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    1. A Rainmaker 11 yrs ago

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"No, no, NO you stupid girl! You stir clockwise three times before reversing! And you mix in the seaweed while stirring - you don't pause! It's not that hard," sneered Ursula, her excessively plump figure swaying as she paced back and forth on large, squelching tentacles. As Ariel corrected her mistakes, the cauldron began emitting wisps of purple rather than grey. The muttering sea witch moved further away, eyeing Ariel with a mixture of displeasure and delight - true love it had not been, but why correct the girl when she had become so deliciously corrupt?
Ariel's blue eyes flickered with anxiety as she peered into the potion once more, watching the swirling colors blend and separate with each tug of the large spoon. A touch of strangeness cooled the nape of her neck, drawing Ariel's attention downward to the seashell that lay pale between her breasts. It was nearly empty, meaning she'd have to surface soon lest she lose her utterly commonplace voice - a boon, perhaps, that the shell would make all voices a plain female sort rather than keeping a booming male baritone or a child's pure alto. A hint of rage flitted across the mermaid's face as she looked at Ursula, fruitlessly seeking the other seashell that had absorbed her true voice. What Ursula had done with it she never said, though Ariel had slowly decided it had not been lost or bartered away.

The hours of training drained Ariel, all the faster because she didn't naturally pop with magic. Her voice had been her siren's call and it in had been the magic of her people, though she had the secondary ability of appearing monstrous when feeling threatened or angry. Beyond that, she required the frustrating aid of a bracelet and dagger to steal voices and switch from tail to legs - a fact that Ursula assured her was a sign of magical ineptness, though later she'd grudgingly admitted it made it easier for multiple uses. Ariel soon found herself swimming for the shore, needing to seek out another unfortunate soul to steal. The knife was in its sheath, attached to a slightly loose belt that balanced on the tilt of her hips.

Fishing into a small pouch attached to her belt, Ariel pulled out a plain and old looking bracelet. As she felt the rough brush of sand against her tail, she locked it about her wrist and shuddered as a burst of pain engulfed her lower half. The transformation was the most painful part, as if a sword was being thrust through her, with the pins and needles afterwards to remain until she shifted back. Her mouth snapped shut as she lost the ability to breath underwater, pale legs shoving against the sandy floor to propel her head about the surface. Peering cautiously around her, the nude mermaid hurried to the shore and crept to her hiding spot. Shoving a couple rocks aside, she dragged out a rather hefty sack and began to dress in the clothing she'd stolen: fitted grey leggings under a gown of turquoise and silver . It wasn't something she'd have paid for, but it was nice for having been stolen. A plain, worn black cloak and weathered boots made her seem more rustic than the dress otherwise proclaimed.

Dressed, with knife hidden in the folds of her cloak, Ariel struck westward towards a nearby coastal town. It was a amusing, she couldn't help but think, that the knife selected tarnished souls for her to steal the voices from happened to have formed a strong correlation between tarnished souls and sailors. White teeth flashed in a smile that was cold, slightly bitter, and altogether unpleasant. She was sure she'd find equally blackened hearts beyond, but with her time limit exploring so far seemed too risky when there was no reason behind it. Touching the chain, Ariel wondered if she couldn't find that dark fellow and request another deal for something a little more long lasting. But then I'd owe him more - not sure I care to be a slave to his whims any more than I am.

Tossing her head as if to dispel all the troubling thoughts circling round and round her skull, Ariel approached the town who was yet unaware that a predator had been killing their sailors over the past year, due to the high traffic and tendency for many strangers and infrequent lingering. If there was pain lancing through her legs with every step until her stomach felt queasy and her skin swinging violently between fire and ice, the woman showed no outward signs except for a pleasantly curious expression.

Whoops! Sorry, I was distracted and didn't see that final PM. Posted to OOC.
Name:
Ariel, sometimes calling herself Leira.

Appearance:

Ariel stands at 5'5" and is of slim build with red hair and light blue eyes. When in mermaid form, her tail spans all the colors between blue and green, cast with an iridescent shimmer.

Age:
34, though she appears about 19. Mermaids live about 300 years, so she's still considered very young.

Affiliation:
On the Fence, leaning more towards evil with each passing day.

Magic Capabilities:
Using her knife, Ariel can steal the voices on others and capture them in a shell worn around her neck.
A bespelled bracelet allows Ariel to change from tail to legs.
As a mermaid, she has seductive abilities in appearance and voice, though the latter is lost to her.
Ariel is studying under Ursula and learning spells, but she is still fairly new to witchery.

Weapons:
A knife with a handle of bone and a double-edged blade of about 6 inches. The handle is etched with the magic imbued in it.
A gold-gilded sea shell resides of a chain around Ariel's neck and acts as a temporary reservoir for the voices she steals.

Strengths:
Ariel is adept with communicating with other species that live in her watery home, as well as some birds.
Where once she could sing and enchant, now she can dance - though dancing is terribly painful.
When magic concerns water, Ariel finds she has some innate skill at handling the slippery subject.

Weaknesses:
Although she is a typical and healthy mermaid, Ariel is a bit defective for a landwalker. The spell that grants her legs has been transferred to a chain she keeps around her wrist, but the spell is not without consequences: no matter what, her legs are afflicted with sharp, stabbing pain that has no cure. She dehydrates quicker than the average human would and cannot be parted from the sea for more than 24 hours, though she need only return for a few hours. If incapable of returning within that time, Ariel grows dizzy and nauseous, collapses, and eventually dries out.

Relationships:
Previously had a romantic relationship with Prince Eric, who she later killed.
Apprenticed to the Sea Witch, Ursula.

Brief Bio:
A daughter was born to King Triton in the image of her mother, with hair of flame and a song that could entice even the most forbidding sailor. As was the coming of age gift, Ariel was allowed one visit to the surface. During that visit she witnessed a ship being pummeled by a storm and swam closer to save one of the sailors - a Prince Eric. Having saved him, she also became thoroughly enamored and sought the Sea Witch's magic in hope that she might join the prince on land. The price for legs was constant pain, the threat of absolute death without true love's kiss, and the loss of her coveted voice. Ariel returned to the prince, but eventually he fell in love with and married a girl who pulled him from the shore after Ariel rescued him.

Although she despaired, Ariel's sisters sought the Sea Witch and made another bargain that would return Ariel to the sea: Prince Eric's death. When night came and she stood over the sleeping couple, Ariel only briefly wavered before slaughtering the prince in his sleep. She returned to the sea by dripping the blood on her legs and feet and then apprenticed the sea witch. She learned to walk on land, a trick that cost her much but gave more, including the death of the princess who allowed Prince Eric to believe she had been the savior. Although Ariel rejoices in dragging sailors to their watery deaths, she is never quite satisfied. Ursula refused to teach Ariel how to steal voices, fearing the mermaid would figure out to recapture her own, so in a fit of rage Ariel went topside and prowled the docks, looking for departing sailors to hunt.

The Dark One appeared to her, during which they made a tidy bargain, the result of which adorned Ariel's . Since then, she studies alongside Ursula for the most part and surfaces only to steal a new voice or map out the movement of some unfortunate sailors.
Name:
Ariel, sometimes calling herself Leira.

Appearance:

Ariel stands at 5'5" and is of slim build with red hair and light blue eyes. When in mermaid form, her tail spans all the colors between blue and green, cast with an iridescent shimmer.

Age:
34, though she appears about 19. Mermaids live about 300 years, so she's still considered very young.

Affiliation:
On the Fence, leaning more towards evil with each passing day.

Magic Capabilities:
Using her knife, Ariel can steal the voices on others and capture them in a shell worn around her neck.
A bespelled bracelet allows Ariel to change from tail to legs.
As a mermaid, she has seductive abilities in appearance and voice, though the latter is lost to her.
Ariel is studying under Ursula and learning spells, but she is still fairly new to witchery.

Weapons:
A knife with a handle of bone and a double-edged blade of about 6 inches. The handle is etched with the magic imbued in it.
A gold-gilded sea shell resides of a chain around Ariel's neck and acts as a temporary reservoir for the voices she steals.

Strengths:
Ariel is adept with communicating with other species that live in her watery home, as well as some birds.
Where once she could sing and enchant, now she can dance - though dancing is terribly painful.
When magic concerns water, Ariel finds she has some innate skill at handling the slippery subject.

Weaknesses:
Although she is a typical and healthy mermaid, Ariel is a bit defective for a landwalker. The spell that grants her legs has been transferred to a chain she keeps around her wrist, but the spell is not without consequences: no matter what, her legs are afflicted with sharp, stabbing pain that has no cure. She dehydrates quicker than the average human would and cannot be parted from the sea for more than 24 hours, though she need only return for a few hours. If incapable of returning within that time, Ariel grows dizzy and nauseous, collapses, and eventually dries out.

Relationships:
Previously had a romantic relationship with Prince Eric, who she later killed.
Apprenticed to the Sea Witch, Ursula.

Brief Bio:
A daughter was born to King Triton in the image of her mother, with hair of flame and a song that could entice even the most forbidding sailor. As was the coming of age gift, Ariel was allowed one visit to the surface. During that visit she witnessed a ship being pummeled by a storm and swam closer to save one of the sailors - a Prince Eric. Having saved him, she also became thoroughly enamored and sought the Sea Witch's magic in hope that she might join the prince on land. The price for legs was constant pain, the threat of absolute death without true love's kiss, and the loss of her coveted voice. Ariel returned to the prince, but eventually he fell in love with and married a girl who pulled him from the shore after Ariel rescued him.

Although she despaired, Ariel's sisters sought the Sea Witch and made another bargain that would return Ariel to the sea: Prince Eric's death. When night came and she stood over the sleeping couple, Ariel only briefly wavered before slaughtering the prince in his sleep. She returned to the sea by dripping the blood on her legs and feet and then apprenticed the sea witch. She learned to walk on land, a trick that cost her much but gave more, including the death of the princess who allowed Prince Eric to believe she had been the savior. Although Ariel rejoices in dragging sailors to their watery deaths, she is never quite satisfied. Ursula refused to teach Ariel how to steal voices, fearing the mermaid would figure out to recapture her own, so in a fit of rage Ariel went topside and prowled the docks, looking for departing sailors to hunt.

The Dark One appeared to her, during which they made a tidy bargain, the result of which adorned Ariel's . Since then, she studies alongside Ursula for the most part and surfaces only to steal a new voice or map out the movement of some unfortunate sailors.
Third..ed.
YoshiSkittlez said
I kind of like the idea of keeping her mute, at least for now. It would give her a dynamic that no other character we have has...but it's up to you lolHow powerful is Ariel? Obviously she knows a bit about magic, where would you say her skill level is at?


She can always steal a voice at some point, which will be fun to bring about. I don't see her being particularly powerful, since her initial power resided in her voice and without that she'll be a lesser witch, especially since otherwise she's not a strong, natural-born witch but is rather driven more by determination. Perhaps start her out fairly weak and have her progress, but at her peak I don't think I'd want anything especially powerful. 1-10, peaking at maybe 7?
Major Ursa said
She should prolly have stolen the voice of the princess as well.


Ohhh. May do that.
Ariel

A daughter was born to King Triton in the image of her mother, with hair of flame and a song that could entice even the most forbidding sailor. As was the coming of age gift, Ariel was allowed one visit to the surface. During that visit she witnessed a ship being pummeled by a storm and swam closer to save one of the sailors - a Prince Eric. Having saved him, she also became thoroughly enamored and sought the Sea Witch's magic in hope that she might join the prince on land. The price for legs was constant pain, the threat of absolute death without true love's kiss, and the loss of her coveted voice. Ariel returned to the prince, but eventually he fell in love with and married a girl who pulled him from the shore after Ariel rescued him.

Although she despaired, Ariel's sisters sought the Sea Witch and made another bargain that would return Ariel to the sea: Prince Eric's death. When night came and she stood over the sleeping couple, Ariel only briefly wavered before slaughtering the prince in his sleep - after all, he had scorned her. She returned to the sea by dripping the blood on her legs and feet and then apprenticed the sea witch. She learned to walk on land, a trick that cost her much but gave more, including the death of the princess who allowed Prince Eric to believe she had been the savior. Although Ariel rejoices in dragging sailors to their watery deaths, she is never quite satisfied.

I'm debating whether I'll keep her a mute or not. Perhaps she'll be granted a voice, though not one of her original quality. Hummhum.
YoshiSkittlez said
Rainmaker - sounds perfect to me :) Run with that! Think you can come up with a brief summary/back story on Ariel and include your twist into it like what the others have done?


Will do!
YoshiSkittlez said
Hmmm...I do like the apprentice Sea Witch thing, but as we all know...Magic always comes at a price *troll face* What would the price of using this magic be? Like, is there a repercussion for each time she transforms?


Of course. Going with the Grimm version, it'll be constant pain in her legs. Easily dehydrated to the point of ill health? A requirement that she be submerged in saltwater for a while every 12 hours? Hmm.
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