Avatar of Aelita
  • Last Seen: 9 yrs ago
  • Joined: 9 yrs ago
  • Posts: 10 (0.00 / day)
  • VMs: 0
  • Username history
    1. Aelita 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Super interested!
Hey everyone! It's been a busy weekend, but you can expect the OOC tomorrow at the very latest! Thanks for your interest!
<Snipped quote by Aelita>

I love that idea! I'm looking forward to make this cs. I was thinking of doing sort of a late generation Alpha who is blind due to some sort of experiment to enhance her vision. Her "power" would be vastly increased senses of hearing and to a lesser extent, smell.


That sounds like a great idea! I might start working on the OOC and draft up a CS template later today or this weekend. :)
I'm thinking of waiting to see if a few more people are interested, but i thought it would be cool to format the CS as if it were the report by the recruiter. So name, age, background, appearance, reason for subject's candidacy... Maybe other things.
I think they could be! I was thinking of them as being mentors/trainers for the betas but it could also make sense for them to go on more high risk campaigns. Also, I thought of powers just in a sense that skills arise that are unique and unexpected, like the ability to see in the dark...etc. nothing to the extent of traditional superheroes but maybe "superhero lite" if that makes sense. Let me know if you have any more questions!

Concept:

Those who are recruited by Obsidian, for Project Onyx, are those who have nothing left to lose. Some have been scraped off the streets, others taken off death row - whatever the means by which they were discovered, they all possess vital traits that make them suitable candidates to become living weapons: they are young, they are desperate, and they are malleable in both body and spirit. Other variables are also considered - such as outstanding physical ability and mental acuity. Specialized Recruiters identify candidates and, after observing them for extended periods of time, decide whether to extend the offer. Candidates who refuse are terminated.

Who is Obsidian? Obsidian, outwardly, is a well-known and reputable American defense contractor specializing in cutting edge weapons manufacturing. However, they harbor dark secrets and a cutthroat ambition. They have developed a series of treatments, both chemical and psychological, that can turn an ordinary human into a high-powered mercenary. The treatments have different affects on different subjects, often exaggerating existing skills and traits. For others, strange new abilities arise. They are calling this Project Onyx.

However, the treatments are far from perfected, and 9/10 subjects do not survive. Those who do survive are far from lucky. They must learn to manage their newly manifested powers and the side affects of the treatments. They also have to come to terms with what Obsidian has planned for them. Essentially mercenaries, these Onyx Operatives will be hired by any individual or organization for jobs requiring a high level of intelligence, skill and ruthlessness. Jobs that would be considered impossible, if not for the Operative's unique skills and abilities. Given that the operatives are so powerful, what's to prevent them from turning on those who created them? The answer is a built in kill switch connected to the nervous system. Any operative who deviates from orders is incapacitated without hesitation and, depending on their offense, put down.

This is the story of the subjects who are thrown into the mysterious and deadly world of Obsidian. Surviving the treatments is the easiest part. They must come to terms with what they've become and what they will be forced to do. Some of the questions they could face are Obsidian's true motivation. Will they be content with being simply contractors, or will they seek to use their assets to gain power and influence? Other issues could be the question of free will - can the operatives be content as living weapons, or will they seek to turn on those who created them?

Possible Playable Characters:

Alpha Operatives: These operatives are from the very first trials - the Alpha Tests. They are older and have more experience, and often are extremely unstable to the point where they are being "put out of commission" early. Because their version of treatments were largely imperfect, they are basically clunkier and more unpredictable than newer subjects. Some have gone mad, others choose to end their lives on their own terms, and still others are put down by Obsidian for being liabilities. There are very few of them left and they serve as extremely jaded mentors for the later subjects, as well as a dark look into what could possibly be in their future.

Beta Operatives: These operatives are from the latest trials - the Beta Tests. Their treatments are considered successful, and they display fewer side affects and much better control over their powers. While the Alpha Operatives were like swords, the Beta Operatives are like scalpels. Once these operatives finish their treatment and training, they will be eligible for active duty. Depending on their abilities and skills, they can work alone or in teams on any contract that Obsidian accepts.

---

If you are interested in this idea, please let me know! I have a lot of ideas for characters, beyond those already proposed, that I think could really flesh out the world - such as Recruiters, the directors of Obsidian, the doctors/psychologists working on Project Onyx...etc. I really want this to be gritty and noir-esque (in the moral ambiguity/cynical/fatalist sense).

I'm also very open to suggestions for plot development and world-building. I really like it when RPGs are collaborative, so feel free to ask questions and submit suggestions.

That sounds like a good idea!
Hello! This looks really interesting and I'd love to get involved. I'd be interested in creating a group somewhat inspired by the bizarre and sometimes grotesque mythology of rivers and seas. It would be a group of migratory traders who operate along the waterways, living in junky steam-powered houseboats and having deep connections to the water. Some are honest fisherman, some are opportunistic smugglers and most are just trying survive. They face many challenges - Some are tangible, such as the creatures that emerge from the murky depths of the rivers and target their water crafts. Others would be less tangible, in the form of blatant discrimination and suspicion from those who see them as river gypsies. They would have their own culture based on river trade, including their own superstitions, religions, rituals and traditions. Though their community is insular and secretive by nature, there are some who seek independence and opportunity outside of it's confines. Anyways, the idea isn't completely fleshed out yet, but let me know if this fits in with what your premise!
I'm most interested in advanced RPGs because I like world building and focusing on character development! What about you?
Hi, Aelita here! I've always loved writing and roleplaying, so I thought I'd explore this forum a bit!

I'm really into fantasy and science fiction, so I'm looking forward to joining an RPG in one of these genres.

Anyways, see everyone around!
© 2007-2024
BBCode Cheatsheet