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    1. AdvancedJ3lly 11 yrs ago

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Sienn stopped in the doorway. She stood frozen for several long moments, fighting to make a decision.

Would it really hurt to listen what he had to say?

If the last few minutes had been any indication, it probably would. But, the mercenaries had easily fought off the assailants, and unless an entire platoon of those black-armored mooks arrived, she would be just fine...probably.

The Asari then realized something else. How did this...person...know about her dream of becoming a spectre? It wasn't something she shared with really anyone, especially not her fellow mercenaries. Maybe she told an old Eclipse while member drunk in a bar, but except for her good friends, which she had very few of, and her mother, she wouldn't share her childish dream with anyone. Maybe this person was reading through her personal messages or notes somehow? Another thing she would have to look into.

Sienn gave a long sigh and turned back.
@GhostReaper

Have you taken a look at my character?
Name: Frank Langley

Age: 28

Occupation: Pinkerton Agent

Species: Human

Appearance:
Frank stands 5’8” tall and has a fairly average build. He has short brown hair, dull blue eyes, and a well-maintained handlebar mustache. He wears a simple black suit and coat as well as a bowler hat. He does not wear his Pinkerton badge openly, only bringing out when needed.

Personality:
Frank’s primary goal is to get the job done and get paid. If he has fun along the way, that’s just fine by him. Frank seems to be unhappy at all times, his constant angry scowl obscured by his mustache. Despite his attitude, he tends to be fairly calm most of the time. He won’t hesitate to kill someone if needed, and he tends to use intimidation and force to get jobs done.

History:
Frank’s father was a military man, an army cavalryman to the core. Before him, so was his grandfather. It meant that there was an overwhelming expectation that Frank would do the same and enlist. The young man did, and enlisted in the army as an infantryman. He served without incident for a couple years, then resigned after a growing distaste with military life.
After some time tossing around get rich quick schemes, he settled on a more stable job. The Pinkerton Agency seemed perfect for Frank, a job that would allow him to use the skills the military had taught him and make a good amount of money doing it. Pinkertons were the country’s private police, with more personnel than the country had soldiers, and Frank wanted in. Detective work was never his calling, but he became accustomed to it after some time with Pinkerton.
With the threat of bandits and robbery growing around mining towns throughout the West, businessmen and miners turned to Pinkertons to get their merchandise and money where it needed to go. Unlike his comrades in Chicago and other cities that were busy beating down riots and intimidating unions, he was among the many agents sitting on wagons and patrolling small mining towns, loaded rifles in hand and threats all around.

Weapons:
-Winchester 1866 Rifle: Frank’s “coach gun.” He doesn’t carry it around with him, but keeps it around for when a caravan needs protecting or a fight is unavoidable on a job.
-Smith & Wesson Model 10 Revolver: Frank’s primary sidearm. He keeps it clearly visible in a leather hip holster.
-Colt Single Action Army “Banker’s Special”: Frank’s backup gun for last resort use and to surprise enemies. He wears it concealed under his coat in a shoulder holster.
-Brass Knuckles: When aren’t these helpful to have?

Skills:
Frank is a skilled marksman and fighter, having been in his fair share of fistfights and gunfights alike. He doesn’t have the quickest draw in the world with a pistol, but he makes up with it with his shooting ability. He can shoot rather accurately, or as accurately as dated weapons will allow him to. In hand-to-hand combat, he is a competent fistfighter and fairly strong, but uses knuckledusters to give him a bit of an edge.
In addition, his time as a Pinkerton agent has given him a good amount of experience with detective work, and while he is by no means an expert investigator, he can usually get the job done.
Plot twist, she's the detective.
You don't have to, I was just making an observation and have no authority to force you to change anything. Now I feel like a bit of a dick.
Making your character obviously a criminal is a good way to get your character executed day one, whether or not you are chosen to be a mafia member.

Just thought I would point that out.
Deal.
Would I be able to make a Pinkerton-type character?
Anyone want to take part in a fight based in the STALKER setting? Our characters would simply be stalkers surviving and looting in the Zone of Alienation that happen to cross each other on unfortunate terms.

It would be a battle inside a warehouse, beached ship, or similar area with a lot of rusted metal and concrete for cover and room to maneuver.

I would prefer sticking to mid-tier equipment rather than exoskeletons, PKMs, and KSVKs.
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