example, Lord Greyjoy). In the event of rebellion, a dice roll is performed to find the percentage of men who stick with their direct Lord, and the percentage who fight for their overlord. This only applies to the bannermen of Great Houses rebelling, not in the case of the Great Houses rebelling against the crown, as troops owe no loyalty to the King, only the Lords from the Great Houses.
Castellan
A Castellan is appointed in the event that a Lord is unable to attend to their castle, or the noble family ruling that castle is removed. A Castellan lays no claim to ownership of the castle, incomes nor levies, and retains the income of his old rank (ie a Knight appointed Castellen of Highgarden would not collect the income of Highgarden, instead collecting his normal Knightly income). A Castellan may only call his banners in order to defend the castle, not to attack.
Men-at-Arms
Some ranks afford a character a certain amount of retainers, free of charge and upkeep. Freedmen have a retinue of five men, Knights a retinue of 25 men. Lords gain 50 men for each rank that they climb in the hierarchy, so a Minor Lord gets 50 men, a High Lord gets 100 men, and a Lord Paramount or the King get 150 free men as retainers.
Mercenaries
Whilst on campaign anyone can hire Mercenaries to supplement their armies. You can hire mercenary companies or recruit professional standing armies from their respective threads, but beware of their hire costs.
Kings Army
The King at all times has a standing army of 5000 goldcloaks. This is separate from the troop numbers listed in the above land maps, and they are free of charge + upkeep.
Incomes
The Nobility
Queen or King - 100000 Dragons
Prince/Princess - 80000 Dragons
Lord of a Great House - 70000 Dragons
Lord’s Bannerman - 60000 Dragons
Sworn Sword - 27000 Dragons
Hedge Knight - 12600 Dragons
Squire - 7500 Dragons
Maesters
Grand Maester - 38000 Dragons
Archmaester - 28000 Dragons
Maester - 20000 Dragons
Acolyte Maester - 10000 Dragons
The Mercenaries
Novice Sellsword/sail
Sellsword/sail - Starts with 15,000 Dragons.
Mercenary Captain - 12,000 promotion money.
Company Captain - 20,000 promotion money.
The Merchants
Lesser Merchant: 36,000 (Players must start as a Lesser Merchant, and this class has no associated promotion money)
The Priesthood
Septon (or equiv): 12,000 (Players start as a Septon (or equiv), and this class has no associated promotion money)
The Night's Watch (No personal income, all money goes to TNW accounts)
Lord Commander of The Night's Watch - 54000 Dragons
Commander of a Night Watch Castle - 36000 Dragons
First Ranger - First Builder - First Steward of The Night's Watch - 18000 Dragons
Ranger - Builder - Steward of The Night's Watch - 9000 Dragons
The Kingsguard
Lord Commander of The Kingsguard - 36000 Dragons
Member of The Kingsguard - 27000 Dragons
The Goldcloaks
Lord Commander of the Goldcloaks - 36000 Dragons
Captain of the Goldcloaks - 27000 Dragons
Freemen
Freedman - 4500 Dragons
The Nobility
Queen or King - Based off land
Prince/Princess - Based off land
Lord of a Great House - Based off land
Lord’s Bannerman - 10,000 Gold Stipend, the rest is Based off land
Sworn Sword - 18000 Dragons
Hedge Knight - 8400 Dragons
Squire - 5600 Dragons
Maesters
Grand Maester - 26000 Dragons
Archmaester - 20000 Dragons
Maester - 16000 Dragons
Acolyte Maester - 6000 Dragons
The Mercenaries
Novice Sellsword/sail
Sellsword/sail - 8000 salary
Mercenary Captain - 12,000 salary
Company Captain - 20,000 salary
The Merchants
Merchant Prince - 36000 Dragons
Merchant - 30000 Dragons
Lesser Merchant - 24000 Dragons
The Priesthood
Septon (or equiv) - 8000 Dragons
Veteran Septon (or equiv) - 16,000 Dragons
Influential Septon (or equiv) - 30,000 Dragons
High Septon (or equiv) - 50,000 Dragons
The Night's Watch (No personal income, this goes to TNW account)
Lord Commander of The Night's Watch - 36000 Dragons
Commander of a Night Watch Castle - 24000 Dragons
First Ranger - First Builder - First Steward of The Night's Watch - 12000 Dragons
Ranger - Builder - Steward of The Night's Watch - 6000 Dragons
The Kingsguard
Lord Commander of The Kingsguard - 24000 Dragons
Member of The Kingsguard - 18000 Dragons
The Goldcloaks
Lord Commander of the Goldcloaks - 24000 Dragons
Captain of the Goldcloaks - 18000 Dragons
Freemen
Freedman - 3000 Dragons
Land Income for Nobles
Very Rich Provinces (70,000 Golden Dragons):
Golden Tooth
Castamere (Ruined: See 'Ruined Holdfasts' Rules)
Casterly Rock
Sarsfield
Rich Provinces = (60,000 Golden Dragons):
Ashemark
Lannisport
Silverhill
Payne Hall
The Crag
Kayce
Cornfield
Crakehall
Very Prosperous Provinces (50,000 Golden Dragons):
Fair Isle
Nunn's Deep
Pendric Hills
Hornvale
Tarbeck Hall (Ruined: See 'Ruined Holdfasts' Rules)
Thurock
Wyndhall
Maunhill
Goldshire
Fallwell
Greenfield
Prosperous Provinces (40,000 Golden Dragons):
Myatt
Brent Brook
Peckledon
Banefort
Feastfires
Drox Castle
Fang Tower
Glitterdale
Oxcross
Riverspring
Deep Den
Redbramble
Tendrig
Greenmonth
Hawthorne
Very Poor Provinces (20,000 Golden Dragons):
None
Very Rich Provinces (70,000 Golden Dragons):
The Arbor
Highgarden
Oldtown
Rich Provinces = (60,000 Golden Dragons):
Ashford
Brightwater Keep
Golden Grove
Horn Hill
Very Prosperous Provinces (50,000 Golden Dragons):
Longtable
Cider Hall
Shield Islands (Oakenshield)
Tumbleton
Poor Provinces (30,000 Golden Dragons):
Grassy Vale
Honeyholt
Old Oak
Sunflower Hall (Sunhouse)
Three Towers
Middlebury
Bardshome
Manderford (Ruined: See 'Ruined Holdfasts' Rules)
Dosk
Smithyton
The Ring
Very Poor Provinces (20,000 Golden Dragons):
Bitterbridge
Blackcrown
Bandalon
Roseford
Torrentpeak
Norcross
Dunsbridge
Fawn Crag
Hunt Hills
Greenshield
Greyshield
Southshield
Catswold
Redding
Coldmoat
Standfast
Wythers
Alden Keep
Inchfield
Starpike
Harpshire
Hammerhall
New Barrel
Yelshire
Appleton
Hastwyck
Leygood Keep
Mermaid's Palace
Stonecrab Bay
Very Rich Provinces (70,000 Golden Dragons):
Sunspear
Rich Provinces = (60,000 Golden Dragons):
Starfall
Godsgrace
Yronwood
Very Prosperous Provinces (50,000 Golden Dragons):
Ghost Hill
Lemonwood
Planky Town
Blackmont
Hellholt
Spottswood
The Tor
Wyl
Prosperous Provinces (40,000 Golden Dragons):
Kingsgrave
Vulture's Roost
Salt Shore
Skyreach
High Hermitage
The Scourge
Ghaston Grey
Scorchd Rock
Nymerwell
Prince's Pass
Red Dunes
Sandstone
Elbow
Scorched Rock (Ruined: See 'Ruined Holdfasts' Rules)
Very Rich Provinces (70,000 Golden Dragons):
Riverrun
Rich Provinces (60,000 Golden Dragons):
The Twins
Maidenpool
Harrenhal
Very Prosperous Provinces (50,000 Golden Dragons):
Saltpans
Stoney Sept
Stillfen
Seagard
Darry
Prosperous Provinces (40,000 Golden Dragons):
Lord Harroway's town
Pinkmaiden (Acorn's Ridge)
Fairmarket
Raventree hall (Blackwood)
Stone Hedge
Poor Provinces (30,000 Golden Dragons):
Acorn Hall
Atranta
Darry
Oldstones (Ruined: See 'Ruined Holdfasts' Rules)
The Trident
Lolliston
Branston
Maidstone
Blackrush
Blue Fork (Trident)
Red Fork
Green Fork
Rushmoor
Martlet Bay
Shoreham
Esgaroth
Goodsbrook
Castlewood
High Heart
Willow Wood
Turnbridge
Gravesham
Kanet
Chilltern
Wycombe
Medway
Wayfarer's Rest
Mistlewood
Cape of the Eagles
Freylands
Erenford
Very Rich Provinces (70,000 Golden Dragons):
The Vale (The Eyrie)
Rich Provinces (60,000 Golden Dragons):
Gulltown
Wikenden
Very Prosperous Provinces (50,000 Golden Dragons):
Strongsong
Longbow Hall
New Keep
Ironoaks
Prosperous Provinces (40,000 Golden Dragons):
The Paps (island in northern fingers sea zone)
Old Anchor
Gates of the Moon
Runestone
Coldwater
Heart's Home
Scorched Vale
Bite Coast
Crow's Barrens (Ruined: See 'Ruined Holdfasts' Rules)
Poor Provinces (30,000 Golden Dragons):
Grey Glen
Redfort
Snakewood
Ninestars
Ruthermont
Darkmoor
Monnsgrey
Coldwater Burn
Sunset Keep
Pebble (island in central fingers sea zone)
The Fingers (Midlor Point)
Very Poor Provinces (20,000 Golden Dragons):
Sweetsister
Littlesister
Longsister
The Bloody Gate
Crabshore
Wycliff
Crown's Crag
Very Rich Provinces (70,000 Golden Dragons):
King's Landing
Rich Provinces = (60,000 Golden Dragons):
Duskendale
Very Prosperous Provinces (50,000 Golden Dragons):
Stokeworth
Antlers
Dyre Den
Rayonet
Prosperous Provinces (40,000 Golden Dragons):
Hayford
Rosby
Sow's Horn
Massey's Hook
Dragonstone
Poor Provinces (30,000 Golden Dragons):
The Kingswood (Bywater)
Wendwater
Edgerton
Rollingford
Very Poor Provinces (20,000 Golden Dragons):
Sweetport Sound
Claw Island
Diftmark
Birch Hall
Brindlewood
Bromsfort
Farring Cross
Greensward
Longward Hall
Dalston Keep
The Whispers (Ruined: See 'Ruined Holdfasts' Rules)
Woodmere
Attadale
Hollard Hall
Rook's Rest
Cracklaw
North Cracklaw
Chyttering Brook
Byford
Mosborough
Sharp Point
[hider]
[hider=The North]
Very Rich Provinces (70,000 Golden Dragons):
Winterfell
White Harbour
Rich Provinces = (60,000 Golden Dragons):
The Dreadfort
Very Prosperous Provinces (50,000 Golden Dragons):
Karhold
The Rills
Deepwood (Wolfswood)
Prosperous Provinces (40,000 Golden Dragons):
Deepwood Motte
Last Hearth
Hornwood
Flint Keep
Poor Provinces (30,000 Golden Dragons):
Greywater Watch
Bear Island
Hornwood
Barrowtown
Torrhen's Square
Flint's Finger
Blazewater
Blue Hills
Weeping Bay
Eastmelt
Seal Shore
Last River
Aylesvale
Dawnforest
Castle Cerwyn
King's Course
Overton
Sheepshead Hills
Lonely Hills
Wolfswood
Blackgrove
King's Grove
Acorn Grove
Tine's End
Crow's Edge
Very Poor Provinces (20,000 Golden Dragons):
Flint Cliffs
Cape Kraken
Sea Dragon Point
Withered Heath
Whitford
Arrondale
Shadowmoor
White Knife
Ethering
Oldcastle
Fever
Ramsgate
Widow's Watch
Coldgrass
Moat Cailin (Ruined: See 'Ruined Holdfasts' Rules)
Oldcastle
Deepdown
Kingshouse
Driftwood Hall
The Mountains of the North
The Stony Shore
Silvereed
Churwell
Greycronn
Very Rich Provinces (70,000 Golden Dragons):
Storm's End
Rich Provinces = (60,000 Golden Dragons):
Stonehelm (Redhall)
Nightsong
Very Prosperous Provinces (50,000 Golden Dragons):
Griffin's Roost
Gallowsgrey
Estermont
Prosperous Provinces (40,000 Golden Dragons):
Haystack Hall
Lonmouth
Lockport
Rain House
Blackhaven
Rainwood
Tarth
Poor Provinces (30,000 Golden Dragons):
Summerhall (Ruined: See 'Ruined Holdfasts' Rules)
Fawnton
Grandview
Galemonth
Bronzegate
Felwood
Amberly
Felwood
Gallowsgrey
Weeping Tower
Hadlow Keep
Mistwood
Tudbury Hall
Wrathrock
Very Poor Provinces (20,000 Golden Dragons):
Amberly
Broad Arch
Harvest Hall
Parchments
Blue Grove
Adderdell
Crow's Nest
Drakesgrave
Poddingfield
Grandview
Very Rich Provinces (70,000 Golden Dragons):
None
Rich Provinces = (60,000 Golden Dragons):
Pyke
Harlaw
Very Prosperous Provinces (50,000 Golden Dragons):
Blacktyde
Great Wyk (Hammerhorn)
Lonely Light
Prosperous Provinces (40,000 Golden Dragons):
Orkmont
Saltcliffe
Lordsport
Volmark
Stonetree
Poor Provinces (30,000 Golden Dragons):
Old Wyk
Blacktyde
Sealskin Point
Pebbleton
Very Rich Provinces (70,000 Golden Dragons):
None
Rich Provinces = (60,000 Golden Dragons):
None
Very Prosperous Provinces (50,000 Golden Dragons):
None
Prosperous Provinces (40,000 Golden Dragons):
None
Poor Provinces (30,000 Golden Dragons):
Brandon's Gift
New Gift
Eastwatch
Very Poor Provinces (20,000 Golden Dragons):
Castle Black
Shadowtower
Westwatch
Very Rich Provinces (70,000 Golden Dragons):
None
Rich Provinces = (60,000 Golden Dragons):
None
Very Prosperous Provinces (50,000 Golden Dragons):
None
Prosperous Provinces (40,000 Golden Dragons):
None
Poor Provinces (30,000 Golden Dragons):
Craster's Keep
Thenn
Very Poor Provinces (20,000 Golden Dragons):
The Shivering Shore
Fist of the First Men
Skirling Pass
The Gorge
The Frozen Shore
The Haunted Forest
Hardhome
List of High Lordships and Minor HousesBold - Normal provinces
Underlined - Provinces witheld under special titles
Striked - Ruined holdfasts
Casterly Rock - House Lannister of Casterley Rock, High Lords of Cape Lannisport, Lords Paramount of The Westerlands, Wardens of The West.
- Lannisport - A special non-hereditary title granted by House Lannister. Bearers are titled "Shield of Lannisport."
- Tendring - House Broom of Tendring.
- Fang Tower - House Clegane, Knights of Fang Tower.
The Crag - House Westerling of The Crag, High Lords of The Western Watch.
- Banefort - House Banefort of Banefort.
- Tarbeck Hall (Ruined: See 'Ruined Holdfasts' Rules). No House.
Ashemark - House Marbrand of Ashemark, High Lords of Burning Dale.
- Wyndhall - House Estren of Wyndhall.
- Thurrock - House Garner of Thurrock.
- Glitterdale - House Vikary, Knights of Glitterdale
Goldentooth - House Lefford, High Lords of The Eastern Pass.
- Nunn's Deep - House Doggett of Nunn's Deep.
- Pendric Hills - House Bettley of The Pendric Hills.
Kayce - House Kenning of Kayce, High Lords of Fire and Isle.
- Fair Isle - House Farmen of Faircastle.
- Maunhill - House Plumm of Maunhill.
- Feastfires - House Prester of Feastfires.
Sarsfield - House Sarfield of Sarsfield, High Lords of Field and Shire.
- Goldshire - House Algood of Goldshire.
- Oxcross - House Yarwyck of Oxcross.
Castamere (Ruined: See 'Ruined Holdfasts' rules). No House.
- Hornvale (Sworn to Casterly Rock at game start, become Castamere's if restored) - House Brax of Hornvale.
- Deep Den (Sworn to Casterly Rock at game start, become Castamere's if restored) - House Lydden of Deep Den.
Crakehall - House Crakehall of Crakehall, High Lords of The Searoad.
- Falwell - House Falwell of Falwell.
- Greenmonth - House Jast of Greenmonth.
- Hawthorne - House Yew, Knights of Hawthorne
Silverhall - House Serrett of Sliverhall, High Lords of The Silver Hills.
- Myatt - House Myatt of Myatt.
- Redbramble - House Turnberry of Redbramble.
Payne Hall (Gold Road) - House Payne of Payne Hall, High Lords of The Gold Road.
- Brent Brook - House Foote of Brent Brook.
- Peckledon - House Peckledon of Peckledon.
- Drox Castle - House Drox of Drox Castle.
- Riverspring - Special non-hereditary province granted by House Lannister. Bearer titled "Knight of Riverspring." Fealty owed directly to Casterley Rock.
Cornfield - House Swyft of Cornfield, Knights Commander of Cornfield.
- Lonmont - House Lorch, Knights of Lonmont.
- Greenfield - House Greenfield, Knights of Greenfield.
Highgarden - House Tyrell of Highgarden, High Lords of The Mander, Lords Paramount of The Reach, Wardens of The South.
- Bardshome - A special non-hereditary title granted by House Tyrell. Bearer titled "Master of Horse."
- Manderford (Ruined: See 'Ruined Holdfasts' Rules). No House.
- Westbrook - House Westbrook of Westbrook.
- Smallwood - House Oldflowers of Smallwood.
Oldtown - House Hightower of Oldtown, High Lords of The Honeywine.
- Blackcrown - House Bulwer of Blackcrown.
- Bandalon - House Blackbar of Bandalon.
- Honeyholt - House Beesbury of Honeyholt.
- Torrentspeak - A special non-hereditary title granted by House Tyrell. Bearer titled "Warden of Torrent Pass." Fealty sworn directly to Highgarden.
- Uplands - House Mullendore of Uplands.
- Three Towers - House Costayne of Three Towers.
- Sunhouse - House Cuy of Sunhouse.
Brightwater Keep - House Florent of Brightwater Keep,
- Norcross - House Norcross of Norcross.
- Dunnsbridge - House Dunn of Dunnsbridge.
Horn Hill (Westmarch) - House Tarly of Horn Hill, High Lords of Westmarch.
- Middlebury - House Middlebury of Middlebury.
- Fawn Crag - House Bushy of Fawn Crag.
- Hunt Hills - House Hunt of Hunt Hills.
- Sommerset - House Cockshaw of Sommerset.
- Darkdell - House Vyrwell of Darkdell.
Oakenshield (Shield Isles) - House Hewett of Oakenshield, High Lords of The Shield Isles.
- Greenshield - House Chester of Greenshield.
- Greyshield - House Grimm of Greyshield.
- Southshield - House Serry of Southshield.
Old Oak (Ocean Road) - House Oakheart of Old Oak, High Lords of Red Lake.
- Catswold - House Stackhouse of Catswold.
- Redwater Keep (Red Lake) - House Crane of Redwater Keep.
- Redding - House Redding of Redding.
Goldengrove - House Rowan of Goldengrove, High Lords of Northmarch.
- Dosk - House Conklyn of Dosk.
- Coldmoat - House Webber of Coldmoat.
- Standfast - House Osgrey, Knights of Standfast.
- Derring Downs (Northmarch) - House Durwell of Derring Downs.
- Ivy Hall - House Kidwell of Ivy Hall.
- Smithyton - House Shermer of Smithyton
Cider Hall (Mandervale) - House Fossoway of Cider Hall, High Lords of Mandervale.
- Inchfield - House Inchfield of Inchfield.
- Holyhall - House Graceford of Holyhall.
Ashford (Cockleswhent) - House Ashford of Ashford, High Lords of The Cockleswhent.
- Starpike - House Peake of Starpike.
- New Barrel - House Fossoway, Knights of New Barrel.
- Yelshire - House Yelshire of Yelshire.
Grassy Vale (Blueburn) - House Meadows of Grassy Vale, High Lords of Blueburn.
- Appleton - House Appleton of Appleton.
- Hastwyck - House Hastwyck of Hastwyck.
Longtable - House Merryweather of Longtable, High Lords of The Rose Road
- Roseford (Rose Road) - House Varner of Roseford.
- Bitterbridge - House Caswell of Bitterbridge.
- Leygood Keep - House Leygood of Leygood Keep.
The Ring - House Roxton of The Ring, High Lords of Northreach.
- Wythers - House Wythers of Wythers.
- Alden Keep - House Ambrose of Alden Keep.
Tumbleton - House Footly of Tumbleton, High Lords of Upper Mander.
- Harpshire - House Orme of Harpshire.
- Hammerhall - House Cordwayner of Hammerhall.
The Arbor - House Redwyne of The Arbor, High Lords of The Southern Isles.
- Mermaid's Palace - House Goldwyne of The Mermaid's Palace.
- Stonecrab Cay - House Lowther of Stonecrab Cay.
Sunspear (Broken Arm) - House Martell of Sunspear, High Lords of The Broken Arm, Princes of Dorne.
- Spotswood - House Santager, Knights of Spotswood.
- Plankytown - Special non-hereditary title granted by House Martell. Bearer titled "magistrate of Planky Town." Traditionally grnated to the heir to SUnspear, though may be granted to another as a sign of especial favour.
- Lemonwood - House Dalt, Knights of Lemonwood.
Ghost Hill - House Toland of Ghost Hill, High Lords of The Sea of Dorne.
- The Tor - House Jordayne of The Tor.
- The Scourge - House CHorayne of The Scourge.*
- Ghaston Grey - Special non-hereditary title granted by House Martell. Bearer titled "Warden of Ghaston Grey." Fealty owed directly to Sunspear.
Godsgrace (Vaith) - House Allyrion of Godsgrace, High Lords of The Greenblood and The Vaith.
- Red Dunes - House Vaith of Red Dunes.
- Salt Shore - House Gargalen of Salt Shore
- Scorched Rock - House Ladybright of Scorched Rock.
Yronwood (Boneway) - House Yronwood of Yronwood, High Lords of The Boneway.
- Kingsgrave - House Manwoody of Kingsgrave.
- Wyl - House Wyl of Wyl.
- Vulture's Roost - House Drinkwater, Knights of Vulture's Roost.
Skyreach - House Fowler of Skyreach, High Lords of Prince's Pass.
- Prince's Pass - House Fowler, Knights of The Pass
Hellholt - House Uller of Hellholt, High Lords of The Great Desert.
- Great Desert (Brimstone) - Clan Hawker of Brimstone Basin.**
- Nymerwell - (Ruined: See 'Ruined Holdfasts' Rules). No House.
- Sandstone - House Qorgyle of Sandstone.
Starfall (Red Mountains) - House Dayne of Starfall, High Lords of The Red Mountains.
- Elbow - House Wells, Knights of Ulrick's Rock.
- High Hermitage - House Dayne, Knights of High Hermitage.
- Blackmont - House Blackmont of Blackmont.
Riverrun - House Tully of Riverrun, High Lords of Riverrun, Lords Paramount of The Trident.
- Lolliston - House Lolliston of Lolliston.
- Branston - House Shawney of Branston.
- Turnbridge - House Lychester of Turnbridge.
- Kanet - House Paege, Knights of Kanet.
Harrenhal - House Whent of Harrenhal, High Lords of The God's Eye.
- Shoreham - House Wode, Knights of Shoreham.
- Esgaroth - House Blanetree, Knights of Esgaroth.
- Atranta - House Vance of Atranta.
- Willow Wood - House Ryger of Willow Wood.
- Goodsbrook - House Goodbrook of Goodsbrook.
The Twins - House Frey of the Twins, High Lords of the Crossing.
-Cape of Eagles - House Haigh, Knights The of Cape of Eagles.
-Mistlewood - House Charlton of Mistlewood.
-Erenford - House Erenford, Knights of Erenford.
-Freylands - House Nayland, Knights of Hag's Mire.
Seagard - House Mallister of Seagard, High Lords of Ironman's Bay.
- Rushmoor - House Rushmoor of Rushmoor.
- Martlet Bay - House Grell of Martlet Bay.
- Gravesham - House Hawick of Gravesham.
- Oldstones (Ruined: See 'Ruined Holdfasts' Rules). No House.
Stone Hedge (Southstone) - House Bracken of Stone Hedge, High Lords of Southstone.
- Medway - House Deddings of Medway.
- High Heart - House Weirhill of High Heart.
- Wayfarer's Rest - House Vance of Wayfarer's Rest.
Blackwood - House Blackwood of Raventree Hall, High Lords of Blackwood Vale*
- Maidstone - House Perryn of Maidstone.
- Blackrush - House Bigglestone of Blackrush.
- Fairmarket - House Chambers of Fairmarket.
Darry (Bay of Crabs) - House Darry of Darry, High Lords of Trident Mouth.
- Maidenpool - House Mooton of Maidenpool.
- Saltpans - House Cox, Knights of Saltpans.
- Lord Harroway's Town - House Roote of Lord Harroway's Town.
Pinkmaiden (Acorn's Ridge) - House Piper of Pinkmaiden, High Lords of Acorn's Ridge
- Stoney Sept - House Brydge of Stoney Sept.
- Acorn Hall - House Smallwood of Acorn Hall
- Castlewood - House Harlton of Castlewood.
Stillfen - House Vypren of Stillfen, High Lords of The Three Forks.
- Green Fork - House Keath of Green Fork.
- Chiltern - House Wayn of Chiltern.
- Wycombe - House Terrick of Wycombe.
- Red Fork - Special non-hereditary title bestowed by House Tully. Bearer titled "Guardian of the Ruby Ford." Fealty owed directly to Riverrun.
- Blue Fork - Special non-hereditary title bestowed by House Tully. Bearer titled "Lord Warden of The One Trident." Fealty owed directly to Riverrun.
*Follow the Old Gods.
Eyrie - House Arryn of The Eyrie. High Lords of The Eyrie, Defenders of The Vale, Wardens of The East.
- Heart's Home - House Corbray of Heart's Home.
- Grey Glen - House Tollett of Grey Glen.
- Gates of The Moon - A special non-hereditary title granted by House Arryn. Bearers titled "Lord Guardian of The Gates of The Moon." Seat shared with House Arryn in Winter.
- Bloody Gate - A special non-hereditary title granted by House Arryn. Bearers titled "Knight of The Bloody Gate."
- Darkmoor - Unplayable. Darkmoor is the stronghold of the Clans of The Mountains of The Moon.
Runestone - House Royce of Runestone, High Lords of The Bay of Crabs.
- Gulltown - House Grafton of Gulltown.
- Ruthermont - House Ruthermont of Ruthermont.
- Redfort - House Redfort of Redfort.
Scorched Vale - House Hardyng of Scorched Vale, High Lords of The Bite.
- Bite Coast - House Badics of Bite Coast.
- Crow's Barrens (Ruined: See 'Ruined Holdfasts' Rules). No House.
The Paps (island in northern fingers sea zone) - House Elesham of The Paps, High Lords of The Islands and Fingers.
- Midlor Point (Fingers) - House Baelish of Midlor Point.
- Sunset Keep - House Donniger of Sunset Keep.
- Wycliff - House Wydman of Wydcliff.
- Pebble (island in central fingers sea zone) - House Pryor of Pebble.
Sweetsister - House Sunderland of Sweetsister, High Lords of The Sisters.
- Littlesister - House Torrent of Littlesister.
- Longsister - House Longthorpe of Longsister.
Eastweald (Ironoaks) - House Waynwood of Ironoaks, High Lords of Eastweald.
- Old Anchor -House Melcolm of Old Anchor.
- Upcliff - House Upcliff of Upcliff.
- Longbow Hall - House Hunter of Longbow Hall.
Westweald (Strongsong) - House Belmore of Strongsong, High Lords of Westweald.
- Moonsgrey - House Moore of Moonsgrey.
- Crown Crag - House Eagen of Crown Crag.
Newkeep (Northweald) - House Hersy of Newkeep, High Lords of Northweald.
- Coldwater Burn - House Coldwater of Coldwater Burn.
- Snakewood - House Lynderly of Snakewood.
Southweald (Wickenden) - House Waxley of Wickenden, Knights Commander of Southweald.
- Ninestars - House Templeton, Knights of Ninestars.
- Crabshore - House Shett, Knights of Gull Tower.
Winterfell - House Stark of Winterfell. High Lords of Winterfell, Lords Paramount of The North. Warden of The North.
- Castle Cerwyn - House Cerwyn of Castle Cerwyn.
- King's Course - House Condon of King's Course.
- Torrhen's Square - House Tallhart, Master's of Torrhen's Square.
- Darnforest - Special non-hereditary title bestowed by House Stark. Bearer titled "Lord Warden of The Wolfswood".
Dreadfort - House Bolton of The Dreadfort. High Lords of The Weeping Water.
- Overton - House Overton of Overton.
- Sheepshead Hills - House Woolfield of The Sheepshead Hills.
- Lonely Hills - House Slate of The Lonely Hills.
White Harbour - House Manderley of White Harbour. High Lords of The White Knife.*
- Whitford - House Whitehill of Whitford.*
- Ethering - House Wells of Ethering.*
- Oldcastle - House Locke of Oldcastle.
- White Knife -Special non-hereditary title bestowed by House Stark. Bearer titled "Lord Warden of The White Knife". Fealty owed directly to Winterfell.
Karhold - House Karstark of Karhold. High Lords of The Grey Cliffs.
- Weeping Bay - House Lightfoot of Weeping Bay.
- Eastmelt - House Mollet of Eastmelt.
Last Hearth - House Umber of Last Hearth. High Lords of The Last River.
- Seal Shore - House Holt of Seal Shore.
- Last River - House Long of Last River.
- Aylesvale - House Lake of Long Lake.
Greywater Watch - House Reed of Greywater Watch. High Lords of The Neck.
- Silvereed - House Fenn of Silvereed.
- Churwell - House Blackmyre of Churwell.
- Greycronn - House Greengood of Greycronn.
- Moat Cailin - (Ruined: See 'Ruined Holdfasts' Rules) - No House.
Bear Island - House Mormont of Bear Island. High Lords of The Bay of Ice.
Barrowton (Barrowlands) - House Dustin of Barrowton. High Lords of The Barrowlands.
- Fever - House Marsh of The Fever River.
- Goldgrass - House Stout of Goldgrass.
Hornwood - House Hornwood of Hornwood. High Lords of The Broken Branch.
- Ramsgate - House Ashwood of Ramsgate.
- Widow's Watch - House Flint of Widow's Watch
Rills - House Ryswell of The Rills. High Lords of The Rills and The Stoney Shore.
- Blazewater - House Waterman of Blazewater Keep.
- Stoney Shore - House Moss of Stoney Shore.
- Blue Hills - House Poole of Blue Hills.
- Sea Dragon Point - House Cassel of The Point.
- Withered Heath - House Ironsmith of Withered Heath.
Flint's Finger - House Flint of Flint's Finger. High Lords of The Saltspear.
- Flint Cliffs - House Flint of Flint Cliffs.
- Cape Kraken - House Cray of Cape Kraken.
Deepwood (Wolfswood) - House Glover of Deepwood Motte. Masters of The Wolfswood.
- Wolfswood - Clan Woods of The Wolfswood.
- Blackgrove - Clan Forrester of Blackgrove.
- King's Grove - Clan Branch of King's Grove.
- Acorn Grove - Clan Bole of Acorn Grove.
Flint Keep[b] -Clan Flint of Flint Keep. High Chiefs of the Mountains of The North.
- [b]Tine's End - Clan Norrey of Tine's End.
- Crow's Edge - Clan Wull of Crow's Edge.
- Arrondale - Clan Liddle of Arrondale.
- Shadowmoor - Clan Harclay of Shadowmoor.
Kingshouse (Skagos) - Clan Magnar of Kingshouse. High Chiefs of Skagos.
- Deepdown - Clan Crowl of Deepdown.
- Driftwood Hall - Clan Stane of Driftwood Hall.
* - Followers of The Seven.
King's Landing - House Targyen of Dragonstone, High Lords of Blackwater Mouth, Lords of The Crownlands, Kings of The Andals, The Rhoynar, and The First Men.
- Edgerton - House Edgerton of Edgerton.
- Rollingford - House Rollingford of Rollingford.
- Bromsfort - House Bar Emmon of Bromsfort.
- Farring Cross- House Farring of Farring Cross.
- Dalston Keep - House Blount of Dayton Keep.
Dragonstone - A special non-hereditary High Lordship granted by House Targaryen. Usually the seat of the Crown Prince who is given the title "Prince of Dragonstone". If bearer is not of Princely rank, then the Crownlander is titled "Lord Castellen of Dragonstone" and is granted the province rather than the High Lordship.*
- Driftmark - House Velaryon of Driftmark. (Sworn directly to King's Landing if there is no High Lord Titleholder of Dragonstone)
- Claw Isle - House Celtigar of Claw Isle. (Sworn directly to King's Landing if there is no High Lord Titleholder of Dragonstone)
- Sweetport Sound - House Sunglass of Sweetport Sound. (Sworn directly to King's Landing if there is no High Lord Titleholder of Dragonstone)
Bywater (Kingswood) - House Bywater of Bywater, High Lords of The Kingswood.
- Woodmere - House Harte of Woodmere.
- Attadale - House Thorne of Attadale.
- Greensward - House Chelsted of Greensward.
- Langward Hall - House Langward of Langward Hall.
Massey's Hook (Stonedance) - House Massey of Stonedance, High Lords of Massey's Hook.
- Wendwater - House Wendwater of Wendwater
- Sharp Point - Special non-hereditary province granted by House Targaryen to Crownland Houses. Bearers titled "Warden of Blackwater Bay." Fealty owed directly to King's Landing/Dragonstone.
Rosby - House Rosby of Rosby, High Lords of Rosby.
- Hayford - House Hayford of Hayford Castle.
- Stokeworth - House Stokeworth of Stokeworth.
- Sow's Horn - House Hogg, Knights of Sow's Horn.
Duskendale - House Rykker of Duskendale, High Lords of The Dusk Coast.
- Hollard Hall - House Hollard of Hollard Hall.
- Brindlewood - House Darke, Knights of Brindlewood.
- Antlers - House Buckwell of The Antlers.
- Byrch Hall -House Byrch of Byrch Hall.
Dyre Den - House Brune of The Dyre Den, High Lords of Crackclaw Point.
- Rook's Rest - House Staunton of Rook's Rest.
- South Crackclaw - House Cave of Claw Hollow.
- Whispers (Ruined: See 'Ruined Holdfasts' Rules). No House.
- North Crackclaw - House Brune, Knights of Brownhollow.
Rayonet (Blackwater Rush) -House Manning of Rayonet, High Lords of The Blackwater Rush.
- Chyttering Brook -House Chyttering of Chyttering Brook.
- Byford - House Gaunt of Byford.
- Mosborough - House Follard of Mosborough.
*Dragonstone may be granted to a Royal Uncle, Brother or Cousin provided they are of Princely rank and their is no current heir. If a Lord or Knight is made Lord Castellen of Dragonstone it is seen as an especial mark of Royal favour.
** Players who are Royal Houses are strongly encouraged to use the non-hereditary titles of Dragonstone (when there is no Crown Prince) and Sharp Point on Crownland Houses rather than others from outside the region.
Storm's End (Shipbreaker Bay) - House Baratheon of Storm's End, High Lords of Shipbreaker Bay, Lords Paramount of The Stormlands.
- Galemont - Special non-hereditary title granted by House Baratheon. Bearer titled "Knight of Galemont."
- Griffin's Roost - House Connington of Griffin's Roost.
- Adderdell - House Wensington of Adderdell.
- Crow's Nest - House Morrigen of Crow's Nest.
Nightsong (Dornish Marches) - House Caron of Nightsong, High Lords of The Marches.
- Drakesgrave - House Horpe of Drakegrave.
- Poddingfield - House Peasebury of Poddingfield.
- Blackhaven - House Dondarrion of Blackhaven.
Gallowsgrey - House Trant of Gallowsgrey, High Lords of Southview.
- Summerhall (Ruined: See 'Ruined Holdfasts' Rules). No House.
- Fawnton - House Cafferton of Fawnton.
- Grandview - House Grandison of Grandview.
Stonehelm (Red Watch) - House Swann of Stonehelm, High Lords of Red Watch.
- Lonmouth - House Lonmouth of Lonmouth.
- Lockport - House Hasty of Lockport Castle.
Estermont (Cape Wrath) - House Estermont of Greenstone, High Lords of Cape Wrath.
- Weeping Tower - House Wagstaff of Weeping Tower.
- Mistwood - House Mertyns of Mistwood.
- Tudbury Hall - House Tudbury of Tudbury Hall.
- Wrathrock - House Bolling of Wrathrock.
Rainhouse - House Wylde of Rain House, High Lords of The Rainwood.
- Broad Arch - House Staedmon of Broad Arch.
- Blue Grove - House Gower of Blue Grove.
- Rainwood - House Swygert of Wetwood Keep.
Tarth (Straits of Tarth) - House Tarth of Evenfall Hall, High Lords of The Straits.
- Harvest Hall - House Selmy of Harvest Hall.
- Haystack Hall - House Errol of Haystack Hall.
- Parchments - House Penrose of Parchments.
Bronzegate - House Buckler of Bronzegate, High Lords of Northpoint.
- Hadlow Keep - Special non-hereditary title granted by House Baratheon. Bearers titled "Lord Guardian of The Kingsroad." Fealty sworn directly to Storm's End.
- Felwood - House Fell of Fellwood.
- Amberley - House Rogers of Amberley.
Pyke - House Greyjoy of Pyke, High Lords of Pyke and Saltcliffe, Lords Paramount of The Iron Islands.
- Lordsport - House Botley of Lordsport.
- Saltcliffe - House Saltcliffe of Saltcliffe.
Harlaw - House Harlaw of Ten Towers, High Lords of Harlaw.
- Volmark - House Volmark of Volmark.
- Stonetree - Special non-hereditary title granted by House Greyjoy. Bearers titled "Lord Reaver of The Grey Garden." Fealty owed directly to Pyke.
Hammerhorn (Great Wyk) - House Goodbrother of Hammerhorn, High Lords of Great Wyk.
- Pebbleton - House Merlyn of Pebbleton.
- Sealskin Point - Special non-hereditary title granted by House Greyjoy. Bearers titled "Lord Admiral of The Iron Fleet." Fealty owed directly to Pyke.
Orkmont (Seastone Isles) - House Orkwood of Orkmont, High Lords of Orkmont, Old Wyck, and Blacktyde.
- Old Wyk - House Drumm of Old Wyk.
- Blacktyde - House Blacktyde of Blacktyde.
Lonely Light - House Farwynd of Lonely Light, High Lords of the Western Sea.