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    1. AdvancedJ3lly 11 yrs ago

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Jax hated almost everything about space travel. He hated the stale air, cramped living spaces, and he hated the dull surroundings. The only part he could tolerate and actually enjoyed of space travel was the long periods of free time. Being a SpecForce trooper, he had almost no responsibilities on the ship, all of his work took place on the ground. While the Endurance’s crew was busy manning the ship, Jax was left to his own devices. Most of his comrades likely found it extremely boring, Jax enjoyed it.

He would spend this time doing an array of things, although most involved reading, spending absurd amounts of time in the mess hall, or just relaxing in his cabin. On this particular day, he had decided to just wander the ship.

He strolled through the ship’s maze-like corridors, occasionally nodding to or greeting those he passed on his pointless journey. After some time, the trooper rounded a corner and found himself near the entrance to the hanger. He took a few steps forward before a familiar figure stepped through the hangar door and into the hall before him. Jax immediately realized it was too late to turn around before being spotted, so he straightened up and marched forward.

“Morning El-Tee.” He greeted his platoon leader as he got close.
Is your armor made of mandalorian iron? That shit can block lightsabers.
Sep said
Yeah I wouldn't expect shitty Stormtroopers in this. I am holding true to the movies and such but I am giving the Stormies competence.


I figured you would. But on a serious note, Imperial E-11 blasters have an effective range of only 100 meters, and non-carbine version had excessive recoil, causing troopers to complain about a lack of accuracy (According to wookipedia anyway). So really, we do have an advantage when it comes to range and accuracy.
We'll be fine, stormtroopers can't hit anything with their blasters :P
I'm still here.
Sep said
As a rebel? Most definitely :PI hope you like nit and grit.


The last RP I was playing as a Soviet infantryman in the Battle of Stalingrad. I think I can deal with some nit and grit :)
......Should I be scared?
Name: Jax Kellan
Species: Human
Gender: Male
Affiliation: Rebel Alliance
Appearance:


Equipment:
Custom Projectile Carbine - More versatile, reliable, and stealthy than blaster weapons.
DL-18 Blaster Pistol - Projectile weapons are great, but ammo isn't endless.
Vibro-blade - Even blaster power packs can run dry.
Concussion Grenades - They get the job done, and are much cheaper than thermal detonators.
Various rifle magazines - Armor piercing, a lot of armor piercing, stormtrooper armor is damn tough...

Background:
Jax was born and raised on the planet Kashyyyk. He learned to hunt, fight, and survive in the dangerous planet from an early age. He became an especially skilled marksman with a slugthrower which was more reliable and effective in the harsh jungles. His parents had settled on the planet attempting to flee the conflicts that threatened the galaxy and remain isolated. However, this backfired when the Clone Wars arrived at the planet with the arrival of Republic and Separatist forces. This only escalated with Order 66 and the rise of the Empire. Kashyyyk was occupied by the Empire, which began enslaving the local population. Jax fled the planet with his family to Alderaan, a relative safe haven from the Empire and his father joined the Rebel Alliance to fight back. Jax, upon reaching the age of twenty, also joined the Alliance and has served with it for half a decade.

Reason for joining the Alliance:
Jax's decision to join the rebels was fueled by the occupation of his home world by the Empire and the atrocities being committed there. He completely hates the Empire, and after his father joined the rebellion, Jax couldn't wait to get in line to kill some Imperials along with him.
I'm looking to GM a Stars Without Number campaign. Stars Without Number is an sandbox, sci-fi tabletop role playing game that puts the players in control of the story. The GM creates a sector filled with dozens of planets, factions, NPCs, etc. for the players to interact with, but doesn't create a main plot the players must follow.

Anyway, SWN takes place in the year 3200, over 500 years after the "Scream" devastated human civilization, killing or maddening every human psychic and plunging planets into a sudden isolation know as the "Silence." In the decades that followed, many worlds died off, unable to survive without the trade and assistance of their fellow colonies. Much of Pre-scream technology (pretech) became useless without psychics to operate it, making previously obsolete technology (postech) dominant. Civilization has slowly rebuilt since the Scream, but remains largely out of contact. Navigation charts are out of date, modern starships take weeks to travel between systems, and centuries of isolation have largely separated humanity, creating hundreds of different factions and cultures.

The players would be the crew of a Free Merchant ship and feel free to make any character you want as long as it follows the following rules:
1) It is a human (No crazy aliens. I might make an exception.)
2) It follows the SWN character creation rules.
3) It isn't offensive or just plain stupid.

Also, between your characters you will need the following skills:
Vehicle/Space: To fly the ship (Pretty much required)
Navigation: To avoid being lost in space and slowly starving to death. (Pretty much required)
Computers: To operate scanners and comms effectively. (not required, but helpful)
Combat/Gunnery: To effectively fire ship mounted weaponry. (again, not required, but helpful)
It is possible for a single character to have all of these skills and man a ship alone, but it would be very ineffective, as you cannot fire the plasma beam while dodging enemy fire, plotting a course, and scanning the enemy ship all at once.

Anyway, if anyone is interested, lemme know. I would like at least 3 players before starting.
The PDF is available for free here.
I will have a post up soon, likely sometime tomorrow.
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